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Way to RUIN the Tyranny Campaign guys...

theapostletheapostle Member Posts: 164 Arc User
Literally can't go more than three feet in dungeons like Barrow Downs without dying anymore. Why is that? What gives? Why did you have to go and rig it? Please change it back and make these dungeons possible to solo gain.

I prefer playing solo unless it's a skirmish or a 3-5 player dungeon.
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  • namebrandnamebrand Member Posts: 52 Arc User
    Oh but it's easy now, just use stones of health!! Don't have one you say? That's easy! Just buy one from the zen store! Don't have the zen you say? That's easy! Just go farm up your daily 24k AD from the dungeons/skirmishes/pvp each day! It should only take you ohhh let's estimate 4-6 hours to get between the horribad pugs and infinitely long queue times. In just 2-3 days you'll have enough zen to buy a stone of health and then you can complete that 1 quest that you're trying to do!

    It might seem like a LOT of hassle but believe me, this is the best way. Don't take my word for it though, just listen to what all the moderators have to say about how great the changes are and how easy it is for them in mod 6! And if thats not enough for you, then just listen to all the hordes of Neverwinter PC gamers who just LOVE the new changes.......if you can find any left of course.
  • zephyriahzephyriah Member, NW M9 Playtest Posts: 2,980 Arc User

    Literally can't go more than three feet in dungeons like Barrow Downs without dying anymore. Why is that? What gives? Why did you have to go and rig it? Please change it back and make these dungeons possible to solo gain.

    I prefer playing solo unless it's a skirmish or a 3-5 player dungeon.

    Is this character level 70 or a hold over in the 60s with a previous unlock? If it is 70, keep plugging away they will become soloable again.

    You ask the reason why. The dragon lairs, just like before, are end game level. You didn't get them as part of common cause until 60 and now they need 70.

  • vdeekvvdeekv Member Posts: 77 Arc User
    namebrand said:

    Oh but it's easy now, just use stones of health!! Don't have one you say? That's easy! Just buy one from the zen store! Don't have the zen you say? That's easy! Just go farm up your daily 24k AD from the dungeons/skirmishes/pvp each day! It should only take you ohhh let's estimate 4-6 hours to get between the horribad pugs and infinitely long queue times. In just 2-3 days you'll have enough zen to buy a stone of health and then you can complete that 1 quest that you're trying to do!

    It might seem like a LOT of hassle but believe me, this is the best way. Don't take my word for it though, just listen to what all the moderators have to say about how great the changes are and how easy it is for them in mod 6! And if thats not enough for you, then just listen to all the hordes of Neverwinter PC gamers who just LOVE the new changes.......if you can find any left of course.

    Lol! Don't forget to stock up on those 'superior' health potions too... They'll get you out of a tight spot, although I'm pretty sure I can't use them properly or I keep getting ones from a bad batch.

    Example: Epic Crag Hexer drinks a potion, heals for 900k hit points. I drink a potion, heals for 10k hit points. Not my definition of 'superior'.
  • theapostletheapostle Member Posts: 164 Arc User
    edited October 2015
    zephyriah said:

    Literally can't go more than three feet in dungeons like Barrow Downs without dying anymore. Why is that? What gives? Why did you have to go and rig it? Please change it back and make these dungeons possible to solo gain.

    I prefer playing solo unless it's a skirmish or a 3-5 player dungeon.

    Is this character level 70 or a hold over in the 60s with a previous unlock? If it is 70, keep plugging away they will become soloable again.

    You ask the reason why. The dragon lairs, just like before, are end game level. You didn't get them as part of common cause until 60 and now they need 70.

    Level 60. Like I said, I was able to solo them before Well of Dragons came out (Well of Dragons too, for that matter). I'm talking about the Cult of the Dragon dungeons in the Cult of the Dragon areas in Neverdeath, Ebon Downs, Icepire Peak, Rothe Valley and Whispering Caverns.

    What they did to those dungeons is UNACCEPTABLE and will NOT be tolerated!
  • zephyriahzephyriah Member, NW M9 Playtest Posts: 2,980 Arc User

    zephyriah said:

    Literally can't go more than three feet in dungeons like Barrow Downs without dying anymore. Why is that? What gives? Why did you have to go and rig it? Please change it back and make these dungeons possible to solo gain.

