x rapo973: It's my opinion, not an hard fact. If 3k were the majority than there would have been much more content targeted to them. Since there is just Demogorgon... I presume they are a very minority (otherwise developers are suicidal, it seems unlikely for me).
Thank you for your answer. Regardless the logic (I'm not going to discuss it), the "very minority" is estimated using assumptions and opinions; that's what I want to know.
Oltreverso guild leader Maga Othelma - DC | Svalvolo - SW | Dente Avvelenato- GWF
x rapo973: It's my opinion, not an hard fact. If 3k were the majority than there would have been much more content targeted to them. Since there is just Demogorgon... I presume they are a very minority (otherwise developers are suicidal, it seems unlikely for me).
Thank you for your answer. Regardless the logic (I'm not going to discuss it), the "very minority" is estimated using assumptions and opinions; that's what I want to know.
It's a known truth of pretty much every MMO that's ever existed, ask anybody who's ever worked in the industry.
Everything in that post is too expensive to be reasonable. Do you know any cheap way? [nothing over 30k AD that's all i can afford]
that sounds like P2W lol
seriously 30k is one day of farming, you can get decent enchants for 30k. The cycle is so easy get blue gear, get enchants, do t1, get better gear, go t2, get better gear, go iwd and farm black ice, make gear elemental, done
It's a grind but there is a process and its not that difficult, especially when there are mountains of 3k+ people running around joining parties to do the damage for you
Not even one day of farming, go to WoD, do demonic HEs salvage the rings, do skirmishes etc. You can get rank 7 draconics in every non utility slot relatively quickly and cheaply. The key is refining your artifacts from blue to purple, there's 200 points right there which will push you over 2K. Get in a guild that does dragonflight runs, virtually unlimited seals for blue equipment, and a surplus to salvage.
Oh, have I mentioned:
I'm not level 70 I'm not in a guild yet I don't have resources to get artifacts I don't have resources to refine artifacts I don't play everyday I don't have spare money to spend I don't have enough AD to buy anything I don't have gold to buy anything [not like there's much to buy. . .] The only AD I get comes from PVP and dungeons, which is nowhere near 30K. My paladin specs are messed up since I respected to the wrong paragon path I can't buy a retraining token since my account won't let me so I may just have to delete my paladin.
Yes you don't earn much AD below 70, but nor do you need it. This game, like many MMOs is all about being max level. It's double XP after maint, get as much XP as you can, you will get free artifact mainhand/offhand. You can then do dailies and weeklies that make 30K ADs/day easy without a huge time investment. If you're not earning gold, you're doing it wrong, unless you're spending a lot on crafting, level leadership, it will give you boxes full of refining stones. Respec tokens often turn up in events or with a new module so don't despair. Find a casual friendly guild, you really need one for level 70 stuff.
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instynctiveMember, NW M9 PlaytestPosts: 1,885Arc User
x rapo973: It's my opinion, not an hard fact. If 3k were the majority than there would have been much more content targeted to them. Since there is just Demogorgon... I presume they are a very minority (otherwise developers are suicidal, it seems unlikely for me).
Thank you for your answer. Regardless the logic (I'm not going to discuss it), the "very minority" is estimated using assumptions and opinions; that's what I want to know.
It's a known truth of pretty much every MMO that's ever existed, ask anybody who's ever worked in the industry.
My question is very simple -nothing more and nothing less - : is it possible to quantify this "very minority"? I got the answer. I don't understand what you're talking about.
Oltreverso guild leader Maga Othelma - DC | Svalvolo - SW | Dente Avvelenato- GWF
In Mod 0, when no one could afford stats to get a meaningful Lifesteal, you couldn't just pull a whole dungeon and faceroll slaughter through everything. There was actually control needed, a tank had to tank, a healer had to heal, while the DPS was slowly nibbling the elite mobs and bosses down. Overall it required a lot of synergy between the classes.
