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Any content in Strongholds for people not in a guild ?

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  • regenerderegenerde Member Posts: 3,048 Arc User
    edited August 2015
    I'm challenging anyone to show here any content ingame, that is forcing you to leave your guild...
    I do believe in killing the messenger...
    Want to know why?
    Because it sends a message!
  • prlnprln Member Posts: 1 Arc User
    Some of us are casual gamers because we don't have the time to coordinate with a guild to run dungeons and other guild-dependent content. That was the great thing about the dungeon and skirmish queue; though you occasionally found unbearable players, it at least allowed unguilded players access to group required areas.
    This was a really fun game for the year and a half I've been playing it. With the shift to guild-only content and away from soloing (Mod 6 pretty much did away with soloing for anyone without huge amounts of money or time to put into the game), it's become unenjoyable for me as a casual gamer. Hope the uptick in money they're expecting to get out of the changes is worth it.
  • wardell2015wardell2015 Member Posts: 35 Arc User
    regenerde wrote: »
    So, you can't get any boons or equipment, when you play Dread Ring, Sharandar, IWD or WoD in a group or with your guildmates?
    No?
    Well, there goes your argument right out of the window...
    In fact, being in a guild is a huge advantage since the changes to the difficulty.

    I think this was a misunderstanding of that assertion. There should not be guild only boons and use that as a reason not to have guideless only boons. Would be a different issue if the boons only function in stronghold exclusive area.

    This entire boons system is likely a far more important issue over whatever gear they stick in mod 7 that will be thrown out in 3 month.
  • l3thin4thl3thin4th Member, NW M9 Playtest Posts: 198 Arc User
    I created a guild/group/community so solo players could join and not have to be forced to play onto a guilds term but still allow you to advance. Unfortunately there was only about 5 players that joined in so I decided to close it down. I still have it on the side, if there's a lot of people here that want to "help each other out" then I can open it back up so us casuals can move forward next mod... until then, I'm still weighing my options as well.


    Again, if there is interest, I will open it as Fifth Column unless someone has a better idea.

    The better idea is to look for guild which do not require anything if not for you to enjoy your gameplay.
    Mine, in addition, has a minimum language code requirement (no cussing).

    Not all guilds are full hardcore.


    Lethinath - DC

    Fayn Fiddler - HR

    Jean Fiddler - OP

    Quinn Fiddler - TR

    Tre'Davious Flynn - SW

    Bogus Skullslicker - GF

    Vanhankaupunginselk - CW

    Alea - GWF

    Noble Misfits

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  • wardell2015wardell2015 Member Posts: 35 Arc User
    edited August 2015
    magenubbie wrote: »
    Not sure about how you can make up for the lost boons though. Hoping it all works out.
    The same way you don't make up for boons from the PvP campaign if you don't participate in PvP. You want the boons? you participate. If you don't, you don't get em.

    Does any pvp boon work in pve? If No, why are you using a game mode?

    Membership in a guild with those boons unlocked will become another method of discrimination against people. This game is being balanced for BiS, if developers ignore boons such as: Barracks, then they are going to break the game.

    So yes, this is going to be yet another reason people are excluded from dungeons. It's not content for non guilds so if you do not see why it's a problem well I am done talking to you.

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  • cloudius1978cloudius1978 Member Posts: 292 Arc User
    Those who have been around for some time will know that a "guild based" content was what the community asked for and there were multiple threads in the forum with awesome ideas on how this should manifest in Neverwinter. Cryptic has responded to our call.

    That said, how Cryptic took our suggestions, amounting to how Stronghold looks like ahead, that's a separate discussion altogether.

    There're plenty casual guilds around. The one I'm in for example, welcomes casual players and we enjoy the process of guiding and helping them through the game. However, we are realistic about how fast and how far we can progress through Stronghold. While we are average-sized, majority of our players are casuals and may not always have the resources/gears to actively contribute to guild coffers and help farm SH HEs.

    To those looking to join a guild for Stronghold, best to understand the guild's culture and expectations and decide whether it's the right type for you.

    Good luck.
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  • rickcase276rickcase276 Member, NW M9 Playtest Posts: 1,404 Arc User
    edited August 2015
    And they even said in the Devstream that all the boons work in all areas and in both PvE and PvP. So, yes, those that are guildless and only play solo will be behind those that are in guilds come the Underdark mod. Now a lot will be, if you will be able to do Underdark while still having the highest ilevel gear (level 122) that you can get solo, without doing any grouped content. There are people that play this game without ever doing a dungeon or a skirmish. And that is the black ice gear, as HEs in IWD are still done non-grouped. It all depends on that, really.
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  • wardell2015wardell2015 Member Posts: 35 Arc User
    edited August 2015
    @magenubbie, It's people like you that are the reason I want to quit.
    soltasword wrote: »
    What I have seen so far is that there is no content in this new mod unless you are in a guild. I read the page about the guild quests and just read that there are guild boons you can choose from but I have yet to see anything related to content for those that are not in a guild and don't want to be. I get that you wanted to do something with guilds but is there any thing new to do for those of us not in a guild. It just seems, at the moment, that everyone is kinda being forced into a guild. Because without being in one, you are just going to be that much farther down the food chain so to speak. I haven't seen it or tried it yet so I don't know for sure. I just get the feeling that there isn't anything new to do unless you are in a guild.

