I am having such a difficult time with the new limit to guild membership and was wondering if others felt the same. Our guild is more of a social guild, and so we are less selective with our recruitment process (not basing it on IL/PvP experience, having specific enchants, etc.) Basically we allow anybody who wants to be a part of our community to join the guild as long as they remain an active and a reasonably-kind person in the group.
Since the limit of 150 unique accounts was set, it has been such a difficult process for us to trim our people to even add existing members into the guild on their alt characters. We more than doubled the unique account limit when the limit was implemented. With the Strongholds being such a focal point, I understand that part of this limit is to try and even the playing field, but it puts some of the less selective, social guilds into a difficult spot.
I rarely post in forums but having it as a strain on our ability to recruit, I was wondering if there were any others in the same position.
Solutions?
-Raise the threshold
-Allow guilds to opt out (similarly in how one could sign up for a specific faction or side in both IWD and GG)
-Allow guild leaders to create special units who would only take part in Stronghold related activities/benefits
I know I sound rather ill-informed, but I am wondering how to keep our guild afloat in game, since we have some really amazing people who are in for the friendships.
-Anne
Clan of Proteus
0
Comments
Hopefully, this policy will be reversed so that we can go back to building a community within the game and enrich the experience for everyone.
Say you have the following choice about one of your old members. The one that basically taught your guild how to do dungeons and even lead most of your current members through learning the game better. Unfortunately hes been inactive for a while and you really need another healer to defend your stronghold. Do you kick this legend from your guild for all of the people who joined your guild because of him to see? or do you keep him because they bring up stories about him all the time in guild chat in VOIP?
Also a less dramatic reason could be just limit how many people can enter the instance from each guild during pvp. Not everyone likes to PVP. Some just love to PVE and some like to just log in do some tradeskill, make gear for other members and keep a calm environment for the guild.
Guilds are where friends are made and everyone loves to talk and play with their friends.
Thank you for reading.
~Therercher
Sekhmet@kvetchus_
Guilds: Greycloaks, Blackcloaks, Whitecloaks, Goldcloaks, Browncloaks, Spiritcloaks, Bluecloaks, Silvercloaks, Black Dawn
Tredecim: The Cloak Alliance
Any of my comments not posted in orange are based on my own personal opinion and not official.
Any messages written in orange are official moderation messages. Signature images are now fixed!
I've been in a holding pattern because taking over completely doesn't sit well with me for various reasons, and it's going to be hard letting people know what's going on. It's not the same guild I joined and I can't bring that back.
Neverwinter Census 2017
All posts pending disapproval by Cecilia
I like the opt out option. While i am very excited about the Strongholds expansion, at the same time i feel it is naturally being geared to more focused PVP players or even focused PVE players.
I agree. We try to recruit as we are a rather large community, but with the @ limit, we can't recruit.... That leads to a dead end - we reach the limit, no recruit until purge.... we're one of the most known guilds ( Clan of proteus, On fridays we wear pink, win or lose we booze ) are most known... idk what on EARTH cryptic was thinking.
We would most likely play the pvp portion of strongholds in a casual setting, but then it would be impossible for us to gather 20 players at the same time given our 150 player limit without an extreme amount of real life scheduling time and personal commitments. Some of these players would be playing early morning, some middle of the day and others late at night in order to piece together that 20 player team.
Many other guilds are in the same international boat, so I don't understand what these guilds are supposed to do with the suggested upcoming rules for the next mod.
Thank you very Much.
>> please reconsider your restrictions cryptic and lets keep the community communicating as a whole not thru multiple paths that pulls apart <<
The guild I'm in never recruited openly or indiscriminately, and I still can't even invite an alt unless I sit down and kick 50 accounts to the curb.
Which I can probably manage, but first I have to write a message explaining why I'm doing it, and that it's because of Strongholds, and nothing personal, and people will be welcome back if they want, and and and....
Neverwinter Census 2017
All posts pending disapproval by Cecilia
We focus on playing in a fun family environment. We have a wide age range of players in our guild from 8 yrs old to 60+ yrs old, ranging from north america to europe, asia and australia (yes new zealand i didnt forget you The only demand that we put on our players is that they have, and because of that they stick around or a long time.