    I prefer playing solo unless it's a skirmish or a 3-5 player dungeon.

    Is this character level 70 or a hold over in the 60s with a previous unlock? If it is 70, keep plugging away they will become soloable again.

    You ask the reason why. The dragon lairs, just like before, are end game level. You didn't get them as part of common cause until 60 and now they need 70.

    Level 60. Like I said, I was able to solo them before Well of Dragons came out (Well of Dragons too, for that matter). I'm talking about the Cult of the Dragon dungeons in the Cult of the Dragon areas in Neverdeath, Ebon Downs, Icepire Peak, Rothe Valley and Whispering Caverns.

    What they did to those dungeons is UNACCEPTABLE and will NOT be tolerated!
    Yes, those are the lairs along with the 3 in WOD ( Neverwinter's term for solo instanced dungeons). Yes, you could previously solo them at 60 and now you can solo them at 70.

    They were endgame difficult before and are still endgame difficult. Nothing really changed as far as relative difficulty. All level 60 areas were raised to level 70 areas. This includes the well of dragons and the dragon lair quests.

    I agree it was a questionable decision. I wish they would have blocked level 60's from even accessing them. But, they didn't want to remove content from players who had unlocked it. Oh, well.

    Unacceptable and not tolerated? We knew in advance that WOD and related quests along with the new zones were being upped to 70+ content well before Mod 6 dropped.
  • theapostletheapostle Member Posts: 164 Arc User
    edited October 2015
    zephyriah said:

    zephyriah said:

    Literally can't go more than three feet in dungeons like Barrow Downs without dying anymore. Why is that? What gives? Why did you have to go and rig it? Please change it back and make these dungeons possible to solo gain.

    I prefer playing solo unless it's a skirmish or a 3-5 player dungeon.

    Is this character level 70 or a hold over in the 60s with a previous unlock? If it is 70, keep plugging away they will become soloable again.

    You ask the reason why. The dragon lairs, just like before, are end game level. You didn't get them as part of common cause until 60 and now they need 70.

    Level 60. Like I said, I was able to solo them before Well of Dragons came out (Well of Dragons too, for that matter). I'm talking about the Cult of the Dragon dungeons in the Cult of the Dragon areas in Neverdeath, Ebon Downs, Icepire Peak, Rothe Valley and Whispering Caverns.

    What they did to those dungeons is UNACCEPTABLE and will NOT be tolerated!
    Yes, those are the lairs along with the 3 in WOD ( Neverwinter's term for solo instanced dungeons). Yes, you could previously solo them at 60 and now you can solo them at 70.

    They were endgame difficult before and are still endgame difficult. Nothing really changed as far as relative difficulty. All level 60 areas were raised to level 70 areas. This includes the well of dragons and the dragon lair quests.

    I agree it was a questionable decision. I wish they would have blocked level 60's from even accessing them. But, they didn't want to remove content from players who had unlocked it. Oh, well.

    Unacceptable and not tolerated? We knew in advance that WOD and related quests along with the new zones were being upped to 70+ content well before Mod 6 dropped.
    I created my Rogue after we got Mod 6, actually. I haven't tried yet with my level 70 Cleric, though I had soloed as a level 60 before Mod 6.

    I can't solo WoD even with my level 70 Cleric (with a 2100 item level). I seriously doubt I can solo the dragon lairs as either my level 70 Cleric or my Rogue when I get him up to level 70 either. That is why I said it is unacceptible.

    NOTE: I stopped playing about early Auguest when I got too busy, so I didn't know about the changes.
  • zephyriahzephyriah Member, NW M9 Playtest Posts: 2,980 Arc User
    edited October 2015



    I can't solo WoD even with my level 70 Cleric (with a 2100 item level). I seriously doubt I can solo the dragon lairs as either my level 70 Cleric or my Rogue when I get him up to level 70 either. That is why I said it is unacceptible.

