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When is the Castle Never Dungeon coming back?

ogariousogarious Member, NW M9 Playtest Posts: 740 Arc User
I am still floored that the best dungeon in this game. Is not in this game. This has to be the only MMO I've ever played in that has less content AFTER a issue then before it.

So, the question is. When is Castle Never coming back? Inquiring minds want to know...
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Comments

  • icyphishicyphish Member, NW M9 Playtest Posts: 1,255 Arc User
    I know these dungeons were taken down for a "redesign" but I didn't expect it to be so long... :(
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  • rapticorrapticor Member, NW M9 Playtest Posts: 1,078 Arc User
    It's called Castle Never for a reason
  • kemi1984kemi1984 Member Posts: 849 Arc User
    rapticor said:

    It's called Castle Never for a reason

    Damn that was a good one! +1!
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  • xxmantaraxxxxmantaraxx Member Posts: 362 Arc User
    I miss all the cut dungeons :(

    Where is PK?
    Where is FH
    Where is DV?
    Where is Idris?
    Where is Karru?
    and where the heck is CN!?!?

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  • benistvanbenistvan Member Posts: 159 Arc User
    Dread Vault were awesome too!
  • icyphishicyphish Member, NW M9 Playtest Posts: 1,255 Arc User
    I remember back in mod 2 it took my first toon and the group 20 mins to down the last boss in DV and we needed consistent control on both the boss and the adds... that was fun...
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  • edited August 2015
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  • karakla1karakla1 Member Posts: 1,355 Arc User
    #RessurectOldDungeons
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  • muuli30muuli30 Member Posts: 4 Arc User

    Na, beating Dread Vault felt like an accomplishment. It took skill. CN was fun, but DV was more fun.

    yes, for gear T2 Dread Vault was useless, but I did it just once for collection, but not for fun... OFC it was fun run with good gear with BIS team as an accomplishment, yes.

    Waiting other dungeons come back online.
  • ogariousogarious Member, NW M9 Playtest Posts: 740 Arc User
    Alot of posts in the positive about this, which is good. Where are our devs. Why are they not posting. I know this goes against the rules by the mighty forum gods in calling a dev out.

    But I think it's warranted here. These dungeons never should have been taken out in the first place. This is DUNGEONS and dragons....Where are the dungeons.

    Now if something is being worked on that those dungeons will come back in several mods, greatly changed because of storyline, then that is something I can get behind. BUT SAY SO!

    No comments on this subject as far as I cam concerned means that there are no plans on bringing the dungeons back. In which case you may as well turn the project over to SOE (Whoever they are now....) or NCSoft so they can shut it down without cause.
  • zebularzebular Member, Neverwinter Moderator, NW M9 Playtest Posts: 15,270 Community Moderator
    The last word from the Devs to the Community Team was just a week or so ago (which I posted in another thread on this then), is that they still are working on these removed Delves and want to bring them back just as badly as folks want them to. Alas, whatever they're doing and planning with them isn't as easy as we'd like to think. This also means that right now, they do not have an ETA for when they will return. When they do give us an ETA, we'll post about it for sure!
  • kvetkvet Member, NW M9 Playtest Posts: 2,700 Arc User
    DV was easily the hardest DD in the game, harder than VT harder than CN. That DD took real teamwork, skill and effort to complete. I'm sure a full team of BiS toons could zerg it, but since that's not me or really anyone I know (or at least not anyone I typically run DDs with anyway), I can't really say. I *can* say that even NORMAL was a challenge. And given the state of the game with regards to power creep pre-m6, that's saying something. Honestly, the only thing I'd like to see changed about DV is the length -- they could just do away with one of the bosses (Yalghoor gets my vote) and just remove the whole section between Graft-Harrow and the portal behind Yalghoor. (Technically, just leave it all alone, delete those areas and put in portals to span the gap, adjust the quest paths to eliminate the boss objective and boom, done).
  • felixkelllfelixkelll Member, NW M9 Playtest Posts: 26 Arc User
    edited August 2015
    zebular said:

    The last word from the Devs to the Community Team was just a week or so ago (which I posted in another thread on this then), is that they still are working on these removed Delves and want to bring them back just as badly as folks want them to. Alas, whatever they're doing and planning with them isn't as easy as we'd like to think. This also means that right now, they do not have an ETA for when they will return. When they do give us an ETA, we'll post about it for sure!

    Is there a particular reason their hasn't been any sort of 'official' (can't think of a better term at the moment, not trying to say the CT isn't official) word from the Devs on this timeline? There hasn't been any direct communication about this topic since they were removed other than through the 'we've passed this up and they've sent an answer back down' pipe, which definitely contributes to the apparently angsty-ness of the community.

