your damage is increased by 10% when you have combat advantage thats how combat advantage damage is calculated and yes It works zerg and i both tested it with act
To clarify this: While having combat advantage, you deal extra damage. This additional damage is increased by 10% from this boon, it's not like your total damage will raise by this amount.
@kisakee, have you tested? Or is that what you think from tool tip? What you said is different from what theoddis1 tested.
I think you may have misunderstood what he said he just noted that if you dont have combat advantage then you dont get the 10% damage increase
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instynctiveMember, NW M9 PlaytestPosts: 1,885Arc User
Because of my companion(s), I always have "combat advantage" (the little blue circle under your character during combat).
"...I grab my wiener and charge!" - ironzerg79
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ironzerg79Member, Neverwinter Moderator, NW M9 PlaytestPosts: 4,942Arc User
It increases your combat advantage damage by 10%. There's some people spreading a rumor that combat advantage damage isn't working, but I tested a lot of variables this weekend on my CW, and everything is working as intended.
Base bonus is 15% Charisma adds 1% more damage Drow Tactics add 10% more damage CA stat adds damage as noted Intellect Devourer and Blink Dog both add 5% (stacking) bonuses
Normal attack 1000 Combat advantage +100 So normal calculation is 1000 + 100 = 1100
With this boon it's 1000 + (100 * 1.1) = 1110. This is how CA and this boon works since invented, nothing else. It won't boost your overall damage by 10% if it's active, but just ~1-3% (depending on class and equipment).
No, i don't have any datas for it. But i know that this is the right calculation, cause it ever was. Lot of people tested this with CA giving pets like Blink Dog and Intellect Devourer, please search by youself if you want to learn more. And i actually got this boon on two chars, total damage numbers are confirm my thoughts.
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ironzerg79Member, Neverwinter Moderator, NW M9 PlaytestPosts: 4,942Arc User
It's not the right calculation, actually.
It's Damage x 15% x Bonus1 x Bonus2 x Bonus 3 on normal hits.
So it's 1000 x 1.15 x 1.10 = 1265
More completely, it's 1000 x 1.15 x 1.15 (25 CHA) x 1.08 (typical CA stat bonus) x 1.05 (Blink) x 1.05 (Intellect) x 1.10 (Boon)
Without 10% Boon = 1574 or a 57.4% damage increase With 10% Boon = 1732 or a 73.2% damage increase
So because of the multiplicative nature of CA, it's actually a lot bigger boost than just 10%, assuming you can maintain combat advantage, which isn't too difficult.
CA damage is addative on Critical Hits, so the total math is a bit more complicated, but you get the idea.
In other words...it's one of, if not the best boon in the game.
[...] So because of the multiplicative nature of CA, it's actually a lot bigger boost than just 10%, assuming you can maintain combat advantage, which isn't too difficult. [...]
...only when calculated vs. totally unbuffed base damage, not when calculated on it's own (with / without +10% CA).
Also, IIRC some attacks (like ranged AoEs) don't profit from CA... ...but I'm less than 100% certain here.
But generally, when e.g. faced with the choice between +10% CritSeverity and +10% CA bonus, the latter is the better, due to that factoring it in instead of adding it in, that's true.
According to janr92's parses the CA pets and Duelist's Fury, ironzerg's interpretation is correct. If the formula is indeed multiplying the base dmg and not just the CA dmg itself, then that's a world of difference. 10% of even a 30% total CA bonus is only a 3% increase when under CA, whereas 10% multiplied onto 130% is 143%, or a 13% boost when under CA (or a 11.5% boost w/ only the minimum 15% CA bonus).
Would like to get parsed verification from someone who has the new CA buff to make sure (I don't yet). Has there been anything posted on that specifically yet?
I decided to test this out. I used Aura of Courage because it's the best to test this with: no damage variance, but is affected by combat advantage. I took a respecced and totally stripped character with only the first 2 underdark boons. Here are the results (with 3 CHA):
base damage: 444 with CA: 524 (18.02% over base) with CA and boon: 532 (19.82% over base)
Conclusion: The boon multiplies your combat advantage percent by 1.1 rather than adding a flat 10 percent.
