There are different opinions on what is the best primary companion - a stone, or a suitable companion with perfect bonding runestones. However, that is not the concern of this post - my question is, which companion are the best "secondary" companions - those that provide an useful active bonus and nothing else.
I used to have stat-boosting companions (for example for getting a +300 boost to regeneration), but now I am looking at a different set of companions.
My main is a "non-heal" DC - meaning I focus on buffing and debuffing, as well as doing decent DPS, so here is my (tentative) list:
Blacksmith - damage reflection
Cambion Magus, Erinyes or Dancing blade: - bonus to critical severity
Rust monster - damage debuff
Young Yeti - chance for a damage increase
What's your list and why?
Hoping for improvements...
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Fire Archon - damage boost to target below 50% health.
Air Archon - damage boost to targets at less than 100% health.
Blink Dog - boost to Combat Advantage damage.
Erinyes of Belial - boost to crit severity.
My GF obviously has a different setup:
Blacksmith - damage reflection.
Battlefield Medic - boost to incoming healing.
Leprechaun - AoE damage resist.
Acolyte of Kelemvor - boost to incoming healing.
The most important thing in life is to be yourself. Unless you can be Batman. Always be Batman.
Air archon+Fire Archon+the upcoming Siege Master+Blink dog
then for summoned companion its Lightfoot thief, on all classes.
Reason being is the 2 archon's bonuses multiply with each other when the circumstances are met, they don't add, making them a whole lot better then they appear of the tooltip, for GWF, you want the earth archon as well because: "at full health" as you can meet this circumstance with unstoppable being the damage buffer. The reason for blink dog is CA bonus damage which is either equal to, or better then crit severity depending on the circumstances and finally, the siege master because its a flat +5% damage which is huge. For other classes, you will have other companion choices though.
Owl/war dog on my SW to avoid threat as much as possible.
The most important thing in life is to be yourself. Unless you can be Batman. Always be Batman.
Neverwinter Census 2017
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...but then, they're kind of free to grab for old timers like me. So no reason not to grab it.
Lots of Zen companions increase your dps. Siege Master might give you the most bonus damage, but it's silly to pretend this is the first Zen companion people might want to buy to increase their dps. And the bonus damage is in line with other companions you can buy for less on the AH right now.
For DCs, the Owl's aggro reduction can be somewhat nice - less time spent dodging, more de-/buffing...
I'm not saying there aren't other excellent DPS companions, this one seems very straightforward, however.
The most important thing in life is to be yourself. Unless you can be Batman. Always be Batman.
Having this behind us. what left is those 3 crit sev companion. I always find this funny when ppl without 100% crit take ANY intrest in them, Even if u have, and assuming ur crit sev is 90% then next 10% is exactly 5% dps upgrade. More crit sev u have, and less crit chance u have boost gives by those companions decrase significantly. I assume u dont have vorpal, since u r buffing/debuffing DC. I also assume u r not 100% AA DC, its not dps build after all.
U can calculate ur dmg from certain crit sev companion by simple formula (rly simple one, u have many other indicators u could take into account, scale dmg to 100, so 10% crit sev = 10))
true_cirt_sev_dps_boost=current_crit_chance*(companion_crit_sev_boost/[100+ (companion_crit_sev_boost+current_crit_sev)])*100%
So companions i can recommend. Its rly hard to tell, by far dc is hardest toon to gear up with companions. By far, best u can do is boost ur personal dps, also slot some utility.
U may use yeti as punchbag, so u can get ur 10% dmg boost from him (and its stackable).
Beside that:
-Archons (3 of them, u almost dont take hits, so earth one, any target beside first hit is under max hp, so air one, and from lack of better options fire archon since it also boost both air and earth one by 0.5% each and its not additive (overall companions boost) but multiplicative, so dmg x 1.035 (fire) x 1.07 (earth) x 1.06 (air)).
If u r out of options for last slot u may take crit sev ones (erynias ofc) but u also may consider some utilty. E.G:
-chicken - not as summoned, if u want yeti buff, for those rare moments when bosses hits u, they usualy hit hard, so it may help, but its situational companion.
-one of companions with incoming healing - either u heal or heal not much, it matters
-one of companions with CA boost dmg (intellect one, or blink dog) - all u need for those companions to be effetive is having gf, gwf, rene cw or hr, in party, or just stand in right spot. Having teamm8 with mark is easyest option.
-owl or war god - to make sure nothing will focus on u.
-sylph, as countermeasure for roars, webbs, golem slams as so on.
There is where my list of ideas ends.
Also since every1 post here companions on they mains, there is mine:
GF: sehanine summoned, yeti, dread warrior, rust monster, sylph
GWF: mercenary summoned, siege master, air archon, earth archon, erynias
HR: mercenary summoned, 3 archons and sylph
Sorry for long post.
(Sin)cerely
Kain
Debate for me centers on last spot being a choice between Yeti bonus, Crit Severity or CA bonus.
Mostly swapping Shadow Demon (he looks so cool!) or Lightfoot Thief as my Summoned/Active Companion, then:
Young Yeti / Siege Master / Air Archon / Earth Archon
Siege Master / Air Archon / Fire Archon / Earth Archon
Or whatever combination of those really. Just have fun switching them out and seeing what they do...
Cool factor I love the Siege Masters catapult attack... lol
Expect it to be fixed.
(Sin)cerely
Kain
Erinyes/Cambion mage
Air Archon
Siege Master or Blink Dog if I am on Renegade.
For my hard hitter SW
Air Archon
Fire Archon
Erinyes
Siege Master