Literally can't go more than three feet in dungeons like Barrow Downs without dying anymore. Why is that? What gives? Why did you have to go and rig it? Please change it back and make these dungeons possible to solo gain.
I prefer playing solo unless it's a skirmish or a 3-5 player dungeon.
0
Comments
It might seem like a LOT of hassle but believe me, this is the best way. Don't take my word for it though, just listen to what all the moderators have to say about how great the changes are and how easy it is for them in mod 6! And if thats not enough for you, then just listen to all the hordes of Neverwinter PC gamers who just LOVE the new changes.......if you can find any left of course.
You ask the reason why. The dragon lairs, just like before, are end game level. You didn't get them as part of common cause until 60 and now they need 70.
Example: Epic Crag Hexer drinks a potion, heals for 900k hit points. I drink a potion, heals for 10k hit points. Not my definition of 'superior'.
What they did to those dungeons is UNACCEPTABLE and will NOT be tolerated!
They were endgame difficult before and are still endgame difficult. Nothing really changed as far as relative difficulty. All level 60 areas were raised to level 70 areas. This includes the well of dragons and the dragon lair quests.
I agree it was a questionable decision. I wish they would have blocked level 60's from even accessing them. But, they didn't want to remove content from players who had unlocked it. Oh, well.
Unacceptable and not tolerated? We knew in advance that WOD and related quests along with the new zones were being upped to 70+ content well before Mod 6 dropped.
I can't solo WoD even with my level 70 Cleric (with a 2100 item level). I seriously doubt I can solo the dragon lairs as either my level 70 Cleric or my Rogue when I get him up to level 70 either. That is why I said it is unacceptible.
NOTE: I stopped playing about early Auguest when I got too busy, so I didn't know about the changes.
Unlike before, life steal alone will not keep you alive, high hit points is a must. Astral seal was nerfed, so if you depended on it, it only heals once every 4 secs now. Playstyles had to be adjusted.
So, focus on boosting your hit points and RI then work on the other stats like power, defense, deflect etc.
Drowned Shore, Reclamation Rock, Fiery Pit, and Spinward Rise are meant to be 4 additional leveling zones that come directly after Whispering Caverns. Sharandar, Dread Ring, Icewind Dale, and Well of Dragons remain end-game Campaign Content that takes place after the last Leveling Zone, which is now Spinward Rise. It's not that they were made harder for level 60 characters, it's just that they didn't take away your access to them and you're now taking a character into a higher level zone/content. A fresh character won't be able to unlock them until they get to 70 now.
[ Support Center • Rules & Policies and Guidelines • ARC ToS • Guild Recruitment Guidelines | FR DM Since 1993 ]
One of the problems is that the Common Cause Dungeons/Lairs are still added to the common cause quest of TOD at level 60 with the Rothe Valley questline even though they are now level 70 content. This was the main point of the OP. This occurs even if they were not unlocked as part of the TOD campaign with new characters.
Barrow Demolition was the only one of the 5 that I was able to do until after 70 or close to it. So, for a period of time (depends based on player), it is not possible or almost impossible to complete the CC TOD daily and causes a loss of needed campaign currency for some.
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox
I hope you're getting along well in the game.
Sharpassassin is right - you're not going to do much solo play in Mod6. The difficulty changes force you to play with others. This is even true for my HR, who I ran the times I grouped with your cleric.
While I understand that you enjoy solo, if you get together with a good group, it adds a lot of extra value to the experience. I play each day with Zita, Talador, Kevian and JT, along with other members of the new guild.
I'm sure that there are still a lot of good players for you to team up with in Guardians. Give it a try some time. Make some friends who are on at the same time as you and start a regular group.
Your satisfaction with the game will increase dramatically, while you will also be helping your guild mates that you team up with.
Everyone will win!
Take care!
(edit - referred to kriptical1 by mistake)
Once players realize just how much better it is to have gear with 2x more stats and tons of hit points than their old set gear, they will begin to see just how soloable the new leveling zones are. Then once they are level 70 and have their level gear and level 70 artifact the end of Spinward provides, they will once again also see how soloable Sharandar, Dread Ring, Icewind Dale, and Well of Dragons is -- just as it was prior when they were level 60 and the game's content cap was at level 60.
[ Support Center • Rules & Policies and Guidelines • ARC ToS • Guild Recruitment Guidelines | FR DM Since 1993 ]
Sharandar
Dread Ring
Well of Dragons
Icewind Dale
If you're new to 70, you're going to struggle outside of Sharandar. Once you've got some equipment and boons from it, you'll see than the Dread Ring is now easier. Once you have some boons from there, the other two areas become easier etc etc
Though ideally you should be running the Tier 1 dungeons/skirmishes as well to get the blue gear from them. They're very tough, but doable with a decent team.
