Ok I am not going to say ALL guilds are egotistical money spending wannabees, but many a guild think they are the dogs*, and I am sure they will work hard in recruiting and building for stronghold.
But there is such a big flaw in the way that the principle of stronghold works.
Examples,
1) I am elite player and I play 24/7 to help my guild get XYZ with stronghold and just because I had an altercation with one of leaders of my guild the day before we can build/buy our armour I get kicked after XYZ months of grinding. What do I get from all my work in helping guild ?
Answer Nothing.
2) I am casual player in a small guild and dont play that much, but when I can I help the guild. Then somewhere down the line the guild leaders think I am not active enough or not helping enough so they kick me for new blood. What do I get for my small bit of help towards stronghold ?
Answer Oh look NOTHING again.
Whatever and whoever you are in any guild unless you are the SOLE leader of a guild you CAN and could be kicked. Many people will come and say that "this wont happen in our guild" we are a tight knit group of 20+ players etc etc, but it COULD happen is what I am trying to say.
So while I love the stronghold concept it should also go on a MVP (most valuable player) system. IE what YOU as a player put in, should be accredited to you the player and so IF you were to get kicked the guild loses the equivalent in resources/buildings etc etc so that if you have to go to another league then you havent lost it ALL.
Loot and boot became a problem and they fixed it, but in the coming months I can see a build and boot from guilds.
Anyway mock me or say what you like, at least this needs to be discussed.
Thanks
0
Comments
if a leader decides to kick someone over a disagreement I don't class that as leadership quality at all and if stuff like you mentioned happend on a regular basis I don't imagine a guild that has a habit of kicking members over small things would remain very active for very long anyway
I'm a guild leader and I see these as being issues as well, I personally would not kick people out of my guild. I have people in my guild who work off shore, have busy jobs, and are also parents. I would never kick them out for being casual.
I see it this way, I really only need to have 20 active people at a time, and I have space for 150 people. That's plenty for me, I have no need to kick someone out, cause the limit is generous enough for me.
I just think it could get very messy and some players could get very pished in the coming months for reason X, Y or Z and guilds could become a big talking point on the forums because of stronghold and kicking
Other guilds will be more cutthroat because even with 150 players it going to need a lot of time to build everything asap to get the BiS and you know how people like there egos in games like this.
not all where bad guilds I just didn't feel like the paticuler guild was right for me the majority of the time
But I kept searching for a place that felt right for me my current guild I only have been in a couple of weeks before that longest I lasted was 4-5 days in a guild and have to say its the most fun I have had recently and yes they might kick me in the future but as of right now they have the right attitude I haven't seen any rage or big ego players just relaxed players enjoying the content and helping each other progress
And if I'm kicked in the future so be it ill go back to guild hopping untill I can find the right guild for me again
It is unfortunate that Strongholds have the potential to rebirth "boot 'n loot" and I surely hope that no one's hard work is taken advantage of. While we can read the wikis, lurk in the PC forums, and research all we want...the firsthand experience is going to be the most beneficial in finding what works for YOUR guild's Stronghold, imo. This.
@dynamitelotus high five! Guild allies? Lol
Thats the main issue here "Trust" and I trust no one! Its funny how many come and say they wouldn't do this, they have a good guild and maybe they do but who knows and again thats the problem, you just do not know and trusting some random gamer not to boot you just for the fun of it is taking a chance I would not be willing to take.
These decisions do make me wonder about the mentality of the devs, if the boot/loot issue wasn't bad enough you aint seen nothing yet!
Take my advice either make your own guild or join a guild and contribute NOTHING then you wont loose anything earned when your booted as you wont have put in anything so anything gained was free, after all this is supposed to be a free to play game!
https://youtube.com/channel/UCHpxPsGP_kfPXaW622qSXyA
Unleash The Wolves- HR Lvl 70 (PVE)
<font color="Aquamarine">"Non-Pay-To-Win"</font>
I hunt GWF "Magik" on sight.
Guilds need good members to stay alive. However, once a stronghold has been built, the guild itself takes on value irrespective of members. It is entirely conceivable that some people will not be able to resist selling this valuable asset.
The root of this problem is that guilds are essentially monarchies. One person owns all of the guilds assets regardless of which members donated them
My suggestion was similar to djion in that guilds could have a twin-cost system of initial purchase and player investment credit (pic).
The initial purchase essentially being for the 'structure'.
Players would earn an individual 'pic' rating through donating.
The guild would purchase the upgrade but also need a sufficient 'pic' total from its membership, equivalent to that required to keep the upgrade functional. If pic numbers fall then an upgrade may be unusable until numbers pick up again.
This would mean:
For the ordinary membership, if they have a good pic rating they would be valuable to any guild.
Ownership stays with the guild and as long as they have a good member pool wouldn't lose anything through someone leaving.
New players can join smaller/more casual guilds or start their own and build up their personal rating - then have the option of moving to a more pro guild or continue expanding their current guild if it's a good place.
Funnily enough the only objections I got to this suggestion were from guild leaders. This doesn't really shift the power into the hands of the membership as the guild still owns the structure but it does mean they have to run a guild well enough to keep their members and those members do not lose everything if they move/are forced out.
