Devs, i am joining with these guys going to skip those "100 Motes" required quests, many feel it is forced and many others decided not to do it, and some feel "NO Choice" to grind mindlessly. Devs, you are making another "What wrong with you" that is on many players' minds. Have you ever think it is "Fun"?
devs you need to play that 100 motes on your own time and find the flaws, and heck no, dont bother looking for us to group to assist you with 100 motes. do it yourself then you will now how we feels.
As I stated elsewhere, if it was something like "run 100 solo dungeons" that could be done 1/day or something, that'd be fine. It'd be like going back to the original Sharandar approach to campaigns. I'm still not sure why they moved away from that model.
0
feanor70118Member, NW M9 PlaytestPosts: 1,170Arc User
Moral of the story is, it's a useless effort to run anything but crabs. Got it.
I wish I could take credit for this...
Module 8: Deadliest Catch
Underdark, whats that? All we're doing is killing crabs! The sad part is, you can't even just stay in the same instance if you want it to take less than 20 hours per alt (it spawns 6 times an hour, but you have to factor in the time it takes to kill the crabs). Everyone is finding themselves forced to jump instances after each and every kill to speed things up as much as they can.
Harper Chronicles: Cap Snatchers (RELEASED) - NW-DPUTABC6X Blood Magic (RELEASED) - NW-DUU2P7HCO Children of the Fey (RELEASED) - NW-DKSSAPFPF Buried Under Blacklake (WIP) - NW-DEDV2PAEP The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
@asterdahl If i Remove/Abandoned that Fire Elementar wep.quest, i got STIL theses "Heart..etc. collectMotes Item" on my Inventory, i can't delete or discard it.. PLS change it, is stealing me an inventory slot for nothing.
<::::::[]==0 GwF 0==[]::::::> ● Still waiting for the promised Improvement ●
I think Epic HE's should drop 1-5 motes. All HE's in the corresponding areas should drop at least 1 mote. 5 motes should be very rare. 4 less common, 3 fairly common, 2 and 1 should be very common. That's just an opinion.
"I don't know, I'm making it up as I go..." Featured Foundry Quest:Whispers of an Ancient Evil [v3] - NW-DQ4WKW6ZG Foundry Quest: Harper Chronicles: Blacklake - NW-DCPA4W2Q5
Well I got my Fire done early in the morning, at 4:22 AM my time. MY pc was out of service from Tuesday until Thursday evening. I did 4 on Thursday evening, 36 on Friday and 60 on Saturday. So a short time on Thursday, Approx 8 hours on Friday and 12 hours on Saturday. So all in all 20 hours and some change.
Now I must point out I have been playing MMOs since original Everquest was released and I have seen some grinds in my life in MMOs. I am of 2 minds on this, considering it is BIS it is not really anywhere near the worst thing I have done for some gear, on the other hand I am getting too old for grinds like this.
I know most people could not play the long periods I can, I am just trying to give some sense to the time for Fire if you go all in, and yes requires instance switching, nice people to keep the rotations up, and I mean a rotation sequence based on the several instances that all start near the same time and change it as completion time creep and constantly post it in zone chat.
Everyone in all instances have to work together, call start times constantly and invite to fill the instances that up. ( I did this most of Saturday, near 3 am my brain was fried and I could hardly keep track)
As I said was not the worst grind I have done in any MMOs but seriously I am getting to old to go all in like this.
But what I am saying, as bad as it seems it is doable even with a lesser commitment.
NOW MY CONCERN IS THIS>>>as people finish, they will not go back to help, stick a fork in them they are DONE. This is gonna adversely affect people still in need. So once again like IWD tie-ing a required drop to a major HE, was a mistake and once again this will lead to much future frustration, as numbers doing the HE dwindle. Personally I do not want to see the The Hell Pit ahem I mean The Fiery Pit ever again. What does this mean? Since the only worthy drop is the motes from these HE there is no reason for me to EVER run them again, unlike the WOD dragons.
On the plus side, after I removed my enchantments from my Legendary MH weapons and refining it into my nice shiny green new elemental MH artifact ( around 4:30 am) I did crit on the refining and so instead of 3.7 mil RP I got 5.8 mil so instant Legendary after the series of upgrades with the marks needed.
