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Master of Flame Renegade guide: Burn with me!

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    beatannierbeatannier Member, NW M9 Playtest Posts: 692 Arc User
    edited August 2015
    ​​​​​​​​​​At–Wills
    At–Wills plays a minor role in gameplay, but complements our Encounters when on cooldown.

    Wizard_Atwill_Masterofflame.png
    Scorching Burst
    Benefits from Arcane Mastery.

    You unleash a column of fire at your targets location, dealing damage and adding Smolder.

    Hold button down to increase the radius and initial damage of your attack.
    Wizard_Atwill_Masterofflame.14.png Scorching Burst is undoubtedly the CW highest damage AoE At–Will. Also, puts a Status_Masterofflame_Smolder.14.png Smolder into affected enemies.
    Status_Masterofflame_Smolder.14.png Smolder is a supplement for tabbed Wizard_Encounter_Fanningtheflames.14.png Fanning the Flame and Wizard_Daily_Furiousimmolation.14.png Furious Immolation in PvE
    and the only source of smolder_twin14.png Smolder in PvP.

    Togheter with Icons_Feats_ArcaneBurst.14.png Arcane Burst, builds Wizard_Skill_Arcanemastery.14.png Arcane Mastery stacks.
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    beatannierbeatannier Member, NW M9 Playtest Posts: 692 Arc User
    edited August 2015
    ​​​​​​​​​​Wizard_1_Atwill_Rayoffrost.png
    Ray of Frost
    Channel a powerful beam of frost at your target, continuously adding Chill stacks, and eventually Freezing them when you reach 6 stacks.
    Wizard_1_Atwill_Rayoffrost.14.png Ray of Frost is a BiS PvP At–Will, that adds Wizard_Skill_Chill.14.png Chill into enemies in PvP,
    increasing our damage thanks to Wizard_Classfeature_Chillingpresence.14.png Chilling Presence and Icons_Feats_Damnation.14.png Bitter Cold.

    In Single Target PvE, keeps Wizard_Skill_Chill.14.png Chill on enemy, keeping constans debuffs.
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    beatannierbeatannier Member, NW M9 Playtest Posts: 692 Arc User
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    beatannierbeatannier Member, NW M9 Playtest Posts: 692 Arc User
    edited August 2015
    ​​​​​​​​​​Dailies
    Dailies are a powerful skills, that used to play lesser and lesser role every module.
    Still, Dailies are quite good powers that can help a lot in PvE or finish enemy in PvP.


    Wizard_Daily_Furiousimmolation.png
    Furious Immolation
    Benefits from Arcane Mastery.

    You summon a titanic column of flame at target location that draws nearby enemies towards its center and blasts them upwards.
    Wizard_Daily_Furiousimmolation.14.png Furious Immolation is the very best Control Wizard daily power that everybody loves!

    Wizard_Daily_Furiousimmolation.14.png Furious Immolation groups enemies, dealing them insane high damage, pulling them into the
    centre of a titanic column of flame, finally Dazing them for 4s thanks to Icons_Feats_TwistingImmolation.14.png Twisting Immolation.

    Situational in PvP vs a group of enemies, especially useful when attacking a well defended node.
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    beatannierbeatannier Member, NW M9 Playtest Posts: 692 Arc User
    edited August 2015
    ​​​​​​​​​​Wizard_Daily_Iceknife.png
    Ice Knife
    Summon and slam down a huge blade of ice into your foe leaving them Prone, and adding 3 stacks of Chill.
    Wizard_Daily_Iceknife.14.png Ice Knife is a pure DPS. Deals a really high damage followed by Prone and 3 stacks of Wizard_Skill_Chill.14.png Chill.
    Your best friend on both PvP and Single Target PvE. Right after Wizard_Encounter_Disintegrate.14.png Disintegrate.
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    beatannierbeatannier Member, NW M9 Playtest Posts: 692 Arc User
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    beatannierbeatannier Member, NW M9 Playtest Posts: 692 Arc User
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    beatannierbeatannier Member, NW M9 Playtest Posts: 692 Arc User
    edited August 2015
    ​​​​​​​​​​Feats
    Heroic Feats

    Icons_Powers_Feat_Assault_01.png
    Weapon Mastery 3/3

    Icons_Powers_Feat_Assault_01.14.png Weapon Mastery 3/3: +3% Critical Chance. Pure DPS.

    Icons_Powers_Feat_Enduring_02.png
    Toughness 3/3

    Icons_Powers_Feat_Enduring_02.14.png Toughness 3/3: +9% Maximum Hit Points. Really good survivality boost.

    Icons_Powers_Feat_Tactical_01.png
    Fight On 5/5

    Icons_Powers_Feat_Tactical_01.14.png Fight On 5/5: −10% Cooldown. A really nice DPS boost.

