Have the developers/Community managers openly admitted that lostmauth set is broken or it was intended to to work that way? I mean the set have been out for like 4-5months now and surely they have had some feedback towards the community?
I was just wondering, because i am not sure if i should invest in the lostmauth set.
Can't recall if it's ever been marked as not WAI from anyone inside dev area, so it works like it's was designed to work.
Now If you ask is it's balanced or is it play a role in a competitive gameplay for all of the classes?
This is a question for a whole new topic.
Nancy - Dragonborn, SM Guardian Fighter A proud member of "mythical horde of DPS GFs"
1). Is SW more dps or tank based? 2). Yes. I am panzer! 3). Get ACT if you want to celebrate your epeen. 4). Horniness will not stand between me and what I believe - "MM"
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santralafaxMember, NW M9 PlaytestPosts: 2,896Arc User
Can't recall if it's ever been marked as not WAI from anyone inside dev area, so it works like it's was designed to work.
Now If you ask is it's balanced or is it play a role in a competitive gameplay for all of the classes?
This is a question for a whole new topic.
"Competitive gameplay" suggests PVP. I hate that class balance for PVP often centers around nerfing useful PVE equipment & abilities. All classes are not equal in all things....
That was not my intention. I hate pvp and didn't play any match for years.
I'm talking about certain classes being build around this set and if it's reworked/removed certain build or even classes would be much worse = less competitive that they are now.
I will never ask for a nerf of anything. Asking for nerfs is stupid because it often means the whole work put in the build is wrecked. It's better to just buff other stuff to balance things out.
Coming back to the topic, lostmauth set is WAI, it's working like it should and that's that.
Nancy - Dragonborn, SM Guardian Fighter A proud member of "mythical horde of DPS GFs"
1). Is SW more dps or tank based? 2). Yes. I am panzer! 3). Get ACT if you want to celebrate your epeen. 4). Horniness will not stand between me and what I believe - "MM"
It is broken and always crits, but everyone and their mom uses it, so hard to know when the fix will come. Everybody may rage quit.lol
I crit about one in 5 hits, which is what a 20% crit chance will get you. Don't know what you're talkng about.
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onegaki101Member, NW M9 PlaytestPosts: 327Arc User
It's WAI. It is a strong set for dps, just like other items in the game are very strong for all classes such as the Sigil of the Devoted artifact. As for if/when they will nerf it, nobody knows. There will always be something new that will take its place and people will complain about that instead.
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silverkeltMember, NW M9 PlaytestPosts: 4,235Arc User
Its a powerful set, only compared to if you do not have it.
secondly , the other sets are pretty pathetic, so it makes lost-mouth look even better.
there is no need for 5% more heals in the game, in fact its better to just stay with greater imperial for 2% more base crit chance.
15% more control on a 2 second stun = 2.3 second stun.. pretty meh and only worth it if you are full control with two more pets and a class feature slotted, otherwise by itself, pretty darn awful.
The other sets could use a actual bump up , otherwise no point in slotting them.
I see parses all the time with Lostmauth set giving 25% or more of a players PvE dps. I very much doubt it is intended for three items together to contribute that much of the total dps. 5% or less would be more reasonable.
As it is, all other sets are really of no interest and nowhere near competitive. People are using a belt with completely wrong stats for them because the Lostmauth dps effect is so overwhelming. I doubt that is intended either.
I do understand all the posters claiming it is OK - they are afraid to lose their dps. But really, if something is too good you should be suspicious. And 25%+ PvE dps from just set set effect is WAY WAY too good. So yes, if Cryptic finally get around to adjusting the Lostmauth set to where it should be, you took a risk and you should be aware it could be fixed. Actually you should be punished for exploiting this bugged effect for so long...
I think Lostmauth still will be a good dps set even if tuned down to less than 5% of the total PvE dps.
Its ok if they suck, just as long as they all suck equally.
That has been Cryptic's way lately, as far as I can see. Hopefully they will spend less time nerfing things and more time making the game fun. I look forward to the coming patch, which should include Influence bumps and lowering of mob hp/damage!
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santralafaxMember, NW M9 PlaytestPosts: 2,896Arc User
And i should fix that stupid directX loading issue #$*!
so answer is to reduce the object that lets people hit harder?
Mobs having too much hp is an issue mostly for the EE levelling zones - and that is what is being fixed.
I doubt many people doing the EE levelling zones have Lostmauth sets
The campaign zones and the dungeons are fine even without Lostmauth set. Not for all newbies, true.. but you are supposed to build up your gear/boons to be able to do those zones.
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putzboy78Member, NW M9 PlaytestPosts: 1,950Arc User
I see parses all the time with Lostmauth set giving 25% or more of a players PvE dps. I very much doubt it is intended for three items together to contribute that much of the total dps. 5% or less would be more reasonable.