PS Thanks for the Achievment at mote 99 I earned you have killed 1000 Fire Archons or was it just Archons....Really Cyrptic you don't say...seriously like I did not expect that. ;-)
You do not automatically get a mote for completing a 15+ Heroic Encounter.
It seems a certain contribution threshold must be met to drop a mote or an elemental bag. Those two seem to be tied together.
The threshold does not seem to be based on time - I have camped the Slaad invasion many times on my GF to no avail. I suspect it's based on the same algorithm that gives you Great Success - with DPS being the most important factor. I have not once gotten a mote when showing up partway through so perhaps it is based on time as well, or perhaps you need the full time to contribute enough.
It also seems the more people there are, the less the chance of a mote dropping (again, more competition for contribution threshold).
Anyways, on my GF the drop rate is about 1 in 5 which just serves to make me wonder why I bother.
You do not automatically get a mote for completing a 15+ Heroic Encounter.
It seems a certain contribution threshold must be met to drop a mote or an elemental bag. Those two seem to be tied together.
The threshold does not seem to be based on time - I have camped the Slaad invasion many times on my GF to no avail. I suspect it's based on the same algorithm that gives you Great Success - with DPS being the most important factor. I have not once gotten a mote when showing up partway through so perhaps it is based on time as well, or perhaps you need the full time to contribute enough.
It also seems the more people there are, the less the chance of a mote dropping (again, more competition for contribution threshold).
Anyways, on my GF the drop rate is about 1 in 5 which just serves to make me wonder why I bother.
I always get one, but I'm doing the Crab garbage. This is considering we often get high-level players that decimate it within 5-10 seconds and I sure as hell don't do much damage.
Only heroic encounters that list "15+ participants recommended!," or that appear on the map featuring a border with 10 points and 2 curled flourishes have a 100% chance of granting motes. For reference, in Fiery Pits, this is "Feeding the Fire." If you completed "Feeding the Fire," and did not receive a mote, this is in fact a bug.
A few people are working in the Spinward rise air weapon. The HE is not bugged like I initially thought, but there is definitely a bug involving motes sometimes not being given for completing Epic HE "Battle of Mistral Point"!!
I have the Unawakened Heart of Air and was getting a mote 100% of the time from completing Battle of Mistral Point up until a 17/100 motes. I changed nothing, but suddenly I did not get a mote on completion.. then I got one on the next. Then nothing for the the next 6 Mistral point competions.
Other players are reporting mote drops as hit/miss. Some are getting them all the time, others its spotty, and some like me just cant get them anymore form this Epic HE.
Set bonus for Water needs to be changed to be more inline with other elemental sets and not more powerful than SH weapons or the twisted weapons. Waters heal makes it THE best weapon set in the game.
I'm conflicted on whether I want my TR to ditch the elemental fire weapons for the new water ones, though. Ele fir gives a LOT of arpen. At rank 35's each it's nearly 1200 arpen. And I'd be ditching that for 800-ish recovery and a HoT? The heal is awesome, but losing that much arpen actually drops my dps a noticeable amount. If I had an axe beak mount, or a high level guild with a massive arpen boon, then sure, I'd be all over water, but I don't.
this is what happens when you let your kids play on the football team where they don't keep score, and every team gets a trophy for 1st place at the end of the season.
See devs, you should just give the weapons to everyone who logs in, and while your at it, everyone should get 1,000 rank 12 enchants, because it's just too much grind to level up those enchants, how can we all be winners if others have more than we have? We are the 99%! Better yet, maybe take 50% of the motes from the players who have too many motes, and give them to the players that have no motes? I mean, that would be fair. That goes for AD too. It's completely unfair that some players have more AD than others, and maybe some have more Ichor, that's unfair too. I know, lets not have any loot, we can all have the same gear, the same looking toon, and all be the same level, forever, and then it will be fair.
You are violating my safe space with your micro aggressions if you disagree.
