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Vigilance quests....

devilsinmedevilsinme Member Posts: 3 Arc User
.... I wish these things was wiped out, And Cryptic would write some nice story chains like they did in the base game, Right now I'm @ 65, And getting burned out of repeating the same non-sense kill x quests, I dont mind a long haul for levelling, But at least make it entertaining with a nice story to keep me engaged, Right now, The quests are abysmal, Whats more, Being able to only pick up 4 at a time, Makes it even more of a drag, The constant back and forth to the SAME areas is annoying, I really dont understand the quest direction change, On what was a good system beforehand.

Where has the imagination gone Cryptic? :(

Comments

  • bioshrikebioshrike Member, NW M9 Playtest Posts: 4,729 Arc User
    IMO, they could simply adjust progression so you just do each unique vigilance quest, in some pre-chosen order, to be able to progress through the story/zone. They can adjust the XP and other rewards to match this flow...
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  • drkbodhidrkbodhi Member, NW M9 Playtest Posts: 2,378 Arc User
    Welcome to the same experience that 90% of all lvl 70 players endured. Many of us have even taken multiple toons to 70. I know some people that have done it 10 times.
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  • instynctiveinstynctive Member, NW M9 Playtest Posts: 1,885 Arc User
    I've run 3 characters through EE, not to mention the numerous guildies that I've helped through... Roughly 600 EE quests, just for myself.

    I shan't be running any more through. In fact, I very rarely help guildies anymore. Fortunately, the ones that I "paid it forward" to are now the ones helping others.

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    "...I grab my wiener and charge!" - ironzerg79
  • khimera906khimera906 Member, NW M9 Playtest Posts: 898 Arc User
    Not only are they not gonna change these "quests", but they've nerfed the xp to other quests that players were using as an alternative to level up from 60 to 70. They insist that you suffer through these horrible vigilance quests.

    I managed to get 2 of my characters to 70. I have 11 more, but there's no way I'm putting myself through four areas of this cr@p - they can nerf XP all they want. I may be doing Spinward Rise when they're of the appropriate level. That's kinda ok, and you get the artifact weapon at the end. Right now thy're slowly gaining XP through leadership and invoking, and I'm ok with it. I'll take that over vigilance quests any day.
    I hate dancing with Lady Luck. She always steps on my toes.
  • drkbodhidrkbodhi Member, NW M9 Playtest Posts: 2,378 Arc User
    When SH comes out the XP is looking to be double and triple what it is now. It is posted as such on the preview...
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    Atwil "At" - Tiefling TR / Saardush - Black Dragonborn GWF / White - Tiefling OP
    Leadership Council of Civil Anarchy
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  • osterdracheosterdrache Member Posts: 480 Arc User
    drkbodhi wrote: »
    When SH comes out the XP is looking to be double and triple what it is now. It is posted as such on the preview...

    Link or quote?
    But still funny waiting 2 months until they fix this game breaking nonsense. I can just estimate how many players they have lost because of the devs incompetence.

  • regenerderegenerde Member Posts: 3,047 Arc User
    edited July 2015
    khimera906 wrote: »
    Not only are they not gonna change these "quests", but they've nerfed the xp to other quests that players were using as an alternative to level up from 60 to 70. They insist that you suffer through these horrible vigilance quests.

    I managed to get 2 of my characters to 70. I have 11 more, but there's no way I'm putting myself through four areas of this cr@p - they can nerf XP all they want. I may be doing Spinward Rise when they're of the appropriate level. That's kinda ok, and you get the artifact weapon at the end. Right now thy're slowly gaining XP through leadership and invoking, and I'm ok with it. I'll take that over vigilance quests any day.

    I suggest to go through the Tyranny of Dragons campaign for the artifact mainhand, and to avoid the Spinward Rise grind too. May be even get some Dragon Bone weapons from the heroic encounters, and sell those on the auction house for some extra AD.
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  • khimera906khimera906 Member, NW M9 Playtest Posts: 898 Arc User
    Actually I don't mind Spinward Rise as much. I can't say I love it either, with the horrible repetitive quests and what not, but at least the scenary is different. I don't like playing the lottery with the Tyranny of the Dragons artifact weapons.
    I hate dancing with Lady Luck. She always steps on my toes.
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    khimera906 wrote: »
    Actually I don't mind Spinward Rise as much. I can't say I love it either, with the horrible repetitive quests and what not, but at least the scenary is different. I don't like playing the lottery with the Tyranny of the Dragons artifact weapons.