In a game like this, it is not that we choose to be less in line with the times, but we've always pushed for community being the greatest factor of the game. Many of our guildies have commented that they prefer this, since in the past, they had to comply with other guilds asking for applications and proof of skill; we choose to build people up by playing together and helping weaker players with the higher aspects of the game. I think that 150 is just so incredibly low that it does promote guilds to only seek out players who have the gear or skill sets rather than building them from beginners. We have been a large guild since close to the beginning of the game, so the limit really does impede many of our reasons for being a guild. We just love building community with players of all skills and types.
I couldn't agree more.
Although I have no similar problems since my guild is small, I can see it's a real issue for guilds focusing on the social part of the game and it's a real shame. If it stays like that it will force people to start making "additional" guilds for their extra players and use it as a B-team. It was a bad idea to balance things out imo.
Also... it's been my experience that mega guilds really aren't very helpful at all.. about as useful in game stuff as a Pug group. But thankfully.. the devs have made the content (and Guild Membership Limit) more geared towards a smaller more close knit group... that actually HAS to work together to progress... I for one LOVE this.
― Clint Eastwood, Heartbreak Ridge
Guild Leader of Ardent Justice HQ: Always recruiting People not Pixels.
FOUNDER and OWNER of the SKT3K Channel: SKT Only Content 3k+. http://www.arcgames.com/en/forums/neverwinter/#/discussion/1228278/skt-content-for-the-non-elite-video-links-provided
― Clint Eastwood, Heartbreak Ridge
Guild Leader of Ardent Justice HQ: Always recruiting People not Pixels.
FOUNDER and OWNER of the SKT3K Channel: SKT Only Content 3k+. http://www.arcgames.com/en/forums/neverwinter/#/discussion/1228278/skt-content-for-the-non-elite-video-links-provided
Personally, I find this entire decision to be incredibly ridiculous and worrisome. Just going to have to wait until after the release of Strongholds to see the full negative impact. But, I think it's going to be not great.
create a secondary Guild is a awfull decision, because make all idea of a Guild means nothing! All Guilds wants have their names knowed!we want play together and grow up together!
i agree with Annetagonist
Solutions?
-Raise the threshold
-Allow guilds to opt out (similarly in how one could sign up for a specific faction or side in both IWD and GG)
-Allow guild leaders to create special units who would only take part in Stronghold related activities/benefits
cryptic cannot go on trying destroy what we constructed fighting years together, we want be more than a guild, we want be Clans, we are friends playing together and Cryptic are forcing us to choose who will go on and who will be kicked in our list of friends, this is horrible !
There is NO GOOD REASON for a hard 150 guild cap. There is NO GOOD REASON NOT to have a single currency so guildies can remain with friends and play the way they like to.
There are small, medium AND large guilds that are paying a price... just like I said they would... whether its TIME, MONEY or OUR MOST VALUABLE ASSET, OUR GUILDIES.
So WHAT ARE YOU GOING TO DO ABOUT IT Cryptic? Continue to make it hard on our guild leaders? Continue to make it hopeless for smaller guilds? Continue to BREAK APART the guilds who PUT YEARS INTO MAKING THEIR GUILD great?
The real Cryptic plan all along: Force people to BUY their way OUT of playing what they don't want to play??? <---- REALLY?
For now, Cryptic is laughing all the way to the bank. But the PR damage done has angered many. I believe the deceit shown towards the Neverwinter community in relation to how this Stronghold content was developed AND MARKETED will overshadow the good this content has brought us, and that's a real shame.
TYRS PALADIUM - A Premier Neverwinter Online Guild
No Drama. Camaraderie. TEAM Focus. That's the TYRS way. If that's your style, come join us!
Research our Guild here: Read our official Recruitment thread | Sign up here: Tyrs Guild Website! | NEVERWINTER GUILD LEADERS: Join the Fellowship!
TYRS PALADIUM - A Premier Neverwinter Online Guild
No Drama. Camaraderie. TEAM Focus. That's the TYRS way. If that's your style, come join us!
Research our Guild here: Read our official Recruitment thread | Sign up here: Tyrs Guild Website! | NEVERWINTER GUILD LEADERS: Join the Fellowship!