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RandyRandy Member Posts: 1 Arc User
Could someone please confirm the influence daily cap is 120...Thats all i seem to be able to get.

If this is correct then its ridiculous.

I run a medium guild with 75 members. We are trying to rank up the guild to a 2...but needing 32k of influence is too high a target at 120 per day per character. I realise that the developers dont want people leveling too quickly...but seriously guys.

We have people willing to farm HE's most of the time...so what about making a15 person HE give 30...a 10 person give 20 and a 5 person give 10...At least that way we could at least farm it better.

If you think 32k is a lot...wait till you try and build a rank 1 boon structure...63k is way too much at the current rate.
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  • kaedennnkaedennn Member, NW M9 Playtest Posts: 361 Arc User
    yeah , caping the influence drop and make the requirement so enormous is really a bad idea from devs!!!
  • romotheoneromotheone Member, NW M9 Playtest Posts: 729 Arc User
    The Stronghold was meant to be a module that lasts. You are not supposed to max out your Stronghold until mod 8 comes out.
  • drkbodhidrkbodhi Member, NW M9 Playtest Posts: 2,378 Arc User
    It has taken my guild, so far, 3 days+ to collect the needed Influence for GH lv 2... and we have 136 accounts and about 350 players. Granted... we do not have the full spectrum of members coming back to the game for SH, yet.
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  • oldbaldyoneoldbaldyone Member Posts: 1,840 Arc User
    Timegating like this is the easiest and cheapest way to make content last.

    I have a feeling you will be even more upset when you see the higher ranks requirements lol.
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    romotheone wrote: »
    The Stronghold was meant to be a module that lasts. You are not supposed to max out your Stronghold until mod 8 comes out.

    My guild probably can't make a rank 2 guildhall before mod 8 comes out. What is this people talking about maxing things out? That's a flippin' pipe dream.
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  • psistarprimepsistarprime Member Posts: 86 Arc User
    Influence is a huge bottleneck. Left unchanged, it could lead to the destruction of small casual guilds. I can't believe they didn't even offer a Zen purchase for it. I understand that content should take time and dedication, but wow. Our guild is pushing for alts and new recruits, because of influence. It would be a shame to see the game herd players into a small number of superguilds with intense membership requirements
  • darkstarcrashdarkstarcrash Member, NW M9 Playtest Posts: 1,382 Arc User
    edited August 2015
    Yeah, to make Marketplace rank 2 -- which is the level for the lower-tier guild gear, perfect for small, casual guilds -- you need 95k influence.

    3 months for 10 characters running SH heroics everyday (and running them at the right time of day so they actually get influence).

    That's a long time before a small guild sees much of value from this mod. Meanwhile, large guilds will have unlocked rank 2 Marketplace before the end of next week, depending on construction time on the guild hall.
    Influence is a huge bottleneck. Left unchanged, it could lead to the destruction of small casual guilds. I can't believe they didn't even offer a Zen purchase for it. I understand that content should take time and dedication, but wow. Our guild is pushing for alts and new recruits, because of influence. It would be a shame to see the game herd players into a small number of superguilds with intense membership requirements

    I believe Influence is in the campaign box within the more expensive Strongholds zen pack, at 3500 zen.

  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    I believe Influence is in the campaign box within the more expensive Strongholds zen pack, at 3500 zen.

    It is. Vouchers for a grand total of 2000 Influence per purchase.

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  • psistarprimepsistarprime Member Posts: 86 Arc User
    LOL, 2k influence? For a $35.00 US purchase? We have players from beta, so the campaign chests are rot. The starter pack just isn't worth the price point to me. Now a 300 Zen influence chest similar to the shards of power chest would at least be tempting. Better yet would be a massive reduction in influence requirements with a time gateway, say only one building constructed per day....
  • psistarprimepsistarprime Member Posts: 86 Arc User
    An upgrade to any building could count as a new building for the timer
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    edited August 2015
    LOL, 2k influence? For a $35.00 US purchase? We have players from beta, so the campaign chests are rot. The starter pack just isn't worth the price point to me. Now a 300 Zen influence chest similar to the shards of power chest would at least be tempting. Better yet would be a massive reduction in influence requirements with a time gateway, say only one building constructed per day....

