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Any content in Strongholds for people not in a guild ?

soltaswordsoltasword Member Posts: 290 Arc User
What I have seen so far is that there is no content in this new mod unless you are in a guild. I read the page about the guild quests and just read that there are guild boons you can choose from but I have yet to see anything related to content for those that are not in a guild and don't want to be. I get that you wanted to do something with guilds but is there any thing new to do for those of us not in a guild. It just seems, at the moment, that everyone is kinda being forced into a guild. Because without being in one, you are just going to be that much farther down the food chain so to speak. I haven't seen it or tried it yet so I don't know for sure. I just get the feeling that there isn't anything new to do unless you are in a guild.
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  • j0shi82j0shi82 Member Posts: 622 Arc User
    That's right. No guild no content.
  • twilightwatchmantwilightwatchman Member Posts: 2,007 Arc User
    And no content no spending. For me at least.
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  • demonmongerdemonmonger Member, NW M9 Playtest Posts: 3,350 Arc User
    make your own guild... and do it solo
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  • regenerderegenerde Member Posts: 3,047 Arc User
    And no content no spending. For me at least.
    This.

    I do believe in killing the messenger...
    Want to know why?
    Because it sends a message!
  • drkbodhidrkbodhi Member, NW M9 Playtest Posts: 2,378 Arc User
    I have been pushing for Cryptic to allow Alliances between individuals and Guilds. If you do not want to make your own guilds... you could align yourself with a guild. This alliance would allow you to enter their SH map... donate to their coffers and buy gear from their vendors.

    However, the guilds will dictate the nature of the alliance. Meaning that they may ask for hefty donations from each ally... equal to the donations of the most active members. Or they could ask for a large AD donation... ​​
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  • regenerderegenerde Member Posts: 3,047 Arc User
    It's just strategy here... solo players can come and leave a game as they please, nothing is really tying them to the game. Stronghold is trying to change that.

    + get into a guild
    + invest a lot of time or money to upgrade your guild
    + keep the people in the game, because of their investment
    I do believe in killing the messenger...
    Want to know why?
    Because it sends a message!
  • namelesshero347namelesshero347 Member Posts: 2,109 Arc User
    make your own guild... and do it solo

    I'd imagine some activities would require a party to complete. So pretty much, go guild or go home. I'm staying home.
    And no content no spending. For me at least.

    I haven't spent any money mod6 due to frustrating content. Doesn't look like I will be spending any money for Stronghold. The leadership tasks, salvageable armor, and horn artifact drop provide me with enough AD for what I'm doing, just running eLoL and upgrading artifacts with cheap RP. The gateway leadership change doesn't even affect me b/c all the meaningful tasks take half or whole day, no need to access gateway midday to restart tasks.
  • two30two30 Member, NW M9 Playtest Posts: 1,168 Arc User
    Neverwinter will be balanced around the availability of guild benefits. The XP curve and enemy health, damage and mitigation curves will all assume that you're in a guild that has made significant investment.

    If you don't join a guild, you'll be playing on nightmare mode henceforth.
    If you join a small guild, you'll be playing on grind mode.

    Also, the dev stream indicated that future festival content may occur on the stronghold map. Anyone not in a guild will be locked out of that.
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  • wardell2015wardell2015 Member Posts: 35 Arc User
    edited August 2015
    I do not know what I am going to do, but if they do balance this game around "guild only or go home," I would rather play another game. I can think of a few other games I would rather play , and I am really only playing this game because one real life friend begged me to.

    I join guilds for raids that are well balanced, and this game does not have that. And even if it did, I am not interested in any of the guild hub, whatever, dynamics and the social drama they bring.

    If they think that it will get more people into pvp (and the arms race that requires $), it will not work with me. I do not enjoy any game that has progressive gearing in PVP, they are not fun and I find them boring.

    Is it too much to ask to just play "Dungeon and Dragons" to run a dungeon with a group? Also, is it too much to ask to make dungeon worth running or are we going to be forced to run heroic encounters ad infinitum?
  • suicidalgodotsuicidalgodot Member Posts: 2,465 Arc User
    edited August 2015
    regenerde wrote: »
    It's just strategy here... solo players can come and leave a game as they please, nothing is really tying them to the game. Stronghold is trying to change that.

    + get into a guild
    + invest a lot of time or money to upgrade your guild
    + keep the people in the game, because of their investment

    + take a two weeks vacation or RL-priority leave and find yourself kicked from guild...

    ...sure, that's probably good riddance, then. But i see a river of tears washing through the forum.

    And ofc there are a lot of really good guilds.

    two30 wrote: »
    [...]
    Also, the dev stream indicated that future festival content may occur on the stronghold map. Anyone not in a guild will be locked out of that.

