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Developer Blog: Dungeons to Delve

strumslingerstrumslinger Member, NW_CrypticDev, Cryptic Developer Posts: 1,724 Cryptic Developer
“Dungeons & Dragons”! It’s right there in the title: dungeons are a big part of Neverwinter, providing a great way for players to team up, take on challenging fights and earn great treasure!

http://www.arcgames.com/en/games/neverwinter/news/detail/9771453


Call me Andy (or Strum, or Spider-Man)!
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Comments

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  • solbergxsolbergx Member Posts: 654 Arc User
    Nice very nice, 4 dungeons are coming back!!!
  • ghoulz66ghoulz66 Member, NW M9 Playtest Posts: 3,748 Arc User
    I swear to freakin god, if a little class balance doesn't get included with this...

    There's no point in adding more challenges when you have perma bubble OPs trivializing all difficulty in the game.
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  • feanor70118feanor70118 Member, NW M9 Playtest Posts: 1,170 Arc User
    Seriously. Dungeons will be nice, but we've already run out of reasons to run them except for seals. I'd rather have class balancing. Pvp has been sad and pointless for months unless you play one of the invulnerable/control immune/3 button faceroll/overcompensating/overpowered classes.
  • zibadawazibadawa Member Posts: 1,266 Arc User
    I don't know if more dungeons will really fix anything. The three t2's we have now are really just one: people only run ETOS or ECC, depending on which they've grown accustomed to being the most efficient (I know a lot of high-ends like etos, but the pug success rate for that seems way lower than for ecc, just because of the final boss if nothing else). If the rewards remain (nearly) identical across a given tier then people will continue to run the one or two dungeons they can consistently blitz in the fastest time. I expect if they have any impact at all it will be to make pug'ing even MORE annoying than it already is: if people actually spread themselves out over more dungeon types then there will be fewer people queuing for whatever it is you queue for. Unless this draws in a LOT of new players (including people who quit before), I'd expect this to settle right back where it was. Maybe a cosmetic difference of what the favored/most efficient dungeon is.

    Continuing the underdark campaign, hopefully with ACTUAL CONTENT in the underdark, would be great. The maze business and all the dungeons makes me concerned that none of the content will really be in the underdark, though. Here's hoping?
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  • d4rthd00fusd4rthd00fus Member Posts: 453 Arc User
    Dammit, Shicoff is still there? Guess it's hard to swap captains on sinking ships but still gotta hope! Shicoff is so funny with his "no spoilers" when he gives barely ANY details. It's more like not wanting to make promises the team can't keep. As was said earlier if they are bringing any dungeons back they better be bringing with the actual reasons to run them, new armor and weapons (so I can please please skip the horrible post mod 6 grind nonsense) and if sticking with the awful refining element then please give generous amounts for running them.

    PVP is a lost cause unless walked back for a MASSIVE rework (not gonna happen) so won't bother hoping for anything there. Class balance is also probably too much work at this point as is a new class so won't bother hoping for that either. I've been away so long it's probably not worth the bother to come back and see whatever this turns out to be (would love to be wrong tho).
  • mamalion1234mamalion1234 Member, NW M9 Playtest Posts: 3,415 Arc User
    edited February 2016
    i hope all of them 3k +. 2500k minus they have their content t1(vt-mc-lol) t2(ecc-gwd-demogorgon -tos) t2,5(epic demorgon).
    IS time for t3 noone stays 2k forever especially now with so many events tarmalunes preservation-coal costs you make enchants easy.
  • fastrean3fastrean3 Member Posts: 281 Arc User
    Is that means if i am looking for new dungeons, i will have to wait at least another 3 -6 months? :p
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  • wentriswentris Member Posts: 542 Arc User
    edited February 2016
    Actually I wish there was a data of average people gear in this game. I mean I PuG all popular dungeons/skirmishes a lot and the most common player group I see is between 2.5k-3k. I meet 3k-3.5k as often as 2k-2.5k. Sub 2k that not seem to be alts are as uncommon as 3.5k+ folks - or actually I see 3.5k+ ones more often. Maybe because its a narrow range, since minimum iLvL for most dungeons is 1.6k, however new skirmishes dont have any minimum iLvL and I dont see sub 1600 folks there at all.
  • asterotgasterotg Member Posts: 1,742 Arc User
    wentris said:

    Actually I wish there was a data of average people gear in this game. I mean I PuG all popular dungeons/skirmishes a lot and the most common player group I see is between 2.5k-3k. I meet 3k-3.5k as often as 2k-2.5k. Sub 2k that not seem to be alts are as uncommon as 3.5k+ folks - or actually I see 3.5k+ ones more often. Maybe because its a narrow range, since minimum iLvL for most dungeons is 1.6k, however new skirmishes dont have any minimum iLvL and I dont see sub 1600 folks there at all.