I was thinking the developers got 10% from idea of 1200 stats. 1200 combat advantage stats give about 10% combat advantage damage. Anyway, thank you for all the data here.
I decided to test this out. I used Aura of Courage because it's the best to test this with: no damage variance, but is affected by combat advantage. I took a respecced and totally stripped character with only the first 2 underdark boons. Here are the results (with 3 CHA):
base damage: 444 with CA: 524 (18.02% over base) with CA and boon: 532 (19.82% over base)
Conclusion: The boon multiplies your combat advantage percent by 1.1 rather than adding a flat 10 percent.
Which means the boon is worth 15 points of (extra) damage for every 1000 base damage you do while having CA.
I decided to test this out. I used Aura of Courage because it's the best to test this with: no damage variance, but is affected by combat advantage. I took a respecced and totally stripped character with only the first 2 underdark boons. Here are the results (with 3 CHA):
base damage: 444 with CA: 524 (18.02% over base) with CA and boon: 532 (19.82% over base)
Conclusion: The boon multiplies your combat advantage percent by 1.1 rather than adding a flat 10 percent.
Thanks for the test. Not as good as I thought, but at least the bonus is working to a degree.
It's a lot better than you think. Reread Ironzergs post above.
Right, but that test from escaton goes against what was said earlier. There's essentially 3 possibilities here:
a. it only multiplies on the CA bonus of the dmg b. it multiplies from the base dmg and current CA bonus c. it adds a flat 10% to CA
If it was a. then the test example would result in 444*[1+(0.18*1.1)] = 531.9 dmg if b. then 444*1.18*1.1 = 576.3 dmg if c. then 444*(1.18+0.10) = 568.3 dmg
Maybe its something quirky w/ AoC, or maybe its only this CA bonus that works differently than the others, but option a. is what the test supported.
I guess I'll test this for myself when/if I get the boon unlocked. Never can be too sure w/ Cryptic math.
I do not see it that way, but I am specced to maximize CA and see the same results as given by Ironzerg on his tests posted above.
where are your results?
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ironzerg79Member, Neverwinter Moderator, NW M9 PlaytestPosts: 4,942Arc User
I'll redo my tests and post stuff this weekend. But when I did my testing last weekend, everything seem to add up correctly. I wrote about it in my CW guide. Didn't bother to screenshot and collate test results because all it showed was everything working as intended, and I didn't want to waste time on stuff that's been working.
Right now, the only other evidence the boon isn't working is two lines from a combat log.
But hang tight, I'll get something more conclusive posted in the next few days.
I'll redo my tests and post stuff this weekend. But when I did my testing last weekend, everything seem to add up correctly. I wrote about it in my CW guide. Didn't bother to screenshot and collate test results because all it showed was everything working as intended, and I didn't want to waste time on stuff that's been working.
Right now, the only other evidence the boon isn't working is two lines from a combat log.
But hang tight, I'll get something more conclusive posted in the next few days.
santralafaxMember, NW M9 PlaytestPosts: 2,896Arc User
Even if it doesn't work as intended, I wouldn't respec for a regen boon, as regen is handled since Mod 6. Not worth the effort--barely worth discussing.
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Join the Greycloaks
Ana-GWF SM Destroyer | Farseer-CW MoF Renegade | Leon-GF SM Tactician
Adrik Battlefate-DC DO Virtuous | Cassi Woodsheart-HR PF Trapper
"...I grab my wiener and charge!" - ironzerg79
Base bonus is 15%
Charisma adds 1% more damage
Drow Tactics add 10% more damage
CA stat adds damage as noted
Intellect Devourer and Blink Dog both add 5% (stacking) bonuses
And bonuses multiply off each other.