    Icons_Powers_Feat_Damage_01.png
    Arcane Enhancement 3/3

    Icons_Powers_Feat_Damage_01.14.png Arcane Enhancement 3/3: +3% Arcane Damage. Best choice from left Heroic feats T1–3.

    Icons_Powers_Feat_Agility_01.png
    Blighting Power 1/3

    Icons_Powers_Feat_Agility_01.14.png Blighting Power 1/3: +2% Cold damage vs Wizard_Skill_Chill.14.png Chill affected foes. Quite weak bonus, but we have no better alternatives.

    Icons_Powers_Feat_Agility_01.png
    Focused Wizardy 3/3

    Icons_Powers_Feat_Agility_01.14.png Focused Wizardy 3/3: +30% Singe Target Damage and −10% AoE Damage. A must have in PvP.

    Icons_Powers_Feat_Presence_01.png
    Prestidigitation 2/3

    Icons_Powers_Feat_Presence_01.14.png Prestidigitation 2/3: +2% "old" ratings increase for the whole party. Ratings (integer percentage) increase.

    Icons_Powers_Feat_Knowledge_01.14.png Learned Spellcaster gives quite more DPS for a meh geared characters.
    Any well geared character will find Icons_Powers_Feat_Presence_01.14.png Prestidigitation more valuable for itself. Not even counting party members.
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    beatannierbeatannier Member, NW M9 Playtest Posts: 692 Arc User
    edited August 2015
    ​​​​​​​​​​Renegade Feats

    Icons_Feats_OverrunCritical.png
    Critical Power 5/5

    Icons_Feats_OverrunCritical.14.png Critical Power 5/5: +5% Action Points on Icon_Float_Crit.14.png Critical Hit every 10s. Better T1.

    Icons_Feats_ArcaneBurst.png
    Arcane Burst 5/5

    Icons_Feats_ArcaneBurst.14.png Arcane Burst 5/5: 30% chance to gain a Wizard_Skill_Arcanemastery.14.png Arcane Mastery stack for every foe attacked with Wizard_Atwill_Masterofflame.14.png Scorching Burst.
    Main source of Wizard_Skill_Arcanemastery.14.png Arcane Mastery. Really good feat as for T1–2.


    Icons_Feats_StayingPower.png
    Uncertain Allegiance 5/5

    Icons_Feats_StayingPower.14.png Uncertain Allegiance 5/5: party–wide +5% Critical Chance. Pure DPS. Mmmph…

    Icons_Powers_Feat_Presence_02.png
    Nightmare Wizardy 5/5

    Icons_Powers_Feat_Presence_02.14.png Nightmare Wizardy 5/5: 20% chance for a party–wide Icon_Float_CombatAdvantage.14.png Combat Advantage debuff every Icon_Float_Crit.14.png Critical Hit.

    Our main source of Icon_Float_CombatAdvantage.14.png Combat Advantage damage.
    15% basic +15% from 25 Icon_Powers_Abilities_Charisma.14.png CHA + a few percents from a Combat Advantage Bonus "new" rating. Must have!


    5th renegade feat is determined by character`s Critical Chance.
    Characters with high Critical Chance will rather Icons_Feats_DevastatingShroud.14.png Phantasmal Destruction
    and characters with lower Critical Chance will rather Icons_Powers_Feat_Cunning_01.14.png Chilling Advantage.


    Icons_Feats_DevastatingShroud.png
    Phantasmal Destruction 5/5

    Icons_Feats_DevastatingShroud.14.png Phantasmal Destruction 5/5: Only for characters with higher Critical Chance:
    40% chance for a +15% Critical Severity on a Icon_Float_CombatAdvantage.14.png Combat Advantage damage.
    Great feat that plays in pair with a Icons_Powers_Feat_Presence_02.14.png Nightmare Wizardy.


    Icons_Powers_Feat_Cunning_01.png
    Chilling Advantage 5/5

    Icons_Powers_Feat_Cunning_01.14.png Chilling Advantage 5/5: Only for characters with lower Critical Chance: +10% Critical Chance.
    A really powerful increase that helps to meet 100% Critical Chance.


    Icons_Powers_Feat_Chaosmagic_01.png
    Chaos Magic 1/1

    Icons_Powers_Feat_Chaosmagic_01.14.png Chaos Magic 1/1: Party–wide powerful feat that changes every 10s
    and provides one, two, or three of the followings buffs:
    • Heal for 250% weapon damage every 0.5 s.
    • +30% Critical Chance and +30% Armor Penetration.
    • +30% Damage and +10% Life Steal Chance.
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    beatannierbeatannier Member, NW M9 Playtest Posts: 692 Arc User
    edited August 2015
    ​​​​​​​​​​Oppressor Feats

    Icons_Feats_Damnation.png
    Bitter Cold 5/5

    Icons_Feats_WhirlwindSneakAttack.14.png Bitter Cold 5/5: Party–wide +5% Damage boost vs Wizard_Skill_Chill.14.png Chill affected enemies. A relly nice boost, especially for a T1.

