This sounds radical but the warlock needs an makeover like the DC and TR had.
Do you agree? let us know your vote!
Warlock needs a class rework. 185 votes
Full rework. (Change the 'dodge'/ class ability's like soul sparks and curse / powers and feats.)
Small rework. (Change only some feats and or feed tree.)
No rework. (Nothing has to change.)
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a small rework would not help imo, there are afr too many useless skill and powers and the fact that this class has no dodge or mitigation to damage makes her so useless in PVP
compared to other classes like CW, Hunter TR, OP , DC facing a warlock in PVP with my GWF its redicules, this class just gets melted super fast, TR/DC Hunter CW is dodging like no tommorrow, its not that easy to catch up for them...SW is poor in defence and having more mobility than a warlock makes the class an easy target
the one that voted against a rework seems to play a very bugged class that got implemented few month ago
As for the poll itself, I am just affraid of the class being overbuffed.
As for Damnation, I think they need to rework this to make my soul puppet more dangerous and better at increasing our survivability (Give the puppet a 70-100k health increase.) and make it where there is a 50 % base DR between master and soul puppet with a damage buff to both master and puppet as long as they are in proximity to each other (Like ITC.).
Temptation tree just need a whole new rework, life steal is a <font color="orange">HAMSTER</font> stat now and you have to stack too much of it in order to get an effect that is depressed, every time you use it in PvP (Are you serious?). Capstone should be "your life steal is increased to "100%" of your life steal stat and heal yourself and group on every attack. a bonus to life steal severity to (200% LS severity.) in order to actually be viable all the way around.
All stats spend should be useful for Warlocks, another given example
Fury:Power>Critical>Armor penetration>Recovery>Life steal
Damnation: Power>Defense>Deflect>Critical=Armor penetration>life steal (Puppet and immolation spirits would be doing massive damage).
Temptation: Power>Life steal>Critical>Armor penetration>Recovery>Defense=Deflect
There should be a clear path that define us as a class and currently, there really isn't since Mod SHIIT (six).
-Kymos
It is my my life style, my doctrine and my state of mind,
You fight well, but without focus and discipline, you will fall.
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My Support Warlock/Temptation Thread
Sopi SW Youtube channel pvp brickabrack
but thats a big change imo, dodge instead of shift
and just think of the endless list of useless encounter, I only use 4 encounter thats it, DT, WB, SS, HG
about the rest i can say they are useless in PVE and in PVP ,
beside BOVA rarely used for soling
atm you judge from the view of a player wearing T Negation
mod 7 will diminish the effectiveness from that enchant especially in high end PVP because lots of ppl will stack respectable arp, so warlock will have to deal with much more damage from all sources like now
other classes will not have the same problems like your class without a dodge, for TR there won´t be lots of changes
for sure he will ITC , deflect and dodge everything aways on top stacking high arp and will just melt you from distance
GF will triple mark you and burst you away
very curious about the over all performance in mod 7, but until now I do not see any improvements for mod 7 for this class
my DC can dodge so many times in a row, I even did not count and I even did not max staminagain, and if i am tired to do so I pop my AS, its redicules
TR same thing+ITC+deflect, CW dodge+shield
you lose more than other classes in mod 7, for the moment protected by negation, good luck in mod 7 with the warlock class
1. Small dmg buff
2. medium defense buff (more DR when shifting for example, and maybe switch the shifting feat from temp to fury so we can shift longer)
3. Slightly faster casting (maybe not at all)
4. Unique encounters (Make DT immune to CC or perhaps Flames of phlegethos Daily debuff the target and remove all it's buffs ie: if you cast it on a DC, it will make his astral shield useless, therefore we kind of get the same result as repel but not really)
Atleast this way we will bring something unique of our own to the table, right now we are a lesser version of couple classes mixed together.
I think the biggest issue is that other classes are broken, CWs should not have such low cooldowns, HRs should not have perma CC etc'.
I agree with the medium defense buff, the glass cannon analogy is apt, and frustrating.
All in all this is a spot on summary. The warlock already has a unique framework of encounters and mechanics. Adjustments are needed so it all works better, but a total rework isn't necessary.
My view mostly reiterates what martian said but with some variations;
OFFENSE: Original paper D&D describes warlocks as heavy damage dealers with very fast or instant casting abilities, and many of warlock abilities in paper D&D involve movement or are done while moving like infernal spheres.
- Faster cast times
- Ability to cast most encounters while slipping
- Removal of CC interrupt for DT yes agree, key encounter for pvp but far too easily broken
- Creeping death from 8 sec to 4 sec, as a late mod5 patch notes stated it would be (less ticks, more dmg per tick). Less DoT ticks also help with server lag and overproccing things that stack like avalanche.
SURVIVAL: Better to buff the survival tools already in place than do something drastic, but PvP Warlock is going to most need a solid survival buff and soon for mod7 espcially since the change of Negation DR will hurt squishy warlock the most.
- Stamina boost. Move the tempt stamina feat to the second row and/or reduce stamina consumption rate.
- Improved slip DR for all trees to help survive burst.
- Warlock bargain is a core encounter but hurts as now 15% HP means 15,000+ HP, not such a bargain anymore. Sacrificing 10% HP for a 20% dmg link would be a bargain.
- Sparks last longer out of combat. At least long enough to hold them travelling between nodes.
