If CW's are dying in dungeons, it's because of one or more of the following:
1. No tank or bad tank 2. no healer or bad healer 3. Not using shield 4. not using healer companion 5. running in front of tank and/or healer 6. no soulforged 7. standing in red 8. not renegade 9. not using potions 10. little or no lifesteal 11. and so on....
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ironzerg79Member, Neverwinter Moderator, NW M9 PlaytestPosts: 4,942Arc User
Late to the party. Ultimately, both those T4 boons are essentially a non-factor. I went with the healing ones because proportionally, the heal is better versus the damage. I would imagine that at some point the procs might save your life with a clutch heal. But the damage from the other boons are really insignificant.
As for the T5 boons in DR, I still chose to stay with Endless Consumption. From tests a long time ago, I figured the extra proc rate was about 30%. I don't know if I still have the ACT logs saved, of if the LS changes really affected that outcome now. But Rampaging Madness, in my opinion, isn't very good. 10 seconds of a minor stat boost once per minute just doesn't feel very good to me.
- You use to run with a tank? Go damage (and control to boost your damage)! - You use to run without a tank on T2? Go survival!
The damage reduction of shield with Arcane Missile + healing from boons is awesome to solo tank bosses on eToS or eCC, I mean with no healer focused on you (Yeah, tank as CW) When my companion attacks and procs his gift I'm near 5000 life steal and 6000 defense.
--
I don't mind on control.
I don't main on damage.
I only mind on FUN.
I have reached higher state of FUNNESS!
Elven Ferocity and Shadowtouch account for 1% or less damage. Giving up shield for a 4th encounter however does a lot more. The healing from those 2 boons are very much reliable. They are awesome boons and I would take them over any other damage boon.
On my CW, the damage from Elven Ferocity and Shadowtouch is approximately 2.4% Tested in stronghold on one of the middle target dummies. Three target dummies were damaged.
On my CW, the damage from Elven Ferocity and Shadowtouch is approximately 2.4% Tested in stronghold on one of the middle target dummies. Three target dummies were damaged.
that's because your damage from other sources, which scale with power/crit/arpen, etc... are awfully low. The boon's damage doesn't scale with power/crit/arpen/crit sev, it's only influenced by debuffs on your target (which your screenshot shows really well).
If your CW has 1000 power, you won't hit very hard with any of your skills, but the boon is still 20 something thousand damage by default. The boon's damage will make up a bigger % of your damage, because other skills are just not strong enough to push it down the chart. If your CW has 100000 power, shadowtouched and elven ferocity will not even reach 1% of your total damage. Combined. Because they simply don't scale with stats other than debuffed targets.
Heals however allow you to stay alive longer, if you squeeze in another 170k Disintegrate because you lasted 4 seconds longer due to the heals, you already outperformed the damage boons by a huge amount.
that's because your damage from other sources, which scale with power/crit/arpen, etc... are awfully low. The boon's damage doesn't scale with power/crit/arpen/crit sev, it's only influenced by debuffs on your target (which your screenshot shows really well).
If your CW has 1000 power, you won't hit very hard with any of your skills, but the boon is still 20 something thousand damage by default. The boon's damage will make up a bigger % of your damage, because other skills are just not strong enough to push it down the chart. If your CW has 100000 power, shadowtouched and elven ferocity will not even reach 1% of your total damage. Combined. Because they simply don't scale with stats other than debuffed targets.
Heals however allow you to stay alive longer, if you squeeze in another 170k Disintegrate because you lasted 4 seconds longer due to the heals, you already outperformed the damage boons by a huge amount.
1. I tested it with and without Lostmauth. Lostmauth is 29% of total damage. Even when removing the Lostmauth set, the percentage of damage from shadowtouched and elven ferocity stays the same! It surprised me. As you stated, shadowtouched and elven ferocity damage are increased by debuffs. MoF with plaguefire is an excellent debuffer. Try it.
2. I am using 3 DoT + disintegrate on MoF with smolder. I would use 4 DoT, but the short cooldown on disintegrate enables me to spam encounters sooner. No steal time, no sudden storm, no storm spell, no chill strike. My build relies on DoT damage and exploits Lostmauth damage and exploits various procs including boon damage. Monsters die quite fast. If I replace icy terrain with ray of enfeeblement, then I am 100% ranged, however RoE does not proc things as much as icy terrain.
3. If you are frequently close to death in pve, then something is wrong and it's not the boons. my CW has 96k HP when solo which includes VIP and campfire buff. Every additional party member with VIP adds 2k HP. Soon, will have 2-piece dusk set which will give another 5k HP and 1k defense when in a party. I can already solo all the minor HE's in IceWind Dale and never die, unless there is too much lag. I no longer worry about controlling mobs. I just DoT mobs and outheal their damage with Chaos magic and lifesteal. If my health is low, I dodge, drink a health potion, and wait for chaos magic or lifesteal or healer to heal me. I can still be one-shot, but healing boon won't help me survive a one-shot, however, shield can help me survive a one-shot.