    I actually ran the numbers earlier and the contents of the pack would run $40 as separate purchases, so the vouchers are technically a bonus for buying the pack, but the quantity is so insignificant compared to the need, it's rather sad.

    Edit: Just to clarify, the shards you get 100 of each. The vouchers, you get 5 of your choice, not all of them.
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  • dugglobdugglob Member Posts: 2 Arc User
    My guild isn't even big enough to build the level 1 buildings. You would think that the first level, to get your stronghold up and running, would be cheap. Wow it is expensive.
  • flyingleonflyingleon Member Posts: 451 Arc User
    edited August 2015
    The small guild will always be much slower to upgrade their structures in the current system. And the requirement even for big guild is not so easy. So I think the resources for small guild should be scaled, not linear though. A guild with less than 10 accountsneed to do 3 times as much work than a guild with 150 accounts per account. Less than 30, 2.5 times. Lass than 50, 2 times work. Less than 100, 1.5 times. More than 100, the same work.

    Edit: I give it a second thought. It will be very complicated for a non - fixed system since the accounts vary over time. And theoretically it could be exploited. So no, I don't have a perfect solution for it.

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  • benistvanbenistvan Member Posts: 159 Arc User

    I believe Influence is in the campaign box within the more expensive Strongholds zen pack, at 3500 zen.

    It would be better if the campaign/influence booster could be bought individually for 300 zens like the shard booster and not just in the big 3500 pack.

  • ogariousogarious Member, NW M9 Playtest Posts: 740 Arc User
    Yeah, to make Marketplace rank 2 -- which is the level for the lower-tier guild gear, perfect for small, casual guilds -- you need 95k influence.

    3 months for 10 characters running SH heroics everyday (and running them at the right time of day so they actually get influence).

    That's a long time before a small guild sees much of value from this mod. Meanwhile, large guilds will have unlocked rank 2 Marketplace before the end of next week, depending on construction time on the guild hall.
    Influence is a huge bottleneck. Left unchanged, it could lead to the destruction of small casual guilds. I can't believe they didn't even offer a Zen purchase for it. I understand that content should take time and dedication, but wow. Our guild is pushing for alts and new recruits, because of influence. It would be a shame to see the game herd players into a small number of superguilds with intense membership requirements

    I believe Influence is in the campaign box within the more expensive Strongholds zen pack, at 3500 zen.

    I guess I don't understand this. Small and casual guilds should not be able to max out strongholds. That would be like building a 300 story high rise building for 1 taco bell.

    Doesn't make a lot of sense to me. Now, on the other hand. Just because you have a small or casual guild that doesn't mean that you should get nothing. Every level gained should have something for the people playing it.

    But this silliness about small guilds not being able to max out Strongholds is just that.

    It would be like me being ticked off that the US Navy has better ships then I have. I'm not the US navy, with their funds, manpower, or connections.....

  • ogariousogarious Member, NW M9 Playtest Posts: 740 Arc User
    Randy wrote: »
    Could someone please confirm the influence daily cap is 120...Thats all i seem to be able to get.

    If this is correct then its ridiculous.

    I run a medium guild with 75 members. We are trying to rank up the guild to a 2...but needing 32k of influence is too high a target at 120 per day per character. I realise that the developers dont want people leveling too quickly...but seriously guys.

    We have people willing to farm HE's most of the time...so what about making a15 person HE give 30...a 10 person give 20 and a 5 person give 10...At least that way we could at least farm it better.

    If you think 32k is a lot...wait till you try and build a rank 1 boon structure...63k is way too much at the current rate.

    Now I am not as upset with the max as with the fact that the way influence is handed out seems horribly random and broken.

