This makes no sense to me, they are supposed to be harder content, but the purple drops are worth the same, so after you get your armor, the only reason to run t2s is to help out other poeple..
This has no cohorent progression reasoning. Purples should be worth double salvage vs blues.
Overall , one of the major complaints at the moment, is that its so unrewarding to play, IE.. you didnt make the rewards of running content, worth the time to do it!
T2's are the most perfect example of this, please make this change so there is a reason to farm t2s.
Thank you,
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If nothing else, why not a good chance at a purple rp stone? + increase salvage drop, at least then it would be something to go for and do these.
after getting through egwd and ecc a few times now, I just dont even bother.. its elol, elol, elol, some etos, etos, etos and a few vts and mc to break it up.. sometimes a random kr.
They could make etos a 1% chance to drop a rare artifact set, and ecc, egwd a 4% chance or something.
There is things they could do .. but at least make some changes!
And to add another thing: why guild items cost 3 times less when salvaging? 3k of guild marks (i.e. ring, neck) worth 1k rAD? Are you kiddin me? 3k guild marks is as easy to obtain as 300 seal of the elements?
The fact that epic gear does not salvage for more AD than blue gear makes it easier to dump the purple stuff into the coffer.
But as it is now, it's a lot of work for little to no reward, and none more than the T1s give.
How can they nerf t1s? ITS not even great rewards.. its just "better" then t2s. Nerfing them would result in literally nothing to do in game but run hes.. which apparently some of you are fine with. Even though there is zero real rewards in them. (outside of the herald runs almost.. which you would have to do ad-nasuem.. and its still BORING.
I started this thread to highlight the need to introduce something to actually do in group content.
Ive never seen a mmo reduce rewards to this point.. where its not EVEN worth running t2 content. Never. Even in other games, you always made out (chance at sellable rare drops, account open seals , and the such) doing t2 content vs t1.
ITs not that T1s are GREAT =( They are just LESS terrible then t2s.
i.e. purple goes to coffer. Blue goes to salvage.
Yes.. purple salvage is a good value to turn in.. but if they , you know, didnt nerf the major hes in stronghold so terribly, it should in thought drop from them as well (the junk purple items) but since that nerf, I havent seen one.. I stopped running them in fact, as they are entirely a waste of time to me anyways.
The last time my guild needed salvage, I literally bought.. like 80 blues and dumped them in (at around 500 apiece, so that was around 40k in ad.. from my memory they are around 200 apiece.. 16k in salvage give or take. If purples were linear in nature, they should be giving 6k and 10k as a minimum in salvage return, say you get 1 rink, one armor.. you would make 12k+ as a minimum per run.. so less then 4 runs you could buy that many blues.
So instead of netting like 3200-4800 for return of investment, you would come WAY out ahead.
So that is my thought.. WHY not make them worth twice as much, then just let us buy a ton of blues to turn in from the AH.. seems to profit everyone give or take.
If the group assaults the major one, usually, at least one of us can get a purple.
Relatively, I prefer to drop the unlucky purple loot to the coffer such as belt and ring from T2 (3000 AD). Our guild does T2 in many parties. If anyone gets purple belt and ring, we just drop that to coffer.
Even though, no I dont agree with you and I never will, its too late anyways for that. The game really isnt better due to leadership removal.. not one bit. But Im trying to stress positive changes that could occur. Ive been accused of being too negative, so Im trying to encourage discussion to make small changes that really could help all of us. This is one of them.
IF leadership was removed to make playing the game more rewarding, then they need to step up and make it so, t2s should function as a good farming area for people and right now IT doesnt. Thats not linear at all, which of course never has been a strong suit.
Some of you are so blinded with hatred on leadership , you totally missed the value of it. It allowed the ultimate freedom in game to do whatever you wanted. Now we are all funneled into doing 1-2 things to make ad. Restriction is never good.
BY changing t2s rewards to the point that people can farm them, it relieves some of the restriction.
I mean, it seems odd... they introduced Strongholds as an incentive to make your guild stronger, but there is no content whatsoever that this extra strength is even needed for. How the hell has this game survived so long without endgame content?
There has to be a massive change in both rewards from T2's and dungeons as a whole and the coffer costs, more and more people give up and drop upon understanding how much they're looking at AD wise when it comes to the coffer and it becomes harder and harder as we progress.
The Holy Crusaders guild leader ♚ Mod 10 PVE Destroyer GWF guide ♚ Founding member of the Relentless Alliance
Why? Because it (as a side effect) is better for my overall entertainment value. We do a lot more party activity in a guild because it is a source of AD. People are "forced" to participate indirectly. Dragonflight gives AD indirectly. Dungeon run/Skirmish gives AD directly and indirectly. Quests in different zone. Also, because there is a limit of one char can earn, the weaker alt becomes more popular instead of dust collector. It is easily to get into party within the guild to do things in a group now. "Anyone wants to spend 10 minutes to KR to get some AD before Dragonflight?" "Good idea, why not? We need AD. ..." "I have half hour before going out for dinner, anyone wants to go to eTos to have a quick run?" "Sure, why not? We need AD ...".
More people in our guild are raising playable alt from scratch.
I can really see that the economy is well worthwhile again, prices are still going down. Yay, Deflation!!! The hallmark of prosperity...
/sarcasm
On topic:
The double-CF'ed people actually were those poor souls who, in the early phases of Mod 6 went ahead and upped their T1s to T 1.5, only to find they didn't even get a meek few AD back for their massive, retroactively voided BI investment.
Also, if there's no additional AD in C's salvage budget, what about getting, from the salvage of T1.5s, some Purified Black Ice ???
...because that actually would make quite some sense.