Edit: by the way, my CW has 18k power and 14k critical strike which includes ioun stone of allure companion.
So, in conclusion, those of us who use a plaguefire, have low power and are mainly debuffers might notice the damage from shadowtouch and elven ferocity, and those of us that focus on damage with a high power and use a vorpal wouldn't see the damage those boons deal.
So, in conclusion, those of us who use a plaguefire, have low power and are mainly debuffers might notice the damage from shadowtouch and elven ferocity, and those of us that focus on damage with a high power and use a vorpal wouldn't see the damage those boons deal.
In dungeons, if you seriously want to "focus on damage", then you should be buffing your party and debuffing monsters. Some classes don't have good buffs/debuffs and that is a valid excuse to maximize personal damage, but CW has excellent buffs and debuffs and ought to be buffing/debuffing in dungeons. Who will accept a cleric who only does damage and refuses to heal? why should a party accept a CW who refuses to buff/debuff/heal? Sure, you can complete some dungeons without a healer and without a buffer/debuffer, but its often easier/faster when you have them.
Who will accept a cleric who only does damage and refuses to heal? why should a party accept a CW who refuses to buff/debuff/heal?
People who took the healing boons. \o/
All clerics in my guild have a plaguefire enchant, so I have a vorpal. I deal more than twice the damage you do, so to me the damage boons would be less than 1% combined. So I take the healing boons which allows me to run with a non healing high prophet cleric.
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romotheoneMember, NW M9 PlaytestPosts: 729Arc User
1. I tested it with and without Lostmauth. Lostmauth is 29% of total damage. Even when removing the Lostmauth set, the percentage of damage from shadowtouched and elven ferocity stays the same! It surprised me. As you stated, shadowtouched and elven ferocity damage are increased by debuffs. MoF with plaguefire is an excellent debuffer. Try it.
Because the circumstances are different. A dummy doesn't die, shadowtouched has the chance to tick for the full duration, this is the exact same problem that smolder has vs storm spell. Storm Spell does it's damage instantly, you either hit with it, or you don't. Smolder has to tick for a while to catch up to the damage Storm Spell deals and since everyone is geared to the teeth nowadays, it's the same burst-game as mod 5 all over again. Whoever runs upfront and gets off the first rotation, usually does the most damage(paingiver). DoTs don't have time to tick.
As for the debuffer MoF, yes. I know. I provide well over 200% efficiency against a single target. Also I think that people arrived at a point, where we can consider running EotS, full power, full int, Thaum with Icy Veins burst setup.
All clerics in my guild have a plaguefire enchant, so I have a vorpal. I deal more than twice the damage you do, so to me the damage boons would be less than 1% combined. So I take the healing boons which allows me to run with a non healing high prophet cleric.
I play a righteous DC in high prophet. If the DC is not healing (not using divine glow), then he is probably not maximizing party dps. Also, cleric has feat which autoheals nearby allies on damage crit. You are probably mistaken and that "non-healing" cleric is actually healing the party. Many righteous DC's use astral seal (at-will), and even though it's not great healing, it is still a heal.
By the way, plague fire is bad for most clerics. not easy to maintain stacks. However, CW can put 3 stacks of plague fire on a target simply by pushing one button (conduit of ice or icy terrain or steal time).
You make a valid point that DoT is slow damage and monsters can die very quickly. Also, consider that not everyone plays the game, as you do. I personally, almost never do full dungeons runs. Simply, I don't enjoy full runs anymore unless it's a new skirmish or demog. I solo queue into a dungeon or skirmish. If I arrive at final boss, or one boss before final boss, then I stay. If not, I leave. Often, I am in a party with inexperienced, poorly geared/built characters, or unbalanced party with missing tank/healer. Speed running is never an issue for me. If there is a missing tank/healer, I might leave or might ask a friend/guildmate or someone in PE to queue.
Comments
1. No tank or bad tank
2. no healer or bad healer
3. Not using shield
4. not using healer companion
5. running in front of tank and/or healer
6. no soulforged
7. standing in red
8. not renegade
9. not using potions
10. little or no lifesteal
11. and so on....
As for the T5 boons in DR, I still chose to stay with Endless Consumption. From tests a long time ago, I figured the extra proc rate was about 30%. I don't know if I still have the ACT logs saved, of if the LS changes really affected that outcome now. But Rampaging Madness, in my opinion, isn't very good. 10 seconds of a minor stat boost once per minute just doesn't feel very good to me.