Lifesteal made it a faceroll and took all requirements for any synergy. It was a great game. Lifesteal has to go. And Paladins have to go (or at least the bubbles). Then this could be a great game again.
Meeeeeh. This is a load of bunk. You still want a DC and a tank for any T2 run. Everyone is so overgeared that T1s would be a cakewalk regardless as to how lifesteal works. Lifesteal is only really relevant for solo'ing and even then it's not all that relevant unless you're 4k and soloing dungeons.
Not even necessary. I have done eToS both without a tank and a healer. Totally doable made possible by...wait for it...Lifesteal. Without it we'd all be a messy pile of bodies and I'm the squishiest class in-game: Archer HR.
I never stacked lifesteal on my archer HR, but it is possible to make yourself relatively unsquishy by stacking defense and/or HP. For example:
- Lathander cloak will give you up to 8 AC, which boosts your damage resistance - A chicken pet with 3 R12 bonding runestones, loyal defender gear, and R12 azures (with the occacional R12 brutal) will jack your defense up a TON - Get a Cave Bear for the HP boost and push it to purple - Get a Man-at-arms and Frost mimic for the defense boost and push them to purple (+300 defense each) - This one depends on charge events, but if you can get the Faithful Initiate that can get you a little more defense. In the meantime, the Moonshae Druid at purple will give you a nice HP boost - Stack azures or brutals as much as you can, leaning more toward one or the other depending on your armor - Get artifacts that jack up defense. Currently I have a Token of Chromatic Storm, Eye of Lathander, Token of the White Dragon, and Emblem of the Seldarine. - Make some 2-slot rings (I went with ones that grant regen) - Reinforce all your armor with +200 defense - Get in a guild that has a stable. Even a rank 2 stable will give you 4% more damage resistance, which is all we have at the moment. - Get the Drowned weapon set. I can't stress this enough. It gives you a small bit of your old pre-mod 6 regen back.
Max everything out and you'll be amazed, I have 111k HP, 22k defense, and 64% base damage resistance (off the top of my head), BEFORE using any potions or food buffs. In T2 dungeons it means the difference between being 1-shotted most of the time and being 2- or 3-shotted. Enemies there IMO still have way too much armpen. In all the new demonic content, by comparison, you become nigh unkillable.
Harper Chronicles: Cap Snatchers (RELEASED) - NW-DPUTABC6X Blood Magic (RELEASED) - NW-DUU2P7HCO Children of the Fey (RELEASED) - NW-DKSSAPFPF Buried Under Blacklake (WIP) - NW-DEDV2PAEP The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
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lirithielMember, NW M9 PlaytestPosts: 2,482Arc User
Max everything out and you'll be amazed, I have 111k HP, 22k defense, and 64% base damage resistance (off the top of my head), BEFORE using any potions or food buffs. In T2 dungeons it means the difference between being 1-shotted most of the time and being 2- or 3-shotted. Enemies there IMO still have way too much armpen. In all the new demonic content, by comparison, you become nigh unkillable.
And this is partially what is wrong with the game. With 22k Defense you should be nigh invincible but I guarantee you I will stay alive just as long as you with only 90k HP and 5k Defense. Getting killed in two hits with 22k Defense proves it is a crumby stat, totally not worth investing in.
Our pain is self chosen.
The most important thing in life is to be yourself. Unless you can be Batman. Always be Batman.
As an MMO veteran of more years than I wish to count, but being someone who is new to Neverwinter specifically, my observation is that new players in games always see an almost insurmountable amount of content and "things to do" that keep them occupied quite happily for a long time.
For instance, much of my guild is taking a bit of a break from SWTOR while they are releasing waves of new content, and decided to mess around in NW for a while. One of the primary complaints about SWTOR from veteran players is that there is not enough content. But for a player new to that game, you're looking at 8 class stories that are each basically a separate console game worth of content, 3 expansions, strongholds, dozens of flashpoints (dungeons) and operations (raids), scores of Heroic 2-player missions, half a dozen dailies areas, and enough gear appearance options to play Barbies for a year.
