test content
What is the Arc Client?
Install Arc

Is is time for a professions OVERHAUL?

killergilnyc1killergilnyc1 Member Posts: 175 Arc User
edited September 2015 in Player Feedback (PC)
With the change of leadership being made almost useless (sorry if you find this word negative, but its the opinion of many now) is it time for the devs to make a complete professions overhaul? Change the system as we know it and make crafting system like other MMOS. Yes I know that this isn't other games but one thing I think always lacked in this game is me crafting my own potions, gathering my own farm, alch, food supplies, cooking my own food, fishing, etc etc.

So I ask people, would you like to see a complete overhaul, partial rework or leave professions as is?

Also give ideas to support what changes you would like.

Is is time for a professions OVERHAUL? 87 votes

I think Professions need a complete overhaul into a real crafting system.
72% 63 votes
I think Professions could use a partial rework/ small tweaks instead of a full overhaul.
20% 18 votes
I think Professions are fine as is.
6% 6 votes
«1

Comments

  • silverkeltsilverkelt Member, NW M9 Playtest Posts: 4,235 Arc User
    I tried to respond, then realized, who cares, doesnt matter.

    They will give us nothing to benefit legit players, nothing .


  • This content has been removed.
  • santralafaxsantralafax Member, NW M9 Playtest Posts: 2,896 Arc User

    I tried to respond, then realized, who cares, doesnt matter.

    They will give us nothing to benefit legit players, nothing .


    This is the unfortunate truth. A reworked professions would give us useless stuff to replace useless stuff. Cryptic is not very giving the last few months.
  • instynctiveinstynctive Member, NW M9 Playtest Posts: 1,885 Arc User
    Professions needs a complete overhaul...

    And they need to add separate dye color bottles to Alchemy. Not just dyepacks.
    header.png
    "...I grab my wiener and charge!" - ironzerg79
  • killergilnyc1killergilnyc1 Member Posts: 175 Arc User
    48 views. 13 votes. come on kiddies. vote up or down.
  • rhumensrhumens Member Posts: 1 Arc User
    I think that professions has been adjusted in a way that makes them irrelevant, along with the gateway. What I'd like to see is not one of the three options.
  • This content has been removed.
  • marcus1979marcus1979 Member Posts: 5 Arc User
    Now that professions give you nothing usable dor ad. It just made getting them even harder and a complete waste of time doing professions. If they are going to continuing HAMSTER us players over more of us will leave to find a better game.
  • silverkeltsilverkelt Member, NW M9 Playtest Posts: 4,235 Arc User
    exactly.. they will never give you anything of value, there is 2 things worth doing with professions right now A. Getting resonent stones , B. making jeweled rings.

    Due to the fact that AD is now very scarce, making rings is worthless, as its bogged behind a 100k limit, which doesn't properly reflect new supply and demand pricing.

    Which goes back to the basic point, you cant HAVE the same costing structures when we do not have the AD to spend on it.

    You set up those pricing structures due to the current AD in the game, you have now removed most of that and still havent touched costing structures.

    Hello? Mcfly?
  • klangeddinklangeddin Member, NW M9 Playtest Posts: 882 Arc User
    edited September 2015
    A few tweaks here and there are in order to balance them better and make leadership meaningful once again, overall, it's just a boost in numbers or the addition of new rewards. A overhaul is something that would take too much dev time (and I'd rather see them making new content), and honestly, I wouldn't profession to become something like in WoW or Rift, damn, I hated professions there, considering they were also sort of mandatory for progressing your character beyond a certain point. (depending on the patch/expansions, sometimes it didn't apply).
  • killergilnyc1killergilnyc1 Member Posts: 175 Arc User
    I like the professions/crafting system of most mmos where u have to actually cook food, catch and cook your own fish, gather your own plants and materials for alchemy, etcetc. I NEVER liked the nw professions style as im not really doing anything yourself aside from gathering some profession resources and praying to get something you can use.
  • This content has been removed.
  • strous1strous1 Member Posts: 74 Arc User
    edited September 2015
    I was going to vote, but then relized that proffesions are now a waste of time and effort for nothing. When your not haveing to rebuild your toons after every update, or when they nerf equipment, or classes, and then have to refit your toon all over again.
    [SIGPIC][/SIGPIC]