    The campaign task has allowed creating an Elemental Fire weapon since M6 launched. You get to select it instead of a Golden Dragon lotto ticket.
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  • laggaliciouslaggalicious Member Posts: 15 Arc User
    regenerde wrote: »
    khimera906 wrote: »
    Not only are they not gonna change these "quests", but they've nerfed the xp to other quests that players were using as an alternative to level up from 60 to 70. They insist that you suffer through these horrible vigilance quests.

    I managed to get 2 of my characters to 70. I have 11 more, but there's no way I'm putting myself through four areas of this cr@p - they can nerf XP all they want. I may be doing Spinward Rise when they're of the appropriate level. That's kinda ok, and you get the artifact weapon at the end. Right now thy're slowly gaining XP through leadership and invoking, and I'm ok with it. I'll take that over vigilance quests any day.

    I suggest to go through the Tyranny of Dragons campaign for the artifact mainhand, and to avoid the Spinward Rise grind too. May be even get some Dragon Bone weapons from the heroic encounters, and sell those on the auction house for some extra AD.

    That still leaves you with the problem of getting to level 70 without wanting to stab your eyes out. It's as exciting as watching paint dry at the moment. Spinward is actually the only content of the EE module that is new and refreshing. Doing it ONCE for the main hand isn't an issue. It's doing it over and over to get the last few levels the EE content fails to provide that gets old. The appearance of new experience boosters in the zen store around the time this nerf happened is purely coincidental *cough*.

  • khimera906khimera906 Member, NW M9 Playtest Posts: 898 Arc User
    bioshrike wrote: »
    IMO, they could simply adjust progression so you just do each unique vigilance quest, in some pre-chosen order, to be able to progress through the story/zone. They can adjust the XP and other rewards to match this flow...
    I'd be very-very-extremely happy with this change, but I do not see this happening any time soon.
    I hate dancing with Lady Luck. She always steps on my toes.
  • regenerderegenerde Member Posts: 3,047 Arc User
    edited July 2015
    regenerde wrote: »
    khimera906 wrote: »
    Not only are they not gonna change these "quests", but they've nerfed the xp to other quests that players were using as an alternative to level up from 60 to 70. They insist that you suffer through these horrible vigilance quests.

    I managed to get 2 of my characters to 70. I have 11 more, but there's no way I'm putting myself through four areas of this cr@p - they can nerf XP all they want. I may be doing Spinward Rise when they're of the appropriate level. That's kinda ok, and you get the artifact weapon at the end. Right now thy're slowly gaining XP through leadership and invoking, and I'm ok with it. I'll take that over vigilance quests any day.

    I suggest to go through the Tyranny of Dragons campaign for the artifact mainhand, and to avoid the Spinward Rise grind too. May be even get some Dragon Bone weapons from the heroic encounters, and sell those on the auction house for some extra AD.

    That still leaves you with the problem of getting to level 70 without wanting to stab your eyes out. It's as exciting as watching paint dry at the moment. Spinward is actually the only content of the EE module that is new and refreshing. Doing it ONCE for the main hand isn't an issue. It's doing it over and over to get the last few levels the EE content fails to provide that gets old. The appearance of new experience boosters in the zen store around the time this nerf happened is purely coincidental *cough*.

    I know... i bought the inscribed garment box today, 20% more XP for every character, add a few rank 5 azure enchantments into the mix, and it becomes a bit better to level with the xp boost from invoking...
    But overall it's still a grind to get to 70, and don't get me started on the overflow.

    And i'm also not buying the XP booster for 60$ per character... i'd rather buy a new game with that much money.
    I do believe in killing the messenger...
    Want to know why?
    Because it sends a message!
  • twilightwatchmantwilightwatchman Member Posts: 2,007 Arc User
    drkbodhi wrote: »
    When SH comes out the XP is looking to be double and triple what it is now. It is posted as such on the preview...
    So you will need to be in a guild to get decent XP from playing?

    Fantastic.
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  • regenerderegenerde Member Posts: 3,047 Arc User
    edited July 2015
    My guess, being in a guild won't be enough... just read the latest Dev Blogs.
    + You have to contribute to the guilds stronghold... or you will probably be kicked out.
    + You have to be able to farm campaign areas again for the guild quests (?)... or you will probably be kicked out.
    + You have to do PvP and have the right gear for it... or you will probably be kicked out.

    If you think, that we have a lot to grind right now, prepare yourself for the extra pile of grind incoming with Strongholds.
    I do believe in killing the messenger...
    Want to know why?
    Because it sends a message!
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  • azlanfoxazlanfox Member Posts: 436 Arc User
    edited July 2015
    So you will need to be in a guild to get decent XP from playing?

    Fantastic.