    Sup... ...they seem to have realized that grindifying and/or (stealth-)nerfing everything doesn't keep players nor the income projections. So peer pressure is added to the tool pool...
  • soltaswordsoltasword Member Posts: 290 Arc User
    Sadly, it doesn't look like there will be much to do in the future in this game. Unless of course you really want to be in a guild. I hope it doesn't turn out that way. I do like the game but not in the direction it has taken since mod 6. They really seem to be trying their hardest to push people away instead of getting more people to play. I guess from the sound of it, I should start looking for another game to invest my time and money in. Because this one seems not to want my time or money.
    I don't know about anyone else, but I like to play when I want and how I want. I don't want to have to join a guild and play the way they want me to play or get kicked from the guild for whatever reason. And it is going to turn out just that way with this update. I enjoy group content but I don't want to be railroaded into having to do them or kicked because I don't want to or because my play style doesn't suit some one else's idea of how I should play my character. That is why I am not in a guild now and it is only going to get worse it seems. Mod 7 might be a nice idea for those that want to be in a guild and play that way but the casual/solo player is still getting the shaft with yet another mod to the game.
  • seventhpillarseventhpillar Member, NW M9 Playtest Posts: 216 Arc User
    edited August 2015
    I created a guild/group/community so solo players could join and not have to be forced to play onto a guilds term but still allow you to advance. Unfortunately there was only about 5 players that joined in so I decided to close it down. I still have it on the side, if there's a lot of people here that want to "help each other out" then I can open it back up so us casuals can move forward next mod... until then, I'm still weighing my options as well.


    Again, if there is interest, I will open it as Fifth Column unless someone has a better idea.
  • temjiutemjiu Member Posts: 92 Arc User
    regenerde wrote: »
    It's just strategy here... solo players can come and leave a game as they please, nothing is really tying them to the game. Stronghold is trying to change that.

    + get into a guild
    + invest a lot of time or money to upgrade your guild
    + keep the people in the game, because of their investment


    And this strategy is the death Knell for the game. This company doesn't understand the difference between "encouraging" play styles, and "discouraging" play styles. People tend to respond to "encouraging" game play types. Discouraging other play types (or downright locking them out of content) doesn't work. If you honestly think it does, the ESO pre-revamp has a few words with you.

    This is simply silly. But it's not surprising from the company that gave us Mod 6. They can't develop a game that attracts people, so they try to shoehorn them in with peer pressure and gated content. doesn't work. people are pulled in when they have allot of options. you bring them in with an open door, and hide the really fancy stuff behind the locks.

    It's sad too. I'm one of those folks that usually loves investing in a game I enjoy playing. I regularly invest more then a months sub in GW2....I usually have at least 2 active accounts, one in SWtOR, and one in FFXIV. I used to spend a bunch of cash in Marvel heroes....because all of these games understood that there are many paths to the same destination. They made 95% of the game open and accessible, and gave you a desire to spend in the cash shop.

    I have no desire to spend any of my money in the cash shop here. I don't feel that the game itself is rewarding enough to invest in it. first time in an MMO I've felt that way. And most of it is because it really feels like they are trying to suck the money out of you, whereas in other games, it feels more like they want you to spend if you like it...this kind of positive reinforcement of purchasing is what this game needs. Of course...they need a game that people will want to play in general. I get a strong feeling that they have given up on the larger audience, and are hoping to eek out a few more years from the already "dedicated" fan base, instead of trying to attract new players.
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  • regenerderegenerde Member Posts: 3,047 Arc User
    It's about having an option, and not being forced into something.
    Plain and simple.

    Guild boons, guild food, guild equipment and of course much more XP from guild quests...

    And Underdark will only bring even more grind to the game.
    Didn't they allready let out, that there will be better/new artifact equipment coming with Underdark?

    Btw. i'm pretty sure they will change their "set in stone" behaviour, when a lot more people stop "crying", playing and of course paying.
    "Water can grind down even the talest mountain."
    I do believe in killing the messenger...
    Want to know why?
    Because it sends a message!
  • seventhpillarseventhpillar Member, NW M9 Playtest Posts: 216 Arc User
    regenerde wrote: »
    It's about having an option, and not being forced into something.
    Plain and simple.

    Guild boons, guild food, guild equipment and of course much more XP from guild quests...

    And Underdark will only bring even more grind to the game.
    Didn't they allready let out, that there will be better/new artifact equipment coming with Underdark?

    Btw. i'm pretty sure they will change their "set in stone" behaviour, when a lot more people stop "crying", playing and of course paying.
    "Water can grind down even the talest mountain."