    I saw 800 IL ppl in the new skirmishes, but most alts run TOS for RAD on low IL chars. You can gear up alts to 2k IL in no time. I fear, that they will make them so short easy and unrewarding, that you neither have to gear uo, learn hw to play or want to play them bc of the insignificant mechanics and rewards.

    ATM we que dungeons alone or with 2 ppl, so get some challenge.

    Chars: CW, DC, GF, GWF, HR and TR.
  • rapo973rapo973 Member, NW M9 Playtest Posts: 831 Arc User
    edited February 2016
    I don't see any undergeared majority in this game unless someone has clear figures about it.
    Old dungeons are OK, but meaningless if we don't have some challenges in it.
    Tier level is quite meaningless: current dungeond can be run easily even with a 2k team. All you need is an AP cleric and an op, then it's just a matter of time.

    Oltreverso guild leader
    Maga Othelma - DC | Svalvolo - SW | Dente Avvelenato- GWF
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  • blazious11blazious11 Member, NW M9 Playtest Posts: 331 Arc User
    edited February 2016
    The Item level system is flawed, more than the old Gearscore system.
    The problem with IL, that you gain too much from utility slots and meaningless stuff. You can easily reach 2,5k with a lot of garbage in utility.

    1. Companions should count in IL (augments or summoned, at least the bonding's IL should count.)
    2. Also Boons doesn't count now, which is wrong.
    3. Also Weapon enchants should count a lot more and armor enchants a little more than now. How does it makes sense, that a perfect Vorpal counts around a rank 9-10 enchantment? + ~10-20% or so dps against + ~1 % dps by a +10 radiant.
    4. Personalized ring counts more, because they have a + slot for enchantments - where +4 rings are better (at least that is patched tomorrow with second enchant slots for +4 rings)
    5. etc.etc.

    Maybe the measure system should be based on % chances - crit chance, resist ignored, bonus damage etc. (minus attribute bonuses, passives etc.)

    But the IL is simpler for the players, and with a few minor adjustments, it would be better.
    Post edited by blazious11 on
    My story is truly a grand tale! Of course, any story about me is going to be grand simply by virtue of the main character.
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  • blazious11blazious11 Member, NW M9 Playtest Posts: 331 Arc User


    Maybe the measure system should be based on % chances - crit chance, resist ignored, bonus damage etc. (minus attribute bonuses, passives etc.)

    Maybe just stats? Power, Recovery, Critical Strike, etc.?
    Yeah, that is exactly what gearscore system was before mod6 :)
    But it was the same as now: you could have 20k GS with 6k power and a lot of garbage stats or 20k GS with 12k power with maximalized crit, arp, recovery due to the diminishing returns.
    My story is truly a grand tale! Of course, any story about me is going to be grand simply by virtue of the main character.
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  • rapo973rapo973 Member, NW M9 Playtest Posts: 831 Arc User
    As it was the previous "Gear Score": the raw sum of the stats. Wrong as well.
    No single index is good enough to summarize all the features of a toon, unless a complicate formula is used which would not be understood by many players.

    Oltreverso guild leader
    Maga Othelma - DC | Svalvolo - SW | Dente Avvelenato- GWF
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  • krymkackrymkac Member Posts: 210 Arc User
    Highly depends in what state they gonna come back. If its good old stuff with more mechanics/tougher mobs/better rewards - ok. If its recycled heroic-like HAMSTER with demons - screw that.
  • bitt3rnightmar3bitt3rnightmar3 Member, NW M9 Playtest Posts: 788 Arc User
    edited February 2016
    Yes Virginia there is a Santa Claus! Nope- Not 4 Epic Dungeons? Only CN? Forget that. Not happy. We need more to do. The Maze Engine storyline you gave us is probably only time gated. We'll be done with that in a month or less. CN- Some people will finish it right away- others not long after. Why are we doing more leveling dungeons? What about their epic versions?

    Has any of this changed?
    Have you looked at the community feedback?

    Do you want Epic or Leveling Dungeons?

    Question though- It says a Healer and a Tank will be required for parties?

    "5-Person Teams – All epic dungeons are accessed through queues, and require 5-person teams with class requirements (tank/healer). Many of these also look for a minimum Total Item Level requirement to make sure you have the gear needed to have a chance at getting the job done."

    >_> If you're a Righteous DC or a Concq GF are you going to be flagged as DPS or Support?​​
    Post edited by bitt3rnightmar3 on
    Relmyna - AC/DC Righteous + Haste| Nadine - CW MoF (working on it)|Buffy - GF SM Tact| Hrist - Justice Tankadin|Healadin (Wannabe Tank)| Lena -MI Sabo TR (Farmer) | Jeska - GWF SM Destroyer (Farmer) | Maggie - HR PF Trapper (Wannabe DPS)
    --
    I'll never retrace my steps.

    Some of my best friends are Imaginary.


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