As it is, all other sets are really of no interest and nowhere near competitive. People are using a belt with completely wrong stats for them because the Lostmauth dps effect is so overwhelming. I doubt that is intended either.
I do understand all the posters claiming it is OK - they are afraid to lose their dps. But really, if something is too good you should be suspicious. And 25%+ PvE dps from just set set effect is WAY WAY too good. So yes, if Cryptic finally get around to adjusting the Lostmauth set to where it should be, you took a risk and you should be aware it could be fixed. Actually you should be punished for exploiting this bugged effect for so long...
I think Lostmauth still will be a good dps set even if tuned down to less than 5% of the total PvE dps.
It's been in play for 4.5 months. So is it WAI, i sure would hope so. The reasons the effect is so high is that it provides a flat bonus regardless of your gear. Therefore you may be seeing 25% increase, that doesn't mean all classes do or a BIS person would see the same result
There is nothing wrong with Lostmauth. The argument is should the other bonuses be so weak. Imperial gives you a "chance" at a 25% weapon damage. Even if that chance was 100%, at 25% crit chance the lostmauth is out performing imperial. If the imperial was changed to 100% proc of 25% weapon damage then some classes/builds that do not wish to stack crit would see it as a viable alternative.
There's already another thread about people not like the use of "a chance" instead of a steadfast number. I think this argument ties into that.
This is so obviously overpowered that I cannot see anyone even trying to justify it (the laughing one would have to be suffering from while doing that would prevent typing). I have the set on three of my characters and I can guarantee you that it is performing far more than anything that was ever intended. Even the TR Oppressive Darkness power that was quickly corrected never performed anywhere near what the lostmauth set does. Remember these set bonuses were to be slight and more a fun/gimmick/style sort of thing and not the single best source of damage for virtually every class that uses it.
nothing against "fix" - or nerf - if solve a certain general problem (that means, you need a good enchant in weapon to dont die like a crazy AND loth set - or a bizarre gear- to have a confortable gameplay). ie, up the base 75% of critical severiry to 100.
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darthpotaterMember, NW M9 PlaytestPosts: 1,261Arc User
I refused to use the set for long time, asuming it would be "fixed" or adjusted. But now we can asume is WAI, we like or not, they had enough time to change it. They changed Storm Spell and they could change LM Set with the same criteria but they didnt.
Another thing is that they wait for 2xRP and then nerf it but that would be poor consideration with the playerbase
Its the DPS set, Theres a control set, a tanking set(poss 2 depending on viewpoint) and a healer/utility set. I have to ask though, why dont you use it ? As others have said its been like this for 4.5 months, and nothing has been stated that it isnt WAI by any dev's etc, and in all honesty, i just dont think they have the sheer bollocks to change it considering its popularity, so that begs the question, why dont you use it yourself ? The imperial set needs a boost in comparison, thats a set that really is prettymuch useless...
Are you just cutting of your nose to spite your face ? Using something different, just to be different, so you have something to moan about ? Or is it just outright not wanting to farm for it or purchase the set ?
Yes I have 3 chars with the set, I also have 3 chars that dont use the set as there are much more effective sets for them (1 uses lathanders, 1 uses valindras and another uses seldarine)
Valindra's set gives a 15% strength boost, and 10% resist (Although theres reports that it doesnt appear to be working now)
Seldarine set isnt so much use now as it used to be mainly because even trash hits like a damn truck, but that basically makes it an outright 2% damage reduction which is something more useful to a tank than lostmauths.
Lathander's set is basically the requirement for any cleric/pally thats going healing, even temp warlocks maybe.
Instead of always crying nerf dat <font color="orange">HAMSTER</font>, why not take a proactive look at how the others could be improved to balance that out more, if you think theres that much of an issue. For example, i think the seldarine set would be noticably more useful if it was say 5% damage reduction if taking over 20/25% of health in 1 hit.
Its broken in PVE and in PVP
GWF Main damage....30% lostmauth vengeance!
Thats <font color="orange">HAMSTER</font>, everyone knows it
It produces damageloops combined with dots/auras, simply oneshoots some OP
In PVP its a questipn of having lolset or not for most classes
In PVE classes like TR, CW, GWF perform far worse without that critbonus
Don't tell people its intended doing so, thats dumb
It is broken for SW, cause it doesn't proc with some of Warlock encounters like DT and WB.
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clericalistMember, NW M9 PlaytestPosts: 595Arc User
Somebody mentioned about how others could be improved, here are some of my suggestions.
