With the change of leadership being made almost useless (sorry if you find this word negative, but its the opinion of many now) is it time for the devs to make a complete professions overhaul? Change the system as we know it and make crafting system like other MMOS. Yes I know that this isn't other games but one thing I think always lacked in this game is me crafting my own potions, gathering my own farm, alch, food supplies, cooking my own food, fishing, etc etc.
So I ask people, would you like to see a complete overhaul, partial rework or leave professions as is?
Also give ideas to support what changes you would like.
Is is time for a professions OVERHAUL? 87 votes
I think Professions need a complete overhaul into a real crafting system.
I think Professions could use a partial rework/ small tweaks instead of a full overhaul.
I think Professions are fine as is.
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They will give us nothing to benefit legit players, nothing .
And they need to add separate dye color bottles to Alchemy. Not just dyepacks.
"...I grab my wiener and charge!" - ironzerg79
Due to the fact that AD is now very scarce, making rings is worthless, as its bogged behind a 100k limit, which doesn't properly reflect new supply and demand pricing.
Which goes back to the basic point, you cant HAVE the same costing structures when we do not have the AD to spend on it.
You set up those pricing structures due to the current AD in the game, you have now removed most of that and still havent touched costing structures.
Hello? Mcfly?
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So instead of grinding, we spend all our time gathering? Been there done that.
If they redid professions, it would basically be to rip out any advantage a bot could have in them.. leaving again legitimate players hurting worse, just like every anti bot step they have made.
legitimate paying customers , like myself are quite tired of being yanked around all the time, with ever changing paradigm shifts of philosophy and direction every 2-3 weeks.
I would like to log in, run things with good and friendly folks, have some fun and log off feeling entertained and while at the same time, do not think this is a full time job working 50 hours a week to accomplish anything.
They do not have that balance right now, they have made many errors in this balance.
So how can you at all trust them to rework professions?
- Craft shinies shirt and pants.
- Armor reinforcement
- Craft gemmed rings ( only rings because belt/necklace are so weak vs companions stuff/ or artifact belts and necklace
- Unified elements ( with an alchemy army or time )
- Give a little boost to stuff by elemental impregnation
- Getting some refining stones.
This is the only usefull crafts made by professions, with massive ad sink inside. For me, only the first two points are worth something using it for being BIS.
This is way too low for crafters making some AD by selling it, way too low for future-crafters invest in crafting assets, and way too low for a D&D game.
Now with Leadership being cut down from its AD, what are you guys doing with your professions slots?
I voted for a full rework on professions, crafting should be fun, AND usefull
Using the AD from that, and Invocation, to purchase MOPS, GMOPS and SMOPS for refining for my main character, and to get Adventurers.... Sure, a week or so per alt, per GMOP, or two weeks per Adventurer. But when they do make the changes they state to Leadership, I will be in position to have all, or almost all, Hero's maximizing my ROI.
Slow but steady, as I have been doing since the game started.
AKA Cyber Troll and Euben Hadd
Getting close to packing it in on this game once and for all - will make my decision once Underdark mod released and it's impacts are made clear.
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+1 Exactly this. And spending HOURS chopping wood would be an option. You don't have to but if you want to get wood to build furniture for your stronghold, then you will do it. (Not hours but some time yes)