The idea behind farming has been around since EQ and it was exponentially to the billionth power worse. Those who put in the time are rewarded for it, they are rewarded for their dedication to get said item. Those who don't put in the time, don't get the item. It is what seperates the casual player from the hardcore player. This debate has been going on forever, and there are always going to be those who think that just because they log in, they are entitled to the same inventory of items that the hardcore player has. I hope we never go down this route.
0
kungomaximoMember, NW M9 PlaytestPosts: 22Arc User
edited November 2015
I don't mind the farming and investing time, but 100% drop rate doesn't happen so no rewards for time is a bit sad.
I am trying for elemental weapons on 3 toons, my TR and CW get motes almost 100% (sometime if i arrive late i don't get it, fair enough), on my DC if i focus on heal i get no motes, i tried going DPS and averaged 1 mote every 3-4 HEs.
So it appears there's some threshold to get motes, maybe to not reward afkers, but it seem to hit also non dps classes.
edit: mini update: this afternoon i did some more HEs (15 men ones) on my DC, and even if i went full heal i got motes almost every time. The difference was we were few (<10 players). Point seems if you are with a lot of players dps is key to get motes.
Well I got my Fire done early in the morning, at 4:22 AM my time. MY pc was out of service from Tuesday until Thursday evening. I did 4 on Thursday evening, 36 on Friday and 60 on Saturday. So a short time on Thursday, Approx 8 hours on Friday and 12 hours on Saturday. So all in all 20 hours and some change.
Now I must point out I have been playing MMOs since original Everquest was released and I have seen some grinds in my life in MMOs. I am of 2 minds on this, considering it is BIS it is not really anywhere near the worst thing I have done for some gear, on the other hand I am getting too old for grinds like this.
I know most people could not play the long periods I can, I am just trying to give some sense to the time for Fire if you go all in, and yes requires instance switching, nice people to keep the rotations up, and I mean a rotation sequence based on the several instances that all start near the same time and change it as completion time creep and constantly post it in zone chat.
Everyone in all instances have to work together, call start times constantly and invite to fill the instances that up. ( I did this most of Saturday, near 3 am my brain was fried and I could hardly keep track)
As I said was not the worst grind I have done in any MMOs but seriously I am getting to old to go all in like this.
But what I am saying, as bad as it seems it is doable even with a lesser commitment.
NOW MY CONCERN IS THIS>>>as people finish, they will not go back to help, stick a fork in them they are DONE. This is gonna adversely affect people still in need. So once again like IWD tie-ing a required drop to a major HE, was a mistake and once again this will lead to much future frustration, as numbers doing the HE dwindle. Personally I do not want to see the The Hell Pit ahem I mean The Fiery Pit ever again.
This. It takes a bit, but I collected 100 motes in 3 days at the pit during the week end. There will be enough players for the next - let's say - 2/3 weeks or a bit more.Then it will become an empty area again. I've a SW alt, but the idea to start this again generates sickness and disgust. In January or even before, a new causal player who want to have this weapon set will have no chance to get them and probably will quit the game. Whoever had the brilliant idea to collect motes in the elemental maps is not very smart. Was it to keep the players busy? If yes, it doesn't work. Was it to give us fun? it doesn't work again. Honestly I don't see any inteligent (I'm not saying good) reason for this.
Concerning the fiery pit, my personal feedback (nothing really new): - 100% motes dropped at the "Feeding the Fire" HE - decent drop rate from the emberclaw: 12/100 motes come from there. If you're waiting for a FtF HE and the emberclaw pops up, I suggest to do it with a small team. Many times my cleric was with a good gwf and we were able to kill the scorpion easily and alone. - as said, keep the sequence of instances updated and ask to be invited only when needed. - Always post in the zone chat when the FtF is up. This helps to keep the list updated. In doing this, the "inv please" rain via PM you get from the hoard is not manageable. I was forced to put some players in the ignore list because they bombed me.
Oltreverso guild leader Maga Othelma - DC | Svalvolo - SW | Dente Avvelenato- GWF
I always get one, but I'm doing the Crab garbage. This is considering we often get high-level players that decimate it within 5-10 seconds and I sure as hell don't do much damage.
