maybe if we all buy the highest level vip pack they can hire enough help to deploy a mod without crashing the game
I wouldn't hold my breath on that one. There was tons of money pouring into this game at launch. You see where it is today.
The every ending cycle of give me X and I'll do Y... no you do Y and I'll give you X... repeat repeat... always remember Caveat Emptor
i would honestly pay to play on a stable server at this point. forget needing to pay for decent healing or storage.... just how much zen for a stable server
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putzboy78Member, NW M9 PlaytestPosts: 1,950Arc User
Servers are hardware, they do what they are told. If they are told to commit X resources to a process they will. It's developers committing X resources when a server has Y resources that breaks it. Courtesy of virtual servers and server farms outages like this are people problems not mechanical problems.
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thegreatmikeyMember, NW M9 PlaytestPosts: 122Arc User
I don't do Twitter. I don't do Facebook. They need to make FORUM ANNOUNCEMENTS! Because forums are at least as official as those other two lame social media outlets and you have to have a computer to play, not a phone. I care not about any opinion counter to this because I am correct and am immune to flames.
Neverwinter @NeverwinterGame 8m8 minutes ago
We accidentally let a dragon in the office. Knights are coming to slay it. ETA for Strongholds is now 3:30pm PDT.
It would have been 3pm if they would have brought a few CW with them.
imagine how faster it would be if they had balanced warlock's on this patch...
maybe if we all buy the highest level vip pack they can hire enough help to deploy a mod without crashing the game
I wouldn't hold my breath on that one. There was tons of money pouring into this game at launch. You see where it is today.
The every ending cycle of give me X and I'll do Y... no you do Y and I'll give you X... repeat repeat... always remember Caveat Emptor
That's the problem with big Corps. Budgets aren't decided based on how much revenue a game brings in. All that goes to the general coffer, of which choice VP's tend to pull from for their pet projects. Games in maintenance mode are usually the ones that continue to struggle.
That's the problem with big Corps. Budgets aren't decided based on how much revenue a game brings in. All that goes to the general coffer, of which choice VP's tend to pull from for their pet projects. Games in maintenance mode are usually the ones that continue to struggle.
It's the problem with modern business. Everything is quarterly. Managers shoot for that good 1 or 2 quarters so they can move on to the next big name project. No pride in building something to last, no connection to the customer. It's all cookie cutter and quitting while your ahead... it saddens me
That's the problem with big Corps. Budgets aren't decided based on how much revenue a game brings in. All that goes to the general coffer, of which choice VP's tend to pull from for their pet projects. Games in maintenance mode are usually the ones that continue to struggle.
It's the problem with modern business. Everything is quarterly. Managers shoot for that good 1 or 2 quarters so they can move on to the next big name project. No pride in building something to last, no connection to the customer. It's all cookie cutter and quitting while your ahead... it saddens me
So true. worked for a company that was touting a new management system that will go partially unnamed (cough something-sigma cough), that was pretty much all about doing the system training and meeting certain criteria for advancement (you must have x managers underneath you with x employees). entire management teams were shuffling around like crazy while whole departments were being ignored and it wasn't until the maintenance teams were literally running out of people to monitor the networks did people start to pay attention. Management for managements sake was never a good idea...
But I digress. where's our DPS when you need them! there's a dragon to slay in the NWO office! also you don't have to worry about incorrect red spots anymore, so no more mysterious sudden deaths when you swore you were out of the red stuff....go kill that dragon!
That's the problem with big Corps. Budgets aren't decided based on how much revenue a game brings in. All that goes to the general coffer, of which choice VP's tend to pull from for their pet projects. Games in maintenance mode are usually the ones that continue to struggle.
It's the problem with modern business. Everything is quarterly. Managers shoot for that good 1 or 2 quarters so they can move on to the next big name project. No pride in building something to last, no connection to the customer. It's all cookie cutter and quitting while your ahead... it saddens me
i see that here. fix the current issues we, as customers, have asked you to address before moving on to Strongholds. I know that the Demon mod is probably tied to licensing as that is the D&D season coming up but Strongholds could have waited. They seem oblivious to the fact that they are running off ol dplayers and newer players are turned off by the lag and items not working etc. There is always going to be an enchant bonus that didn't get coded or something minor, but show us that you care and fix it before telling us about better and bigger and buy more.
Imagine my surprise!! Server is kind of up... except launcher doesn't actually launch the game without crashing. So how many more days to fix this issue?
Its not bloody working! Ive been at this hours now and all I get is a fricking error about my kernel 353.62 not responding, then recovering, a black screen that then goes white and 'NEVERWINTER IS NOT RESPONDING'. So now what? Any ideas anyone?
Comments
i would honestly pay to play on a stable server at this point. forget needing to pay for decent healing or storage.... just how much zen for a stable server
It would have been 3pm if they would have brought a few CW with them.
imagine how faster it would be if they had balanced warlock's on this patch...
That's the problem with big Corps. Budgets aren't decided based on how much revenue a game brings in. All that goes to the general coffer, of which choice VP's tend to pull from for their pet projects. Games in maintenance mode are usually the ones that continue to struggle.
It's the problem with modern business. Everything is quarterly. Managers shoot for that good 1 or 2 quarters so they can move on to the next big name project. No pride in building something to last, no connection to the customer. It's all cookie cutter and quitting while your ahead... it saddens me
So true. worked for a company that was touting a new management system that will go partially unnamed (cough something-sigma cough), that was pretty much all about doing the system training and meeting certain criteria for advancement (you must have x managers underneath you with x employees). entire management teams were shuffling around like crazy while whole departments were being ignored and it wasn't until the maintenance teams were literally running out of people to monitor the networks did people start to pay attention. Management for managements sake was never a good idea...
But I digress. where's our DPS when you need them! there's a dragon to slay in the NWO office! also you don't have to worry about incorrect red spots anymore, so no more mysterious sudden deaths when you swore you were out of the red stuff....go kill that dragon!
i see that here. fix the current issues we, as customers, have asked you to address before moving on to Strongholds. I know that the Demon mod is probably tied to licensing as that is the D&D season coming up but Strongholds could have waited. They seem oblivious to the fact that they are running off ol dplayers and newer players are turned off by the lag and items not working etc. There is always going to be an enchant bonus that didn't get coded or something minor, but show us that you care and fix it before telling us about better and bigger and buy more.
I crash before that