    A developer or project manager latched onto the idea that D&D is a group based game. Which tabletop is, but they failed to understand is that one, this is an MMO, so both group and solo play is generally expected, and two, most player feedback about wanting a more D&D feel pertained to quality content (i.e. story and lore) not being forced to group up with random neck-beards, or gathering your friends as an absolute requirement.

    There is nothing wrong with the idea of Strongholds, but leaving non-guild required content lacking and all but forcing players into the group module for good XP and somewhat competitive gear is not a fair or balanced approach. It is also not the compromise that those of us who criticize mod6 think it is.
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  • warpetwarpet Member Posts: 1,969 Arc User
    bioshrike wrote: »
    IMO, they could simply adjust progression so you just do each unique vigilance quest, in some pre-chosen order, to be able to progress through the story/zone. They can adjust the XP and other rewards to match this flow...

    agreed
  • linaduinlinaduin Member Posts: 187 Arc User
    warpet wrote: »
    bioshrike wrote: »
    IMO, they could simply adjust progression so you just do each unique vigilance quest, in some pre-chosen order, to be able to progress through the story/zone. They can adjust the XP and other rewards to match this flow...

    agreed

    And throw in a boon or two to give it a goddamn purpose.
  • instynctiveinstynctive Member, NW M9 Playtest Posts: 1,885 Arc User
    edited July 2015
    regenerde wrote: »
    My guess, being in a guild won't be enough... just read the latest Dev Blogs.
    + You have to contribute to the guilds stronghold... or you will probably be kicked out.
    + You have to be able to farm campaign areas again for the guild quests (?)... or you will probably be kicked out.
    + You have to do PvP and have the right gear for it... or you will probably be kicked out.

    If you think, that we have a lot to grind right now, prepare yourself for the extra pile of grind incoming with Strongholds.

    Part of the reason for being in a guild is to make friends and help out (and be helped out). Our guild is a big dysfunctional family who has been able to make even the EE grind a little more fun by being social, interactive and tons of green text scrolling past in the chat box.

    So in more direct response to your surmising:
    1) I expect each of my guildmembers to help out. Before the advent of the SH mod, we focused on collecting gear, potions, stackable treasures... mentoring newbies.. teaming up for grinding, whether it's EE or dungeon runs.

    With Strongholds coming out, there isn't a whole lot of change to anyone's routine: I've put my officers in charge of various resources and assembled volunteer teams of lower-ranking officers to "tend" plots. It wasn't hard to find volunteers, since everyone is really excited about the SH mod.

    And yes, I will expect *everyone* to contribute to the guild's stronghold, in whatever way they can. Some of my members spend a little more time/effort/money on the game than others. I know who they are, and know that they will be contributing "more". I also know that we have a good number of more casual and lower-level players who won't be able to contribute as much, but any effort on their part will be appreciated... even if they are just feeding the Mimic the occasional piece of green gear or Rank 3 enchantment.

    There is excellent motivation for people to help out. Every item that they feed to the Mimic gives them the SH currency "Guild Marks", which can be used to buy all sorts of new and better gear. The higher level the marketplace, the better the gear.

    2) Farm? Not exactly. The Master of Coins gives a daily "Support" quest for higher-level characters: "Complete three quests in [ campaign area ]. Most of us are already biding our time in campaign areas, but by taking the "Support" quest from the Master of Coin, it gives a decent amount of XP (in addition to the XP earned in the quest), coins (in addition to any coins you earn in the quest) and something called an "Adventurer's Shard of Power" which can *only* be used to feed the Mimic, and is a requirement for building/upgrading certain structures.

    Unless, of course, you are referring to the fact that the campaign currencies are also a requirement for building/upgrading structures. I've already made it clear to my guildmembers that they are NOT to drop campaign currencies into the Mimic if they are still working on their boons, or saving up for the Thayan or Illyanbruen gear. Fortunately, one of the random drops on the SH map are "stolen trinkets", worth 10 of whatever campaign currency.

    Oh, and lower level characters (I'm guessing around level 20) are able to contribute by completing level-appropriate quests as part of the "Support" quests.

    Regardless... the "Support" quests are things people need to do anyway.. but now, in addition to getting 10 Adventurer Shards to contribute to the stronghold (and get Guild Marks for the effort), players get more XP and coins.

    Same as the quests that the Cleric gives out: If you're going to be running dungeons anyway, grab the dungeon quest(s) from the Cleric and get more coins and XP and Dungeoneering Shards for the stronghold.

    3) PvP is not a requirement AT ALL. Please stop spreading that rumor.

    Not that anyone is actually reading down this far, but.. you can solo levels 1 to 70. I, for one, am really happy that after 6 mods, they are focusing on something for the guilds. This mod has pumped life back into guilds and it's very exciting for us.