Aye, but still probably more dmg than a GF or a healing DC
Anyways, it seems the thread is threatening to descend into hyperbole, so I'll make it clear: if the drop rate was 100% as stated, then 100 motes would be reasonable. For an unfortunate low DPS character than has to do the HE 300+ times, that is unreasonable.
Because it's a drop chance this can be different for each player.
I will do an other test when I will have time this week and I will share the result.
“He raised his staff. There was a roll of thunder. The sunlight was blotted out from the eastern windows; the whole hall became suddenly dark as night. The fire faded to sullen embers. Only Gandalf could be seen, standing white and tall before the blackened hearth.” ― J.R.R. Tolkien, The Two Towers
I always get one, but I'm doing the Crab garbage. This is considering we often get high-level players that decimate it within 5-10 seconds and I sure as hell don't do much damage.
Aye, but still probably more dmg than a GF or a healing DC
Anyways, it seems the thread is threatening to descend into hyperbole, so I'll make it clear: if the drop rate was 100% as stated, then 100 motes would be reasonable. For an unfortunate low DPS character than has to do the HE 300+ times, that is unreasonable.
Note: I was doing the Slaad invasion.
Iron Conq, here. The most damage I do is prolly from reflecting or poking the crab when I can, which is not much. Your HE might be handled differently, though. A dev would have to confirm, anyway.
I'm a support cleric: my DPS is very limited. I got 100% drop rate at the feeding the fire he. The assumption that the drop rate is DPS dependent didn't apply to me.
Oltreverso guild leader Maga Othelma - DC | Svalvolo - SW | Dente Avvelenato- GWF
You know cryptic I am a solo/casual player and if I wanted to "work" I'd go to friggin work!! I play a game to have fun and relaxe. This game which used to be very fun is turning into "work" and becoming a grinding unplayable mess! I used to have a lot of fun playing and making characters but now you are turning everything into a whole lot of work! thanks a lot!
I'm still wondering where the Underdark portion of Module 8: Underdark is. Remember where someone posted a picture of the map of the Underdark? I guess we won't be seeing any of that...
Next on Deadliest Catch: Drizzt runs out of Old Bay seasoning!
Harper Chronicles: Cap Snatchers (RELEASED) - NW-DPUTABC6X Blood Magic (RELEASED) - NW-DUU2P7HCO Children of the Fey (RELEASED) - NW-DKSSAPFPF Buried Under Blacklake (WIP) - NW-DEDV2PAEP The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
0
theycallmetomuMember, NW M9 PlaytestPosts: 1,861Arc User
this is what happens when you let your kids play on the football team where they don't keep score, and every team gets a trophy for 1st place at the end of the season.
See devs, you should just give the weapons to everyone who logs in, and while your at it, everyone should get 1,000 rank 12 enchants, because it's just too much grind to level up those enchants, how can we all be winners if others have more than we have? We are the 99%! Better yet, maybe take 50% of the motes from the players who have too many motes, and give them to the players that have no motes? I mean, that would be fair. That goes for AD too. It's completely unfair that some players have more AD than others, and maybe some have more Ichor, that's unfair too. I know, lets not have any loot, we can all have the same gear, the same looking toon, and all be the same level, forever, and then it will be fair.
You are violating my safe space with your micro aggressions if you disagree.
The idea behind farming has been around since EQ and it was exponentially to the billionth power worse. Those who put in the time are rewarded for it, they are rewarded for their dedication to get said item. Those who don't put in the time, don't get the item. It is what seperates the casual player from the hardcore player. This debate has been going on forever, and there are always going to be those who think that just because they log in, they are entitled to the same inventory of items that the hardcore player has. I hope we never go down this route.
You darned kids with your fancy schmancy seal currency and your incremental boons. Neverwinter is a kids game! Not like Everquest. Now there's a MAN'S game. Why, back in my day, we had to farm. Up hill. Both ways! In the snow! And we LIKED it!
0
theycallmetomuMember, NW M9 PlaytestPosts: 1,861Arc User
Incidentally, one other decent compromise: The first HE a day gives 100% chance of giving a mote regardless of difficulty. This allows people to grind at it at a slow but progressive rate, making it more like the campaign tasks, while not forcing them to focus entirely on old EE content instead of running new Underdark content.
