Great keep posting these and the devs who wont play their games except God Mode will think game is too easy
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klangeddinMember, NW M9 PlaytestPosts: 882Arc User
Ok, I'm seeing times when you're double critted for 80k and 70k and your health bar is not moving, no temporary HP and no personal shields either, what's happening there?
From minute 10:05 to 10:15 its an impresive amount of damage you take and your HP just dont move a bit, I guess having a paladin with you truely make you inmortal.
thefabricantMember, NW M9 PlaytestPosts: 5,248Arc User
edited September 2015
The game is too easy. Even without that group combo. I know a BiS GWF who has soloed etos and I have 2 manned egwd with a 2k group with a pally. You can probably do 3k 2 man with gf and dc.
I would really like to know their true TIL...and see the equipment they have. So many people are saying how easy the game is but, for some of us that have not been playing long and are now just starting to gear up, it is not that easy running these dungeons. The real problem is there is not enough Higher level content to challenge these high IL's of so many characters these days. And to make it more challenging for the characters is to only hurt newer players that have not played long enough to obtain some of this gear. The true fix would be to add difficulty levels on all these dungeons whether Standard or Epic. I am sure this has been suggested before.
Anyways, congrats to you both for the run, someday I hope to do the same :)
The game is too easy. Even without that group combo. I know a BiS GWF who has soloed etos and I have 2 manned egwd with a 2k group with a pally. You can probably do 3k 2 man with gf and dc.
Broken one is the pally.We entered the egwd today with 2k+ full group some of us were 3k+ (DC,GF,2 SW and 1 CW)DPS was awesome but couldnt handle the mobs for the first 2 times.Because GF doesnt have the ability to suck up rest of the parties damage to itself.One jump from one of the boss or mobs and dpsers are down and killed wih 2nd hit.Then DC then other dps,Then the rest of the team
The game is too easy. Even without that group combo. I know a BiS GWF who has soloed etos and I have 2 manned egwd with a 2k group with a pally. You can probably do 3k 2 man with gf and dc.
Broken one is the pally.We entered the egwd today with 2k+ full group some of us were 3k+ (DC,GF,2 SW and 1 CW)DPS was awesome but couldnt handle the mobs for the first 2 times.Because GF doesnt have the ability to suck up rest of the parties damage to itself.One jump from one of the boss or mobs and dpsers are down and killed wih 2nd hit.Then DC then other dps,Then the rest of the team
@dsn1118 The game is too easy, I have done egwd and ecc with a full 2k group where players were actually 2k and did not take off gear and we finished all the bosses. You can see videos of eCC in my guide in my signature. Both with pallies and without. In eCC we did it with no wipes 4 man on last boss with no pallies and in eGWD we did it with ony 1 wipe due to stupid mistakes on our part. At the end of the day, if you build your characters correctly and you play smart, the dungeons in mod 7 are a cakewalk and tbh, I feel they should be made harder.
Mod 6, that was a challenge. Spent hours relearning the dungeons in mod 6 before we could get it to no wipe runs.
I cant see your signature but I am really interested with your eGWD run
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icyphishMember, NW M9 PlaytestPosts: 1,255Arc User
edited September 2015
If you think this game is too easy, you should try PvP... no more whacking brainless mobs, but with real people that could out skill/out smart/ out gear you... :O
I would really like to know their true TIL...and see the equipment they have. So many people are saying how easy the game is but, for some of us that have not been playing long and are now just starting to gear up, it is not that easy running these dungeons. The real problem is there is not enough Higher level content to challenge these high IL's of so many characters these days. And to make it more challenging for the characters is to only hurt newer players that have not played long enough to obtain some of this gear. The true fix would be to add difficulty levels on all these dungeons whether Standard or Epic. I am sure this has been suggested before.
Anyways, congrats to you both for the run, someday I hope to do the same
Problem of new players isnt the gear, but their lack if ability and skills to make proper build and enchants/rune choice.
