Call me Andy (or Strum, or Spider-Man)! Follow Neverwinter on Twitter: NeverwinterGame Like Neverwinter on Facebook: Neverwinter Follow me on Twitter: StrumSlinger
Castle Never & Dread Vault and Clock Tower and Mad Dragon Lair and Throne of Idris and Pirate King and Frozen Heart and Spellplagued Caverns and Caverns Karrundax and Fardelvers and Dwarf King Crypt
This is D&D game where 11 of 17 dungeons were removed without explanation and have remained missing for 6 months still with no explanation whatsoever. Just bizarre.
Do you consider the set bonus from the LoL set properly balanced against other artifact set bonuses?
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tassedethe13Member, NW M9 PlaytestPosts: 806Arc User
edited October 2015
Why are you recycling so much content and forcing us to do heroic encounter instead of create new content map and dungeon?
When mod 8 will be released ?
Are you planning to fuse PC and xbox server soon?
What are the next measure regarding AD cost ( Mount/transmutable items/Stronghold boons) ?
Why do you tie mastercraft to a specific boon building instead of a specific stronghold level? It forces guild to make a structure they didn't want to build.
When will we get either in-combat regen or 12-second potion cooldowns back?
A guildmate asked me last night why I have an alt for every class except the paladin. It's out of sheer protest. Mod 6 eviscerated survivability for everyone to make paladins desirable, and no paladin will ever darken my door until survivability returns.
Harper Chronicles: Cap Snatchers (RELEASED) - NW-DPUTABC6X Blood Magic (RELEASED) - NW-DUU2P7HCO Children of the Fey (RELEASED) - NW-DKSSAPFPF Buried Under Blacklake (WIP) - NW-DEDV2PAEP The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
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zebularMember, Neverwinter Moderator, NW M9 PlaytestPosts: 15,270Community Moderator
Castle Never & Dread Vault and Clock Tower and Mad Dragon Lair and Throne of Idris and Pirate King and Frozen Heart and Spellplagued Caverns and Caverns Karrundax and Fardelvers and Dwarf King Crypt
This is D&D game where 11 of 17 dungeons were removed without explanation and have remained missing for 6 months still with no explanation whatsoever. Just bizarre.
Wait, what? No explanation? Sorry but you're absolutely incorrect. They've said so many times before and after the fact that they were removed to be rebalanced and redone. They have then continued to say that they are still working on them and that they will eventually return. If it's too much to look up the past responses for this, then at the very least you have a response right here to such. Yes, as a player myself, I am also annoyed that they have been missing for so long. Regardless, I know and you all know (at least now) that they will return eventually. Hopefully sooner rather than later.
Actually Zeb if you really want to be pedantic, they've NEVER said they're still working on them, they ALWAYS say "We'd like them to return." But I digress.
Actually Zeb if you really want to be pedantic, they've NEVER said they're still working on them, they ALWAYS say "We'd like them to return." But I digress.
Exactly. We have NEVER heard there is a team currently working on them, or an ETA. Just a vague, "We want to bring them back." I am really hoping for a real unscripted response.
I've conveyed it so many times. The last times were back in August, on the 24th and again on the 31st. Before that, I recall not only the other Mods but the Devs and CM also replying to posts about them. It was even mentioned in some live streams.
As our stickies state, when Neverwinter Moderators chat in orange, we're speaking officially on behalf of our Boss, the Community Manager. We are his voice when we chat in orange.
So, now that we have that cleared up... How about we get some Underdark Related Questions in here for the Developers?
adding Mod 8 mean more unwanted junks for our limited bag inventory, more headache and more nightmare to deal with cluttered new junks. doesnt mean we want a bigger bag, but we need to expand slots, add new tabs for mounds, appearances, potions for alchemy tab.
hustin1, i am with you on surviviablity too, mod 6 is one of the most hated of all, it tore up many characters, and i am really sick of seeing "human cluster mobs" still have potions and it made harder and unchallengeable and unfun and frustrated when playing healer or wizard classes with very little interupt skill to prevent them drinking potions as you doing solo.
i want to kill mobs faster and really hate annoying recoveries, these potions and heal abilities should be belong to minor ring leaders and only in 5 man groups, they shouldnt be on those mobs on overland zones when it meant faster game play for boons or dailies when we doing alone.
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lirithielMember, NW M9 PlaytestPosts: 2,482Arc User
I would like to know what there will be in the new expansion for those players not interested in doing heroic encounters as it seems that is all the devs are continuously adding to the game. And I mean something that will keep me engaged in the game for the foreseeable future.
Our pain is self chosen.
The most important thing in life is to be yourself. Unless you can be Batman. Always be Batman.
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torontodaveMember, NW M9 PlaytestPosts: 992Arc User
Best part of the stream was when @commanderander and Lindsay were calling Strum a noob for not picking an IcewindDale faction before trying to get into Dwarven Valley .. They really DO play the game. ;D
Enjoyed the stream. Thanks Strumslinger! =D
NW-DSQ39N5SJ - 'To Infinity, and BEYOND!' - Spelljammer Quest. Skyships, Indiana Jones moments NW-DC9R4J5EH - 'The Black Pearl' - Spelljammer! Phlo Riders and Space Orcs
Thanks for all the fish.
