test content
What is the Arc Client?
Install Arc

Astral Diamond Changes

1565759616275

Comments

  • drkbodhidrkbodhi Member, NW M9 Playtest Posts: 2,378 Arc User
    I made over 60k in 2 days... without really trying...

    That being said... I made more before. I do not have a Leadership Army, either.​​
    ez0sf4K.png
    Atwil "At" - Tiefling TR / Saardush - Black Dragonborn GWF / White - Tiefling OP
    Leadership Council of Civil Anarchy
    SYNERGY Alliance
  • feanor70118feanor70118 Member, NW M9 Playtest Posts: 1,170 Arc User

    It is very hard to post responses when it is very clear the only response many of you want to see is that the leadership changes will be reversed.

    We want it reversed because it was a terrible decision. Terrible is the polite word. Also senseless, irrational, counterproductive, inapposite and unwise.


    Many of you see AD as a fixed value so you see less AD generation as less value gained when in truth you could be gaining less AD at more value than before. Supply and demand is an economic law even when applied to currency and the rate of AD generation just could not be counterbalanced between all of the leadership farming by bots and players alike. If the economy was healthy then we wouldn't have been sitting at 500:1 AD:Zen for nearly two years.

    The problem you have here is that your approach was the equivalent of lighting a forest fire to get rid of a beehive. Also, supply-side economics DOES NOT WORK. We have 35 years of history to teach us this. Imagine that 90% of the world's economy was agricultural (i.e. farming, get it?). Wiping out the food supply would not enable people to find more productive things to do with their time and stop them generating all that wasteful food. Furthermore, the massive AD sinks through Neverwinter - which are the reason for all the leadership farming, would in this analogy be a tyrant that levies a tax of 95% on all food produced. Now that people can produce no food, the tyrant's army goes unfed. Without analogy, this means players leave because they can't satisfy their in-game needs.


    It reached a point where creating AD sinks to counteract the leadership farming would be exactly what many of you are calling this: detrimental to casual and new players. The economy was being completely offset by those with large farms and especially by the bots who sat and did nothing but farm leadership all day every day. You can't balance the economy with sinks to combat that AD revenue without making it unbearably hard on players who are new or do not want to manage leadership farms like a second job.

    My leadership army of 12 characters (three of which I used to play regularly before the demands of advancement made it impossible to manage more than one character) took me about 20 minutes a day. It allowed my one character to advance at a very slow but perceptible rate. It brought long-term advancement goals into the realm of possibility. This change takes away that possibility, replacing it with something that is not merely poorly thought through but conspicuously, laughably not thought through at all. Plain and simple.


    The old system was broken and it couldn't be fixed. My only complaint when I heard about this change was that it should have been done a long time ago.

    Yes, it was broken by massive, ubiquitous AD sinks, the failure to actually target bots when they were easy to find, massive refinement grinds and lack of enjoyable, rewarding content. Leadership farming was the solution, not the problem.


    That doesn't mean it is perfect. The Community Team is not happy with the new Leadership Rewards to start and we definitely want AD to be generated more commonly for more in game activities. The best bit of feedback I collected from this thread was a player saying that he was forced to choose between running dungeons/skirmishes/pvp for AD or doing campaign missions for the one to two hours he had to play and I agree it that is a huge problem.

    If that's the best bit of feedback then you haven't been looking very hard. I refer you to my lengthier posts of the past week.


    We are silent because many of you make it clear there is no common ground communication. It's hard to communicate and work together with people who make it clear the only thing they want to hear is 'the broken system is coming back.' The old system was broken and for most of the reasons advocates for it cite as the problem with the direction of the current changes.

    I'll say it again. You broke the system. We fixed it. You took away the fix and left it more broken than before. Now you show no sign of progress toward a real solution and have, above, told us that our completely warranted anger at being treated with conspicuous contempt is the reason you won't fix it right away.


    The new system is not perfect. It needs tweaking and a lot of it and we are looking through threads such as this one to collect feedback for improvements like the example I provided earlier. If you want more two way communication you are going to have to step beyond the knee jerking 'we want the old system' and look towards what is truly wrong with this system.