    Don't pay too much attention to Item level, it is not a good measurement. Certain stats are much more important than item level. My Cleric (DPS spec) can solo all the lairs and is currently Ilvl 2377. I cannot solo the WOD HEs as I could before. My healing spec is at 1870 and can only solo about half the lairs and even those will have one or more deaths. The key stats are resistance ignored (RI) (boosted by your Armor Penetration) and Hit points. You need to hit hard (RI) and take a hit. To solo WOD and the lairs, you will need RI in the range of 30-40%. Most of the mobs have around 40% Resistance, so 30% or higher will have you doing 90% or more of your damage. In IWD some mobs have up to 55% RI and Tiamat has 59.5. General rule is to have 40 % RI for mobs and 60% for bosses.

    Unlike before, life steal alone will not keep you alive, high hit points is a must. Astral seal was nerfed, so if you depended on it, it only heals once every 4 secs now. Playstyles had to be adjusted.

    So, focus on boosting your hit points and RI then work on the other stats like power, defense, deflect etc.

    Post edited by zephyriah on
  • rockstargfurockstargfu Member Posts: 423 Arc User
    Stack lifesteal if your cclass isnt viable enough to solo, also change up encounters, never need stones of health unless your a dps purest
  • zebularzebular Member, Neverwinter Moderator, NW M9 Playtest Posts: 15,270 Community Moderator
    edited November 2015
    They're level 70 zones and content now. Just if you had them unlocked prior, they remain unlocked for that character. Get to 70, gear up and enjoy them as the level 70 content they are now. I have no problems on any of my level 70 characters that have completed Spinward Rise.

    Drowned Shore, Reclamation Rock, Fiery Pit, and Spinward Rise are meant to be 4 additional leveling zones that come directly after Whispering Caverns. Sharandar, Dread Ring, Icewind Dale, and Well of Dragons remain end-game Campaign Content that takes place after the last Leveling Zone, which is now Spinward Rise. It's not that they were made harder for level 60 characters, it's just that they didn't take away your access to them and you're now taking a character into a higher level zone/content. A fresh character won't be able to unlock them until they get to 70 now.
  • zephyriahzephyriah Member, NW M9 Playtest Posts: 2,980 Arc User
    zebular said:

    They're level 70 zones and content now. Just if you had them unlocked prior, they remain unlocked for that character. Get to 70, gear up and enjoy them as the level 70 content they are now. I have no problems on any of my level 70 characters that have completed Spinward Rise.

    Drowned Shore, Reclamation Rock, Fiery Pit, and Spinward Rise are meant to be 4 additional leveling zones that come directly after Whispering Caverns. Sharandar, Dread Ring, Icewind Dale, and Well of Dragons remain end-game Campaign Content that takes place after the last Leveling Zone, which is now Spinward Rise. It's not that they were made harder for level 60 characters, it's just that they didn't take away your access to them and you're now taking a character into a higher level zone/content. A fresh character won't be able to unlock them until they get to 70 now.

    While true, it doesn't really address the OP.

    One of the problems is that the Common Cause Dungeons/Lairs are still added to the common cause quest of TOD at level 60 with the Rothe Valley questline even though they are now level 70 content. This was the main point of the OP. This occurs even if they were not unlocked as part of the TOD campaign with new characters.

    Barrow Demolition was the only one of the 5 that I was able to do until after 70 or close to it. So, for a period of time (depends based on player), it is not possible or almost impossible to complete the CC TOD daily and causes a loss of needed campaign currency for some.

  • armadeonxarmadeonx Member Posts: 4,952 Arc User
    On the up side, because there's an error that prevents a lot of L70 players from getting into these dungeons by themselves (door doesn't have the sparkly access stuff) they need to team up with someone who can get in - this means there's usually decently specced players LFG to do it. Team up with them and you'll have no problems.
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  • sharpassassin1sharpassassin1 Member Posts: 70 Arc User
    Solo'ing is a thing of the past for the casual gamer....I can still get by in many areas, but if you actually plan on accomplishing anything in MOD6 (without paying) you'll need to group up
  • kriptical1kriptical1 Member Posts: 284 Arc User
    Dunno, sure things are a bit rough(frost Giants), but my cw has soloed the whole thing. If my timing is on that day even a few minor HE's are possible.
  • dreadvenemousdreadvenemous Member Posts: 162 Arc User
    edited November 2015
    Hi Kat!

    I hope you're getting along well in the game.

    Sharpassassin is right - you're not going to do much solo play in Mod6. The difficulty changes force you to play with others. This is even true for my HR, who I ran the times I grouped with your cleric.