    My first toon that I went in with got 60 inf or the first heroic, then 30 for the second, 15 for the third, 10 then 5 then none.

    The second toon I went in with got 15 inf, then none and got nothing after that.

    So I dusted off a level 63 alt that I haven't played in awhile and did some heroics with a group of guild mates. First one was 30 inf, then 10 inf for the second then 5 and then none.

    Now at no time after getting 0 inf on a run did I pick up inf on heroics afterwards...

    Also, today 24 hours later. I logged in with the first toon again and got 30 inf, then none (soloing).
    Then when I logged in with a second toon, I got the full 120 inf. 60 30 15 10 5.

    The whole thing is very weird and unpredictable.
  • aimeesellersaimeesellers Member, NW M9 Playtest Posts: 342 Arc User
    edited August 2015
    In case no one has done the math.... the total amount of influence needed to rank just the guild hall up to 20... is 4,900,000. Yes... that is 4.9 million.

    If this is meant to take months... or years... I am fine with that. Large guilds will progress faster, small guilds slower... as it should be. Unfortunately... even if all guilds were equal... this is not a level playing field.

    By providing the Strongholds Booster packs in the zen store... Cryptic has provided an expensive (3500 zen) means to rank up the guild hall much much faster... as long as you are willing to pay for it.

    So how much would you have to pay? Try about $21,000 in USD if you did it all with booster packs. Sounds like a lot to us that are either free to play, or are casual payers. But there are guilds out there who are filled with those who pay thousands of dollars to have the best gear. Just a guild with 21 players in it... would only mean they have to spend $1000 each.

    On the flip side... a guild with 100 active characters... each earning 120 influence a day is a total of 12000 influence per day for the guild. To rank up a guild hall with no boosters based on these numbers... would take 408 days. This of course assumes all 100 characters are used every day to get the influence needed.

    What most of us are... or should be doing, is setting the shorter term goal of getting our halls ranked up so we can have markets which contain the new gear. After that... I would expect to see most guilds slow way down on hall advancement.

    Unfortunately... I expect we will see guilds with fully ranked halls... bought and paid for... by the time they turn on the PvP aspect of strongholds next month. Those of us that cant do that... will be wiped off the map in seconds.

    From a PvE aspect... those guilds will be able to steamroll every dungeon in the game... legit. Good luck pugging into a group if you dont have the right boons and gear. This is just going to make the gap between casual and overpaying players even wider.

    My opinion... the boosters never should have been added in the zen store. Let influence be the one thing that ensured a more level playing field. Unfortunately... even after just a few days... it is probably too late.
    Post edited by aimeesellers on
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  • darkstarcrashdarkstarcrash Member, NW M9 Playtest Posts: 1,382 Arc User
    ogarious wrote: »
    Yeah, to make Marketplace rank 2 -- which is the level for the lower-tier guild gear, perfect for small, casual guilds -- you need 95k influence.

    3 months for 10 characters running SH heroics everyday (and running them at the right time of day so they actually get influence).

    That's a long time before a small guild sees much of value from this mod. Meanwhile, large guilds will have unlocked rank 2 Marketplace before the end of next week, depending on construction time on the guild hall.


    I guess I don't understand this. Small and casual guilds should not be able to max out strongholds. That would be like building a 300 story high rise building for 1 taco bell.

    Doesn't make a lot of sense to me. Now, on the other hand. Just because you have a small or casual guild that doesn't mean that you should get nothing. Every level gained should have something for the people playing it.

    But this silliness about small guilds not being able to max out Strongholds is just that.

    It would be like me being ticked off that the US Navy has better ships then I have. I'm not the US navy, with their funds, manpower, or connections.....

    Where am I talking about maxing out the stronghold? Guild hall rank 4 and Marketplace rank 2 is hardly "maxing out". This is the level for basic guild gear, not the BiS Dragonflight gear, and what I think smaller, casual guilds would be happy to work for.

    So to me, the requirements to reach that level should not be onerous for guilds with 20 or fewer active players.

