You have volunteer Community Moderators already.
Identify volunteer Game Masters, and empower them to ban bots. I'm sure the CM's can help identify honest, non-exploiting players to nominate as fair GMs.
If three Game Masters tag an account as a bot, issue an automatic 3 day ban. If ten Game Masters tag an account as a bot, issue an automatic permanent ban.
A few hours of volunteer GM's standing in PE and tagging
\/\/\/.I*am*A**Gold**$eller.com
and a few hours of standing outside hot spots like Ghost Stories and Blackdagger Ruins
would put quite the dent in the ability of bots to generate RP for sale, and to sell those ill-gotten goods. While bots have automation and numbers on their side, it takes far longer to level up enough to begin exploiting than to right-click, mark as bot.
Please, show us that you actually are interested in the bot problem.
Caritas Guild Founder (Greycloak Alliance)
Sci-fi author:
The Gods We Make,
The Gods We Seek, and
Ji-min
Comments
The experienced player I believe would be able to issue a good and much more daunting fight against bots or nearly eliminate problem. Especially since no 3 days ban would hurt anyone as change we're facing even if it hit in 'friendly fire' some good player by accident. But I still have my doubts about whole issue as with time more and more things convince me that bots were just used as scapegoats
WELCOME TO MY ART CORNER!
"I choose You Jymaru!" ~for there are times when more than words need to do the talk
Sci-fi author: The Gods We Make, The Gods We Seek, and Ji-min
there's 90% of your bots gone.
and all you would need is a simple log parser.
Stopping them without advanced machine learning or banning innocent people requires a human touch.
Sci-fi author: The Gods We Make, The Gods We Seek, and Ji-min
Us moderators can't even ban people on the forums. Andy has to do that.
Any of my comments not posted in orange are based on my own personal opinion and not official.
Any messages written in orange are official moderation messages. Signature images are now fixed!
Sekhmet@kvetchus_
Guilds: Greycloaks, Blackcloaks, Whitecloaks, Goldcloaks, Browncloaks, Spiritcloaks, Bluecloaks, Silvercloaks, Black Dawn
Tredecim: The Cloak Alliance
Well, still it would be maybe good idea. It solves problem of many possible player candidates already being outside the game and the paid employee is always more controlled in terms of how much potential damage he can do. Volunteers are more free lance and main team never gets as much tools of control over them as on fellow worker.
Good to see actually some Mod response to the one of numerous ideas which appeared through forum even before patch was issued
WELCOME TO MY ART CORNER!
"I choose You Jymaru!" ~for there are times when more than words need to do the talk
"...I grab my wiener and charge!" - ironzerg79
Any of my comments not posted in orange are based on my own personal opinion and not official.
Any messages written in orange are official moderation messages. Signature images are now fixed!
Getting em out of sharandar toke months of constant reporting. The hell do they do up there that's keeping them so busy? It's only like a 5 minute fix. Find the hole in there and plug it up. No more botters flooding there...
Giving a player the ability to single-handedly ban a player is rife for abuse, no doubt. That's why I suggested the need for substantial consensus before a ban is triggered. A banned player could certainly appeal the ban to customer service. The idea would only work if volunteer GM's are carefully selected (prominent members of NW_Legit_Community is one good place to start).
If the idea is implemented as "volunteer GMs can flag accounts, and customer service will actually follow up and ban as appropriate" it would be a big win.
If banning is triggered by having multiple, trusted members of the community agree to the ban, I think it would work just fine as well.
Sci-fi author: The Gods We Make, The Gods We Seek, and Ji-min
Sci-fi author: The Gods We Make, The Gods We Seek, and Ji-min
Cryptic seems to just not be interested - that is the core of the problem.
Stopping bots is simple btw. Just remove the auction house ;-)
I tried doing the same in this game (in Neverdeath), a few of the nearby mobs have AoE attacks, but obviously aren't powerful enough to kill the higher level botters. Also many of the botters there have companions enabled, so the mobs end up dying to those. But I did notice that it seemed to break/confuse the macro on a couple of the bots from time to time.
If Cryptic were to adjust companions so that they won't attack a mob until the player attacks it first, it could make this little trick possible. Obviously though, botters are smart and would think of a workaround soon enough, also this relies on players doing the policing so it isn't ideal. Still fun though.
Sci-fi author: The Gods We Make, The Gods We Seek, and Ji-min
Sci-fi author: The Gods We Make, The Gods We Seek, and Ji-min