    There is no new system. You've taken the gas out of the tank and expect the passengers to be happy with pushing it uphill. As for what is truly wrong with the system? Massive AD sinks. Little or no attention paid to bug fixes and legitimate player grievances. Lack of real reward for playing the content we are now required to grind for AD. Lack of positive, creative solutions from the people whose JOB it is to present them. The continuing lack of varied dungeons. The continued near-unwinnability of ECC without exploits. A long history of broken promises and punishing many legitimate players for the actions of a few botters. A long history of failure to use or acquire sufficient technical expertise to target botters without hurting players. Obvious lack of respect for the player base's intelligence. Mostly, though, massive AD sinks. You broke it. We fixed it. Don't micturate upon our legs and tell us it's raining and then expect us to thank you for it.
  • feanor70118feanor70118 Member, NW M9 Playtest Posts: 1,170 Arc User
    edited September 2015
    "Thanks to this radiation, I don't need to brush my hair or my teeth anymore."
  • rickcase276rickcase276 Member, NW M9 Playtest Posts: 1,404 Arc User
    edited September 2015
    I have made just 48K each of the last two days, from 16 characters. But too, I am a solo only player, and the only AD is from invoking. And the occasional leadership task that has not been changed.
    Post edited by rickcase276 on
  • nightstalkornightstalkor Member Posts: 154 Arc User

    It is very hard to post responses when it is very clear the only response many of you want to see is that the leadership changes will be reversed.

    Many of you see AD as a fixed value so you see less AD generation as less value gained when in truth you could be gaining less AD at more value than before. If the economy was healthy then we wouldn't have been sitting at 500:1 AD:Zen for nearly two years.

    It reached a point where creating AD sinks to counteract the leadership farming would be exactly what many of you are calling this: detrimental to casual and new players.

    The old system was broken and it couldn't be fixed. My only complaint when I heard about this change was that it should have been done a long time ago.

    People will have more AD than others due to the old system but that will balance out in time and is absolutely not a reason to cite the old broken as hell system to remain.
    Bots will still exist but it will be far harder for them to create bots to grind game content than it will be for them to create account hopping leadership farms.

    That doesn't mean it is perfect. The Community Team is not happy with the new Leadership Rewards to start and we definitely want AD to be generated more commonly for more in game activities. The best bit of feedback I collected from this thread was a player saying that he was forced to choose between running dungeons/skirmishes/pvp for AD or doing campaign missions for the one to two hours he had to play and I agree it that is a huge problem.

    We are silent because many of you make it clear there is no common ground communication.

    The new system is not perfect. It needs tweaking and a lot of it and we are looking through threads such as this one to collect feedback for improvements like the example I provided earlier.

    Ok. First i would like to note that every time I bring up zen and money and Ad exchange rates SOMEHOW those responses are soon deleted. Since there is NOTHING i can find in the rules against such commentary, I have to wonder why that is so. Just how can we have meaningful COMMUNICATION when discussion on the real importance of the AD change keeps getting deleted?

    SO... if you're really interested in communication, PLEASE DO NOT DELETE THIS RESPONSE.

    That being said, I'm going to make a couple of points. Last night At around PST midnight Ad to Zen was abou 412 to One. Today at about 1700 hours PST Ad to Zen was 454 to one.

    I'll check it in a couple of minutes but the conclusion is obvious. The botters and gold sellers aren't out of business. If this trend continues we will soon be back to 500 Ad to one Zen. So any comment about AD NOT being/having a fixed value is obviously deluded.

    And now the game has a crucial difference. Your common player WILL NOT HAVE an in game ability to readily generate AD. So the ONLY people that will have large amounts of AD will be botters and cheaters. And the few poor fools that actually are paying money into this game at this time.

    In my earlier posts I have pointed out that leaderhip worked just fine. It was time, task, resource gated. What was NOT being done is NW was FAILING to identify botters and exploiters and FAILING to delete their accounts and block their re-entrance to the game. I again put out my HINT: your cheaters and exploiters are almost assuredly ANYONE who has MORE than 20 toons. More than two toons of each class? Really? Who are these people trying to kid?

    And ONCE you have found and identified those accounts, a programming bud of mine assures me it should be a SIMPLE TASK to generate tracking programs to CONFIRM that they are indeed botting. At which point you close their account out, taking note of emails + credit cards (if any) and permanently lock them out of the game. Easy peasy.

    What will inevitably happen at this point is that players will leave. Lots of them. If you have to PAY for every little improvement to ONE toon, forget running two or more. Which is what MMO's are all about. Three, four, Ten toons to cover the various classes and races and to have playstyle variability.