    ^^ This. Majority of the big guilds have imposed requirements that majority of the time casuals don't have the time or means to meet.
  • flyingleonflyingleon Member Posts: 451 Arc User
    I can only suggest you to join a casual guild. The way you want to play this game will not change much really. For the new mod, I don't know how things will evolve.

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  • regenerderegenerde Member Posts: 3,047 Arc User
    Next step...
    + not in a good guild?
    + vote kick from dungeons and skirmishes incoming
    I do believe in killing the messenger...
    Want to know why?
    Because it sends a message!
  • kvetkvet Member, NW M9 Playtest Posts: 2,700 Arc User
    Mod7 is the first, and only, guild oriented module. GG was a feature, but not a module, so it doesn't count (and it's been removed from the game anyway). So, the last 6 modules plus the initial release was aimed at solo and team content, but not guilds. M7 is for guilds alone, and you must be in a guild to do it. Alliances (if they are implemented, Rob said he wanted them, but that doesn't mean it will happen) will likely also be between guilds and not a "merc" sort of thing. To me, getting access to guild only content without joining a guild is getting your cake and eating too - not remotely fair to guild members that worked hard to build up their guild. You want to partake, join a guild. Simple as that. You don't want to join a guild, fine, but don't cry about not getting the benefits of joining a guild - you are making a conscience decision to exclude yourself. It's like being upset you can't get items from DDs without running DDs, or being annoyed at not getting login-rewards without logging in.

    Let me repeat: M7 is guild-only content. If you want to participate join a guild, there are plenty of guilds that will leave you competly alone to solo / pug to your hearts content (mine for example) if that's what you want. So, find one like that. Not all guilds are demanding. Frankly the choice is pretty clear as far as I'm concerned:

    Join a guild to participate in M7... Or don't.
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  • regenerderegenerde Member Posts: 3,047 Arc User
    edited August 2015
    So, you can't get any boons or equipment, when you play Dread Ring, Sharandar, IWD or WoD in a group or with your guildmates?
    No?
    Well, there goes your argument right out of the window...
    In fact, being in a guild is a huge advantage since the changes to the difficulty.
    Post edited by regenerde on
    I do believe in killing the messenger...
    Want to know why?
    Because it sends a message!
  • wardell2015wardell2015 Member Posts: 35 Arc User
    edited August 2015
    magenubbie wrote: »
    With all due respect to people who are so opposed to guilds and I agree they shouldn't gate ALL content behind guilds and yes, they shouldn't force people into guilds and stuff, but: This is an MMO. Not a single player game. It's pretty safe to assume that the average pug can't even complete MotH without major issues, so what's the objection to having people around to do stuff with? You don't have to invite them to your home and feed them.

    Isn't this why we play MMOs in the first place? To play a game with other people? If that's not what you want, then perhaps you're playing the wrong game. No sarcasm or flaming intended, but perhaps you should think about playing a more solo-oriented game?

    Your post comes off as an condescending jibe (not sure if it is just your style). This game was centered around dungeons and parties.

    Being solo does not mean one plays 100% alone, but avoids long term entanglements with guilds. Solo play is being able to do quests by yourself; and, I think most people expect dungeons to be group based. Locking it as only a guild composition for the players in the groups is different.

    If you want to argue party play equals guild's content that's not true, they are separate types of gameplay. Guild based activities are on a much larger scale and are either objective based, hub or a chat room. A party based game does not require a guild, unless it lacks a global hub; it just requires being able to find 'x' number of people reliably.

    There is a difference, and for some people they might have just a few people they want to do content with.

    If Cryptic's managers want to keep down this set in stone path, ignoring their player base, their going to end up with a predictable result.

    Edit: errors
    Post edited by wardell2015 on
  • ironzerg79ironzerg79 Member, Neverwinter Moderator, NW M9 Playtest Posts: 4,942 Arc User
    edited August 2015
    Majority of the big guilds have imposed requirements that majority of the time casuals don't have the time or means to meet.

    This is simply not true. I challenge you to find the recruiting post of a major guild here in Neverwinter that imposes requirements on it's players, outside of the elite PvP guilds, that would exclude someone who plays casually.

    Take a look and let me know what you find.


    Let me throw in a quote here from our recruiting message:
    Unrepentant is a socially-driven, casual guild spanning multiple MMOs and games, with a focus on freedom. Freedom to play games the way you want to play, when you want to play them. You won’t find any play time quotas, extensive guild taxes, mandatory events, or drama-laden infighting here.

    If you're finding otherwise, you're looking in the wrong places. None of the major PvE guilds that I know are active in Neverwinter, like Team Fencebane, the Greycloaks, Win or Loose, We Booze or folks from the legit channels actively discriminate against casual players. In fact, I would argue that the casual player is the lifeblood of these PvE games, and any guild that intimidates and shuns casual players is a guild doomed to inactivity and death.
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