    Icons_Feats_TwistingImmolation.png
    Twisting Immolation 5/5

    Icons_Feats_TwistingImmolation.14.png Twisting Immolation 5/5: Adds 4s Daze to the Wizard_Daily_Furiousimmolation.14.png Furious Immolation daily. Insane high Crowd Control boost.

    Icons_Feats_WhirlwindSneakAttack.png
    Icy Veins 5/5

    Icons_Feats_WhirlwindSneakAttack.14.png Icy Veins 5/5: Adds 5 Wizard_Skill_Chill.14.png Chill stacks to nearby foes every Encounter use. "Icy meta" core.
    Allows to insta–freeze enemies, both in PvE and PvP. Really, really amazing combination with freezing Wizard_Encounter_Icyterrain.14.png Icy Terrain.
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    beatannierbeatannier Member, NW M9 Playtest Posts: 692 Arc User
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    beatannierbeatannier Member, NW M9 Playtest Posts: 692 Arc User
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    beatannierbeatannier Member, NW M9 Playtest Posts: 692 Arc User
    edited August 2015
    ​​​​​​​​​​Boons
    Sharandar Campaign
    1. Dark Fey Hunter: +400 Power.
    2. Fey Precision: +400 Critical Strike.
    3. Elven Haste: +3% Action Points.
    4. Elven Tranquility: 20,000 Heal every 60s. Heal > Damage as we deal more damage than get healed.
    5. Elven Resolve: +10% Stamina Gain. Only viable option on PvP. Quite good on PvE aswell.

    Dread Ring Campaign
    1. Reliquary Keeper's Strength: +250 Power and +250 Movement.
      Power is about 13% more valuable than Critical Strike.
    2. Evoker's Thirst: +400 Life Steal.
    3. Forbidden Piercing: +3% Resistance Ignored.
    4. Enraged Regrowth: 20,000 Heal + 4,000 Defense for 10s every 80s.
      Heal > Damage as we deal more damage than get healed.
    5. Endless Consumption: 3× Life Steal Chance. Survivality boost provided by this feat is a really huge.

    Icewind Dale Campaign
    1. Encroaching Tactics: +400 Combat Advantage Bonus.
    2. Refreshing Chill: +400 Stamina Gain.
    3. Sleet Skills: +2% Critical Severity.
    4. Cold Shoulder: Chance for a −2,000 Damage taken.
      Quite more valuable than upto a few percents more damage after dodges.
    5. Avalanche: 15,000 Damage every 20th damage taken. Only viable option on PvP. Quite best on PvE aswell.

    Tyranny of Dragons Campaign
    1. Dragon's Claws: +400 Power.
    2. Dragon's Gaze: +400 Critical Strike.
    3. Draconic Armorbreaker: +400 Armor Penetration.
    4. Dragon's Greed: +400 Life Steal.
      1. Dragon's Fury: +5% Critical Severity. Pure DPS.
      2. Dragon's Grip: +10% Control Bonus. 10% Control Bonus is better than 1.5% Critical Severity.
      3. Dragon's Thirst: +3% Life Steal. 3% Life Steal looks better than 1.5% Critical Severity.

    PvP Campaign
    1. Legion's Valor: +250 Power and +250 Critical Strike. Pure DPS.
    2. Inspiring Defense: +10% Damage Resistance for nearby allies.
      A way better bonus for our allies than self–only +400 Power.
    3. Tactical Redeployment: +25% Movement Speed.
      Allows us to run away or follow enemy. Can save us or give us a kill. A way better than +400 of any other alternative.

    Strongholds
    • Offense (PvE): Barrack: +8,000 Power.
    • Offense (PvP): Stable: +8,000 Armor Penetration.
    • Defense: One of the following options (same rule as in the case of defense enchantments:
      • Temple: +8,000 Life Steal.
      • Wizard's Workshop: +32,000 Maximum Hit Points.
    • Utility: Stable: +20% Mount Speed. The only gameplay affecting option.
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    beatannierbeatannier Member, NW M9 Playtest Posts: 692 Arc User
    edited August 2015
    ​​​​​​​​​​Items

    Inventory_Gond_Refinementitem_T07.png
    Doohickey

    Underrated Inventory_Gond_Refinementitem_T07.14.png Doohickey deals a really nice 4 foe AoE damage every 30s. Also usable in PvP. Treat is like a 5th encounter.

    Icon_Inventory_Misc_PokingStick.png
    Poking Stick

    Underrated Icon_Inventory_Misc_PokingStick.14.png Poking Stick is a PvP only item usable every 12s.
    Deals a fair high damage in a close range. Treat is like a 6th encounter.