    PnP Red Box DM & Player (74 - ?). NWN + SoU + HotU (4-03),
    NWN Diamond Edition, Neverwinter Nights Complete (NWN + NWN2).
  • grim4152grim4152 Member Posts: 7 Arc User
    edited September 2015
    Professions would bring in decent income to replace the leadership nerf if they didnt make the fail rate using all mytheral tools 40 percent fail rate. As you all know when the item fails it is worth far less and often lose money or be lucky tp break even if it fails to produce a rank 3 item. Since we spend tons of ad on mytherals the success rate should be far higher in the 90 range and the profit margin is decent that way. Now you can waste a dragon egg or unified element with a crappy roll of the dice. I refuse to contributed to their failed system anymore, think of the millions of ad players spent on adventurers and heroes that just became basically worthless. If it can happen overnight then why bother building up professions to await next nerf??? This leadership nerf most likly has nothing to do with botters and more about the developers greed and mistaken idea that we will just shovel real money into their new HAMSTER system now. Im done with feedback and playing time will be 3 hrs a week now if that
    Post edited by grim4152 on
  • killergilnyc1killergilnyc1 Member Posts: 175 Arc User
    yup i have like 6 heroes doing nothing now. and all my jewlcraft are green. waste of time leveling my leadership. i'd worry about getting my jewelcraft up to 25 now but for what? the rings will just get nerfed once i get to close to making them.
  • killergilnyc1killergilnyc1 Member Posts: 175 Arc User
    bump
  • flyingleonflyingleon Member Posts: 451 Arc User
    It is clear Dev has more work and less time. A complete overhaul will take a lot of time but maybe not so much benefit. So I vote small tweaks.

    Join the Greycloaks



    Ana-GWF SM Destroyer | Farseer-CW MoF Renegade | Leon-GF SM Tactician
    Adrik Battlefate-DC DO Virtuous | Cassi Woodsheart-HR PF Trapper
  • banaancbanaanc Member Posts: 472 Arc User
    they should transform professions into resource based instead of time gated system, so we can run around farm resources for the stuff we make instead of just waiting x hours

  • killergilnyc1killergilnyc1 Member Posts: 175 Arc User
    banaanc said:

    they should transform professions into resource based instead of time gated system, so we can run around farm resources for the stuff we make instead of just waiting x hours

    exactly. gives something else to do instead of just grind.

  • theycallmetomutheycallmetomu Member, NW M9 Playtest Posts: 1,861 Arc User

    banaanc said:

    they should transform professions into resource based instead of time gated system, so we can run around farm resources for the stuff we make instead of just waiting x hours

    exactly. gives something else to do instead of just grind.


    So instead of grinding, we spend all our time gathering? Been there done that.
  • killergilnyc1killergilnyc1 Member Posts: 175 Arc User
    edited September 2015

    banaanc said:

    they should transform professions into resource based instead of time gated system, so we can run around farm resources for the stuff we make instead of just waiting x hours

    exactly. gives something else to do instead of just grind.


    So instead of grinding, we spend all our time gathering? Been there done that.
    that's what options are for. grind or gather or pvp or trade or whatever you want.
  • silverkeltsilverkelt Member, NW M9 Playtest Posts: 4,235 Arc User
    They all = the same thing. I do not trust them at all at the present time, for every step forward (of the mess they made) they make another one back.

    If they redid professions, it would basically be to rip out any advantage a bot could have in them.. leaving again legitimate players hurting worse, just like every anti bot step they have made.

    legitimate paying customers , like myself are quite tired of being yanked around all the time, with ever changing paradigm shifts of philosophy and direction every 2-3 weeks.

    I would like to log in, run things with good and friendly folks, have some fun and log off feeling entertained and while at the same time, do not think this is a full time job working 50 hours a week to accomplish anything.

    They do not have that balance right now, they have made many errors in this balance.

    So how can you at all trust them to rework professions?

  • tassedethe13tassedethe13 Member, NW M9 Playtest Posts: 806 Arc User
    Come on, can anyone tell me the real use of professions ?

    - Craft shinies shirt and pants.
    - Armor reinforcement
    - Craft gemmed rings ( only rings because belt/necklace are so weak vs companions stuff/ or artifact belts and necklace
    - Unified elements ( with an alchemy army or time )
    - Give a little boost to stuff by elemental impregnation
    - Getting some refining stones.

