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Patch Notes: Strongholds!

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  • jim9311jim9311 Member, NW M9 Playtest Posts: 60 Arc User
    putzboy78 wrote: »
    jim9311 wrote: »
    maybe if we all buy the highest level vip pack they can hire enough help to deploy a mod without crashing the game

    I wouldn't hold my breath on that one. There was tons of money pouring into this game at launch. You see where it is today.

    The every ending cycle of give me X and I'll do Y... no you do Y and I'll give you X... repeat repeat... always remember Caveat Emptor

    i would honestly pay to play on a stable server at this point. forget needing to pay for decent healing or storage.... just how much zen for a stable server
  • putzboy78putzboy78 Member, NW M9 Playtest Posts: 1,950 Arc User
    Servers are hardware, they do what they are told. If they are told to commit X resources to a process they will. It's developers committing X resources when a server has Y resources that breaks it. Courtesy of virtual servers and server farms outages like this are people problems not mechanical problems.
  • thegreatmikeythegreatmikey Member, NW M9 Playtest Posts: 122 Arc User
    I don't do Twitter. I don't do Facebook. They need to make FORUM ANNOUNCEMENTS! Because forums are at least as official as those other two lame social media outlets and you have to have a computer to play, not a phone. I care not about any opinion counter to this because I am correct and am immune to flames.
  • temjiutemjiu Member Posts: 92 Arc User
    putzboy78 wrote: »

    Neverwinter ‏@NeverwinterGame 8m8 minutes ago
    We accidentally let a dragon in the office. Knights are coming to slay it. ETA for Strongholds is now 3:30pm PDT.

    It would have been 3pm if they would have brought a few CW with them.
    imagine how faster it would be if they had balanced warlock's on this patch...
  • temjiutemjiu Member Posts: 92 Arc User
    putzboy78 wrote: »
    jim9311 wrote: »
    maybe if we all buy the highest level vip pack they can hire enough help to deploy a mod without crashing the game

    I wouldn't hold my breath on that one. There was tons of money pouring into this game at launch. You see where it is today.

    The every ending cycle of give me X and I'll do Y... no you do Y and I'll give you X... repeat repeat... always remember Caveat Emptor

    That's the problem with big Corps. Budgets aren't decided based on how much revenue a game brings in. All that goes to the general coffer, of which choice VP's tend to pull from for their pet projects. Games in maintenance mode are usually the ones that continue to struggle.
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  • putzboy78putzboy78 Member, NW M9 Playtest Posts: 1,950 Arc User
    temjiu wrote: »

    That's the problem with big Corps. Budgets aren't decided based on how much revenue a game brings in. All that goes to the general coffer, of which choice VP's tend to pull from for their pet projects. Games in maintenance mode are usually the ones that continue to struggle.

    It's the problem with modern business. Everything is quarterly. Managers shoot for that good 1 or 2 quarters so they can move on to the next big name project. No pride in building something to last, no connection to the customer. It's all cookie cutter and quitting while your ahead... it saddens me
  • temjiutemjiu Member Posts: 92 Arc User
    putzboy78 wrote: »
    temjiu wrote: »

    That's the problem with big Corps. Budgets aren't decided based on how much revenue a game brings in. All that goes to the general coffer, of which choice VP's tend to pull from for their pet projects. Games in maintenance mode are usually the ones that continue to struggle.

    It's the problem with modern business. Everything is quarterly. Managers shoot for that good 1 or 2 quarters so they can move on to the next big name project. No pride in building something to last, no connection to the customer. It's all cookie cutter and quitting while your ahead... it saddens me

    So true. worked for a company that was touting a new management system that will go partially unnamed (cough something-sigma cough), that was pretty much all about doing the system training and meeting certain criteria for advancement (you must have x managers underneath you with x employees). entire management teams were shuffling around like crazy while whole departments were being ignored and it wasn't until the maintenance teams were literally running out of people to monitor the networks did people start to pay attention. Management for managements sake was never a good idea...

    But I digress. where's our DPS when you need them! there's a dragon to slay in the NWO office! also you don't have to worry about incorrect red spots anymore, so no more mysterious sudden deaths when you swore you were out of the red stuff....go kill that dragon!
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  • jim9311jim9311 Member, NW M9 Playtest Posts: 60 Arc User
    putzboy78 wrote: »
    temjiu wrote: »

    That's the problem with big Corps. Budgets aren't decided based on how much revenue a game brings in. All that goes to the general coffer, of which choice VP's tend to pull from for their pet projects. Games in maintenance mode are usually the ones that continue to struggle.

    It's the problem with modern business. Everything is quarterly. Managers shoot for that good 1 or 2 quarters so they can move on to the next big name project. No pride in building something to last, no connection to the customer. It's all cookie cutter and quitting while your ahead... it saddens me

    i see that here. fix the current issues we, as customers, have asked you to address before moving on to Strongholds. I know that the Demon mod is probably tied to licensing as that is the D&D season coming up but Strongholds could have waited. They seem oblivious to the fact that they are running off ol dplayers and newer players are turned off by the lag and items not working etc. There is always going to be an enchant bonus that didn't get coded or something minor, but show us that you care and fix it before telling us about better and bigger and buy more.
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  • putzboy78putzboy78 Member, NW M9 Playtest Posts: 1,950 Arc User
    Up.... but crashing while loading
  • yckebyckeb Member Posts: 5 Arc User
    ok does anyone know whats causeing the freeze up at the neverwinter screen or how to fix it?
  • webbigwebbig Member, NW M9 Playtest Posts: 30 Arc User
    Imagine my surprise!! Server is kind of up... except launcher doesn't actually launch the game without crashing. So how many more days to fix this issue?
  • beargarbeargar Member Posts: 24 Arc User
    Any word on crashing while going to character screen?
  • jim9311jim9311 Member, NW M9 Playtest Posts: 60 Arc User
    glad to see it wasn't just me crashing at the loading screen
  • beargarbeargar Member Posts: 24 Arc User
    So are they going to post any news on the crashing issue atm or just leave us in the dark to try and reload every 5 mins?
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  • beargarbeargar Member Posts: 24 Arc User
    I dont think anyone can, its crashing as it goes to character screen.
  • jim9311jim9311 Member, NW M9 Playtest Posts: 60 Arc User
    beargar wrote: »
    I dont think anyone can, its crashing as it goes to character screen.

    I crash before that
  • beargarbeargar Member Posts: 24 Arc User
    And yet they keep the server status UP!, at least use lube.
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  • beargarbeargar Member Posts: 24 Arc User
    No Doubt bud.
  • motentiamotentia Member Posts: 2 Arc User
    edited August 2015
    :/ Its not bloody working! Ive been at this hours now and all I get is a fricking error about my kernel 353.62 not responding, then recovering, a black screen that then goes white and 'NEVERWINTER IS NOT RESPONDING'. So now what? Any ideas anyone?
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  • jim9311jim9311 Member, NW M9 Playtest Posts: 60 Arc User
    Now after several attempts I got a fatal error message about the direct3d or some such
This discussion has been closed.