- Lifesteal adjustments.
Harrowstorm is fixed on preview and it looks like an ICD fix for lock punishing boons like Avalanche, Thayan bastian, Fey thistle is on the way (mostly Avalanche). Odds and ends.. Infernal spheres was a nice encounter but the darts do not crit since mod6 and so noone uses it. Wraiths shadow could be a good pvp encounter with a rework but it is weak and clunky so noone uses it.
Sopi SW Youtube channel pvp brickabrack
I vote for full rebuild.
Current skill/feat set not suited for current game. In older patches where OK. but not now.
First of all Dodge/evade need to add for warlock, enough of this dash stuff. SW is not tank and it should have real dodge mechanic.. And I stick with my old idea..
watch video and u will understand. The twins doing same as I suggesting.. By adding it SW will have real dodge feature.
https://www.youtube.com/watch?v=NONAOaZQqn4
Next, less depending on curse. I mean now we can curse up to 3 targets. So all power boosts and other <font color="orange">HAMSTER</font> apply only for 3. So Power increase x% if u attacking cursed target, + x% increase if target cursed and other blah blah blah.
SW need solid dps without curse. and adding extra dps if target cursed.
Also even with current situation there is simple thing to bring live for warlocks..
Add extra feature for Curse. like increase life steal chance up to 20% if you hiting cursed enemy.
“The masses have never thirsted after truth. Whoever can supply them with illusions is easily their master; whoever attempts to destroy their illusions is always their victim.
Gustave Le Bon.
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Life Steal should give SW a certain amount of damage back in healing, and curses should also give a heal over time effect back.
Both could be done easy through some fitting feats, something like
+ gives 10%/20%/30% from damage as healing/healing over time
The best thing to do I think would be giving SW a class feature that makes LS work by mod 5 rules.
Two options for Temptation spec:
1. Reverse the utterly incompetent Mod6 destruction of this spec that must have been done by someone who knew absolutely nothing about the class.
2. or - delete the Temptation option as it's just taking up screen space and put some nice scenic pictures there. At least this would be more pleasing to the eye.
You utter bunch of incompetents. You specifically stated this would be treated as a special case in regard to the Lifesteal changes - and what did you do?
Went back on your words, basically misled players. So now what?
You where quick enough to ruin the spec, when if ever are you going to rectify your glaring error?
Mod 6 was a complete and utter <font color="orange">HAMSTER</font> up, the likes of which I haven't seen over many years of gaming. Mind you, I haven't had too much experience of Cryptic before NW.
Once is enough for this bunch of jokers.
"Mod 6. Oh my f****** god. It gutted the game pure and simple. And what wasn't gutted was messed up by the poorly thought out new level cap and equip. The game never recovered from that atrocity".
..............not this one then.............
I wouldn't lean so much toward pessimism on threads such as this. First, devs might come to get some information/ideas from class subforums when they get around to reworking this class. Not likely but still possible. More so, what would you even link to a dev if you talked to one if threads like this didn't exist. Third and last, what the <font color="orange">HAMSTER</font> else can we do.
Sopi SW Youtube channel pvp brickabrack
Never in the history of Neverwinter has the SW been overbuffed. GWF, TR, CW, HR, OP, and DC's have all had their moments in the sun. Let the SW get one as well.
They just need to do SOMETHING, otherwise of break the class further. Problem is I think they don't care enough to. Most of the SW's have either ditched the class entirely or left the game entirely, so there is truly no reason for them to fix it.
A small defensive buff just is not going to cut it. There are far too many glaring problems with the class that the thinking of "I'm going to throw a 5% buff in here" will fix the problem. SW really does need a rework. But the rework is not going to mean anything unless there is a basic change in the thinking process of the devs for Neverwinter.
For every class there seems to be 1 best build, now while I understand that some builds will ALWAYS be better then others, the thinking of that there is only 1 way to be good pretty much makes all the selections pointless. If that's the way they want to do things then they should just be honest and up front enough to drop all the options and make every class a linier path as far as skills go from 1 to 70.
Nobody wants that, so make it that all 3 subclasses are useful. Make it that both paragon paths have obviously something to offer (And while Soulbinder is better, Hellbringer is not without merit, at least in my opinion).
Also latest pvp event showed that somethings going to change onlly 20 sws in top 1000 standings
I feel they should've capitalized on the warlock pacts more than what they did with the current class style. Should've given us a general warlock class, and then some added spells from 2 different pacts that we spec into, or incorporate the 3 trait trees into different pacts.
DDO's current Warlock is doing a way better job portraying the Warlock in my opinion. Sadly i stopped playing that game along time ago. In the current scheme of things, i feel like my salvation for Neverwinter is a good Druid class, obviously the Warlock i wanted in this game, was a Wizard failiure all over again (thats a whole other subject to begin with, so i won't get into, but my main character since launch has been a Wizard)
Whilst carrying the name, this game bears only a passing resemblance to DnD.
As for stopped playing - quite a few did that after Elemental Evil.
The population appears to be only a fraction of Mod 5, with the development team failing to show any real game features that would bring these players back.
I fear for the future of this game, particularly in light of upcoming releases/expansions of other games.
"Mod 6. Oh my f****** god. It gutted the game pure and simple. And what wasn't gutted was messed up by the poorly thought out new level cap and equip. The game never recovered from that atrocity".
..............not this one then.............