    While I understand that you enjoy solo, if you get together with a good group, it adds a lot of extra value to the experience. I play each day with Zita, Talador, Kevian and JT, along with other members of the new guild.

    I'm sure that there are still a lot of good players for you to team up with in Guardians. Give it a try some time. Make some friends who are on at the same time as you and start a regular group.

    Your satisfaction with the game will increase dramatically, while you will also be helping your guild mates that you team up with.

    Everyone will win!

    Take care!

    (edit - referred to kriptical1 by mistake)
  • zebularzebular Member, Neverwinter Moderator, NW M9 Playtest Posts: 15,270 Community Moderator
    edited November 2015

    Sharpassassin is right - you're not going to do much solo play in Mod6. The difficulty changes force you to play with others. This is even true for my HR, who I ran the times I grouped with your cleric.

    Incorrect. Solo play is entirely possible. One just needs to continue the solo leveling quest lines in Drowned Shores, Reclamation Rock, Fiery Pit, and Spinward Rise, gaining their quest reward equipment loot as well as equipment drops from mobs and replace your old set-gear with level 61+ greens and blues. Or even buying such gear on the auction house.

    Once players realize just how much better it is to have gear with 2x more stats and tons of hit points than their old set gear, they will begin to see just how soloable the new leveling zones are. Then once they are level 70 and have their level gear and level 70 artifact the end of Spinward provides, they will once again also see how soloable Sharandar, Dread Ring, Icewind Dale, and Well of Dragons is -- just as it was prior when they were level 60 and the game's content cap was at level 60.
  • cactusjacktercactusjackter Member Posts: 287 Arc User
    They're basically progressive. From easiest to hardest it's probably:

    Sharandar
    Dread Ring
    Well of Dragons
    Icewind Dale

    If you're new to 70, you're going to struggle outside of Sharandar. Once you've got some equipment and boons from it, you'll see than the Dread Ring is now easier. Once you have some boons from there, the other two areas become easier etc etc

    Though ideally you should be running the Tier 1 dungeons/skirmishes as well to get the blue gear from them. They're very tough, but doable with a decent team.
  • wdj40wdj40 Member Posts: 1,958 Arc User
    Yeah I have all the boons except the last 2 from ToD and gear score over 2.8k for my HR now.... I can solo pretty much most things and even the Master of the Hunt Skirmish etc.

    You just need to work on those boons, runes and equipment and everything becomes a lot easier :)
    Main - Rydia (HR70) - Xbox One Player only
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    Storm (SW70), Edge (TR70), AD Farm (CW70), Grunt (GF70), Rosa (DC70), AD AD AD (GWF70), Your Mum (OP70)

    Member of Q-Snipe
  • dreadvenemousdreadvenemous Member Posts: 162 Arc User
    zebular said:



    Incorrect. Solo play is entirely possible. One just needs to continue the solo leveling quest lines in Drowned Shores, Reclamation Rock, Fiery Pit, and Spinward Rise, gaining their quest reward equipment loot as well as equipment drops from mobs and replace your old set-gear with level 61+ greens and blues. Or even buying such gear on the auction house.

    Once players realize just how much better it is to have gear with 2x more stats and tons of hit points than their old set gear, they will begin to see just how soloable the new leveling zones are. Then once they are level 70 and have their level gear and level 70 artifact the end of Spinward provides, they will once again also see how soloable Sharandar, Dread Ring, Icewind Dale, and Well of Dragons is -- just as it was prior when they were level 60 and the game's content cap was at level 60.

    Actually, I was discussing the OP's general struggles with Mod 6 game play, rather than the vigilance quests - the leveling zones are mind numbing but doable.

    Until recently, I was in the same guild as him and saw many of his struggles after level 70 on his main - the TR he's mentioned is a new character - my post was directed to him and probably should have been a private message.

    Having said that, I respectfully feel that the "sure you can, you just need to blah blah blah" tact is disingenuous.

    Everybody knows that the content is hard. If you are a part time player, insist on solo play, and don't invest in Zen, you'll get tired of the game long before you're survivable enough to enjoy end game content.

