I think it's happening when someone doesn't clear the node, then the node can't be interacted with until it is cleared by the original opener. Guys, this is now worse. Now you can't even interact with most nodes.
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To confirm: When a node is in a broken state, do you see this behavior?
The "vertical lines and floating wisps" visual effects appear in the world, but when moving next to it, you receive no option to interact.
OR (more rarely, and if the hypothesis is correct, only if you'd previously interacted with the node in a weird way): You are able to interact with the node and get an item from it, but your Explorer's Chart quest progress doesn't increase by 1, and you cannot interact with the node again.
Has this only been observed with Masterwork Profession nodes, or has this been observed with Skill nodes as well?
(Edit: Added second known breakage behavior)
If anyone picks up from a node, that node gets bugged
Hyenas@zokir - Essence of Aggression
Neverwinter Census 2017
All posts pending disapproval by Cecilia
today come with one of my characters coji the first node and perfect but to go to the second I found that I could not interact with him and with others sucesibamente ... I assumed that as the mission had begun before the patch tapeworm bug so discard the mission to see if starting it again to dismiss work properly but I find that does not go away and leave me ... leave from another character to start the mission from scratch but do not let me grab any node .. . I tried to change the instance and neither nor let me leave.
Think we have all the info we need on this topic, at least at the moment.
please, please, please fix soon. For 2 months now the nodes have been... difficult... to harvest. Now it's worse. please. soon.
However.. some of them are interactable.
"...I grab my wiener and charge!" - ironzerg79
Note that this change may take a little time to filter through certain maps. Vellosk, Pirates' Skyhold, Mount Hotenow, and Whispering Caverns will start creating new instances with the hotfix active, but other instances may take a little more time for the hotfix to filter through.
@terramak I have a question. Like 2-3 weeks ago you guys said that you have a fix and are testing it. Then it went live and it took us (the players) about 30 seconds to realize they are broken.
How did you test this before it went live?
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This is completely unacceptable for those guilds who sacrificed better PVE/PVP boons to take the broken explorers boon. The group stats boon is extremely buggy and doesn't work half the time and the treasure hunter boon is bugged because of the node interaction issue. Guys you've really screwed us with this. Please help us out, and some type of compensation would be much appreciated, and deserved imho. I have never asked for this before, but you guys know how much time/effort/HE's/AD/Dragons/SH siege is required to build these structures.
I am glad that the response time seems to have improved drastically, now please besides fixing the actual issues, make right what those guilds who bought into your hard sales pitch on the explorers boon were led to believe vs. the actual reality once we built it.
Thanks for your time.
Agree. This explores boon is totally HAMSTER. The resources nodes dont work and neither is the group stats. Time and resources well spent. GG
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