    The only ones that are having a communication issue are the devs. Not to mention a common sense and logic issue. I should think that 56 pages of outrage should be a clear and unmistakeable message in and of itself. My mistake.
  • regenerderegenerde Member Posts: 3,050 Arc User
    edited September 2015
    If it's that easy for you to make AD, feel free to buy my Adventurer's Helper Pack from the Auction House... because i really have my problems with running dungeons or skirmishes for hours to get some AD into my pockets again.
    I do believe in killing the messenger...
    Want to know why?
    Because it sends a message!
  • oliboypholiboyph Member, NW M9 Playtest Posts: 627 Arc User
    edited September 2015




    It reached a point where creating AD sinks to counteract the leadership farming would be exactly what many of you are calling this: detrimental to casual and new players. The economy was being completely offset by those with large farms and especially by the bots who sat and did nothing but farm leadership all day every day. You can't balance the economy with sinks to combat that AD revenue without making it unbearably hard on players who are new or do not want to manage leadership farms like a second job.

    My leadership army of 12 characters (three of which I used to play regularly before the demands of advancement made it impossible to manage more than one character) took me about 20 minutes a day. It allowed my one character to advance at a very slow but perceptible rate. It brought long-term advancement goals into the realm of possibility. This change takes away that possibility, replacing it with something that is not merely poorly thought through but conspicuously, laughably not thought through at all. Plain and simple.
    This is exactly what I lost after playing today. I have 1 legendary artifact and 3 epic, that are ready to upgrade to legendary. I have all rank 8 enchantments that I planned to upgrade to rank 9, and my perfect enchantment to pure, then eventually to trans. I had a road map given the slow but steady progression. I would take me 4 months to get to my goals of all legendary, rank 9 and trans enchantment. It would be slow but atleast the end goal is attainable within the year. Now I can only get as far as upgrading one artifact every 40 days. Not only that, but I have to choose between farming or doing dailies to invest in our guild.
    "As the good archmage often admonishes me, I ought not to let my mind wander, as it's too small to go off by itself." -Danilo Thann[/quote]
  • kitkathdkitkathd Member Posts: 286 Arc User
    The prices of items have droped, the Astral exchange is highly favorable for people with AD, so all is well for the player.
  • hustin1hustin1 Member, NW M9 Playtest Posts: 3,467 Arc User
    kitkathd said:

    The prices of items have droped, the Astral exchange is highly favorable for people with AD, so all is well for the player.

    Not until the price of GMOPs, mount upgrades, and companion upgrades drops to match. Until then, all is NOT well.
    Harper Chronicles: Cap Snatchers (RELEASED) - NW-DPUTABC6X
    Blood Magic (RELEASED) - NW-DUU2P7HCO
    Children of the Fey (RELEASED) - NW-DKSSAPFPF
    Buried Under Blacklake (WIP) - NW-DEDV2PAEP
    The Redcap Rebels (WIP) - NW-DO23AFHFH
    My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
  • ghoulz66ghoulz66 Member, NW M9 Playtest Posts: 3,748 Arc User
    I guess one can make that amount.. if they quit their job......
  • oliboypholiboyph Member, NW M9 Playtest Posts: 627 Arc User

    after 2 days about 4 hours a day I made 164k ad that's not to bad I don't think just takes more work and leaves no time for my campaign stuff but if need to farm diamonds its possible.

    Please explain how you got it. I have already posted my very detailed 4 hour farming today and only got 24k ad.
    "As the good archmage often admonishes me, I ought not to let my mind wander, as it's too small to go off by itself." -Danilo Thann[/quote]
  • feanor70118feanor70118 Member, NW M9 Playtest Posts: 1,170 Arc User
    And one more thing:


    We are silent because many of you make it clear there is no common ground communication. It's hard to communicate and work together with people who make it clear the only thing they want to hear is 'the broken system is coming back.'

    According to the poll I posted, the people with whom you can't find common ground on this issue are 74% of your remaining players (1/4 as many as you had at the beginning of the year). That's your problem.