    It'd go a long way if we got a dev-blog type post going over even the general strokes of what they're trying to do that's taking so long and/or why it's going to be worth the wait, as right now all we have to go by is the changes on the dungeons that are still around (which don't seem major enough to warrant the massive delay if the others are being tinkers with to an equal amount) and the continued response of "Everyone really wants them back but we are busy!"

    Post edited by felixkelll on
  • kvetkvet Member, NW M9 Playtest Posts: 2,700 Arc User
    edited August 2015
    In Dev Streams they've said a few times they very much want to bring back the DDs. Rob (the Executive Producer) even said it. They've never once given any indication of timeline... I don't even think they've go so far as to say "soon" but other than to use it sandwiched between "as" pairs (as in... "as soon as possible") - which means exactly nothing other than that they want to do it at some point, not that they WILL do it.

    Oh, and don't be shy because you're right. The community mods might get information passed to them more readily and they might be asked to post some things (usually limited specifically to forum or general community information), but they definitely are not the "official" word of Cryptic. If the community team is posting something "Official" it will come from Andy or Alex, not one of the mods since the mods aren't actually cryptic employees and therefore while they do have a small measure of authority as volunteer moderators, they can't actually represent Cryptic or PWE in any "official" capacity.

    So, asking for an "official" word on a timeline is totally appropriate under the circumstances. You probably won't get it... but you never know. :)
    Post edited by kvet on
  • mok33mok33 Member Posts: 151 Arc User
    rapticor said:

    It's called Castle Never for a reason

    Never ever.

  • d4rthd00fusd4rthd00fus Member Posts: 453 Arc User
    I really hope that when these dungeons do make their return they also will bring back LOOT. As in a new set of gear as an alternative to the evergrind stuff we are supposed to be busting our asses off for in our stronghold. We need a reason to want to do dungeons and repeat them. We need loot we can sell if we already have it or is for a different toon than the one we are playing on. We also need a loot system that gives everyone equal chance on drops and none of that need/greed nonsense that was so abused in the past.

    People are complaining about how easy the gearing dungeons are now that they are geared. We need a new challenge and a new reason to log on and play and be able to make AD. Strongholds has been an interesting diversion but just isn't for everyone (not to mention it is gutting smaller guilds and leading to the rise of super guilds). Cryptic really needs to be actually working on this stuff and not just paying us lip service when we beg for it.
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  • sorce#8115 sorce Member Posts: 1,009 Arc User
    zebular said:

    The last word from the Devs to the Community Team was just a week or so ago (which I posted in another thread on this then), is that they still are working on these removed Delves and want to bring them back just as badly as folks want them to. Alas, whatever they're doing and planning with them isn't as easy as we'd like to think. This also means that right now, they do not have an ETA for when they will return. When they do give us an ETA, we'll post about it for sure!

    Look, it's great and all that the devs want to bring them back - I think what the community would be happy with is brining the Dungeons back WITHOUT reworking them. We just want them back - the new and improved versions can come later.
  • reiwulfreiwulf Member Posts: 2,687 Arc User
    how hard is it to bring ONE dungeon each month? does it really take all that much? all campaign zones were changed to have lv 70 enemies, dungeons should be the same. I don't think it's that much work at all, but that the higher powers don't deem them necessary and prefer to have the devs working on new stuff that takes most of their time.
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  • jaotutjaotut Member, NW M9 Playtest Posts: 576 Arc User
    The problem is they need to come up with new loots from these dungeons. They can't just bring these dungeons back with no reward. Otherwise these dungeons will only be fun until the time that you've cleared it, then after that people will have no incentive to do them and start qq'in about them being a waste of time. It will be like eGWD before stronghold, once a blue moon you could find a group for it, but it takes so bloody long that most people would rather do the other T2s for quick seals.

    We used to enjoy grinding CN over and over again because it was worth doing it, and with every patch that made draco harder, people have to find new strategies to clear it. Whether it was legit or bugs, it was fun learning them, coz some bugs were actually quite difficult to master. Timing the singularity and repel the mobs onto the gate clearly required more skills than any PvE content now. Even doing the jumps to skip shadowfell before 3rd boss, that kinda stuff should be implement into dungeons, if it was done intentionally to challenge people to find that shortcut, I must say it was very well done.

    I hope the devs that designed CN are still here, if not, you guys should pay top dollars to hire them back.
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  • grimahgrimah Member Posts: 1,658 Arc User
    jaotut said:

    The problem is they need to come up with new loots from these dungeons. They can't just bring these dungeons back with no reward. Otherwise these dungeons will only be fun until the time that you've cleared it.

