I'd like to hear your opinions on this. I absolutely despise artifact equipement. I think it's a horrible artificial way to make us grind more to get better stats and overall item level. I would really like if with the next few mods they make regular equipment that equals at least purple versions of artifact equipment and start removing them, maybe progressively. But that's also because I haven't taken the time to upgrade it, i hate grinding and refining, maybe others who have put more effort into it actually like artifact equipment? what would you prefer? to keep adding new artifact equipement or just regular equipement dropped by bosses and stuff like that?
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I abhor artifact gear in every shape and form. It is lazy design just like most aspects of this game of late. It would be less tedious if they didn't replace our gear every 3-4 months. But alas it is here to stay, just like HEs. I can think of a 100 better ways to get us to run content on a daily basis instead of farming for a gazillion RP but what is the point of listing them when Cryptic ignore our feedback and suggestions?
The most important thing in life is to be yourself. Unless you can be Batman. Always be Batman.
RIP Real Tiamat, RIP Real Demogorgon RIP real Temple of the spider. Why remove non bis content to give to bis players ????
FORCING the majority of your player base to play 4 mod old dungeons and trial will have a bad result on player base
Changes are getting so bad i would rather prefer no new changes (RIP ICE FISHING in winter fest)
The game was most fun to me when i felt i could do what i wanted with my time. Play some PvP or dungeons all day, that's just fine player you do that.
Now I feel a slave to RP and stronghold contributions, and getting some rings, or twisted weapons...so may grinds i didn't even list 1/4 of them
Now no other jewelry or main/off hand makes sense. Other than Mulhorand vs purple or lower, nothing else comes near the stats. I remember @strumslinger's quote about "what would you do if you had nothing to refine", but I didn't refine anything ever for the first six months I played the game.
"Is it better to be feared or respected? I say, is it too much to ask for both?" -Tony Stark
Official NW_Legit_Community Forums
If artifacts are going to use exp to level up (which is a good idea indeed) you should not need a specific item slotted into it it should be automatic. If we take the idea a bit farther, they should again, eliminate RP for artifact equipment and make it level up ONLY on exp. want to level them faster? buy 2x exp items. they could still get people to buy things if they want it faster and we could get our equipement improved without spending hours in PE sitting down refining and filling our bags with useless HAMSTER.
I still prefer non artifact equipmenet but this would be indeed a better situation than the one we have now.
"Is it better to be feared or respected? I say, is it too much to ask for both?" -Tony Stark
Official NW_Legit_Community Forums
Just to give a new flavor, I don't really mind artifacts. What I don't like is the lack of options. Artifact MH/OH should be one of several options available. Now, its basically a few sets of armor, a few viable rings, one or 2 viable sets of weapons.....I'm sorry, but thats a pretty pathetic selection. Gearing is the MAIN thing people do in games like this...thats what keeps people going. Limiting the selection to what...40 items per class essentially (unless you want blues.......yea, right). Pretty sure most MMOs have that many viable options PER SLOT for each class.
Anyways, my big thing is the NUMBER of RP items. With 3 bind types, and enchantments that are partially refined not stacking....you can have a HUGE number of slots taken for just RP. I think I counted over 160 last time I checked. That is insane and necessary. Reduce it to 1 set of RP items of different values, and be done with it.
"Is it better to be feared or respected? I say, is it too much to ask for both?" -Tony Stark
Official NW_Legit_Community Forums
I do agree it's subtracts from the game more than adds, and likely one of the turn-off for newer players.
and also the featured satirical comedic adventure "A Call for Heroes".
Ironzergs idea or reverting DHs to their original implementation, but then just binding them to account would help ease a ton of the anxiety about the turrible grind. (except to those with lots of AD or money already, who buy botted RP off AH)
IBut then again its bank for this company to keep its terrible design, til they shut the game down and repeat the process with another title. Consumers supporting bad practices that's what it comes down to.
http://massivelyop.com/2015/12/29/tree-of-saviors-hairstyles-cost-more-in-game-than-in-real-life/
"Bugs, shaky servers, and controversial cash shop prices are plaguing Tree of Savior’s South Korean launch this week.
According to commenters, the release of Tree of Savior was rushed and didn’t include fixes for many issues that trouble the game. To add insult to injury, apparently the publisher instituted expensive cash shop items that flipped microtransactions over into macrotransaction territory. "
Quote from article. Does this sound familiar to anyone? O yah the start of Neverwinter. How many times will this repeat till consumers figure out, stop throwing money at these people.
Fox Stevenson - Sandblast
Oh Wonder - Without You
Do not go gentle into that good night.
Rage, rage against the dying of the light.
- Dylan Thomas
let call those weapons as "Relics".
as a new dungeon released, or have older dungeons get newer relic updates whenever there is new "level cap" raised.
so, let go back to older dungeons, we get epic relic weapons, with possiblity of new level cap, we go back to older dungeon and get relic shards when devs add them, and just to give new life and new weapon tier raised.
also, it must have profession dealing with upgradings, Weaponsmiths we have, are back to being semi useful, for example, Shard of Union and a rare gem shard of different kinds of choice we pick.
huh? what am i saying? ok, let go back a bit.
once we get relic weapon from end-zone dungeon chest after the final bosses defeated, we pick up blank state weapon form, just better damage base.
then we chose any choice of gems only looted from chest from newly created "Vault Dungeon", different dungeon of gem mining zone concept, with cooldown visit timer to prevent fast crafting or exploits.
once you pick a chosen gem a day or a week, and later you would need Shard of Union to be use in craftings to fuse a gem you picked and add to relic weapon you owned, and up to 3 selected fused gems to give a new weapon modifiers.
list of gems
examples...
Amber of Penteration, to cut thru some armor defenses
Sapphire of Power, add +200 power, next tier would be +220 if new level cap raised.
Ameythyst of Movements
Topaz of Extra Heal recovery
etc, etc, etc, and so on.
all these can be upgraded in future new tiers.
with concepts of future released mod expansions for standard gems (current level), greater gems (for 80 lvl), superior gems (for 90 lvl), and Mythical gem (for 100 lvl).
then again, with newer union shards (Standard, Greater, Superior, and Mythical) for new crafting tiers.
once we have Relic weapons with 3 selected fusions, with new expanded slots for defense, attack, and unique as a new personal "customization" weapon.
later, at last, when there is new tier unlocking, new quest, we go back to original relic dungeon and get new shard of upgrading as "Greater", and later add for Superior and Mythical versions whenever the new tier get raised. just to keep old dungeon still be useful and save lot of times for devs not to create new dungeons for upgradings, it helps recycle and not to abandoning the outdated dungeons.
devs dont need to make new weapon skins, we got plenty of "transmute weapons" for appearances.
why same old dungeon? it would make mobs weak as we have upgraded weapons, fear not, it is mostly puzzle maze and levers, just like we have with our first artifact dungeon.
concept of puzzle maze, one with letter tiles and must correctly walk on each letter, and another puzzle for multiple mirrors to reflect light beams to unlock doors, and statues with missing item parts and place on them correctly, and moving the boxes as weight counters.