Though, gonna be totally honest here: I've already basically lost all interest in said new content.
I think a time investment is ok but I think maybe this should have been done a bit differently and gated. Such that by completing a HE you get a mote the first 3 HEs...regardless of how big...then always a 100% on the epics. And then maybe even only allowed to get a maximum per day. That way you can't get them in one day(which you can currently with crabs with people running it every 5 minutes or so switching zones. I don't mind the actual time commitment.
Slaad Invasion has just got worst with all the frequent game client freezes and crashes. So not only it isn't enough that the chance to get a mote drop is low for non-dps classes, the game suddenly decide to lock you out of even the chance to complete by crashing your client midway. Bravo.........
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feanor70118Member, NW M9 PlaytestPosts: 1,170Arc User
The devs' response to the nearly universal complaints amounted to "We wanted this to be a time investment since we didn't gate it behind a hugely expensive guild upgrade or a difficult and long part of the campaign." However, this translates to "We thoughtlessly created yet another soul-sucking, interminable and tedious grind because we couldn't be bothered to come up with a better idea, and no we aren't going to listen to any requests for change no matter how much it bores and annoys our players. Oh, and just because we're Cryptic, we threw in the as-always-unfair RNG to make things really infuriating in case you don't choose to do the soul-sucking, interminable grind of 100 major HEs." Always one step forward and two steps back with this crew...
The devs' response to the nearly universal complaints amounted to "We wanted this to be a time investment since we didn't gate it behind a hugely expensive guild upgrade or a difficult and long part of the campaign." However, this translates to "We thoughtlessly created yet another soul-sucking, interminable and tedious grind because we couldn't be bothered to come up with a better idea, and no we aren't going to listen to any requests for change no matter how much it bores and annoys our players. Oh, and just because we're Cryptic, we threw in the as-always-unfair RNG to make things really infuriating in case you don't choose to do the soul-sucking, interminable grind of 100 major HEs." Always one step forward and two steps back with this crew...
Yeah, a stupid time investment where you're NOT progressing through campaigns, NOT getting anything meaningful to give to guild, OR MAKING ANY ADs.
Comments
Module 8: Deadliest Catch
Underdark, whats that? All we're doing is killing crabs! The sad part is, you can't even just stay in the same instance if you want it to take less than 20 hours per alt (it spawns 6 times an hour, but you have to factor in the time it takes to kill the crabs). Everyone is finding themselves forced to jump instances after each and every kill to speed things up as much as they can.
Blood Magic (RELEASED) - NW-DUU2P7HCO
Children of the Fey (RELEASED) - NW-DKSSAPFPF
Buried Under Blacklake (WIP) - NW-DEDV2PAEP
The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
If i Remove/Abandoned that Fire Elementar wep.quest,
i got STIL theses "Heart..etc. collectMotes Item" on my Inventory, i can't delete or discard it..
PLS change it, is stealing me an inventory slot for nothing.
Featured Foundry Quest: Whispers of an Ancient Evil [v3] - NW-DQ4WKW6ZG
Foundry Quest: Harper Chronicles: Blacklake - NW-DCPA4W2Q5
Now I must point out I have been playing MMOs since original Everquest was released and I have seen some grinds in my life in MMOs. I am of 2 minds on this, considering it is BIS it is not really anywhere near the worst thing I have done for some gear, on the other hand I am getting too old for grinds like this.
I know most people could not play the long periods I can, I am just trying to give some sense to the time for Fire if you go all in, and yes requires instance switching, nice people to keep the rotations up, and I mean a rotation sequence based on the several instances that all start near the same time and change it as completion time creep and constantly post it in zone chat.
Everyone in all instances have to work together, call start times constantly and invite to fill the instances that up. ( I did this most of Saturday, near 3 am my brain was fried and I could hardly keep track)
As I said was not the worst grind I have done in any MMOs but seriously I am getting to old to go all in like this.
But what I am saying, as bad as it seems it is doable even with a lesser commitment.