    No, I don't want a broken system coming back. I want a real fix. Most of us would agree. You have not offered us one and have shown no progress toward one. Based on previous promises to look into other terrible decisions (the nerf to DHE's, the months that it took - until mod 7 - to address the blindingly obvious problems with difficult in mod 6) we have neither faith nor reason to believe that any real fix is forthcoming. Please prove us wrong.
  • This content has been removed.
  • edited September 2015
    This content has been removed.
  • aratecharatech Member, NW M9 Playtest Posts: 269 Arc User
    oliboyph said:

    after 2 days about 4 hours a day I made 164k ad that's not to bad I don't think just takes more work and leaves no time for my campaign stuff but if need to farm diamonds its possible.

    Please explain how you got it. I have already posted my very detailed 4 hour farming today and only got 24k ad.
    Likewise. I'm eager to see a breakdown. Because so far, I've run 4 dungeons (with VIP) across two characters and gotten a whopping 8K. And no. I didn't get any 3K bonus AD. And the last dungeon gave my a whopping 75.
  • santralafaxsantralafax Member, NW M9 Playtest Posts: 2,896 Arc User
    kitkathd said:

    The prices of items have droped, the Astral exchange is highly favorable for people with AD, so all is well for the player.

    You would need AD to buy Zen. Also to buy on the auction house. And I don't feel so motivated right now. YOU must have something socked away. Are you an exploiter??
  • edited September 2015
    This content has been removed.
  • givearandomnamegivearandomname Member Posts: 292 Arc User
    edited September 2015
    did't have to quit my job as I said did't play more then 4 hours a day and only ran 2 dungens across my 8 char between the salvage and the daily reward was more then enough ad.

    I fear most of you are just not trying to earn it and are suffering from the give me like little kids do give me this give me that please I don't want a job just give it to me lol.
    Namin Soulburner
    NW-DHNVMMGVJ Dragons horde part one.
    http://youtu.be/0KbqTWeJqxc
  • drkbodhidrkbodhi Member, NW M9 Playtest Posts: 2,378 Arc User
    Um.... I ran eLol 2x in a row... and pulled in over 12k without salvaging the drops and chest contents. All told... with using my seals to buy unneeded gear... i gathered over 45k rAD. Add to that the invoke bonus and I made about 50k rAD today... on one toon in about 2 hours. Yesterday, 2 DD runs and 2 skirmishes, I made about 20k rAD. So the combination includes drops from yesterday and today... that were salvaged.

    You need to check the corpses of the bosses to get your bonus AD. That is supposed to be changing though.​​
    ez0sf4K.png
    Atwil "At" - Tiefling TR / Saardush - Black Dragonborn GWF / White - Tiefling OP
    Leadership Council of Civil Anarchy
    SYNERGY Alliance
  • rollingonitrollingonit Member Posts: 1,322 Arc User

    did't have to quit my job as I said did't play more then 4 hours a day and only ran 2 dungens across my 8 char between the salvage and the daily reward was more then enough ad.

    I fear most of you are just not trying to earn it and are suffering from the give me like little kids do give me this give me that please I don't want a job just give it to me lol.

    Uhh.. right.. no... more just to help the devs, balance is my intention.

    Thanks Dr. seems like you get it.

    We can pretend.
    Fox Stevenson - Sandblast
    Oh Wonder - Without You

    Do not go gentle into that good night.
    Rage, rage against the dying of the light.
    - Dylan Thomas
  • tripsofthrymrtripsofthrymr Member, Neverwinter Moderator, NW M9 Playtest Posts: 1,624 Community Moderator
    The basic idea of earning AD through playing the game is a good one. I sure wish the game had been designed that way from Day One.

    It was not.

    People (I guess not you) invested vast amounts of time playing the Leadership aspect of the game. That investment was yanked away in about the most clumsy manner imaginable. There were many ways to modify Leadership to reduce the value of 50 toons all running Leadership, while retaining value for people running 2-8 toons. The solution selected was to go into the resource editor and just remove AD.

    Is it good for the game in the long run? Sure, if enough players stick around.

    Is it fair to the many players (judging by the walls of protest on the forums and in /zone) who made the huge investment? Not in the slightest.
    Caritas Guild Founder (Greycloak Alliance)

    Sci-fi author: The Gods We Make, The Gods We Seek, and Ji-min
  • cerberusxllcerberusxll Member Posts: 387 Arc User
    people still making good AD eh? I'm sure they'll fix that in good time.

    I can see them binding drops to character to prevent salvaging account-wide as being among the next steps. then nerf the drops to the first run only.

    as for seals, if they get really desperate, they can always hit the salvage rate hard.