- You use to run with a tank? Go damage (and control to boost your damage)!
- You use to run without a tank on T2? Go survival!
The damage reduction of shield with Arcane Missile + healing from boons is awesome to solo tank bosses on eToS or eCC, I mean with no healer focused on you (Yeah, tank as CW)
When my companion attacks and procs his gift I'm near 5000 life steal and 6000 defense.
I don't mind on control.
I don't main on damage.
I only mind on FUN.
I have reached higher state of FUNNESS!
Tested in stronghold on one of the middle target dummies.
Three target dummies were damaged.
With 3-piece Lostmauth set.
http://i64.tinypic.com/2ex7cw7.jpg
With Lostmauth Neck + Lostmauth waist + Valindra artifact
http://i67.tinypic.com/fmkqpv.jpg
If your CW has 1000 power, you won't hit very hard with any of your skills, but the boon is still 20 something thousand damage by default. The boon's damage will make up a bigger % of your damage, because other skills are just not strong enough to push it down the chart.
If your CW has 100000 power, shadowtouched and elven ferocity will not even reach 1% of your total damage. Combined. Because they simply don't scale with stats other than debuffed targets.
Heals however allow you to stay alive longer, if you squeeze in another 170k Disintegrate because you lasted 4 seconds longer due to the heals, you already outperformed the damage boons by a huge amount.
2. I am using 3 DoT + disintegrate on MoF with smolder. I would use 4 DoT, but the short cooldown on disintegrate enables me to spam encounters sooner. No steal time, no sudden storm, no storm spell, no chill strike. My build relies on DoT damage and exploits Lostmauth damage and exploits various procs including boon damage. Monsters die quite fast. If I replace icy terrain with ray of enfeeblement, then I am 100% ranged, however RoE does not proc things as much as icy terrain.
3. If you are frequently close to death in pve, then something is wrong and it's not the boons. my CW has 96k HP when solo which includes VIP and campfire buff. Every additional party member with VIP adds 2k HP. Soon, will have 2-piece dusk set which will give another 5k HP and 1k defense when in a party. I can already solo all the minor HE's in IceWind Dale and never die, unless there is too much lag. I no longer worry about controlling mobs. I just DoT mobs and outheal their damage with Chaos magic and lifesteal. If my health is low, I dodge, drink a health potion, and wait for chaos magic or lifesteal or healer to heal me. I can still be one-shot, but healing boon won't help me survive a one-shot, however, shield can help me survive a one-shot.
Edit: by the way, my CW has 18k power and 14k critical strike which includes ioun stone of allure companion.
Some classes don't have good buffs/debuffs and that is a valid excuse to maximize personal damage, but CW has excellent buffs and debuffs and ought to be buffing/debuffing in dungeons. Who will accept a cleric who only does damage and refuses to heal? why should a party accept a CW who refuses to buff/debuff/heal? Sure, you can complete some dungeons without a healer and without a buffer/debuffer, but its often easier/faster when you have them.
All clerics in my guild have a plaguefire enchant, so I have a vorpal.
I deal more than twice the damage you do, so to me the damage boons would be less than 1% combined. So I take the healing boons which allows me to run with a non healing high prophet cleric.
Because the circumstances are different. A dummy doesn't die, shadowtouched has the chance to tick for the full duration, this is the exact same problem that smolder has vs storm spell. Storm Spell does it's damage instantly, you either hit with it, or you don't. Smolder has to tick for a while to catch up to the damage Storm Spell deals and since everyone is geared to the teeth nowadays, it's the same burst-game as mod 5 all over again. Whoever runs upfront and gets off the first rotation, usually does the most damage(paingiver). DoTs don't have time to tick.
As for the debuffer MoF, yes. I know. I provide well over 200% efficiency against a single target.
Also I think that people arrived at a point, where we can consider running EotS, full power, full int, Thaum with Icy Veins burst setup.
By the way, plague fire is bad for most clerics. not easy to maintain stacks. However, CW can put 3 stacks of plague fire on a target simply by pushing one button (conduit of ice or icy terrain or steal time).
Also, consider that not everyone plays the game, as you do.
I personally, almost never do full dungeons runs. Simply, I don't enjoy full runs anymore unless it's a new skirmish or demog.
I solo queue into a dungeon or skirmish. If I arrive at final boss, or one boss before final boss, then I stay. If not, I leave.
Often, I am in a party with inexperienced, poorly geared/built characters, or unbalanced party with missing tank/healer.
Speed running is never an issue for me. If there is a missing tank/healer, I might leave or might ask a friend/guildmate or someone in PE to queue.