Tiamat set - The 5% healing bonus is underwhelming to say the least, how about having a bonus that takes all the over healing and converts it to damage. What I mean by over healing is that a faithful or cleric can get to a point where they heal more hp than is ever needed. With such a bonus it lets support classes boost their dps a bit without having to compromise on healing.
Lathandar set - with the injury immunity now available with VIP this set bonus means that people with VIP are getting nothing from it. How about a bonus that provides immunity from death for say 20 seconds after resurrection.
Seldarine - I assume this one was meant for tank classes, so similar to my idea to the Tiamat set, have a bonus that boost the damage for every hit the tank takes. Again this will help out with the poor dps that tanks do.
If all other sets were upgraded to match the effectiveness of the Lostmauth set, players would again be as powerful as in mod 5
So the Lostmauth set gotta come down, to keep the game sane. Buffing others is not an option.
As to people that 'lose' their investment.. they benefitted from a bugged set long enough to not have anything to complain about really. And even if taken down to a more reasonable 5% of dps it would still be a good set.
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santralafaxMember, NW M9 PlaytestPosts: 2,896Arc User
So according to all the info here, it seems like the community managers are doing a very terrible job in addressing whether or not this set is intended to work this way. A simple yes or no would justify the community, but no..
I'll give you a Cryptic answer: "There is a chance that it is WAI." I personally believe it is and have been using it for months.
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santralafaxMember, NW M9 PlaytestPosts: 2,896Arc User
silverkeltMember, NW M9 PlaytestPosts: 4,235Arc User
You missed the point 5% heal bonus is USELESS.. going with 2% more crit on Greater Imperial is a much better option. When a supposed end game set bonus is of NO value to the class they build it for, whats the point. It missed the mark. Even if it was a 5% Damage boost for you and your allies, now we are talking about something useful.
My last few act parses, with and without Lostmouth on my GWF and CW in elol, shows about a average increase of 20% extra dps for a entire run give or take.
Every other set isnt worth the time to get.. so thats why we said it needs something done to them.. nerfing lostmouth to the level of the other not worth your time to get doesnt solve the problem. It just makes lostmouth set not worth bothering over.
There are some control poeple, who dont mind Vals set, but its ONLY useful if you are going to go ahead and go full control.. IE, buy the pets as well. 15% increase of a 2 second stun, is not noticeable.
For those who want to try this set out, pricing has come way down.. you can get all three needed items for around 2 million or so , just a month ago, the artifact alone was that much.
Considering how much effort goes onto minimal upgrades from enchants etc, I would say the Lostmauth set would be worth it even if it gave only 5% dps boost
Comments
Now If you ask is it's balanced or is it play a role in a competitive gameplay for all of the classes?
This is a question for a whole new topic.
A proud member of "mythical horde of DPS GFs"
1). Is SW more dps or tank based?
2). Yes. I am panzer!
3). Get ACT if you want to celebrate your epeen.
4). Horniness will not stand between me and what I believe - "MM"
"Competitive gameplay" suggests PVP. I hate that class balance for PVP often centers around nerfing useful PVE equipment & abilities. All classes are not equal in all things....
I'm talking about certain classes being build around this set and if it's reworked/removed certain build or even classes would be much worse = less competitive that they are now.
I will never ask for a nerf of anything. Asking for nerfs is stupid because it often means the whole work put in the build is wrecked. It's better to just buff other stuff to balance things out.
Coming back to the topic, lostmauth set is WAI, it's working like it should and that's that.
A proud member of "mythical horde of DPS GFs"
1). Is SW more dps or tank based?
2). Yes. I am panzer!
3). Get ACT if you want to celebrate your epeen.
4). Horniness will not stand between me and what I believe - "MM"
I crit about one in 5 hits, which is what a 20% crit chance will get you. Don't know what you're talkng about.
secondly , the other sets are pretty pathetic, so it makes lost-mouth look even better.
there is no need for 5% more heals in the game, in fact its better to just stay with greater imperial for 2% more base crit chance.
15% more control on a 2 second stun = 2.3 second stun.. pretty meh and only worth it if you are full control with two more pets and a class feature slotted, otherwise by itself, pretty darn awful.
The other sets could use a actual bump up , otherwise no point in slotting them.
I see parses all the time with Lostmauth set giving 25% or more of a players PvE dps. I very much doubt it is intended for three items together to contribute that much of the total dps. 5% or less would be more reasonable.
As it is, all other sets are really of no interest and nowhere near competitive. People are using a belt with completely wrong stats for them because the Lostmauth dps effect is so overwhelming. I doubt that is intended either.
I do understand all the posters claiming it is OK - they are afraid to lose their dps. But really, if something is too good you should be suspicious. And 25%+ PvE dps from just set set effect is WAY WAY too good. So yes, if Cryptic finally get around to adjusting the Lostmauth set to where it should be, you took a risk and you should be aware it could be fixed. Actually you should be punished for exploiting this bugged effect for so long...