Yet long time veterans have been there and done all of that. What you're left with after playing for 4 years is a feeling of grinding on repetitive stuff that you've done 1000 times before.
Coming to Neverwinter, it seems like there is so much stuff to do that I'll never get to it all. I love the sandboxy feeling of the Strongholds, all the leveling missions, dungeons, and I haven't even looked into campaigns yet. There's enough here to keep me busy for a while, but I know that after I've been through all of that a few times, I'll be back in the same position I was in with SWTOR (and WoW before that, and SWG before that, etc).
Content development in MMOs, by its nature, takes a hell of a lot longer than it takes for the players to consume it. Sadly, it's a fact of life. I love reading posts with suggestions for things that keep longtime veterans interested, and I have several ideas myself that I think are pretty good. The fact is, though, that the majority of the people logging into any given MMO are new or casual players who have not yet (and probably won't) reached the stage where they've seen and done everything in the game. If you have 5 people at a birthday party, and 4 like chocolate ice cream and 1 likes vanilla, you're getting chocolate ice cream. I've long since resigned myself to this fact. It saves a lot of stress. But I personally would love to see more things implemented in MMOs that give ongoing value to dedicated veteran players who have been around a long time.
Max everything out and you'll be amazed, I have 111k HP, 22k defense, and 64% base damage resistance (off the top of my head), BEFORE using any potions or food buffs. In T2 dungeons it means the difference between being 1-shotted most of the time and being 2- or 3-shotted. Enemies there IMO still have way too much armpen. In all the new demonic content, by comparison, you become nigh unkillable.
And this is partially what is wrong with the game. With 22k Defense you should be nigh invincible but I guarantee you I will stay alive just as long as you with only 90k HP and 5k Defense. Getting killed in two hits with 22k Defense proves it is a crumby stat, totally not worth investing in.
Ya, I am starting to think defense is broken somehow. no matter how much I have, I still die the same. Lifesteal is a much better investment.
Giving enemies armpen broke defense. For instance, if an enemy has 40% armpen, then until your damage resistance climbs above 40%, you have zero damage resistance against that enemy. Then, when you add the double-whammy of giving an enemy damage numbers that exceed most players' HP totals, and you get what we have today in the T2 dungeons. It becomes a matter of Don't Ever Get Hit(tm) -- read: always bring a bubbleadin -- or die every time an archer in the rear decides he doesn't like your face.
Harper Chronicles: Cap Snatchers (RELEASED) - NW-DPUTABC6X Blood Magic (RELEASED) - NW-DUU2P7HCO Children of the Fey (RELEASED) - NW-DKSSAPFPF Buried Under Blacklake (WIP) - NW-DEDV2PAEP The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
I'd rather it be like this, then the 1-hit-kill madness of mod6 that drove so many away.
Me, and many like me, or not beasts with 4.5k IL. I don't have the time to play that much. My guild is not that big/active. I've bought a few things but not a whale. I do alot of pugs and we're not face-rolling anything. A gold here and there if we're lucky.
If you're in a guild of beasts, got beast friends, do content for avg players in beast pre-mades, then yeah, it's going to be a joke. WTF else do you expect? You're bored? The game ain't that big. If you got alot of free time, and it's pretty clear alot of you do (no offense) you can run out of things to do. I've played games on Playstation that were bigger then this game. This game was originally marketed to casual players. It was never ment to be WoW-like where you get get lost for 18 hours a day and have things to do. So many of you ran out of things to do. Well, alot of us haven't. So please stop demanding difficulty spikes of content many of us are still barely getting by on.
So the creep caught up. NWO should think about scaling for new difficulty tiers for content. Something over the epic version. Maybe NWO should give the foundry another look. Remember that thing?
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adinosiiMember, NW M9 PlaytestPosts: 4,294Arc User
Maybe NWO should give the foundry another look. Remember that thing?