    There's nothing wrong with that. The developer is a for-profit entity, not a charity. It is a perfectly reasonable business model - more than reasonable, in fact, as a player who can spend hours on end playing each day really doesn't need to spend a dime to enjoy end game content.

    Own it.








  • dreadvenemousdreadvenemous Member Posts: 162 Arc User
    edited November 2015
    Correction - when I said "If you are a part time player, insist on solo play, and don't invest in Zen, you'll get tired of the game long before you're survivable enough to enjoy end game content," that naturally did not include wdj40.

    WDJ40 started Neverwinter by saving every single astral for bags, so that he could hold all RP for double RP weekends, saved all salvagable items for double AD weekends, and his kung fu is so potent, he can solo Master of The Hunt skirmish with nothing more than the combat advantage he gets from chickens.

    I bow to your greatness, sir.

    :-D
  • sharpassassin1sharpassassin1 Member Posts: 70 Arc User
    zebular said:

    Incorrect. Solo play is entirely possible. One just needs to continue the solo leveling quest lines in Drowned Shores, Reclamation Rock, Fiery Pit, and Spinward Rise, gaining their quest reward equipment loot as well as equipment drops from mobs and replace your old set-gear with level 61+ greens and blues. Or even buying such gear on the auction house.

    Once players realize just how much better it is to have gear with 2x more stats and tons of hit points than their old set gear, they will begin to see just how soloable the new leveling zones are. Then once they are level 70 and have their level gear and level 70 artifact the end of Spinward provides, they will once again also see how soloable Sharandar, Dread Ring, Icewind Dale, and Well of Dragons is -- just as it was prior when they were level 60 and the game's content cap was at level 60.

    Mod6 content as easy to solo as mod 5 with the right gear? Someone is drinking the koolaid.....

    Look I get that it is POSSIBLE to solo all of the content in the game with the right gear and the right character spec...however I was destroying everything in sight during Mod 5 with a character build that was suspect at best. Enter mod 6 and it has taken nearly unlocking every boon and upgrading my gear multiple times to get to a point that i'm remotely capable of soloing areas like IWD or WOD's. Now the increased difficulty isn't entirely a bad thing, but then I play nearly every day. For the casual FTP player mod6 will seem like an endless grinding nightmare with no hope in sight...and let's be honest, it's going to take a considerable amount of money to buy the same experience you had in mod5.

    The real issue I see is how introducing mod 6 was handled....the casual player base would've been more accepting of the difficulty increase had areas like WOD's never been introduced during mod 5 and the difficulty of other areas in the game remained the same. There was enough new content that the difficulty of old content didn't need to change to keep the game challenging and entertaining.

  • raymond00713raymond00713 Member Posts: 312 Arc User
    I solo everything that I'm allowed to. The experience didnt really change, except now I can't get kicked from dungeons.

    The way it worked before tiamat was that we grinded t2 dungeons for a chance at what we wanted. Now the random element is gone, you grind seals.

    It's been said already. You're attempting end game content 10 levels too soon. Get gear and you'll be fine
  • thejawlivesthejawlives Member Posts: 458 Arc User
    edited November 2015
    Mod 5 was entirely too easy, I can understand why the shock of Mod 6 took a lot of wind out the sails...but everthing that has been said is correct.

    Once you grind to 70 and grind the campaigns...it's like the shock is over, sorta! The difficulty is perfect now. Even with all boons...T2 can still 1 shot you if your not paying attention.

    TBH...the difficulty had to be increased. Mod 5 had about 1.6M gods!
  • bagoatbagoat Member Posts: 171 Arc User
    ^^ I gotta say, THIS, for real. IMO, The Games biggest mistake was making it so easy at the start. My MMO experience is limited, but, when I first started playing neverwinter, I was shocked by how fast I leveled. I mean, from my experience with MMO's, it takes a LONG time to reach max level and "end game".
    Now, it seems more like it should be. To me, an MMO should be a game that you can play "forever". The only way to do this, is for things to take a while to get and for those things to eventually be replaced by other things and the cycle repeats.
    Reading these forums really gives me the impression that a lot of XBOX players are not suited for MMO's.
  • armadeonxarmadeonx Member Posts: 4,952 Arc User
    edited November 2015
    I kinda agree but it does skip the point of tiered content. You essentially go from easy to omg because there is no middle ground.