NOW MY CONCERN IS THIS>>>as people finish, they will not go back to help, stick a fork in them they are DONE. This is gonna adversely affect people still in need. So once again like IWD tie-ing a required drop to a major HE, was a mistake and once again this will lead to much future frustration, as numbers doing the HE dwindle. Personally I do not want to see the The Hell Pit ahem I mean The Fiery Pit ever again. What does this mean? Since the only worthy drop is the motes from these HE there is no reason for me to EVER run them again, unlike the WOD dragons.
On the plus side, after I removed my enchantments from my Legendary MH weapons and refining it into my nice shiny green new elemental MH artifact ( around 4:30 am) I did crit on the refining and so instead of 3.7 mil RP I got 5.8 mil so instant Legendary after the series of upgrades with the marks needed.
PS Thanks for the Achievment at mote 99 I earned you have killed 1000 Fire Archons or was it just Archons....Really Cyrptic you don't say...seriously like I did not expect that. ;-)
It seems a certain contribution threshold must be met to drop a mote or an elemental bag. Those two seem to be tied together.
The threshold does not seem to be based on time - I have camped the Slaad invasion many times on my GF to no avail. I suspect it's based on the same algorithm that gives you Great Success - with DPS being the most important factor. I have not once gotten a mote when showing up partway through so perhaps it is based on time as well, or perhaps you need the full time to contribute enough.
It also seems the more people there are, the less the chance of a mote dropping (again, more competition for contribution threshold).
Anyways, on my GF the drop rate is about 1 in 5 which just serves to make me wonder why I bother.
This is considering we often get high-level players that decimate it within 5-10 seconds and I sure as hell don't do much damage.
I have the Unawakened Heart of Air and was getting a mote 100% of the time from completing Battle of Mistral Point up until a 17/100 motes. I changed nothing, but suddenly I did not get a mote on completion.. then I got one on the next. Then nothing for the the next 6 Mistral point competions.
Other players are reporting mote drops as hit/miss. Some are getting them all the time, others its spotty, and some like me just cant get them anymore form this Epic HE.
Sopi SW Youtube channel pvp brickabrack
definintely didnt get any spamming bastion, glow, astral shield.
sad that a 200k heal gives less credit than a 3k nuke.
See devs, you should just give the weapons to everyone who logs in, and while your at it, everyone should get 1,000 rank 12 enchants, because it's just too much grind to level up those enchants, how can we all be winners if others have more than we have? We are the 99%! Better yet, maybe take 50% of the motes from the players who have too many motes, and give them to the players that have no motes? I mean, that would be fair. That goes for AD too. It's completely unfair that some players have more AD than others, and maybe some have more Ichor, that's unfair too. I know, lets not have any loot, we can all have the same gear, the same looking toon, and all be the same level, forever, and then it will be fair.
You are violating my safe space with your micro aggressions if you disagree.
The idea behind farming has been around since EQ and it was exponentially to the billionth power worse. Those who put in the time are rewarded for it, they are rewarded for their dedication to get said item. Those who don't put in the time, don't get the item. It is what seperates the casual player from the hardcore player. This debate has been going on forever, and there are always going to be those who think that just because they log in, they are entitled to the same inventory of items that the hardcore player has. I hope we never go down this route.
I am trying for elemental weapons on 3 toons, my TR and CW get motes almost 100% (sometime if i arrive late i don't get it, fair enough), on my DC if i focus on heal i get no motes, i tried going DPS and averaged 1 mote every 3-4 HEs.
So it appears there's some threshold to get motes, maybe to not reward afkers, but it seem to hit also non dps classes.
edit: mini update: this afternoon i did some more HEs (15 men ones) on my DC, and even if i went full heal i got motes almost every time.
The difference was we were few (<10 players). Point seems if you are with a lot of players dps is key to get motes.
Come to my lab and see what on the slab.
reminds me of song phrase from Rocky Horror movie.
It takes a bit, but I collected 100 motes in 3 days at the pit during the week end.
There will be enough players for the next - let's say - 2/3 weeks or a bit more.Then it will become an empty area again. I've a SW alt, but the idea to start this again generates sickness and disgust.