Besides, really broken combo is pally+gf, they just dont take dmg, ever, lol.
Don't worry, Paladin bubbles won't be as "KING" as they are now, enjoy it while it last, fellas. And on a note, SW are trying to get a buff, so your not helping further that cause, with these types of videos, man.
I may not be considered by most the BEST PVP Warlock on the server but, I am the most HATED amongst them.
Don't worry, Paladin bubbles won't be as "KING" as they are now, enjoy it while it last, fellas. And on a note, SW are trying to get a buff, so your not helping further that cause, with these types of videos, man.
Again, you are missing the point. The point in the video is to send a msg to all those players who have no idea how to build their characters to get their butts off the "wallet warriors" hate train and do somehting productive, like for example look into the feats, skills and combos they can do to improve their gameplay, insteed of crying left and right mod 7 and difficulty raise is pure evil.
As for SW, their hidden nerf was rightfully deserved. When SW with no real enchants and stuff can take Syndrith in eToS on 3 hits, that clearly shows that their stacking of % bonuses is kinda broken. (not talking about video, talking from my own experience about 3-hit kill on her)
Nice, way to flaunt in front of us who now realize we have to grind one 15 minute content for 10 hours a day for Months just get one mythic artifact. I guess there's just no place for us below new players in this game.
"As the good archmage often admonishes me, I ought not to let my mind wander, as it's too small to go off by itself." -Danilo Thann[/quote]
As for SW, their hidden nerf was rightfully deserved. When SW with no real enchants and stuff can take Syndrith in eToS on 3 hits, that clearly shows that their stacking of % bonuses is kinda broken. (not talking about video, talking from my own experience about 3-hit kill on her)
I have to agree with this, I have OP and SW, they are much3x easier to use in PVE compared to any other class.
"As the good archmage often admonishes me, I ought not to let my mind wander, as it's too small to go off by itself." -Danilo Thann[/quote]
I cant see your signature but I am really interested with your eGWD run
We didn't record it, because there are already guides for the other two dungeons. If there is anyone really in need of those videos for whatever reason, I could probably arrange for a repeat run through though.
Any chance you can ask your paladin buddy to post his build @etelgrin ?
I have a guild mate who is struggling with his pally. We tried ToS with a full group of Pally, CW, GWF, Hunter, and Cleric and we struggled occasionally and never got end boss below 60%. He is already about to give up on his Paladin because he isn't able to tank as well as he thought. His iLvl is about 2700 too and the rest of us are between 2400-3000 so we shouldn't have struggled as much as we did but he would often drop in the blink of an eye and his HP is at around 120k.
I have a guild mate who is struggling with his pally. We tried ToS with a full group of Pally, CW, GWF, Hunter, and Cleric and we struggled occasionally and never got end boss below 60%. He is already about to give up on his Paladin because he isn't able to tank as well as he thought. His iLvl is about 2700 too and the rest of us are between 2400-3000 so we shouldn't have struggled as much as we did but he would often drop in the blink of an eye and his HP is at around 120k.
Tell the Cleric to use "Break the Spirit" on the boss. Tier IV Break the Spirit should decrease boss damage by 50%, according to tooltip. Cleric's job is not only to heal, but to also reduce incoming damage. In most situations, reducing incoming damage is more beneficial than healing because all classes have the ability to self-heal, either via healing abilities or via lifesteal.
Tell everyone in the party to stay inside the OP and DC circles. Ideally, players should always stay near either the healer or tank. Players who fight little spiders alone are in danger of being killed.
The game is too easy. Even without that group combo. I know a BiS GWF who has soloed etos and I have 2 manned egwd with a 2k group with a pally. You can probably do 3k 2 man with gf and dc.
96.74% of the playerbase will disagree with you on that factor.
Last night, I saw a paladin holding a Supply Node from 4-5 people from Absolute (AKA people who know how to pvp and are almost all BIS). The paladin (who may even be the one in the video), basically toyed with the attackers, and only once started to actually lost health (I think he went AFK for a sec, because he quickly recovered his temp HP and shields). I half expected him to start dancing.
