get to 3k ilvl, spent a ton of ad aaaand its completely useless, cant even clear medium he in stronghold area, spent half an hour on 2 hes just to run out of time when last few mobs, whats the point of being able to tank the whole strongholds map 2 times over if theres 0 damage? it really nice dealing 40k dmg hit on a mob that gets healed by 1.2 mil right after, and that those mobs cast the heal once every 3 sec, even on justice its hard/impossible to cancel them all. this lack of damage on paladins is complete bs. dungeons dont need tanks anymore anyway
HAMSTER frustrating
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Vell Crowe
Vell Crowe's Soulbinder Damnation SW build
2nd - i do use it for when theres less cc but the damage is still below pathetic, i could probably pull much better numbers on my gwf who doesnt have any enchants and has t1 gear
if they didnt revive 2 most stupid monster abilities(ap drain and heal) from the worst mod ever - sharandar it would be manageable, but vs those 2 %@O&*#^)# abilities its just takes too long and is boring as hell. i could tank eCC without looking at the screen, just pushing buttons, but i cant kill few useless bandits because time ends and cryptic just loves big numbers and boring grind
its just like running in godmode, but having a weapon that deals 0.5 damage
Don't agro everything you can.
When you are close to the mob (they are starting to react) hit Templar's Wrath.
Immediately start charging Burning. Hold for a full charge, it takes the length of time that Templar's stuns things for.
Hit Smite on the most damaged thing.
Shielding Strike until Templar's is recharged, recycle the pattern.
You can pop Judgement for a DPS spike.
Things die quite quickly.
My build and current gear is available elsewhere on the forum if you want to compare.
Obsidian Oath - Warlock
A whole lot of other Obsidian toons as well.
I don't care what your PVP rank is....A) you are complaining about not being overpowered enough and you are obviously doing something wrong because I've seen tank and healer specced OPs top the damage charts, WHILE tanking and healing.
If you can tank fine but can't do damage, spec into less tank stuff and more damage stuff.
For the record, I don't play a paladin any more than I have to, but this is either troll bait (in which case, got me), or someone who doesn't know how to play very well.
tank classes are boring to do solo content with in most mmorpgs, but with stupid mechanics like ap drain, heals and cc on about any monster ability it is 10x more annoying here, before monster arp fix at least dungeons were interesting and fun - since you could get killed, now its same old tank and spank as before and tanks are again getting useless like it was in mods 1~5
at least in mod 6 a boss could kill you through 130k hp and 300k temp hp, now im immortal - imho action setup of the game allows much better and active gameplay
Unless they can put some creativity into the boss fights, they are in trouble. VT is a great example.
See you are saying "I cannot". I'm telling you "its not a problem if you do it right".
Obsidian Oath - Warlock
A whole lot of other Obsidian toons as well.
You can solo (in time allotted) the smallest HE icons as a solo OP in Stronghold - the spiders, the devils and the beast HEs are all way, way easy to do in well under the time allotted. Little more challenging with the lake supplies HE, but can be done under the time limit too - just focus on killing any wolf head dudes first to take out the healer.
Medium size icons and above require more than one person -- errr...,more than one OP, anyway. If you want to try to solo those you need a DPS char with a healer companion - a CW, SW or even an HR (I hear a lot of folks complaining the TR is nerfed now - IDK, haven't tried).
heres comparison of my pala and gwf gear
I do it and stand around waiting for things to respawn.
I'd suggest the problem isn't the class.
Obsidian Oath - Warlock
A whole lot of other Obsidian toons as well.
And if you wont listen to the PVE OPs....well...keep telling how much you can tank.
Or....make an Heal Pala, or an Heal DC and try some HEs ^^.
You are obviously not a new player, so I know you know there is no stat on the paladin that increases damage. From the beginning, the paladin was clearly not supposed to have high dps.
So, yes, please delete your paladin now.
my gwf clears 4x faster than pala, but a gwf on same gear level as my pala would have at least 50% more dps than my gwf(lol set + pvorp or better) so equally geared GWF would clear it some 6x faster than my pala, 2x or 3x damage difference is ok and completely normal, but not 6x
this game already consists of a ton of boring grind, were still forced to farm that HAMSTER pile that is sharandar, farm HEs and what not, it would be reasonable to ask that class x doesnt have to spend 10x more time in doing same tasks than class y
Roll a GWF then...or a CW and wait for mod 8 when dungeons are so easy again that CW's can solo clear door to door
and that would cost too much considering they robbed me of my only income(as i rarely do group content since its about as challenging and interesting as watching paint dry) might get air + earth archons since im always at full hp and my targets arent
Same thing here.
I just change power and auras.
Lethinath - DC
Fayn Fiddler - HR
Jean Fiddler - OP
Quinn Fiddler - TR
Tre'Davious Flynn - SW
Bogus Skullslicker - GF
Vanhankaupunginselk - CW
Alea - GWF
Noble Misfits