After i have spend some time playing this mod (both alone and with a newformed guild 12 players on it) i just found that this mod is, basically, a waste of time:
- Stronholds are really hard to improve/upgrade for both "requeriments/grinding" AND "limits".
- Some content is impossible for low-population guilds.
- Most gear will be outdated on "Underdark" almost for sure... but even so, some pieces are really "hard" to get from SH.
- Continous grinding on this zone during "events".
So, basically, i just stopped doing/testing everything on this mod due the reasons i just typed. The "basic" idea is pretty good and i like it. The problem is, that this mod is just for "fun" (notice quotes)... hope devs are working really hard on Underdark, otherwise, this game will die for sure.
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I doubt everything will be outdated, it appears this is a long term investement and they will just make it that new buildings ect will be needed in the future.
That said, running all 4 dragons in a guild run is pretty fun .
For my guild, this is very good. The community bond is getting stronger and stronger. More and more guildees are involving. People are kind of commit to come back to do the dragon fight every 2 hours. More chatting and talking. More dungeon runs. Different variety of dungeon runs since many people will "meet" at dragon run time (i.e. every 2 hours).
Mod 6 was bad. SH revitalized the guild.
I would recommend a simple change for small guilds: increase the rewards if you solo the smallest HE's (since those are the only ones that are soloable anyway). It sure would be nice if we could get one or two Adventurer's Shards of Power every time we solo one.
Another recommendation: let the guild leader designate a weekly "meeting time". For an hour, the stronghold could spawn a few assets from the Summer Festival: picnic tables, a small band, a vendor, and maybe a pinata once every few minutes. It's not game-breaking, but it gives members a point of reference for when they could decide to meet. Oh, and have it show up on the event list next to the minimap.
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Did all big HEs solo on his 3k GWF beside giants
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Thats being said, if u r bunch of ppl who knows each other, as that bunch join any other bigger guild or merge with couple smaller. It will be rly hard for ppl who can manage 5 player per day. I know i know, its our guild we love it. etc. Existing like that u will slowly extinct due to no progress and no motivation. I asure u.
Said that, Darkness is recruting.
(Sin)cerely
Kain
There is no point in joining a guild, unless that guild allready has a good market up and running.
Even if the Devs change something between now and Underdark to make it reasonable for small and medium guilds, a lot of players will be gone by then, and i doubt that those will bother to return.
As mentioned before, it's go big, or go home...
There are some good improvements, some equipment form epic HE-s are fun (not alwasy usable, but fun), but this repetating gameplay will be the end of Neverwinter.
At least, give us back the dungeons. put some vouchers (green to Skirmish, blue to T1, purple quality to t2) into the chests, also to minor, middle and epic HE-s, Then you have a chance to play some instead of doing dailies.
It will come soon, that even the most dedicated players will get tired of this.
It's the same all over again,
- New insane grind.
- Blocking a part of player base from ever seing most of Mod7 ( big guild required).
- No items, rp stones etc. All that drop is rank 5's and green useless gear.
I could go on and on, but I've about given up on this game.
Small guilds have no incentive to grind to the level they would need to grind in order to build their stronghold, and or revitalize their guild.
Many Medium AND large guilds are now segmented, separated from each other just because Cryptic feels it needs to play the gating game again. In this case it's for a quick profit. More guilds = more resource transactions in the store.
However, by gating guilds in this fashion, so many small, and up and coming guilds (that would have supported and kept this content churning) will simply give up. Not because they dont like the game, or because "they are whining", but because the gating mechanic devised makes it unfun (or the cost too high) for those guild members.
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Here's my math. The numbers are not set in stone. Just my interpretation as it refers to Neverwinter.
Large guilds are those mega multi-game guilds that boast thousands of members. We have a few of those guilds here in Neverwinter, such as Old Timers Guild and Grievance.
We have small guilds, 20 accounts and under. Many of these guilds have stated they can not see value in the Stronghold system. An unintended result of course is this segment needs to be strong for the future of the content. Are you a new guild starting up? Starting at one or two members? How LONG will it take to get big enough to be able to play the content. Another unintended byproduct: Family guilds. This is D&D. Mom or Dad should be able to play Neverwinter with their kids. There is zero incentive in this segment.