    Icon_Inventory_Misc_PokingStick.14.png Poking Stick can target invisible chartacters, removing them from hide.
    Icon_Inventory_Misc_PokingStick.14.png Poking Stick can also heal you and your allies right after fight with Icons_Powers_Feat_Chaosmagic_01.14.png Chaos Magic: Chaotic Growth.
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    beatannierbeatannier Member, NW M9 Playtest Posts: 692 Arc User
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    beatannierbeatannier Member, NW M9 Playtest Posts: 692 Arc User
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    beatannierbeatannier Member, NW M9 Playtest Posts: 692 Arc User
    edited August 2015
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    beatannierbeatannier Member, NW M9 Playtest Posts: 692 Arc User
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    beatannierbeatannier Member, NW M9 Playtest Posts: 692 Arc User
    edited August 2015
    ​​​​​​​​​​Final Speech
    I am Benio@beatannier. I play mof14.png Master of Flame since over 2 years.
    The first words I heard in Neverwinter was "You need to respec to ss14.png Spellstorm". And I am glad I didn`t followed them.

    mof14.png Master of Flame is a really much better PvP Control Wizard, because of smolder_twin14.png Smolder and Wizard_Classfeature_Swathofdestruction.14.png Swath of Destruction.
    It just requires using proper skills and a lot of practice.

    I wrote this guide, because many players asks me about it and… there are no good mof14.png Master of Flame guides here.
    I wish this guide shall help you. Feel free to ask anything related to this build.

    Greetings and… Burn with me!
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    beatannierbeatannier Member, NW M9 Playtest Posts: 692 Arc User
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    adriaen666adriaen666 Member Posts: 69 Arc User
    It's such an honour to play with such an experienced CW player. Benio is a helpful wizard for party. This probably is the best MoF build on the forums, although you need to be skilled CW to properly use its potential.
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    kweassakweassa Member Posts: 2,390 Arc User
    Good read, good manual. Thanks for sharing.

    I always love people who try different things than the most obvious FotM choice. In my case I'm an Oppressor build but I also use MoF as the paragon, and it's certainly a fun experience. Nice to know there are other who also love MoF.
    Stop making excuses. Be a man.
    If you know something to be broken, stop using it.
    Otherwise, you've got no right to be speaking of 'balance.'
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    romotheoneromotheone Member, NW M9 Playtest Posts: 729 Arc User
    Wow, this is a great collection of information
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    benistvanbenistvan Member Posts: 159 Arc User
    Amazing job! Very detailed and dedicated! Grats and thx!
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    ironzerg79ironzerg79 Member, Neverwinter Moderator, NW M9 Playtest Posts: 4,942 Arc User
    Great guide. Very comprehensive.

    One note thought. Bonding Runestones have a 10 second CD, or 66% uptime. That changes the equation quite a bit :smile:
    "Meanwhile in the moderator's lounge..."
    i7TZDZK.gif?1
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    beatannierbeatannier Member, NW M9 Playtest Posts: 692 Arc User
    edited August 2015
    Thanks! It looks I toke too shallow ACT logs. It really takes 30s CD, then 20s on lower tiers, then 10s on all tiers.
    This means, non–augment companions gives average 30% more ratings than augments (especially iouns).

    This is great! :)
    Corrected.
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    ankabird1ankabird1 Member Posts: 133 Arc User
    Quite a good post you got there.

    + For such work. Now ppl will understand power of MoF
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    pointsmanpointsman Member Posts: 2,327 Arc User
    Thanks for the helpful guide!

    One point though, it was my understanding that the Focused Wizardry feat buffed Smolder damage. Is that still correct?
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    madnitezzmadnitezz Member, NW M9 Playtest Posts: 36 Arc User
    Great and informative! Just one question: Will upgrading vorpal beyond perfect further increase my dps, if I have already got 60% resistance ignore?
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    kweassakweassa Member Posts: 2,390 Arc User
    madnitezz wrote: »
    Great and informative! Just one question: Will upgrading vorpal beyond perfect further increase my dps, if I have already got 60% resistance ignore?

    I don't think it's all that noticeable -- at least, it depends on what content you mostly enjoy.

    For example, in games like WoW, there are HUGE raids with 40 people involved against bosses with gazillion HP. These kind of huge raids take a long time to finish, and in these situations even a small percentage like 1 or 2 percent in damage actually manifest as difference in millions of damage.

    Whereas, generally speaking, I don't find NW PvE content as demanding as WoW where differences in decimal points matter. So the extra performance of Pu/Tr grade enchants would certainly be good to have, but I don't think it's essential. Even less important in PvP as well.

    Stop making excuses. Be a man.
    If you know something to be broken, stop using it.
    Otherwise, you've got no right to be speaking of 'balance.'
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