Indeed...but while they mentioned something about maybe fixing the top 2-3 bugs there, it seems they have absolutely no plans for 2016 to make the foundry worth playing. It is a real shame - it would have been trivially easy to do something simple like give the end chests a decent chance of giving decent account-bound refinement stones - something simple like that would have made foundries worth running.
So if you're BIS without years of playing or spending money, your logic says cheater?
Or maybe there are people that play the AH for quick flips, play zen market, play more than you, grind quicker in premades etc, the list goes on.
Well, that's very true, and I don't think Arc was implying that people are cheaters. Not to speak for someone else, but I got the impression it was more of a "odds are, it will take you some time to get to BiS". But yes, as you said, there are numerous ways to get there - a lucky lockbox draw, for example, can instantly make one a millionaire, and then deck themselves out with the best artifacts. Gear is quick and easy this mod, thanks to ichor farming. The only real grind left is the refining, but with 2x refining usually once per month, that's also alleviated.
I'd say 0-2.5k iL can be done in a month from scratch; after that, it does slow down quite noticeably once you try to get those artifacts to max level.
x rapo973: It's my opinion, not an hard fact. If 3k were the majority than there would have been much more content targeted to them. Since there is just Demogorgon... I presume they are a very minority (otherwise developers are suicidal, it seems unlikely for me).
Thank you for your answer. Regardless the logic (I'm not going to discuss it), the "very minority" is estimated using assumptions and opinions; that's what I want to know.
It's a known truth of pretty much every MMO that's ever existed, ask anybody who's ever worked in the industry.
My question is very simple -nothing more and nothing less - : is it possible to quantify this "very minority"? I got the answer. I don't understand what you're talking about.
It was possible, but I can't find the quote which came from another game. Basically the dev said that in his game, only a small percentage of accounts even had a maximum level character (from memory like 5% and this was a game that had been running a while), so creating lots of content for elite max level characters was not cost effective, and that this was true for most MMOs. In this game the percentage would be higher than that one which encouraged alting more but the principle still applies.
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mrvincent1959Member, NW M9 PlaytestPosts: 740Arc User
I dont want to make things worse, but all the old dungeons that are coming back except CN will NOT have even Epic versions. At least not in this next module. They will all be as part of the leveling campaign basically.
This is what I heard today from a dev in preview, and of course it is subject to change.
drkbodhiMember, NW M9 PlaytestPosts: 2,378Arc User
I knew there had to be some catch to their ambiguous statement that they would be coming back.
Why release HAMSTER that will aggravate people because it is part of what we asked for but not even close to all.
As I have said throughout my life... "Treat others how you would like to be treated". It is no wonder why so many people leave this game after they hit 70.
Atwil "At" - Tiefling TR / Saardush - Black Dragonborn GWF / White - Tiefling OP
Leadership Council of Civil Anarchy
SYNERGY Alliance
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aimeesellersMember, NW M9 PlaytestPosts: 342Arc User
This is correct, Caverns of Karrundax, Frozen Heart, Cloak Tower and the Lair of the Pirate King (Returning as "Vault of the Pirate King") will only be available as 3 man dungeons for now. That being said, those dungeons, along with all other dungeons will be getting an significant EXP bonus that is granted upon completion. Making them excellent ways to level new characters or earn power points. In addition we're overhauling how seals work before endgame, unifying and simplifying them and adding more useful repeatable purchases to make with those seals.
Castle Never and the Maze Engine campaign are the pieces of content that we are targeting at endgame players this module, with the former being a new tier 2 dungeon, on the same difficulty level of the Epic Dungeon version of Cragmire and Temple of the Spider, albeit with new challenges and mechanics to overcome, and some new rewards to obtain.
Creating an Epic Dungeon version of an existing dungeon is certainly a somewhat easier task from an environment art perspective than making an entirely new dungeon, but there is still a lot of design work, as well as effects, animation, character art and testing that go into remaking a dungeon into a new endgame experience. Naturally on any given project, there are only so many resources, so if we spend time going back to re-master an old dungeon, that's time that can't be spent making new things.
