plasticbatMember, NW M9 PlaytestPosts: 12,404Arc User
edited July 2015
I think regen is useful in PVP between combat. Healing potion in PVP is expensive. I know this is PVE forum but removing something that is useful in another aspect of the game does not make sense.
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dragoness10Member, NW M9 PlaytestPosts: 780Arc User
Lifesteal works in combat. This is why I still have so much of it in stats on my gear. Regen is better for pulling a Sir Robin. Still, a bit of it helps.
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icyphishMember, NW M9 PlaytestPosts: 1,255Arc User
Regen can actually be very useful for PvPers depending on your build, its just that most of the people failed to realize how some stat can be VERY useful.
I ran a Regen build at a stage, with little effort my GWF had about 3200 regen which translates into approximately 8% life regen and combined with Incoming Healing Bonus I was be getting approximately 10~11k heal per tick. Now, how to make it tick?
TR can whack people as much as they can, and if they are losing out, Stealth, move out of combat for 5 seconds or so, and then they would be getting 9~11K HP per tick, in approximately 8 seconds or sll you will be FULL HEALED ready to kill your half dead prey.
GWF can whack ppl as much as they like, and again if disadvantaged, SPRINT OUT of range, get out of combat (works even better with battlefury since almost nobody can catch you up), once again, heal for 6~8 seconds and you are ready to go back to finish up your half dead opponent.
HRs same thing, but might have to go invisible while Forest Ghost is up.
SW? Same
DC/OP, who needs healing....
GF is probably the class least benefit from this tactic.
I have trolled some GG nodes over and over, each time I would whack at a node, try to keep myself alive (and kill someone if i can), when I go down to 20% HP or so, I sprint out, turn a circle, and then come back to full heal stat in slightly over 10 seconds, you would effectively be able to keep a node occupied this way. (TR can probably do it better)
I can also confirm there are some OTHER stats people are underestimating which can be VERY useful depending on your build/class/fighting style, what people need to first start doing is Think.... and I am not about to reveal another stat ppl think is useless but can be deadly once stacked up and built for it...
PS: PvE players probably wont find too much benefit from it though....
To get out of combat you need to avoid taking dmg or / and agro for more than ~8s iirc. I've 4 lvl70 toons and few lvl60+, none of uses regeneration. If they dont want to delete it or improve it, at least give us 3rd set which doesnt have this useless stat, so players can choose what they find best for their play style.
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plasticbatMember, NW M9 PlaytestPosts: 12,404Arc User
To get out of combat you need to avoid taking dmg or / and agro for more than ~8s iirc. I've 4 lvl70 toons and few lvl60+, none of uses regeneration. If they dont want to delete it or improve it, at least give us 3rd set which doesnt have this useless stat, so players can choose what they find best for their play style.
What do you mean by 3rd set? My build has 0 re-gen.
EDIT: I think I get it. You are talking about PVP set .. I think.
*** The game can read your mind. If you want it, you won't get it. If you don't expect to get it, you will. ***
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lirithielMember, NW M9 PlaytestPosts: 2,482Arc User
To get out of combat you need to avoid taking dmg or / and agro for more than ~8s iirc. I've 4 lvl70 toons and few lvl60+, none of uses regeneration. If they dont want to delete it or improve it, at least give us 3rd set which doesnt have this useless stat, so players can choose what they find best for their play style.
What do you mean by 3rd set? My build has 0 re-gen.
EDIT: I think I get it. You are talking about PVP set .. I think.
Yipyip. Both Burning sets for the HR have Regen stat, just more on one than the other. I guess it's that way for all classes.
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It is itemized in a way that doesn't make any sense. For example, the three stats on all class armors are not the same. If you go through the defensive version of the epic armors do you know which class has ~2k regen on its armor? GF. Did you notice which class has the least use for regen in pvp according to the above people? GF. Regen absolutely ruins approximately 8 of the current 32 epic armor set items for the GF.
Regen is being itemized as a brawling defensive stat for someone that stands in the middle of fights and never runs, but it plays like something for a fleeting agile darting class that can often get out of combat at will and activate the out of combat regen ticks whenever they need too.
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mamalion1234Member, NW M9 PlaytestPosts: 3,415Arc User
The stat is useless. Why would i need bonus regeneration out of battle when i can use healing potions and have bonus dps during the battle?
wrong the more regen you have the more heals you get from : the fighters recovery-chaotic growth and dc spells.
A perfect example is my wizard get 3100 heal per 0.5 sec from chaotic growth and i have 0 regeration.
My friend guardian figther get 5100 per 0.5 sec heal from chaotic growth i cant remember his regen atm.
It is itemized in a way that doesn't make any sense. For example, the three stats on all class armors are not the same. If you go through the defensive version of the epic armors do you know which class has ~2k regen on its armor? GF. Did you notice which class has the least use for regen in pvp according to the above people? GF. Regen absolutely ruins approximately 8 of the current 32 epic armor set items for the GF.
Regen is being itemized as a brawling defensive stat for someone that stands in the middle of fights and never runs, but it plays like something for a fleeting agile darting class that can often get out of combat at will and activate the out of combat regen ticks whenever they need too.
