Me and my buddy went to do duo epic temple of the spider yesterday, you can watch it here:
https://youtube.com/watch?v=xV3Luq694V8
Pug Panther - PvP SW until module 16 Undermountain
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Anyways, congrats to you both for the run, someday I hope to do the same :)
The game is too easy, I have done egwd and ecc with a full 2k group where players were actually 2k and did not take off gear and we finished all the bosses. You can see videos of eCC in my guide in my signature. Both with pallies and without. In eCC we did it with no wipes 4 man on last boss with no pallies and in eGWD we did it with ony 1 wipe due to stupid mistakes on our part. At the end of the day, if you build your characters correctly and you play smart, the dungeons in mod 7 are a cakewalk and tbh, I feel they should be made harder.
Mod 6, that was a challenge. Spent hours relearning the dungeons in mod 6 before we could get it to no wipe runs.
Author of GWF Speed Demon PvP Build (Mod 11) <- Click to reveal the Speedy Beast! >:)
Besides, really broken combo is pally+gf, they just dont take dmg, ever, lol.
And on a note, SW are trying to get a buff, so your not helping further that cause, with these types of videos, man.
-Kymos
As for SW, their hidden nerf was rightfully deserved. When SW with no real enchants and stuff can take Syndrith in eToS on 3 hits, that clearly shows that their stacking of % bonuses is kinda broken.
(not talking about video, talking from my own experience about 3-hit kill on her)
I have a guild mate who is struggling with his pally. We tried ToS with a full group of Pally, CW, GWF, Hunter, and Cleric and we struggled occasionally and never got end boss below 60%. He is already about to give up on his Paladin because he isn't able to tank as well as he thought. His iLvl is about 2700 too and the rest of us are between 2400-3000 so we shouldn't have struggled as much as we did but he would often drop in the blink of an eye and his HP is at around 120k.
Tier IV Break the Spirit should decrease boss damage by 50%, according to tooltip.
Cleric's job is not only to heal, but to also reduce incoming damage.
In most situations, reducing incoming damage is more beneficial than healing because all classes have the ability to self-heal, either via healing abilities or via lifesteal.
Tell everyone in the party to stay inside the OP and DC circles.
Ideally, players should always stay near either the healer or tank.
Players who fight little spiders alone are in danger of being killed.
96.74% of the playerbase will disagree with you on that factor.
Fun to see people trying this stuff again. This says to me that the dungeons are about right. 2 people that are well geared or very knowledgeable of their classes (and their classes are complimentary), should be able to duo stuff like this. Kudos on that.
I'm fine if they want to make harder content for those in the higher gear range, but make it so its harder to figure out, not just "You missed, one shot dead, game over, 15 minutes of boss fight wasted". Even WoW doesn't do that, and you can even Rez mid combat there (at least you could). The Mod6 content was simply that - jack up the HP, jack up the damage, call it a day. That wasn't fun. Make things where you need to figure out what to do, not just avoid damage pitfalls. VT is a great example of this.
Course in the end, everyone wants to do all content with as little effort as possible...so the devs just need to figure out: are there making the game for the hardcore, or the casuals?
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