  • darkstarcrashdarkstarcrash Member, NW M9 Playtest Posts: 1,382 Arc User
    ogarious wrote: »
    Now I am not as upset with the max as with the fact that the way influence is handed out seems horribly random and broken.

    My first toon that I went in with got 60 inf or the first heroic, then 30 for the second, 15 for the third, 10 then 5 then none.

    The second toon I went in with got 15 inf, then none and got nothing after that.

    So I dusted off a level 63 alt that I haven't played in awhile and did some heroics with a group of guild mates. First one was 30 inf, then 10 inf for the second then 5 and then none.

    Now at no time after getting 0 inf on a run did I pick up inf on heroics afterwards...

    Also, today 24 hours later. I logged in with the first toon again and got 30 inf, then none (soloing).
    Then when I logged in with a second toon, I got the full 120 inf. 60 30 15 10 5.

    The whole thing is very weird and unpredictable.

    I agree with ogarious, receiving influence is random and broken. It's bad enough that you have to time-manage to make sure it's been at least 20 hours since the last time you ran a heroic - since Influence is on an individual timer with no universal reset - but even then you may not get the influence you should have earned.

    Today I ran 7 or 8 heroics with one character, including at least 2 each of small, medium and large HEs in a party of 4 or 5 people. The first HE rewarded 60 influence, so I breathed a sigh of relief, thinking that I at least started in the right time range. I didn't pay attention to rewards after that.

    To my dismay, when I went to turn in at the coffer, I had only earned 90 influence.
  • ogariousogarious Member, NW M9 Playtest Posts: 740 Arc User
    ogarious wrote: »
    Yeah, to make Marketplace rank 2 -- which is the level for the lower-tier guild gear, perfect for small, casual guilds -- you need 95k influence.

    3 months for 10 characters running SH heroics everyday (and running them at the right time of day so they actually get influence).

    That's a long time before a small guild sees much of value from this mod. Meanwhile, large guilds will have unlocked rank 2 Marketplace before the end of next week, depending on construction time on the guild hall.


    I guess I don't understand this. Small and casual guilds should not be able to max out strongholds. That would be like building a 300 story high rise building for 1 taco bell.

    Doesn't make a lot of sense to me. Now, on the other hand. Just because you have a small or casual guild that doesn't mean that you should get nothing. Every level gained should have something for the people playing it.

    But this silliness about small guilds not being able to max out Strongholds is just that.

    It would be like me being ticked off that the US Navy has better ships then I have. I'm not the US navy, with their funds, manpower, or connections.....

    Where am I talking about maxing out the stronghold? Guild hall rank 4 and Marketplace rank 2 is hardly "maxing out". This is the level for basic guild gear, not the BiS Dragonflight gear, and what I think smaller, casual guilds would be happy to work for.

    So to me, the requirements to reach that level should not be onerous for guilds with 20 or fewer active players.

    Ok, I can get behind that.

  • gwynny2gwynny2 Member, NW M9 Playtest Posts: 93 Arc User
    I can't seem to make heads or tails of the amount of Influence a character can get either. I've tried several, and I can't figure out the requirement to get the whole 120 per day limit on each.
  • psistarprimepsistarprime Member Posts: 86 Arc User
    Influence and Shards of Power would be a good thing to add to Leadership (possibly replacing AD) or Sword Coast Adventures. Granted, Leadership would be the easier but more contentious route considering the alt armies, but SWA would promote the Gateway and allow those of us with mobile devices to contribute while on break at work or during out of town trips.
  • gorbad13gorbad13 Member Posts: 13 Arc User
    Getting influence seems random at best and broken at worst. I've gotten the full 120 once. In this cycle I got 60 in the first go and then nothing at all. Our guild leader haven't received anything for two days straight. At this rate most strongholds will end up forgotten and neglected because you are just not progressing. Shame as it is otherwise a very nice expansion, but for many guilds getting anywhere at all just won't seem possible.
  • aulduronaulduron Member, NW M9 Playtest Posts: 1,351 Arc User
    Influence and Shards of Power would be a good thing to add to Leadership (possibly replacing AD).