While there's certainly a possibility that some of these dungeons might receive an epic dungeon treatment at some point, keep in mind that we'll be continuing to build new things as well.
I'm a 2.6k ilevel CW and would love for a whole new dungeon difficulty to be added which would exclude me from said content until reached nag over 3k ilevel. I'd be very excited actually, because the grind for campaign boons is gettin abit old as well as this constant hunt for rp. It would appear that al I have to look forward to is the grind, but with a new class of dungeon I'd have a way bigger desire to achieve more. Rank 10 enchants are super expensive, as are perfect weapon and armor enchants. I don't mind the grind, but want less. If an rp item of value could be in an end chest for completion of this super hard 3k minimum dungeon class with like a 5% drop rate on some super cool armor transmutations and maybe 25% drop rate on some cool rare stat boosted armor with nothin but regen, or speed on it, or weird abilities like those new rings, I'd be super pumped. Just some weird new stuff like a lollipop sword, or a smiley face orb, or a new cool aura effect armor style.
I can actually agree that Life Steal may be a bit Overpowered. I just started playing a SW Soulbinder and the fact that with the proper class feature slotted and stacking the Life Steal Stat I can tank practically anything that doesn't 1 shot me (and if you go the Damnation paragon path that Soul Puppet becomes your tank)
"So let me get this straight... We were cruising along at Warp 7 when we heard a distress call and moved in to investigate. But now you're telling me it was just the Captain's opening hail and we are the ones who are stuck? How could we respond to something we hadn't even done yet...am I making any sense here?" - Tom Paris
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ironzerg79Member, Neverwinter Moderator, NW M9 PlaytestPosts: 4,942Arc User
Please don't post in threads that haven't been active in over 30 days. If you thought or suggestion is still relevant, please feel free to start a new topic.
Comments
Regardless the logic (I'm not going to discuss it), the "very minority" is estimated using assumptions and opinions; that's what I want to know.
Oltreverso guild leader
Maga Othelma - DC | Svalvolo - SW | Dente Avvelenato- GWF
It's kind of like handing me a crooked square and a bent hammer and telling me to build a house. Can it be done? Yes. Will it come out nice? Nope.
"...I grab my wiener and charge!" - ironzerg79
I don't understand what you're talking about.
Oltreverso guild leader
Maga Othelma - DC | Svalvolo - SW | Dente Avvelenato- GWF
- Lathander cloak will give you up to 8 AC, which boosts your damage resistance
- A chicken pet with 3 R12 bonding runestones, loyal defender gear, and R12 azures (with the occacional R12 brutal) will jack your defense up a TON
- Get a Cave Bear for the HP boost and push it to purple
- Get a Man-at-arms and Frost mimic for the defense boost and push them to purple (+300 defense each)
- This one depends on charge events, but if you can get the Faithful Initiate that can get you a little more defense. In the meantime, the Moonshae Druid at purple will give you a nice HP boost
- Stack azures or brutals as much as you can, leaning more toward one or the other depending on your armor
- Get artifacts that jack up defense. Currently I have a Token of Chromatic Storm, Eye of Lathander, Token of the White Dragon, and Emblem of the Seldarine.
- Make some 2-slot rings (I went with ones that grant regen)
- Reinforce all your armor with +200 defense
- Get in a guild that has a stable. Even a rank 2 stable will give you 4% more damage resistance, which is all we have at the moment.
- Get the Drowned weapon set. I can't stress this enough. It gives you a small bit of your old pre-mod 6 regen back.
Max everything out and you'll be amazed, I have 111k HP, 22k defense, and 64% base damage resistance (off the top of my head), BEFORE using any potions or food buffs. In T2 dungeons it means the difference between being 1-shotted most of the time and being 2- or 3-shotted. Enemies there IMO still have way too much armpen. In all the new demonic content, by comparison, you become nigh unkillable.