Normal attack 1000
Combat advantage +100
So normal calculation is 1000 + 100 = 1100
With this boon it's 1000 + (100 * 1.1) = 1110. This is how CA and this boon works since invented, nothing else. It won't boost your overall damage by 10% if it's active, but just ~1-3% (depending on class and equipment).
No, i don't have any datas for it. But i know that this is the right calculation, cause it ever was. Lot of people tested this with CA giving pets like Blink Dog and Intellect Devourer, please search by youself if you want to learn more. And i actually got this boon on two chars, total damage numbers are confirm my thoughts.
It's Damage x 15% x Bonus1 x Bonus2 x Bonus 3 on normal hits.
So it's 1000 x 1.15 x 1.10 = 1265
More completely, it's 1000 x 1.15 x 1.15 (25 CHA) x 1.08 (typical CA stat bonus) x 1.05 (Blink) x 1.05 (Intellect) x 1.10 (Boon)
Without 10% Boon = 1574 or a 57.4% damage increase
With 10% Boon = 1732 or a 73.2% damage increase
So because of the multiplicative nature of CA, it's actually a lot bigger boost than just 10%, assuming you can maintain combat advantage, which isn't too difficult.
CA damage is addative on Critical Hits, so the total math is a bit more complicated, but you get the idea.
In other words...it's one of, if not the best boon in the game.
Also, IIRC some attacks (like ranged AoEs) don't profit from CA... ...but I'm less than 100% certain here.
But generally, when e.g. faced with the choice between +10% CritSeverity and +10% CA bonus, the latter is the better, due to that factoring it in instead of adding it in, that's true.
Would like to get parsed verification from someone who has the new CA buff to make sure (I don't yet). Has there been anything posted on that specifically yet?
<CO docs> .: Petco :. // Base DPS Sheet (needs revision) // PSA on Power Activation Delay
- Themed Tanks // Misc Build Dump // Ayonachan's Gift Horse (stat data)
- Be safe and have fun, champs - for science!
base damage: 444
with CA: 524 (18.02% over base)
with CA and boon: 532 (19.82% over base)
Conclusion: The boon multiplies your combat advantage percent by 1.1 rather than adding a flat 10 percent.
Join the Greycloaks
Ana-GWF SM Destroyer | Farseer-CW MoF Renegade | Leon-GF SM Tactician
Adrik Battlefate-DC DO Virtuous | Cassi Woodsheart-HR PF Trapper
<CO docs> .: Petco :. // Base DPS Sheet (needs revision) // PSA on Power Activation Delay
- Themed Tanks // Misc Build Dump // Ayonachan's Gift Horse (stat data)
- Be safe and have fun, champs - for science!
a. it only multiplies on the CA bonus of the dmg
b. it multiplies from the base dmg and current CA bonus
c. it adds a flat 10% to CA
If it was a. then the test example would result in 444*[1+(0.18*1.1)] = 531.9 dmg
if b. then 444*1.18*1.1 = 576.3 dmg
if c. then 444*(1.18+0.10) = 568.3 dmg
Maybe its something quirky w/ AoC, or maybe its only this CA bonus that works differently than the others, but option a. is what the test supported.
I guess I'll test this for myself when/if I get the boon unlocked. Never can be too sure w/ Cryptic math.
<CO docs> .: Petco :. // Base DPS Sheet (needs revision) // PSA on Power Activation Delay
- Themed Tanks // Misc Build Dump // Ayonachan's Gift Horse (stat data)
- Be safe and have fun, champs - for science!
Right now, the only other evidence the boon isn't working is two lines from a combat log.
But hang tight, I'll get something more conclusive posted in the next few days.
<CO docs> .: Petco :. // Base DPS Sheet (needs revision) // PSA on Power Activation Delay
- Themed Tanks // Misc Build Dump // Ayonachan's Gift Horse (stat data)
- Be safe and have fun, champs - for science!
BTW: Why can't Cryptic describe things like this more precisely? Sometimes i think it's just for holding the forum community alive.