welp here's mine, seems unique to this thread: Fatal Error: Direct3D driver returned error code (D3DERR_DEVICEREMOVED) while Locking sprite index buffer. while running radeon x300 se w/ directx 11
> @griffin230 said: > I have a new 8GB Windows 8.1 ASUS N550JK laptop with a NVIDIA GeForce GTX 850M (2GB Video RAM) and the latest drivers. If I go into the game menu and change the display settings to Fullscreen from a different mode (e.g. windowed mode etc.), it crashes the game with the message: > > "Fatal Error: Direct3D driver returned error code (DXGI_ERROR_NOT_FOUND) while SetFullscreenState failed changing display mode. > > Technical Details: 1366 X 768" > > This happens in DX11, but has also happened in DX9.
Same error here but it crashes at the game start when going fullscreen with a msi g series laptop and GTX 660M
I was constantly getting crashes and driver hangs until I went through almost all the setting one-by-on.
DX11 + High Shadows == CRASH
When I use DX9 or DX9ex I can use High Shadows. When I use DX11 and No/Low Shadows all is fine.
GPU: R9-290 4GB or R9-290X 4GB CPU: FX-8350 OS: Windows 7 Ultimate sp1 x64 and Windows 10 Pro x64 and Windows 10 (1511 Update) Pro x64 Drivers: All drivers tested for last 1.5 years, including all Betas. (two different Motherboards, three fresh installs)
Sample Crash Reports:
"Fatal Error: Direct3D driver returned error code (DXGI_ERROR_DEVICE_REMOVED) while creating a render target texture.
Technical Details: DXGI_ERROR_DEVICE_REMOVED while creating 2D render target texure size 896 x 896 (RTEX_D24S8, usage 6, 0 samples, GS N. Failed surface: 0x03A2CC90 "spot shadowmap" 2 0x11c.) D311 Device removed due to DXGI_ERROR_DEVICE_HUNG 0x887a0007"
~~~~~~
"Fatal Error: Direct3D driver returned error code (DXGI_ERROR_DEVICE_REMOVED) while creating a render target texture.
Technical Details: DXGI_ERROR_DEVICE_REMOVED while creating 2D render target texure size 508 x 508 (RTEX_D24S8, usage 6, 0 samples, GS N. Failed surface: 0x028CE7D0 "spot shadowmap" 2 0x11c.) D311 Device removed due to DXGI_ERROR_DEVICE_HUNG 0x887a0006"
Ive tried launching my Neverwinter in Fullscreen, windowed, safe mode, fast launch, verified all files and still got the same error message. Fatal Error: Direct3D driver returned error code (D3DERR_INVALIDCALL) while Creating pixel shader ive tried everywhere online and cannot make it work (I have updated my Directx to Directx 11
I have a new 8GB Windows 8.1 ASUS N550JK laptop with a NVIDIA GeForce GTX 850M (2GB Video RAM) and the latest drivers. If I go into the game menu and change the display settings to Fullscreen from a different mode (e.g. windowed mode etc.), it crashes the game with the message:
"Fatal Error: Direct3D driver returned error code (DXGI_ERROR_NOT_FOUND) while SetFullscreenState failed changing display mode.
Technical Details: 1366 X 768"
This happens in DX11, but has also happened in DX9.
The bug that was causing this issue has been found and will be addressed in an upcoming release. We know it's been very unpleasant, and we are sorry it took so long to address it.
Comments
> I have a new 8GB Windows 8.1 ASUS N550JK laptop with a NVIDIA GeForce GTX 850M (2GB Video RAM) and the latest drivers. If I go into the game menu and change the display settings to Fullscreen from a different mode (e.g. windowed mode etc.), it crashes the game with the message:
>
> "Fatal Error: Direct3D driver returned error code (DXGI_ERROR_NOT_FOUND) while SetFullscreenState failed changing display mode.
>
> Technical Details: 1366 X 768"
>
> This happens in DX11, but has also happened in DX9.
Same error here but it crashes at the game start when going fullscreen with a msi g series laptop and GTX 660M
DX11 + High Shadows == CRASH
When I use DX9 or DX9ex I can use High Shadows.
When I use DX11 and No/Low Shadows all is fine.
GPU: R9-290 4GB or R9-290X 4GB
CPU: FX-8350
OS: Windows 7 Ultimate sp1 x64 and Windows 10 Pro x64 and Windows 10 (1511 Update) Pro x64
Drivers: All drivers tested for last 1.5 years, including all Betas.
(two different Motherboards, three fresh installs)
Sample Crash Reports:
"Fatal Error: Direct3D driver returned error code
(DXGI_ERROR_DEVICE_REMOVED) while creating a render target
texture.
Technical Details: DXGI_ERROR_DEVICE_REMOVED while creating 2D
render target texure size 896 x 896 (RTEX_D24S8, usage 6, 0 samples, GS
N. Failed surface: 0x03A2CC90 "spot shadowmap" 2 0x11c.) D311
Device removed due to DXGI_ERROR_DEVICE_HUNG 0x887a0007"
~~~~~~
"Fatal Error: Direct3D driver returned error code
(DXGI_ERROR_DEVICE_REMOVED) while creating a render target
texture.
Technical Details: DXGI_ERROR_DEVICE_REMOVED while creating 2D
render target texure size 508 x 508 (RTEX_D24S8, usage 6, 0 samples, GS
N. Failed surface: 0x028CE7D0 "spot shadowmap" 2 0x11c.) D311
Device removed due to DXGI_ERROR_DEVICE_HUNG 0x887a0006"
Fatal Error: Direct3D driver returned error code (D3DERR_INVALIDCALL) while Creating pixel shader
ive tried everywhere online and cannot make it work (I have updated my Directx to Directx 11
-d3d9ex -usesm20b or
-d3d11enable 0 -usesm20b
As i am now rolling with a toaster(low end) of a GPU for awhile, cos my new GPU got flat out burned. Might alleviate some problems with a new GPU too.
Seems to work for me, with no major issues, crashes, errors, ingame graphics issues, etc.