    I wouldn't put anything past cryptic at this point in time.
    Cerberus | Scylla | Orion | Makelo | Nemesis | Ares | Artemis | Asclepius | Nyx | Hades | Dexithea | Dolos | Demonax | Athena | Enyo | Medusa | Talos | Alcyone
  • oliboypholiboyph Member, NW M9 Playtest Posts: 627 Arc User
    edited September 2015

    did't have to quit my job as I said did't play more then 4 hours a day and only ran 2 dungens across my 8 char between the salvage and the daily reward was more then enough ad.

    I fear most of you are just not trying to earn it and are suffering from the give me like little kids do give me this give me that please I don't want a job just give it to me lol.

    I'm sorry, but this does not explain anything. I ran 4 dungeons, 4 skirmishe(EPIC), 2 pvp with my main this took me about 4 hours because of all the delays and queues, only got 24k with salvage on 4 kessel drops (12k from salvage + 12K from runs) on my main. On my alternates I ran the 2 dungeon normal on all my alts, I get 2-5k per character in total (AD Drops from dungeons are bugged right now) so that's about 40k on all of my alt characters. 64k total. I have been playing for 8 hours now. How did you get your 82k for 4 hours?

    If you are not going to put up any details i'll just assume you are making this up.
    Post edited by oliboyph on
    "As the good archmage often admonishes me, I ought not to let my mind wander, as it's too small to go off by itself." -Danilo Thann[/quote]
  • ghoulz66ghoulz66 Member, NW M9 Playtest Posts: 3,748 Arc User
    oliboyph said:

    did't have to quit my job as I said did't play more then 4 hours a day and only ran 2 dungens across my 8 char between the salvage and the daily reward was more then enough ad.

    I fear most of you are just not trying to earn it and are suffering from the give me like little kids do give me this give me that please I don't want a job just give it to me lol.

    I'm sorry, but this does not explain anything. I ran 4 dungeons, 4 skirmishe(EPIC), 2 pvp with my main this took me about 4 hours because of all the delays and queues, only got 24k with salvage on 4 kessel drops (12k from salvage + 12K from runs) on my main. On my alternates I ran the 2 dungeon normal on all my alts, I get 2-5k per character in total (AD Drops from dungeons are bugged right now) so that's about 40k on all of my characters. 64k total. I have been playing for 8 hours now. How did you get your 82k for 4 hours?

    If you are not going to put up any details i'll just assume you are making this up.
    Also, he said he had to stop everything he was doing to do this the entire time. Yeah, solo players enjoy running the same old dungeons over and over... It means they're unable to enjoy the game which = they quit which = less money for cryptic... But he should go ahead and insult them some more while he's at it. Because that's what the narrow minded do....

  • tom40stom40s Member, NW M9 Playtest Posts: 43 Arc User
    edited September 2015
    mattock13 said:

    It is very hard to post responses when it is very clear the only response many of you want to see is that the leadership changes will be reversed.

    Many of you see AD as a fixed value so you see less AD generation as less value gained when in truth you could be gaining less AD at more value than before. Supply and demand is an economic law even when applied to currency and the rate of AD generation just could not be counterbalanced between all of the leadership farming by bots and players alike. If the economy was healthy then we wouldn't have been sitting at 500:1 AD:Zen for nearly two years.

    It reached a point where creating AD sinks to counteract the leadership farming would be exactly what many of you are calling this: detrimental to casual and new players. The economy was being completely offset by those with large farms and especially by the bots who sat and did nothing but farm leadership all day every day. You can't balance the economy with sinks to combat that AD revenue without making it unbearably hard on players who are new or do not want to manage leadership farms like a second job.

    The old system was broken and it couldn't be fixed. My only complaint when I heard about this change was that it should have been done a long time ago.

    People will have more AD than others due to the old system but that will balance out in time and is absolutely not a reason to cite the old broken as hell system to remain.

    Bots will still exist but it will be far harder for them to create bots to grind game content than it will be for them to create account hopping leadership farms.

    That doesn't mean it is perfect. The Community Team is not happy with the new Leadership Rewards to start and we definitely want AD to be generated more commonly for more in game activities. The best bit of feedback I collected from this thread was a player saying that he was forced to choose between running dungeons/skirmishes/pvp for AD or doing campaign missions for the one to two hours he had to play and I agree it that is a huge problem.