    But yes.. anyone who makes the conscientious effort to NOT contribute will get kicked. But that's how I've run my guild from day one.
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    "...I grab my wiener and charge!" - ironzerg79
  • regenerderegenerde Member Posts: 3,047 Arc User
    edited July 2015
    1. You're missing the point, there should be ways for solo and casual players, to get the same rewards (equipment and XP) for the same time they invest into the game too, without being forced into a guild.

    2. Try running any skirmish or dungeon as soon as you meet the requirements with a new level 70 character, and share how that goes.
    Sure, vote kick is changed or going to be changed... but do you really think, that this kind of behaviour will suddenly change in most guilds out there, when Strongholds come to the game?
    So, yes. Your guild character better be able to farm any campaign quest, or you better start getting ready.

    3. There're a few pure PvP guilds out there, and to keep those happy, the Devs will have some bait (more usefull boons, or better rewards...) ready for the PvE guilds, to "motivate" them to get into Stronghold PvP.
    And didn't one of the last Dev blogs even suggest to get into PvP, to get "ready" for Strongholds?
    So, this isn't a rumor, you can read that up for yourself in the Dev blog!

    And btw. the "life", that Stronghold is "breathing into guilds", is the same life this module will be sucking out of the solo players... so, enjoy the game, with a lot less players running around.

    Overall it's just like the vigilance quests all over again, at first there is the option to avoid them, and later on they will find create ways to force you to do them anyway...
    I do believe in killing the messenger...
    Want to know why?
    Because it sends a message!
  • suicidalgodotsuicidalgodot Member Posts: 2,465 Arc User
    regenerde wrote: »
    My guess, being in a guild won't be enough... just read the latest Dev Blogs.
    + You have to contribute to the guilds stronghold... or you will probably be kicked out.
    + You have to be able to farm campaign areas again for the guild quests (?)... or you will probably be kicked out.
    + You have to do PvP and have the right gear for it... or you will probably be kicked out.

    If you think, that we have a lot to grind right now, prepare yourself for the extra pile of grind incoming with Strongholds.
    [...]
    Not that anyone is actually reading down this far, but.. you can solo levels 1 to 70. I, for one, am really happy that after 6 mods, they are focusing on something for the guilds. This mod has pumped life back into guilds and it's very exciting for us.
    [...]

    The point is that it as well excludes the soloists, as also heaps up a truly sysiphean montain of grind, which the bigger guilds might well be able to scale with their rock, but the midsized or smaller ones won't.

    Hence variety gets even more marginalized. Soon wll have a game consisting entirely of SpSt-Ren CWs, DSM GWFs, SM GFs, Virt DCs, ProtAdins, and maybe some Trappers and FotM TRs especially in PvP - and they'll all wear one of like 20 guild's colours as uniform...

    ...do I like that outlook? Absolutely not.
  • instynctiveinstynctive Member, NW M9 Playtest Posts: 1,885 Arc User
    I had a long response typed out, but decided that it wasn't worth the bandwidth to publish.

    TL;DR ->

    I would strongly recommend to you (and anyone else, actually), that you do some fact-checking before making huge, broad and not necessarily true statements.

    If you would like, I'd be happy to break my guild policy of not bringing strays into our preview guild and invite you in so you can take a look around SH.
    header.png
    "...I grab my wiener and charge!" - ironzerg79
  • regenerderegenerde Member Posts: 3,047 Arc User
    edited July 2015
    Deja vu...

    About facts, i read the Dev blogs... but these days, they write one thing and then do something else.
    I mean, what about the last ZEN promotion event?
    Sure, it was some kind of "mistake" from last year or something, but how they handled the aftermath was the real mistake.

    And no offense, but i'm not interested in joining any guild. If the Devs want to force players into guilds... it's their game and their choice, but i think this will cost them even more players in the long run.
    It might just be the straw, that breaks the camel's back.
    I do believe in killing the messenger...
    Want to know why?
    Because it sends a message!
  • instynctiveinstynctive Member, NW M9 Playtest Posts: 1,885 Arc User
    Apples and oranges, but why bother with facts when you can more easily simply rage against everything?

    So don't join a guild. That's your choice. However, because you don't, you don't get special guild-only cookies. And they are sweet, sweet delicious cookies! No one is "forcing" you to do anything, whether it's joining a guild or headed over to [ insert latest MMO du jour here ].

    And if my roster is any indication.. I've got people who left after Mod 6 coming back just because of the SH mod.

    Anyway.. I'm done with this conversation. I actually just wanted to clarify a few of the bits of misinformation you were spreading.

    header.png
    "...I grab my wiener and charge!" - ironzerg79
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