I dont agree with total removal of regen from the game but you have a point.Sets stats doesnt even make sense.They should start considering expanding gear combinations.It will be nice to see gwfs that can take a hit(since it seems they can create more aggro than GFs) or some GFs with a better dps builds(since paladins become better tanks than GFs).For example new dragonflight sets have the similar builds as elven gear with better stats.They should make them equal to the elven gear but with different stats.Maybe a little bit arPen instead of regen for GFs for example(ofc different stats for other classes).
The stat is useless. Why would i need bonus regeneration out of battle when i can use healing potions and have bonus dps during the battle?
wrong the more regen you have the more heals you get from : the fighters recovery-chaotic growth and dc spells.
A perfect example is my wizard get 3100 heal per 0.5 sec from chaotic growth and i have 0 regeration.
My friend guardian figther get 5100 per 0.5 sec heal from chaotic growth i cant remember his regen atm.
Im glad you enjoy the 5k heal when mobs hit for 100k + lmao.
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plasticbatMember, NW M9 PlaytestPosts: 12,404Arc User
The stat is useless. Why would i need bonus regeneration out of battle when i can use healing potions and have bonus dps during the battle?
wrong the more regen you have the more heals you get from : the fighters recovery-chaotic growth and dc spells.
A perfect example is my wizard get 3100 heal per 0.5 sec from chaotic growth and i have 0 regeration.
My friend guardian figther get 5100 per 0.5 sec heal from chaotic growth i cant remember his regen atm.
Im glad you enjoy the 5k heal when mobs hit for 100k + lmao.
100k + on a tank happens only with dr bug.Mob hit for 20k to 40k on block.
Comments
"Why is it dragons only use ketchup? I'd like a little wasabi please. Us silvers like a variety of condiments."
"Don't call them foolish mortals. One, they don't learn from it. Two, It just ticks them off." - An Ancient Red Dragon
I ran a Regen build at a stage, with little effort my GWF had about 3200 regen which translates into approximately 8% life regen and combined with Incoming Healing Bonus I was be getting approximately 10~11k heal per tick. Now, how to make it tick?
TR can whack people as much as they can, and if they are losing out, Stealth, move out of combat for 5 seconds or so, and then they would be getting 9~11K HP per tick, in approximately 8 seconds or sll you will be FULL HEALED ready to kill your half dead prey.
GWF can whack ppl as much as they like, and again if disadvantaged, SPRINT OUT of range, get out of combat (works even better with battlefury since almost nobody can catch you up), once again, heal for 6~8 seconds and you are ready to go back to finish up your half dead opponent.
HRs same thing, but might have to go invisible while Forest Ghost is up.
SW? Same
DC/OP, who needs healing....
GF is probably the class least benefit from this tactic.
I have trolled some GG nodes over and over, each time I would whack at a node, try to keep myself alive (and kill someone if i can), when I go down to 20% HP or so, I sprint out, turn a circle, and then come back to full heal stat in slightly over 10 seconds, you would effectively be able to keep a node occupied this way. (TR can probably do it better)
I can also confirm there are some OTHER stats people are underestimating which can be VERY useful depending on your build/class/fighting style, what people need to first start doing is Think.... and I am not about to reveal another stat ppl think is useless but can be deadly once stacked up and built for it...
PS: PvE players probably wont find too much benefit from it though....
Author of GWF Speed Demon PvP Build (Mod 11) <- Click to reveal the Speedy Beast! >:)
What do you mean by 3rd set? My build has 0 re-gen.
EDIT: I think I get it. You are talking about PVP set .. I think.
Yipyip. Both Burning sets for the HR have Regen stat, just more on one than the other. I guess it's that way for all classes.
The most important thing in life is to be yourself. Unless you can be Batman. Always be Batman.
Regen is being itemized as a brawling defensive stat for someone that stands in the middle of fights and never runs, but it plays like something for a fleeting agile darting class that can often get out of combat at will and activate the out of combat regen ticks whenever they need too.
wrong the more regen you have the more heals you get from : the fighters recovery-chaotic growth and dc spells.
A perfect example is my wizard get 3100 heal per 0.5 sec from chaotic growth and i have 0 regeration.
My friend guardian figther get 5100 per 0.5 sec heal from chaotic growth i cant remember his regen atm.
I dont agree with total removal of regen from the game but you have a point.Sets stats doesnt even make sense.They should start considering expanding gear combinations.It will be nice to see gwfs that can take a hit(since it seems they can create more aggro than GFs) or some GFs with a better dps builds(since paladins become better tanks than GFs).For example new dragonflight sets have the similar builds as elven gear with better stats.They should make them equal to the elven gear but with different stats.Maybe a little bit arPen instead of regen for GFs for example(ofc different stats for other classes).
Im glad you enjoy the 5k heal when mobs hit for 100k + lmao.
If you use 100K as your bench mark, nothing matters then.
100k + on a tank happens only with dr bug.Mob hit for 20k to 40k on block.