I think Lostmauth still will be a good dps set even if tuned down to less than 5% of the total PvE dps.
That has been Cryptic's way lately, as far as I can see. Hopefully they will spend less time nerfing things and more time making the game fun. I look forward to the coming patch, which should include Influence bumps and lowering of mob hp/damage!
Enough said.
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Mobs having too much hp is an issue mostly for the EE levelling zones - and that is what is being fixed.
I doubt many people doing the EE levelling zones have Lostmauth sets
The campaign zones and the dungeons are fine even without Lostmauth set. Not for all newbies, true.. but you are supposed to build up your gear/boons to be able to do those zones.
It's been in play for 4.5 months. So is it WAI, i sure would hope so. The reasons the effect is so high is that it provides a flat bonus regardless of your gear. Therefore you may be seeing 25% increase, that doesn't mean all classes do or a BIS person would see the same result
There is nothing wrong with Lostmauth. The argument is should the other bonuses be so weak. Imperial gives you a "chance" at a 25% weapon damage. Even if that chance was 100%, at 25% crit chance the lostmauth is out performing imperial. If the imperial was changed to 100% proc of 25% weapon damage then some classes/builds that do not wish to stack crit would see it as a viable alternative.
There's already another thread about people not like the use of "a chance" instead of a steadfast number. I think this argument ties into that.
Another thing is that they wait for 2xRP and then nerf it but that would be poor consideration with the playerbase
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Are you just cutting of your nose to spite your face ? Using something different, just to be different, so you have something to moan about ? Or is it just outright not wanting to farm for it or purchase the set ?
Yes I have 3 chars with the set, I also have 3 chars that dont use the set as there are much more effective sets for them (1 uses lathanders, 1 uses valindras and another uses seldarine)
Valindra's set gives a 15% strength boost, and 10% resist (Although theres reports that it doesnt appear to be working now)
Seldarine set isnt so much use now as it used to be mainly because even trash hits like a damn truck, but that basically makes it an outright 2% damage reduction which is something more useful to a tank than lostmauths.
Lathander's set is basically the requirement for any cleric/pally thats going healing, even temp warlocks maybe.
Instead of always crying nerf dat <font color="orange">HAMSTER</font>, why not take a proactive look at how the others could be improved to balance that out more, if you think theres that much of an issue. For example, i think the seldarine set would be noticably more useful if it was say 5% damage reduction if taking over 20/25% of health in 1 hit.
GWF Main damage....30% lostmauth vengeance!
Thats <font color="orange">HAMSTER</font>, everyone knows it
It produces damageloops combined with dots/auras, simply oneshoots some OP
In PVP its a questipn of having lolset or not for most classes
In PVE classes like TR, CW, GWF perform far worse without that critbonus
Don't tell people its intended doing so, thats dumb
Tiamat set - The 5% healing bonus is underwhelming to say the least, how about having a bonus that takes all the over healing and converts it to damage. What I mean by over healing is that a faithful or cleric can get to a point where they heal more hp than is ever needed. With such a bonus it lets support classes boost their dps a bit without having to compromise on healing.
Lathandar set - with the injury immunity now available with VIP this set bonus means that people with VIP are getting nothing from it. How about a bonus that provides immunity from death for say 20 seconds after resurrection.
Seldarine - I assume this one was meant for tank classes, so similar to my idea to the Tiamat set, have a bonus that boost the damage for every hit the tank takes. Again this will help out with the poor dps that tanks do.
If all other sets were upgraded to match the effectiveness of the Lostmauth set, players would again be as powerful as in mod 5
So the Lostmauth set gotta come down, to keep the game sane. Buffing others is not an option.
As to people that 'lose' their investment.. they benefitted from a bugged set long enough to not have anything to complain about really. And even if taken down to a more reasonable 5% of dps it would still be a good set.
I'll give you a Cryptic answer: "There is a chance that it is WAI." I personally believe it is and have been using it for months.
I was much happier in Mod 5. Almost quit the game several times since then.
My last few act parses, with and without Lostmouth on my GWF and CW in elol, shows about a average increase of 20% extra dps for a entire run give or take.
Every other set isnt worth the time to get.. so thats why we said it needs something done to them.. nerfing lostmouth to the level of the other not worth your time to get doesnt solve the problem. It just makes lostmouth set not worth bothering over.
There are some control poeple, who dont mind Vals set, but its ONLY useful if you are going to go ahead and go full control.. IE, buy the pets as well. 15% increase of a 2 second stun, is not noticeable.
For those who want to try this set out, pricing has come way down.. you can get all three needed items for around 2 million or so , just a month ago, the artifact alone was that much.