Actually Zeb if you really want to be pedantic, they've NEVER said they're still working on them, they ALWAYS say "We'd like them to return." But I digress.
Exactly. We have NEVER heard there is a team currently working on them, or an ETA. Just a vague, "We want to bring them back." I am really hoping for a real unscripted response.
This is an official response that, yes, bringing back the dungeons will happen. It isn't just a want. We are going to bring them back. Can't share more details outside of that.
Communications Manager - Perfect World Entertainment
Castle Never & Dread Vault and Clock Tower and Mad Dragon Lair and Throne of Idris and Pirate King and Frozen Heart and Spellplagued Caverns and Caverns Karrundax and Fardelvers and Dwarf King Crypt
This is D&D game where 11 of 17 dungeons were removed without explanation and have remained missing for 6 months still with no explanation whatsoever. Just bizarre.
Wait, what? No explanation? Sorry but you're absolutely incorrect. They've said so many times before and after the fact that they were removed to be rebalanced and redone. They have then continued to say that they are still working on them and that they will eventually return. If it's too much to look up the past responses for this, then at the very least you have a response right here to such. Yes, as a player myself, I am also annoyed that they have been missing for so long. Regardless, I know and you all know (at least now) that they will return eventually. Hopefully sooner rather than later.
Actually Zeb if you really want to be pedantic, they've NEVER said they're still working on them, they ALWAYS say "We'd like them to return." But I digress.
Exactly. We have NEVER heard there is a team currently working on them, or an ETA. Just a vague, "We want to bring them back." I am really hoping for a real unscripted response.
This is an official response that, yes, bringing back the dungeons will happen. It isn't just a want. We are going to bring them back. Can't share more details outside of that.
Sweet. 2016 or 2017?
/sarcasm
Thanks for clarifying this, really...
...but you have to understand that in the light of today's anticlimactic companionable experience, and the buidup leading to this, I'm...
Another module with no dungeon in a game from the Dungeons and Dragons franchise. Sorry, just more epic fail. 3 modules now with no new dungeons. This after removing over half of them for "rebalancing" yet instead of actually doing that they give us 3 flaming turds without new dungeons or the rebalanced ones. I'm sorry but how do you guys sit down at your meetings without that glaring mistake in the back of your head constantly creeping forward as your project manager tries to push more encounters that nobody really wants.
They've said so many times before and after the fact that they were removed to be rebalanced and redone. They have then continued to say that they are still working on them and that they will eventually return.
Thanks for the clarification. Could someone please link where dungeon removal was discussed? I do look at the forums, so that I missed all mentions of dungeons removal highlights the importance of the forum dev tracker feature for communication (which was removed asaik without explanation at the same time as the dungeons ).
Comments
and Clock Tower
and Mad Dragon Lair
and Throne of Idris
and Pirate King
and Frozen Heart
and Spellplagued Caverns
and Caverns Karrundax
and Fardelvers
and Dwarf King Crypt
This is D&D game where 11 of 17 dungeons were removed without explanation and have remained missing for 6 months still with no explanation whatsoever. Just bizarre.
Sopi SW Youtube channel pvp brickabrack
When mod 8 will be released ?
Are you planning to fuse PC and xbox server soon?
What are the next measure regarding AD cost ( Mount/transmutable items/Stronghold boons) ?
Why do you tie mastercraft to a specific boon building instead of a specific stronghold level? It forces guild to make a structure they didn't want to build.
A guildmate asked me last night why I have an alt for every class except the paladin. It's out of sheer protest. Mod 6 eviscerated survivability for everyone to make paladins desirable, and no paladin will ever darken my door until survivability returns.
Blood Magic (RELEASED) - NW-DUU2P7HCO
Children of the Fey (RELEASED) - NW-DKSSAPFPF
Buried Under Blacklake (WIP) - NW-DEDV2PAEP
The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
[ Support Center • Rules & Policies and Guidelines • ARC ToS • Guild Recruitment Guidelines | FR DM Since 1993 ]
As our stickies state, when Neverwinter Moderators chat in orange, we're speaking officially on behalf of our Boss, the Community Manager. We are his voice when we chat in orange.
So, now that we have that cleared up... How about we get some Underdark Related Questions in here for the Developers?
[ Support Center • Rules & Policies and Guidelines • ARC ToS • Guild Recruitment Guidelines | FR DM Since 1993 ]
I personally can't see any point to add another tiamat
doesnt mean we want a bigger bag, but we need to expand slots, add new tabs for mounds, appearances, potions for alchemy tab.
i want to kill mobs faster and really hate annoying recoveries, these potions and heal abilities should be belong to minor ring leaders and only in 5 man groups, they shouldnt be on those mobs on overland zones when it meant faster game play for boons or dailies when we doing alone.
The most important thing in life is to be yourself. Unless you can be Batman. Always be Batman.
Enjoyed the stream. Thanks Strumslinger! =D
NW-DC9R4J5EH - 'The Black Pearl' - Spelljammer! Phlo Riders and Space Orcs
Thanks for all the fish.
/sarcasm.
/sarcasm
Thanks for clarifying this, really...
...but you have to understand that in the light of today's anticlimactic companionable experience, and the buidup leading to this, I'm...
...aw, well, better stop here.
Sopi SW Youtube channel pvp brickabrack