In January or even before, a new causal player who want to have this weapon set will have no chance to get them and probably will quit the game.
Whoever had the brilliant idea to collect motes in the elemental maps is not very smart. Was it to keep the players busy? If yes, it doesn't work. Was it to give us fun? it doesn't work again.
Honestly I don't see any inteligent (I'm not saying good) reason for this.
Concerning the fiery pit, my personal feedback (nothing really new):
- 100% motes dropped at the "Feeding the Fire" HE
- decent drop rate from the emberclaw: 12/100 motes come from there. If you're waiting for a FtF HE and the emberclaw pops up, I suggest to do it with a small team. Many times my cleric was with a good gwf and we were able to kill the scorpion easily and alone.
- as said, keep the sequence of instances updated and ask to be invited only when needed.
- Always post in the zone chat when the FtF is up. This helps to keep the list updated. In doing this, the "inv please" rain via PM you get from the hoard is not manageable. I was forced to put some players in the ignore list because they bombed me.
Oltreverso guild leader
Maga Othelma - DC | Svalvolo - SW | Dente Avvelenato- GWF
Anyways, it seems the thread is threatening to descend into hyperbole, so I'll make it clear: if the drop rate was 100% as stated, then 100 motes would be reasonable. For an unfortunate low DPS character than has to do the HE 300+ times, that is unreasonable.
Note: I was doing the Slaad invasion.
I did a test yesterday to test the drop chance of minor HE in spinward rise.
The result is not so bad.
Why minor HE, because the weapon of air is not very popular and the Mistral Point HE is a long fight of 10-15 minutes.
I tried to found player to run Mistral Point Friday and Saturday and it was very time-consuming.
It's why yesterday I decided to test the drop chance of minor HE :
My test : 2H30 of minor HE (solo) in spinward rise with 62 succeed.
My result:
1-) 1 11-) 0 21-) 0 31-)0 41-) 0 51-) 0 61-)0
2-) 0 12-) 0 22-) 0 32-)1 42-) 1 52-) 0 62-)0
3-) 1 13-) 0 23-) 0 33-)1 43-) 0 53-) 0
4-) 0 14-) 1 24-) 0 34-)0 44-) 0 54-) 0
5-) 0 15-) 0 25-) 0 35-)1 45-) 0 55-) 0
6-) 0 16-) 0 26-) 0 36-)0 46-) 0 56-) 0
7-) 0 17-) 0 27-) 0 37-)0 47-) 0 57-) 0
8-) 0 18-) 0 28-) 0 38-)0 48-) 0 58-) 0
9-) 0 19-) 0 29-) 0 39-)0 49-) 0 59-) 0
10-) 0 20-) 0 30-) 0 40-)0 50-) 0 60-) 0
Total 7/62= 11,29%
150 minutes / 7 motes = 22 minutes for 1 mote
2200 minutes for 100 motes = 37 Hours
Because it's a drop chance this can be different for each player.
I will do an other test when I will have time this week and I will share the result.
― J.R.R. Tolkien, The Two Towers
Your HE might be handled differently, though. A dev would have to confirm, anyway.
I got 100% drop rate at the feeding the fire he.
The assumption that the drop rate is DPS dependent didn't apply to me.
Oltreverso guild leader
Maga Othelma - DC | Svalvolo - SW | Dente Avvelenato- GWF
Next on Deadliest Catch: Drizzt runs out of Old Bay seasoning!
Blood Magic (RELEASED) - NW-DUU2P7HCO
Children of the Fey (RELEASED) - NW-DKSSAPFPF
Buried Under Blacklake (WIP) - NW-DEDV2PAEP
The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
You darned kids with your fancy schmancy seal currency and your incremental boons. Neverwinter is a kids game! Not like Everquest. Now there's a MAN'S game. Why, back in my day, we had to farm. Up hill. Both ways! In the snow! And we LIKED it!
Though, gonna be totally honest here: I've already basically lost all interest in said new content.
In regards to motes, the above folks have it right. Its not the grind....its just not fun in any way shape or form.