    Replacing AD would be a terrible idea. Most players would then have no reason to any professions at all.
  • ogariousogarious Member, NW M9 Playtest Posts: 740 Arc User
    edited August 2015
    While I wouldn't mind seeing something added to Leadership that allows the gaining of influence. The fact that you cant do Leadership through the gateway anymore means it should be added to a different profession, but none really fits.

    Maybe add it to all professions except Leadership. Will give people a reason to do those professions outside of getting it to 20 for the bonus slots. Just sayin.


    Or, and here's a idea. Make it a reward for getting a exceptional tier reward when doing a profession. Connect influence to the tier 3 rewards in some professions, and just leave it on in others in smaller amounts. Vary it up a bit.
  • asterotgasterotg Member Posts: 1,742 Arc User
    edited August 2015
    The reward system/ counter is broken, period. There seems to be a counter for every reward tier (60 30 etc), but is does NOT work properly.

    I did the HEs with 5 chars yesterday and today (more than 24h later). I did NO HEs after the first time to get the influence, so there was no way for the timer to reset in between, but the influence I got varied from 120 (max) to 90.

    A stupid system with a buggy timer, good job.

    Furthermore, it does not matter if you need 10 or 100 ppl to do HEs for more than a year EACH day, bc it wont happen. There will be two new modul releases before the time passes. Does anyone really think, that ppl will farm this HAMSTER forever?
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  • theycallmetomutheycallmetomu Member, NW M9 Playtest Posts: 1,861 Arc User
    aulduron wrote: »
    Influence and Shards of Power would be a good thing to add to Leadership (possibly replacing AD).

    Replacing AD would be a terrible idea. Most players would then have no reason to any professions at all.

    What if you replaced AD (or some AD I guess?) with shards of power and influence, but made those two sellable on the AH? The players who make AD outside of leadership could continue to do so, and then buy the materials that can be leadershipped with their AD. Prices would fall, strongholds would be easier to make, everyone lives happily every after.

    Well, except people who have no income other than leadership, since the value of their leadership tasks would eventually tank in the face of all the botting, but really, that's how it already is due to prices being set by general availability of funds.
  • zeusomzeusom Member, NW M9 Playtest Posts: 810 Arc User
    edited August 2015
    You need around 4,000,000 influence to max.

    With 50 characters capping influence at 120/day every single day, that will take about 2 yrs. That is really representative of a lot of actual guild participation size in this, assuming near perfect diligence and persistence. In theory the max is if a guild has 120 accounts and 500 characters, and so every player is capping influence everyday on main and 3-4 alts, that would generate 4kk influence in less than 3 months.

    I think the cap needs to be removed to be fair to guilds that are not large - otherwise it will most definitely take a very very long time of massive amounts of Zen for them to make reasonable progress. If you want to buy it out straight with SH starter packs ($35/pop for 8k influence) your looking at its almost $15,000 USD even with coupons.
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  • rollingonitrollingonit Member Posts: 1,322 Arc User
    edited August 2015
    zeusom wrote: »
    You need around 4,000,000 influence to max.

    With 50 characters capping influence at 120/day every single day, that will take about 2 yrs. That is really representative of a lot of actual guild participation size in this, assuming near perfect diligence and persistence. In theory the max is if a guild has 120 accounts and 500 characters, and so every player is capping influence everyday on main and 3-4 alts, that would generate 4kk influence in less than 3 months.

    I think the cap needs to be removed to be fair to guilds that are not large - otherwise it will most definitely take a very very long time of massive amounts of Zen for them to make reasonable progress. If you want to buy it out straight with SH starter packs ($35/pop for 8k influence) your looking at its almost $15,000 USD even with coupons.

    Compared $15k to what it costs to BIS a character with cash only, it isnt that bad. In a vacuum by itself, that's crazy w/ coupons.

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