Medium sized guilds. Everyone in between. Well, not exactly anymore. If you have quite a few less accounts than 150, you may be ok. However if you have surpassed the 150 account mark, you are really in a pickle. you must break apart your guild into sections.
Medium and larged sized guilds are in many cases the reward for much hard work over many years. There ARE NO GOOD OPTIONS for medium to larged sized guilds keeping your group you PUT TOGETHER, together.
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I was waiting this mod to see new interesting grind... and @blazious11 say it pretty well, I go back... few more days... my small guild grind hard and we get nothing, few big guilds just do daily grind and smash easy pvp, they get all stuff easier, fairplay/fairuse?
Loyal players not abandon guild and smaller guilds must have RIGHT to prosper in this game, but it is now clear that devs want small guild die.
Give back 500 account or even 1000 account limit per guild, I want see how good game come after that, it must super good because bigger guild are now soo much better position to compared small.
THEY had the perfect, PERFECT opportunity in TIAMAT to start making a reason for larger guilds and they blew it.
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Small guilds would at least get some small boons and access to the market from this.
And medium or big guilds would still be the only ones to reach the big boons...
Playerbase has asked for years:
Build up FOUNDRY and add incentive to play - NOTHING.
REAL LOOKING FOR GROUP FEATURE - NOTHING
ADD CHALLENGE SO GROUPS CAN PLAY - NOTHING
ADD DEEPER CHARACTER BUILDING - NOTHING (minor updates)
BARD CLASS ("Sooner than you think - Andy Velasquez 2012-3. Hehe OK OK This one's my PERSONAL gripe!) - NOTHING
I can list 20+ more things based on my own Hot Topics polls from years ago...
But finally they did a good thing with Strongholds but then lock it up so tightly that small medium and large sized guilds have issues. How many times does ONE DEVELOPER have to hear that Strongholds either becomes too costly for small guilds or too divided for many medium/large guilds???
So many people are fed up with the game Cryptic. People who LIKE the game are leaving, because they are so angry with the game's direction.
We as a guild are here, we'll always be here. We have a BLAST when we play together. We are building a heck of a Stronghold. But SOMEONE needs to stand up for the ones who are NOT GETTING HEARD! Also we have lost guildies as well, for no other reason than Cryptic purely NOT LISTENING. So even in a guild thats "working it" there is MUCH AGGRAVATION with Cryptic.
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No Drama. Camaraderie. TEAM Focus. That's the TYRS way. If that's your style, come join us!
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I don't know. Just a thought I had.
--
I'll never retrace my steps.
Some of my best friends are Imaginary.
So small guild can grow if each player use 4 - 12 character for grind and bigger guilds will grow faster if can do same ... but it is all same,
REPEAT REPEATS and again repeat.... with stronghold I take few more weeks repeat 5 - 6x HE´s and then it is done... and OLD content IWD/Sharandra/Dread... no words why I again grind them.
Big guilds will get those faster anyway, but small and medium guilds will at least get some small benefits from their Stronghold and might even be able to buy something usefull from the market then.
You might not like the big guilds or their requirements.Actually even I dont like it that much myself.But this is the way the devs took us so either you can try to enjoy this mod or can pass this mod entirely and find something better to do until Underdark comes along
And the Devs made huge mistakes with the difficulty in the past, it cost them a lot of players, the same is happening with Stronghold right now and it will happen with Underdark too.
Therefore they should rethink their actions right now, and change their course, since i do prefer a game with a healthy and increasing playerbase, what about you?
Check the Steam Charts for some numbers, and see how the player numbers went down the drain from the release of Elemental Evil, a small up with the release of Strongholds, but guess what?
It will probably go back to it's downwards trend until Underdark is released.
http://steamcharts.com/app/109600
let's see what happens, when those numbers fall below 2k again, perhaps that will get some Devs to care about solo players and small guilds again.
Do you get that, or do you need a crayon picture to understand this?
Btw. what's all about ranting about small guilds...
Are you afraid of losing your worker bees?
Big guilds get big benefits, and that should be more then enough motivation to get into a big guild...
BUT small guilds should have a realistic chance on getting solid small benefits as well!
This is not a metro
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