    I think the current T2s should actually be T3s. Make the T1s a bit easier and introduce 3 new dungeons between these as T2s.

    Currently most players get to 70 and then have to go into T1s with their levelling gear which is not suitable. Why is all the gear sold by merchants in the PE market totally rubbish? Surely these guys should sell proper stuff to go into T1s as a starting point?

    On the same point, 99% of what you can make via crafting is equally terrible - people only do these professions for a couple of items at the very end, the rest is just trash - why not be able to craft decent blues for all the other levels?

    Ideally you should be able to make your own armour as you level and the profession should take about the same time to progress as your character.
    Please Do Not Feed The Trolls

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  • mahburgmahburg Member Posts: 598 Arc User
    bagoat said:

    ^^ I gotta say, THIS, for real. IMO, The Games biggest mistake was making it so easy at the start. My MMO experience is limited, but, when I first started playing neverwinter, I was shocked by how fast I leveled. I mean, from my experience with MMO's, it takes a LONG time to reach max level and "end game".

    Now, it seems more like it should be. To me, an MMO should be a game that you can play "forever". The only way to do this, is for things to take a while to get and for those things to eventually be replaced by other things and the cycle repeats.

    Reading these forums really gives me the impression that a lot of XBOX players are not suited for MMO's.

    Alternatively MMO's are not suited to the XBOX community!
  • bagoatbagoat Member Posts: 171 Arc User
    ^^^^ Correct, in that MMOs typically require a long term commitment and or an expectation not to be given everything quickly and easily.
  • dreadvenemousdreadvenemous Member Posts: 162 Arc User
    That is truth.

    However, let me also point out that most MMOs give players more time to develop characters and complete content in between releases.
  • mahburgmahburg Member Posts: 598 Arc User

    That is truth.

    However, let me also point out that most MMOs give players more time to develop characters and complete content in between releases.

    Indeed the elite look at me guys around here seem to forget that on PC they had 2.5 years to get through all this stuff, we have just got used to 6 and some arent even able to cope with that yet, then they drop Strongholds and Underdark on us, for someone to spend years in a game they have to want to come back, if they are just getting to the game being rewarding and keep getting more grind thrown at them every time they turn around the casual players will bin it and move on.
    Even the hardcore players have issues, I have just finished the grind to get a pally to 70, this is probably the 9th time I have done the grind due to helping others rank up as well as my own needs, it gets pretty tiring after a while I must admit.

    Now the campaigns need to be done for him and I dont know whether I can stomach that again. Now there is Stronghold.

    There are real risks of burnout in this game because of the bugs and the rate of content drop imho

  • bagoatbagoat Member Posts: 171 Arc User
    edited November 2015
    I was actually thinking about this very thing last night.
    I think, since the game by MMO standards is still young, we have the misfortune of having to play through it's growing pains. To a new player, all this new content and it's affects on our old gear etc is irrelevant. To us it may seem like a rush or too much at once but from the ground floor, it just makes the game 'longer'. COD, FIFA, HALO (the list could go on) only want players to play their game until they release the next one. MMOs want you to keep playing the 'same' game forever. Only way to do this is to make it huge.
    Maybe they are trying to grow too fast but considering how quickly the content can be completed, they almost have to.
  • mahburgmahburg Member Posts: 598 Arc User
    bagoat said:

    I was actually thinking about this very thing last night.

    I think, since the game by MMO standards is still young, we have the misfortune of having to play through it's growing pains. To a new player, all this new content and it's affects on our old gear etc is irrelevant. To us it may seem like a rush or too much at once but from the ground floor, it just makes the game 'longer'. COD, FIFA, HALO (the list could go on) only want players to play their game until they release the next one. MMOs want you to keep playing the 'same' game forever. Only way to do this is to make it huge.

    Maybe they are trying to grow too fast but considering how quickly the content can be completed, they almost have to.

    But thats my point, content can only be completed quickly by a small proportion of the community, the rest need help to get it ranked that means a small percentage doing repeated grinds to help guys out risking burnout.
    Not sure I want even to recruit into the guild below 70 now due to having to go back into the fiery pit and spinward for the umpteenth time to help a dude out lol

    I dont think that's what they want the community to feel like :)
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