“Dungeons & Dragons”! It’s right there in the title: dungeons are a big part of Neverwinter, providing a great way for players to team up, take on challenging fights and earn great treasure!
http://www.arcgames.com/en/games/neverwinter/news/detail/9771453
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Comments
There's no point in adding more challenges when you have perma bubble OPs trivializing all difficulty in the game.
Continuing the underdark campaign, hopefully with ACTUAL CONTENT in the underdark, would be great. The maze business and all the dungeons makes me concerned that none of the content will really be in the underdark, though. Here's hoping?
PVP is a lost cause unless walked back for a MASSIVE rework (not gonna happen) so won't bother hoping for anything there. Class balance is also probably too much work at this point as is a new class so won't bother hoping for that either. I've been away so long it's probably not worth the bother to come back and see whatever this turns out to be (would love to be wrong tho).
IS time for t3 noone stays 2k forever especially now with so many events tarmalunes preservation-coal costs you make enchants easy.
ATM we que dungeons alone or with 2 ppl, so get some challenge.
Old dungeons are OK, but meaningless if we don't have some challenges in it.
Tier level is quite meaningless: current dungeond can be run easily even with a 2k team. All you need is an AP cleric and an op, then it's just a matter of time.
Oltreverso guild leader
Maga Othelma - DC | Svalvolo - SW | Dente Avvelenato- GWF
The problem with IL, that you gain too much from utility slots and meaningless stuff. You can easily reach 2,5k with a lot of garbage in utility.
1. Companions should count in IL (augments or summoned, at least the bonding's IL should count.)
2. Also Boons doesn't count now, which is wrong.
3. Also Weapon enchants should count a lot more and armor enchants a little more than now. How does it makes sense, that a perfect Vorpal counts around a rank 9-10 enchantment? + ~10-20% or so dps against + ~1 % dps by a +10 radiant.
4. Personalized ring counts more, because they have a + slot for enchantments - where +4 rings are better (at least that is patched tomorrow with second enchant slots for +4 rings)
5. etc.etc.
Maybe the measure system should be based on % chances - crit chance, resist ignored, bonus damage etc. (minus attribute bonuses, passives etc.)
But the IL is simpler for the players, and with a few minor adjustments, it would be better.
But it was the same as now: you could have 20k GS with 6k power and a lot of garbage stats or 20k GS with 12k power with maximalized crit, arp, recovery due to the diminishing returns.
No single index is good enough to summarize all the features of a toon, unless a complicate formula is used which would not be understood by many players.
Oltreverso guild leader
Maga Othelma - DC | Svalvolo - SW | Dente Avvelenato- GWF
Has any of this changed?
Have you looked at the community feedback?
Do you want Epic or Leveling Dungeons?
Question though- It says a Healer and a Tank will be required for parties?
"5-Person Teams – All epic dungeons are accessed through queues, and require 5-person teams with class requirements (tank/healer). Many of these also look for a minimum Total Item Level requirement to make sure you have the gear needed to have a chance at getting the job done."
>_> If you're a Righteous DC or a Concq GF are you going to be flagged as DPS or Support?
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