    We are silent because many of you make it clear there is no common ground communication. It's hard to communicate and work together with people who make it clear the only thing they want to hear is 'the broken system is coming back.' The old system was broken and for most of the reasons advocates for it cite as the problem with the direction of the current changes.

    The new system is not perfect. It needs tweaking and a lot of it and we are looking through threads such as this one to collect feedback for improvements like the example I provided earlier. If you want more two way communication you are going to have to step beyond the knee jerking 'we want the old system' and look towards what is truly wrong with this system.

    First off, I applaud you coming here. Not even the paid guys want to address this.

    I can't argue about AD being inflated. The thing is, most people in this thread are upset because of the implementation and not the idea of changing leadership itself. Such a drastic change should have been implemented as a nearly finished package with room for tweaking. All the AD sinks are still in place, leadership is currently worthless, in game AD is bugged, you can only earn AD in group content and even that is a reduction. As a whole, this is a public relations disaster. That is what I'm most upset about. I've already lost the vast majority of my friends and guildmates to mod 6, and the fallout of this looks to be far worse.

    If these changes were packaged with major reductions or eliminations of AD sinks, if leadership rewards could be used to significantly advance alts, if it included a complete plan for ingame AD generation, etc. then the reception would have been light years better. People may have still been unhappy about it but they would see a light at the end of the tunnel. As it is now, not only are the changes grossly incomplete but we have zero communication from the powers that be about what types of things could be done to mitigate this going forward or even if anything meaningful will be done.

    I posted feedback in here on how to help keep the game alt friendly but I doubt anyone will see it in this thread. Personally, that is my main concern.

    Also, just to add, characterizing this as the usual angry forum backlash is wrong. Much of this thread is people who rarely, if ever, visit the forum.


    ETA: I meant to suggest above that we have an official feedback thread, with little to no discussion. Similar to on the preview forum.
    I disagree with you both its very easy to say that these changes were supposed to happen a long time ago when you two most likely have had the benefit of farming astral diamonds using and including the leadership resources. Most likely you feel this way because you two have been able to make invincible characters using the astral diamonds "you" have been able to farm because of this and do not give a dam that new players or ones like me who have been playing for a couple of years have not reached that level yet.
  • oliboypholiboyph Member, NW M9 Playtest Posts: 627 Arc User
    edited September 2015
    drkbodhi said:

    Um.... I ran eLol 2x in a row... and pulled in over 12k without salvaging the drops and chest contents. All told... with using my seals to buy unneeded gear... i gathered over 45k rAD. Add to that the invoke bonus and I made about 50k rAD today... on one toon in about 2 hours. Yesterday, 2 DD runs and 2 skirmishes, I made about 20k rAD. So the combination includes drops from yesterday and today... that were salvaged.



    You need to check the corpses of the bosses to get your bonus AD. That is supposed to be changing though.​​

    How did you get 6k per run? Everyone was pissed yesterday because we kept running around the corpses and we did not get the promised minimum 3k.
    "As the good archmage often admonishes me, I ought not to let my mind wander, as it's too small to go off by itself." -Danilo Thann[/quote]
  • This content has been removed.
  • This content has been removed.
  • edited September 2015
    This content has been removed.
  • regenerderegenerde Member Posts: 3,050 Arc User
    edited September 2015

    "You would need AD to buy Zen. Also to buy on the auction house. And I don't feel so motivated right now. YOU must have something socked away. Are you an exploiter??"



    Everyone who has many ADs now is an exploiter - ever thought about the people who have more AD's than you are simply smarter! Prepared for the changes and/or know how to make ADs ... poor people will always be jealous of rich people, so sad.

    And people saying to others, they are only jealous, are only trying to protect their own status quo.

    Not to mention, that there are not many rich people in the world, that can prove beyond any doubt that they really earned their wealth honestly, and it didn't involved exploiting other people.
    For example, you might want to take some history lessons on how the aristocracy made their wealth and kept it over all these centuries.

    Btw. to get back on topic, it's a well known fact, that the Devs or GMs never really cleaned up any of the AD gained through bugs or exploits.
    And at the current time, i even doubt that they got all the bugs and exploits involving AD fixed...
    I do believe in killing the messenger...
    Want to know why?
    Because it sends a message!
This discussion has been closed.