Blood Magic (RELEASED) - NW-DUU2P7HCO
Children of the Fey (RELEASED) - NW-DKSSAPFPF
Buried Under Blacklake (WIP) - NW-DEDV2PAEP
The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
The most important thing in life is to be yourself. Unless you can be Batman. Always be Batman.
For instance, much of my guild is taking a bit of a break from SWTOR while they are releasing waves of new content, and decided to mess around in NW for a while. One of the primary complaints about SWTOR from veteran players is that there is not enough content. But for a player new to that game, you're looking at 8 class stories that are each basically a separate console game worth of content, 3 expansions, strongholds, dozens of flashpoints (dungeons) and operations (raids), scores of Heroic 2-player missions, half a dozen dailies areas, and enough gear appearance options to play Barbies for a year.
Yet long time veterans have been there and done all of that. What you're left with after playing for 4 years is a feeling of grinding on repetitive stuff that you've done 1000 times before.
Coming to Neverwinter, it seems like there is so much stuff to do that I'll never get to it all. I love the sandboxy feeling of the Strongholds, all the leveling missions, dungeons, and I haven't even looked into campaigns yet. There's enough here to keep me busy for a while, but I know that after I've been through all of that a few times, I'll be back in the same position I was in with SWTOR (and WoW before that, and SWG before that, etc).
Content development in MMOs, by its nature, takes a hell of a lot longer than it takes for the players to consume it. Sadly, it's a fact of life. I love reading posts with suggestions for things that keep longtime veterans interested, and I have several ideas myself that I think are pretty good. The fact is, though, that the majority of the people logging into any given MMO are new or casual players who have not yet (and probably won't) reached the stage where they've seen and done everything in the game. If you have 5 people at a birthday party, and 4 like chocolate ice cream and 1 likes vanilla, you're getting chocolate ice cream. I've long since resigned myself to this fact. It saves a lot of stress. But I personally would love to see more things implemented in MMOs that give ongoing value to dedicated veteran players who have been around a long time.
Blood Magic (RELEASED) - NW-DUU2P7HCO
Children of the Fey (RELEASED) - NW-DKSSAPFPF
Buried Under Blacklake (WIP) - NW-DEDV2PAEP
The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
Me, and many like me, or not beasts with 4.5k IL. I don't have the time to play that much.
My guild is not that big/active. I've bought a few things but not a whale.
I do alot of pugs and we're not face-rolling anything. A gold here and there if we're lucky.
If you're in a guild of beasts, got beast friends, do content for avg players in beast pre-mades, then yeah, it's going to be a joke. WTF else do you expect?
You're bored? The game ain't that big. If you got alot of free time, and it's pretty clear alot of you do (no offense) you can run out of things to do. I've played games on Playstation that were bigger then this game. This game was originally marketed to casual players. It was never ment to be WoW-like where you get get lost for 18 hours a day and have things to do.
So many of you ran out of things to do. Well, alot of us haven't. So please stop demanding difficulty spikes of content many of us are still barely getting by on.
So the creep caught up. NWO should think about scaling for new difficulty tiers for content. Something over the epic version.
Maybe NWO should give the foundry another look. Remember that thing?
But no. The Foundry is dead.
But yes, as you said, there are numerous ways to get there - a lucky lockbox draw, for example, can instantly make one a millionaire, and then deck themselves out with the best artifacts. Gear is quick and easy this mod, thanks to ichor farming. The only real grind left is the refining, but with 2x refining usually once per month, that's also alleviated.
I'd say 0-2.5k iL can be done in a month from scratch; after that, it does slow down quite noticeably once you try to get those artifacts to max level.
Class balancing in a pve game is moronic. Most people I know have co.e to terms with the fact they can't balance pvp and not kill pve.
This is what I heard today from a dev in preview, and of course it is subject to change.
Why release HAMSTER that will aggravate people because it is part of what we asked for but not even close to all.
As I have said throughout my life... "Treat others how you would like to be treated". It is no wonder why so many people leave this game after they hit 70.
Pandora's Misfits Guild Leader