    This is the only usefull crafts made by professions, with massive ad sink inside. For me, only the first two points are worth something using it for being BIS.

    This is way too low for crafters making some AD by selling it, way too low for future-crafters invest in crafting assets, and way too low for a D&D game.

    Now with Leadership being cut down from its AD, what are you guys doing with your professions slots?

    I voted for a full rework on professions, crafting should be fun, AND usefull
  • theycallmetomutheycallmetomu Member, NW M9 Playtest Posts: 1,861 Arc User
    Honestly, I've never been a fan of crafting in D&D anyway. While the various editions have always had various ways of making magical items, typically it's more about kicking monster butt and grabbing loot. So I don't jnow that I buy the "that's not enough crafting to be real!" argument.
  • psyb3rtr011psyb3rtr011 Member, NW M9 Playtest Posts: 340 Arc User

    Come on, can anyone tell me the real use of professions ?

    - Craft shinies shirt and pants.
    - Armor reinforcement
    - Craft gemmed rings ( only rings because belt/necklace are so weak vs companions stuff/ or artifact belts and necklace
    - Unified elements ( with an alchemy army or time )
    - Give a little boost to stuff by elemental impregnation
    - Getting some refining stones.

    This is the only useful crafts made by professions, with massive ad sink inside. For me, only the first two points are worth something using it for being BIS.

    This is way too low for crafters making some AD by selling it, way too low for future-crafters invest in crafting assets, and way too low for a D&D game.

    Now with Leadership being cut down from its AD, what are you guys doing with your professions slots?

    I voted for a full rework on professions, crafting should be fun, AND usefull

    I am actually doing like you do in the Stock Market, acquiring Leadership, and other Crafting Assets, at bargain basement prices, and making the best of Crafting. You can still earn AD through Leadership, but you just have to plan a bit more, and be happy with reduced returns. My plan is to have all Hero's for all my characters, and continue to collect Resonance and Thaumaturgy Stones for my Main Character to refine Enchantments, Runestones and Artifacts, while also getting Refugees, to use for getting Marks of Gratitude and eventually, AD.

    Using the AD from that, and Invocation, to purchase MOPS, GMOPS and SMOPS for refining for my main character, and to get Adventurers.... Sure, a week or so per alt, per GMOP, or two weeks per Adventurer. But when they do make the changes they state to Leadership, I will be in position to have all, or almost all, Hero's maximizing my ROI.

    Slow but steady, as I have been doing since the game started.
    Psyb3rTr011
    AKA Cyber Troll and Euben Hadd
  • kemnimtarkaskemnimtarkas Member Posts: 838 Arc User

    I tried to respond, then realized, who cares, doesnt matter.

    They will give us nothing to benefit legit players, nothing .


    Awesome reply! Precisely the point. If they 're-work' anything in the game, it will not be to the legit gamer's benefit (see SMoP idiocy).

    Getting close to packing it in on this game once and for all - will make my decision once Underdark mod released and it's impacts are made clear.
  • zebularzebular Member, Neverwinter Moderator, NW M9 Playtest Posts: 15,270 Community Moderator
    I voted, "I think Professions need a complete overhaul into a real crafting system." I do long for a true and community orientated crafting system in my favorite MMO. Almost as much as I wish for player housing, indeed.
  • theycallmetomutheycallmetomu Member, NW M9 Playtest Posts: 1,861 Arc User
    As long as it doesn't translate to spending hours chopping wood in low level areas or something, like in some MMOs that will remain nameless.
  • killergilnyc1killergilnyc1 Member Posts: 175 Arc User
    zebular said:

    I voted, "I think Professions need a complete overhaul into a real crafting system." I do long for a true and community orientated crafting system in my favorite MMO. Almost as much as I wish for player housing, indeed.


    +1 Exactly this. And spending HOURS chopping wood would be an option. You don't have to but if you want to get wood to build furniture for your stronghold, then you will do it. (Not hours but some time yes)
  • reiwulfreiwulf Member Posts: 2,687 Arc User
    Id love for professions to be made useful. To be able to craft our own weapons, armor and items. And to be able to make them in a way theyre useful to us and not 10 levels after
    2e2qwj6.jpg
Sign In or Register to comment.