You just need to work on those boons, runes and equipment and everything becomes a lot easier
Alts :
Storm (SW70), Edge (TR70), AD Farm (CW70), Grunt (GF70), Rosa (DC70), AD AD AD (GWF70), Your Mum (OP70)
Member of Q-Snipe
Until recently, I was in the same guild as him and saw many of his struggles after level 70 on his main - the TR he's mentioned is a new character - my post was directed to him and probably should have been a private message.
Having said that, I respectfully feel that the "sure you can, you just need to blah blah blah" tact is disingenuous.
Everybody knows that the content is hard. If you are a part time player, insist on solo play, and don't invest in Zen, you'll get tired of the game long before you're survivable enough to enjoy end game content.
There's nothing wrong with that. The developer is a for-profit entity, not a charity. It is a perfectly reasonable business model - more than reasonable, in fact, as a player who can spend hours on end playing each day really doesn't need to spend a dime to enjoy end game content.
Own it.
WDJ40 started Neverwinter by saving every single astral for bags, so that he could hold all RP for double RP weekends, saved all salvagable items for double AD weekends, and his kung fu is so potent, he can solo Master of The Hunt skirmish with nothing more than the combat advantage he gets from chickens.
I bow to your greatness, sir.
:-D
Look I get that it is POSSIBLE to solo all of the content in the game with the right gear and the right character spec...however I was destroying everything in sight during Mod 5 with a character build that was suspect at best. Enter mod 6 and it has taken nearly unlocking every boon and upgrading my gear multiple times to get to a point that i'm remotely capable of soloing areas like IWD or WOD's. Now the increased difficulty isn't entirely a bad thing, but then I play nearly every day. For the casual FTP player mod6 will seem like an endless grinding nightmare with no hope in sight...and let's be honest, it's going to take a considerable amount of money to buy the same experience you had in mod5.
The real issue I see is how introducing mod 6 was handled....the casual player base would've been more accepting of the difficulty increase had areas like WOD's never been introduced during mod 5 and the difficulty of other areas in the game remained the same. There was enough new content that the difficulty of old content didn't need to change to keep the game challenging and entertaining.
The way it worked before tiamat was that we grinded t2 dungeons for a chance at what we wanted. Now the random element is gone, you grind seals.
It's been said already. You're attempting end game content 10 levels too soon. Get gear and you'll be fine
Once you grind to 70 and grind the campaigns...it's like the shock is over, sorta! The difficulty is perfect now. Even with all boons...T2 can still 1 shot you if your not paying attention.
TBH...the difficulty had to be increased. Mod 5 had about 1.6M gods!
Now, it seems more like it should be. To me, an MMO should be a game that you can play "forever". The only way to do this, is for things to take a while to get and for those things to eventually be replaced by other things and the cycle repeats.
Reading these forums really gives me the impression that a lot of XBOX players are not suited for MMO's.
I think the current T2s should actually be T3s. Make the T1s a bit easier and introduce 3 new dungeons between these as T2s.
Currently most players get to 70 and then have to go into T1s with their levelling gear which is not suitable. Why is all the gear sold by merchants in the PE market totally rubbish? Surely these guys should sell proper stuff to go into T1s as a starting point?
On the same point, 99% of what you can make via crafting is equally terrible - people only do these professions for a couple of items at the very end, the rest is just trash - why not be able to craft decent blues for all the other levels?
Ideally you should be able to make your own armour as you level and the profession should take about the same time to progress as your character.
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox
However, let me also point out that most MMOs give players more time to develop characters and complete content in between releases.
Even the hardcore players have issues, I have just finished the grind to get a pally to 70, this is probably the 9th time I have done the grind due to helping others rank up as well as my own needs, it gets pretty tiring after a while I must admit.
Now the campaigns need to be done for him and I dont know whether I can stomach that again. Now there is Stronghold.
There are real risks of burnout in this game because of the bugs and the rate of content drop imho
I think, since the game by MMO standards is still young, we have the misfortune of having to play through it's growing pains. To a new player, all this new content and it's affects on our old gear etc is irrelevant. To us it may seem like a rush or too much at once but from the ground floor, it just makes the game 'longer'. COD, FIFA, HALO (the list could go on) only want players to play their game until they release the next one. MMOs want you to keep playing the 'same' game forever. Only way to do this is to make it huge.
Maybe they are trying to grow too fast but considering how quickly the content can be completed, they almost have to.
Not sure I want even to recruit into the guild below 70 now due to having to go back into the fiery pit and spinward for the umpteenth time to help a dude out lol
I dont think that's what they want the community to feel like