Fun to see people trying this stuff again. This says to me that the dungeons are about right. 2 people that are well geared or very knowledgeable of their classes (and their classes are complimentary), should be able to duo stuff like this. Kudos on that.
I'm fine if they want to make harder content for those in the higher gear range, but make it so its harder to figure out, not just "You missed, one shot dead, game over, 15 minutes of boss fight wasted". Even WoW doesn't do that, and you can even Rez mid combat there (at least you could). The Mod6 content was simply that - jack up the HP, jack up the damage, call it a day. That wasn't fun. Make things where you need to figure out what to do, not just avoid damage pitfalls. VT is a great example of this.
Course in the end, everyone wants to do all content with as little effort as possible...so the devs just need to figure out: are there making the game for the hardcore, or the casuals?
It is not easy to get gears even at current difficulties. 400 -600 seals is only minor part for dragonflight armors. There are also fangs. I play regularly, I don't even get full elven set yet.
Comments
Anyways, congrats to you both for the run, someday I hope to do the same :)
The game is too easy, I have done egwd and ecc with a full 2k group where players were actually 2k and did not take off gear and we finished all the bosses. You can see videos of eCC in my guide in my signature. Both with pallies and without. In eCC we did it with no wipes 4 man on last boss with no pallies and in eGWD we did it with ony 1 wipe due to stupid mistakes on our part. At the end of the day, if you build your characters correctly and you play smart, the dungeons in mod 7 are a cakewalk and tbh, I feel they should be made harder.
Mod 6, that was a challenge. Spent hours relearning the dungeons in mod 6 before we could get it to no wipe runs.
Author of GWF Speed Demon PvP Build (Mod 11) <- Click to reveal the Speedy Beast! >:)
Besides, really broken combo is pally+gf, they just dont take dmg, ever, lol.
And on a note, SW are trying to get a buff, so your not helping further that cause, with these types of videos, man.
-Kymos
As for SW, their hidden nerf was rightfully deserved. When SW with no real enchants and stuff can take Syndrith in eToS on 3 hits, that clearly shows that their stacking of % bonuses is kinda broken.
(not talking about video, talking from my own experience about 3-hit kill on her)
I have a guild mate who is struggling with his pally. We tried ToS with a full group of Pally, CW, GWF, Hunter, and Cleric and we struggled occasionally and never got end boss below 60%. He is already about to give up on his Paladin because he isn't able to tank as well as he thought. His iLvl is about 2700 too and the rest of us are between 2400-3000 so we shouldn't have struggled as much as we did but he would often drop in the blink of an eye and his HP is at around 120k.
Tier IV Break the Spirit should decrease boss damage by 50%, according to tooltip.
Cleric's job is not only to heal, but to also reduce incoming damage.
In most situations, reducing incoming damage is more beneficial than healing because all classes have the ability to self-heal, either via healing abilities or via lifesteal.
Tell everyone in the party to stay inside the OP and DC circles.
Ideally, players should always stay near either the healer or tank.
Players who fight little spiders alone are in danger of being killed.
96.74% of the playerbase will disagree with you on that factor.
Fun to see people trying this stuff again. This says to me that the dungeons are about right. 2 people that are well geared or very knowledgeable of their classes (and their classes are complimentary), should be able to duo stuff like this. Kudos on that.
I'm fine if they want to make harder content for those in the higher gear range, but make it so its harder to figure out, not just "You missed, one shot dead, game over, 15 minutes of boss fight wasted". Even WoW doesn't do that, and you can even Rez mid combat there (at least you could). The Mod6 content was simply that - jack up the HP, jack up the damage, call it a day. That wasn't fun. Make things where you need to figure out what to do, not just avoid damage pitfalls. VT is a great example of this.
Course in the end, everyone wants to do all content with as little effort as possible...so the devs just need to figure out: are there making the game for the hardcore, or the casuals?
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