As the title said, will we be able to test module 8 before its release date?
Because, you need some feedback from the community if you don't want this to fail as hard as dragonflight (which has been removed 3 day after its release) and stronghold pvp ( which has been removed a week after its release).
If mod 8 comes at the beginning of December as the double exp events on calendar make us think this, it will be less than 2 months of testing for players.
You got free testers, please use it. We don't even want to be paid. We just want to see if new pve content is finally released and i don't speak about "DEMONIC HE", real dungeons, real campaign etc.
I'm worried because this module hasn't event a release date....
0
Comments
It's only been just about 2 months since the release of module 2. While the game was initially launched with the intention of releasing content every three months it's been getting closer and closer to four months following module 1. So yes there likely will be news on when Underdark will be put onto preview somewhat in the near future it could be anytime between today and 30 days from now and be entirely within the realm of what would be considered within the standard release cycle.
Furthermore, as an FYI, there is about a month of testing on every single module and was over two months of testing for Stronghold PvP.
Content absolutely can not go on Preview before 2 months. There just isn't enough substance. It takes time to create content and I highly doubt, as a player, testing content sooner will help the developers as bugs in earlier development cycles tend to be known and on a long to-do list. It would be sort of like giving a model car out to test drive.
Speaking as a player, the bugs are more likely a result of a release cycle than lack of testing.
The release Date will coincide with the release of a popular licence based game so..maybe 19/11. Or.. Or there will be not really preview tests for this mod and the release date will coincide with the release of a major extension of an other popular mmo, and coming very soon.
And while it hit preview yesterday, not even the patch notes which only list a few modifications are working...no new bag slot, trade bar store disabled, campaign not functioning...
To make matters worse, once SH went live, we discovered that the coffer requirements had all been multiplied by at least 10.
It was a very frustrating time for a lot of us, especially me, since I had also spent hours and hours writing up walk-throughs and whatnot based on what was on preview... so I had to rewrite everything.
I'd love to pop into preview and take a gander around Underdark, but between an 8Gb patch and no real new content... well, I have a grind to do to try to advance our SH.
"...I grab my wiener and charge!" - ironzerg79
Neverwinter Wonderland
Neverwinter Wet & Wild
Neverwinter 2nd Anniversary Montage
Neverwinter Anniversary Montage
Protector's Jubilee Speech
Oh the Carnage
[ Support Center • Rules & Policies and Guidelines • ARC ToS • Guild Recruitment Guidelines | FR DM Since 1993 ]
Maybe steam installs are different?
Obsidian Oath - Warlock
A whole lot of other Obsidian toons as well.
[ Support Center • Rules & Policies and Guidelines • ARC ToS • Guild Recruitment Guidelines | FR DM Since 1993 ]
As a person who has done a bit of play testing, a much larger concern is the failure to "lock down" a product in the play testing phase and make further changes before sending it live. This inevitably leads to the introduction of bugs into the system, because the live product was never actually tested. In the case of NWOnline identifying bugs in the last week of play test is fine, those bugs then become the focus of the first few updates (assuming they are not critical - in which case a delay is better than sending an untested product live). But we keep seeing changes being made to the game between play testing and live and new bugs appearing in the live launch as a result.
That's a problem with Cryptic, not someone stopping weeks out from launch because of difficulties with play test...that's kind of the purpose of play test.. to find difficulties and report them... If you don't want to see and deal with those then play test isn't for you.
Obsidian Oath - Warlock
A whole lot of other Obsidian toons as well.