    You're the one off topic.
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  • wardell2015wardell2015 Member Posts: 35 Arc User
    edited August 2015
    magenubbie wrote: »
    greyloche wrote: »
    ok, on topic.

    question:
    Any content in Strongholds for people not in a guild ?

    answer
    this module will do absolutely nothing for the unguilded player except put them at a disadvantage in both PvE and PvP.

    for clarification on the answer please see my posts above.

    again you're trying to change the subject by bringing up the advantages of being in a guild. I"m done discussing. Clearly you have only one intention and that is to ruin this thread by being off-topic.

    Learn to read the opening post. The topic included.
    _
    :Because without being in one, you are just going to be that much farther down the food chain so to speak. I haven't seen it or tried it yet so I don't know for sure.
    If you can not read then you have no right to call of topic. Do you even know how to read English?
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  • kvetkvet Member, NW M9 Playtest Posts: 2,700 Arc User
    I don't understand the rightous indignation here. This module is specifically aimed at enriching and improving the guild experience, and encouraging those not in a guild to join one. Those incentives will not be yours if you chose not to join a guild. It's as simple as that. QQ about it all you want. There are plenty of guilds that are aimed at the casual player that require nothing to join and require nothing of its members other than (thanks to the silly account limit) that you actually play the game.

    You have only to look around for a guild.

    If you want to consider it a disadvantage... Fine. By making a personal choice of your own free will not to join a guild and participate in the m7 content, you have chosen to accept that others who made a different choice will have advantages you do not. They didn't have to pay, they didn't have some special privilege you don't, it wasn't some birthright or gift from God. Choosing to exclude yourself from m7 means you are choosing not to accept the boons and gear that joining a guild will allow you to acquire.

    You can regret your choices in private, but it's interesting and a little perplexing that your here already regretting your future choices. My suggestion is that all of you create your own guild so you can discuss the injustice of being "guilded" amongst yourselves while also gaining access to all the boons and gear.
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  • rickcase276rickcase276 Member, NW M9 Playtest Posts: 1,404 Arc User
    I think in the end the problem is not so much that Mod7 is guild based, it is not knowing what future mods will bring, etc. And from the track record of Mod6 it is not certain that many people will be able to run the content solo or not without having the boons and gear. And it is simply that having access to stronghold boons, armor etc will make future content easier to play. Heck the devs even said that having full elven armor will make the dragon HEs in Stronghold easier. And I hate to say it, not many solo/casual players have elven armor. At best they may have black ice armor.

    Just a bigger and bigger divide from casuals to hardcore players. A good game should never force players to play content in a manner that they do not wish to play it, which is why it was so much better back when all armor was BoE, so if anything you could buy it off the auction house.

    Now if the better armor in Underdark will be able to be gotten through normal play, then people's fears will be unfounded. Time will tell, in the end.
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  • MiseryMisery Member Posts: 146 Arc User
    Honestly, after I browsed through the content of the new module I've become so depressed due to one thing - I AM FORCE TO BE IN A GUILD! That's such a piece of <font color="orange">HAMSTER</font> off for me, I've been dodging any possible faint chance to get involved into a guild and with it's dramma since like module two and now they just release a guild oriented module with such ridiculous benifits for anyone in a guild. Sure I could just keep my storage guild and invest like....200 million AD into it? No way, I don't know what to do.
    3.8k PvP SW.
  • seventhpillarseventhpillar Member, NW M9 Playtest Posts: 216 Arc User
    Misery wrote: »
    Honestly, after I browsed through the content of the new module I've become so depressed due to one thing - I AM FORCE TO BE IN A GUILD! That's such a piece of <font color="orange">HAMSTER</font> off for me, I've been dodging any possible faint chance to get involved into a guild and with it's dramma since like module two and now they just release a guild oriented module with such ridiculous benifits for anyone in a guild. Sure I could just keep my storage guild and invest like....200 million AD into it? No way, I don't know what to do.

    Welcome to the club! I been thinking about it myself as well. Still undecided. Almost signed up with one today but they didn't have slots, so I guess it gives me more time to think about it.

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