    They have an entire library of unused skins now, temple of the spider could have had its own armor that dropped with its aesthetics, same with GWD. VT,MC. what will happen to all those?
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  • ogariousogarious Member, NW M9 Playtest Posts: 740 Arc User
    zebular said:

    The last word from the Devs to the Community Team was just a week or so ago (which I posted in another thread on this then), is that they still are working on these removed Delves and want to bring them back just as badly as folks want them to. Alas, whatever they're doing and planning with them isn't as easy as we'd like to think. This also means that right now, they do not have an ETA for when they will return. When they do give us an ETA, we'll post about it for sure!


    Then tell us why. That's all we want to know, is why. The fact that there is only a smoke screen given tells me that your not being honest with us.


    We do not trust you. The actions of Cryptic with Neverwinter have been nothing short of dishonest. We dont trust you. If you want us to trust you then you need to be forthcoming with reasons why.

    No why, no trust. It's that simple.

    No more HAMSTER.

  • ogariousogarious Member, NW M9 Playtest Posts: 740 Arc User
    edited September 2015
    The thing I think you fail to understand about us is that we are not seeking to assign blame.

    IF you told us "Right now we are not working on bringing these dungeons back because we have other assigned work that is of a higher priority" Then the question, and at least I, would go away.

    But that's not happening.

    If you told us "Right now we dont have the manpower to bring the dungeons back because of lack of funding for Neverwinter" Then the question, and I, would go away.

    But that too is not happening.

    IF you told us "We feel that right now it is more important to keep in line with Wizards of the Coast expansions and therefor those dungeons will have to remain on the backburner until we can get clear of the demands placed on us" I would be extremely pissed, but it would NOT be at you, you would be in the free and clear.

    But that is not the case.

    No answer is given, therefor I offer you no quarter. I can have no forgiveness for a development team that so blatantly ignores it's playerbase.

    We pay your paychecks. Unless you can give us a legitimate reason why, you answer to us (Behind the parent company of the MMO, of course)

    If you have a reason you feel is legitimate, SAY IT. We want to be on your side, but your just putting us in a position where we cannot...

    As I climb down off of this soapbox I also hope that you understand the reasoning behind this.

    This is not because I hate Cryptic, or PWE (PWI? What do you guys call yourselves!!?) Just the opposite. The best MMO I have ever played was created by Cryptic. If you ask me the best MMO ever to exist was birthed by your company.

    This is not because I have it out for the present development team. Once again I quote something said by Matt Miller.... If it wasnt that I loved the product so, I wouldnt be so angry about it's faults. It's when you fail to hear from me that you should truly be worried about Neverwinter. Because I will have kicked you to the curb and gone elsewhere.

    I cannot be possibly more bare bones about this. I want you to succeed. I see a clear direction to success and have not been the least bit quiet about what it is. Is it the only way? No. Am I all seeing and therefor you should drop everything your doing and do what I say? No.

    But what you should do is throw us into the loop. We have a vested interest in this game. Most of us have been since pre beta.....

    Caturday chased me away for a good long time. But I am here now. And so is my rather large and influential guild. (Which I am not the leader of....)

    I guess the whole point of this post, and this whole thread. Is to ask you, hell. To tell you that you need to listen and communicate with your playerbase. We are the only chance you have. Make no mistake, while there are a ton of MMO's out there. And new ones coming out all the time. We have invested time and money, and love....Into this one.


    **Wow, somehow a F bomb slipped into my post. That will not do at all.**
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  • xxmantaraxxxxmantaraxx Member Posts: 362 Arc User

    I wish CN was back with new BiS ring set or new dracolich gear set. I would even love to see a dracolich artifact set like lostmauth or valindra as long as it's Bound on Equip.

    This for sure... give us something to work for and give us something to sell. Amen.

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  • reiwulfreiwulf Member Posts: 2,687 Arc User
    I think it's prety clear it's because they have been instructed to work on newer content and not on older one. it's been the same since pretty much forever.
    On their defense just telling us that they don't have the manpower to work both on new and old content at the same time is probably not the best business desicion, so that's why they don't tell us.
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  • rapticorrapticor Member, NW M9 Playtest Posts: 1,078 Arc User

    ogarious said:

    I can have no forgiveness for a development team that so blatantly ignores it's playerbase.

    That's unfair, they lately changed many things paying attention to their player base. Yes, some lack of (old) content hurt but you can't say they don't listen to us.
    It's not unfair. If they paid attention to their player base they never would have implemented all, or at least most of, those unpopular changes that they are now working on changing.

    They don't listen to us. It's that simple. They just react to the fallout when they implement something that turns out to be unpopular. That's not listening. Why even bother putting stuff out on the Preview server and asking for feedback.
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