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox
The Bis from Stongholds is a total waste of time and effort if theres a chance you could loose that "Bis" At any moment the Guild leader decides to get rid of you. Tip - DO NOT get rid of your 2nd best gear if you manage to get the Bis from Strongholds, imagine being booted only to realise you have no other gear!
Its madness to have to have this as an option, all that hard earned work will be for nothing and will do just one thing when you get booted, and it will happen, its just going to turn even more players away from the game! Can anyone seriously agree with this formula? Yet again it could easily be resolved by letting you take what you earned with you when you are booted? Is that so hard to implement? I'd love to know the reasoning behind this mind boggling decision thats already affected the PC version but then again we all know that PC issues always come to the Xbox because the devs/decision makers are to stupid to resolve them before hand!
For those trying to defend this issue please, please, please post back if it happens to you and then repeat your defence just so I can laugh at you!
https://youtube.com/channel/UCHpxPsGP_kfPXaW622qSXyA
Really if you get with a <font color="orange">HAMSTER</font> guild leader (mmorpg bring out the worst in people), you're going to get shitted on. I told my guildies/friends that if they want to leave for the bigger guilds they can, I won't take it personally. But after this conversation which was guild wide, the guildies decided they want to stay because we trust each other more than these other guilds and they brought up reasons being mentioned in this thread.
As a group we are all farming campaign currencies, and putting aside many things to level up our stronghold.
Guild gets the power play of i kicked him and youd be a fool to just up and leave
There is also the issue of cliques which plague guilds when they get larger - it can't be avoided. People will find a group that they prefer to be with. My guild has discussed this in depth and we decided that if we were lucky enough to find enough people to have such a problem, we would not mind but we would try and work with those that are not included in said cliques.
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox
this is from the PC side.
My suggestion:
If a player gets kicked out of a guild, he would get his donations back in Stronghold Vouchers.
If a player decides to leave a guild, he would get 25-75% of his donations back in Stronghold Vouchers, depending on his time being in the guild and how much resources he has donated during that time.
Those vouchers could be donated again, but they would not grant any additional guild marks.
The resources loss itself would come up as "main contribution target", any building/upgrade in progress would be put on hold until the loss is refilled.
Anyway, until there're changes made to secure donations in some way, i would not buy any Stronghold Pack from the ZEN shop or the AH, or even donate any AD into the guild coffer.
Even if you are really carefull in choosing your guild, there is still the chance that you can get kicked out of the guild at any time, and with that you will lose all the Stronghold benefits you played or paid real money for...
About the guild equipment, you only need enough guild marks and access to the market to buy it. You don't need to be in a guild to use it, and the equipment is also account wide.
My understanding is those guild marks are yours as you use them as currency to purchase items from the various stronghold marketplace shops. If you get kicked from a guild, those marks go with you so you really don't lose the value of your donations.
The only thing you can lose is how far along that particular guilds stronghold is and if you join another guild that is not as far along, you have to wait (and probably donate more) to get to the same point but you still have your guild marks. Inversely, you could potentially join another guild that is much further along and reap those benefits. Which could be a potential issue for guilds where members could jump guilds to get into one where it is further along. So the sword could cut both ways.
Power hungry noobs.
Unleash The Wolves- HR Lvl 70 (PVE)
<font color="Aquamarine">"Non-Pay-To-Win"</font>
I hunt GWF "Magik" on sight.
Unleash The Wolves- HR Lvl 70 (PVE)
<font color="Aquamarine">"Non-Pay-To-Win"</font>
I hunt GWF "Magik" on sight.
- when you have your equipment set
- when you can't get invited into a guild with an open market
- when better equipment is released with Underdark
maybe close to nothing.
Refunded Stronghold Vouchers on the other hand could...
+ help you getting into a guild with an open market
+ help you in your new guild with getting better guild boons
become a good reason for a guild leader to think twice about random member kicking.
Anyway, this might become more interesting, when the first Xbox players have spend time and money to progress their guild Stronghold, but one day just get kicked out of their guild, and find them self standing in the rain with pretty much nothing in their hand, after spending money and time into the guild.
That being said, I do wonder how many of the complainers on here put up the insane AD needed for the bank tabs?
The leader or initial founder has to stump that up, not sure why when the game is structured in this way folk should be surprised that some GL's can be a bit dictatorial, after all they put up the stuff to form it did they not?
As I said I don't work that way but I am not surprised some folk think and behave the way they do.
Removing the AD sink that is the Guild bank would help a lot imho!
Or what have the resources being brought in by other guild members to build/upgrade a guild Stronghold to do with your guild bank?
This thread is about
http://www.arcgames.com/en/games/xbox/neverwinter/news/detail/9589133-strongholds-coming-to-neverwinter-xbox-one!
and what allready happened on the PC side to some players regarding investing time and money to build/upgrade a guild Stronghold, and suddenly being kicked out of the guild without any good reason at all.
The Devs should really take a moment to come up with either own ideas on this problem, or take up on ideas presented by players.
Guild leaders are human beings like the rest of us some will be scumbags some wont, some will move across the spectrum based on experience.
Strongholds is going to do the same thing as it will have sinks from what I understand, I am waiting to see how the strain will be spread across the guild as we all are.
However if the Guild leader is left to shoulder the bulk of the burden don't be surprised if he eventually develops a my way or the highway attitude.
The answer is for the Devs to stop placing players in a potential conflict situation due to how they have structured the game.
Hopefully that makes it clear enough for you