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Regeneration stat needs buff or better scalling.

quspivquspiv Member, NW M9 Playtest Posts: 1,087 Arc User
As it is, regeneration is worthless. It should either scaling in a better way or just do something more like increase the duration os possitive buffs by "X" %.
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Comments

  • rayrdanrayrdan Member Posts: 5,410 Arc User
    +1 sadly paladins and dcs exist it would break balance even more
  • blackxxwolf3blackxxwolf3 Member Posts: 1,539 Arc User
    or just change it back to the way it was. HAMSTER increased healing no one wants that.
  • matthiasthehun76matthiasthehun76 Member, NW M9 Playtest Posts: 1,184 Arc User
    Yep, good idea mate, more so since many PVP armors "sets" feature regenaration, but currently it looks useless on a melee char. Only my TR can benfit a bit from it, cause she can run away and wait a bit till her regen procs and she can find a potion, but on the other hand i needed way more regen on her, which made her lose out on the offensive stats.
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  • jugger71jugger71 Member, NW M9 Playtest Posts: 252 Arc User
    edited July 2015
    Mad props for asking for a buff as opposed to a nerf. Seriously.

    Just scrap Regen altogether. Just get rid of it. Who wants a stat that doesnt work during combat? I would suggest approximately nobody.
  • dsn1118dsn1118 Member, NW M9 Playtest Posts: 682 Arc User
    edited July 2015
    Dungeon runner tanks do.It is the best way to heal for us between mob fights but maybe rework must be done for other classes or in PVP
  • sangrinesangrine Member, NW M9 Playtest Posts: 575 Arc User
    The difference between no regen and a little regen is huge.
    With 1000 regen, I no longer have to summon a healer companion between (pve) battles.
    My augment companion stays summoned at all times.
  • quspivquspiv Member, NW M9 Playtest Posts: 1,087 Arc User
    The stat is useless. Why would i need bonus regeneration out of battle when i can use healing potions and have bonus dps during the battle?
  • pando83pando83 Member Posts: 2,564 Arc User
    In few words.

    Regeneration is stacked on healers mainly, and low dps tanks. 3k regeneration/4k regeneration is easy to achieve and adds a 10% more healing, which sums up with other healing buffs from feats/ boons.

    In PvE, where there is no healing depression, this makes some difference.

    In PvP, tanks cannot heal from life steal (low damage). HP pots are not good either. The ToB ones heal for a puny amount of HP. The map pots are not always there, so what do you do if you can't find it.

    Regeneration heals you fast while running from a node to another. More than PvP potions. And is always there, unlike map potions.

    The concept is right. Players should rely on healer to heal in combat. Life steal is the way to buff survivability on DPS but is not reliable.
    Out of combat, it's regenerations cause it works better than potions. And buffs all you heals an incoming heals from DCs/ Paladins.
  • jugger71jugger71 Member, NW M9 Playtest Posts: 252 Arc User
    Pando, you clarify the point that its useless. 3-4k equates to 10% incoming healing?? Thats pathetic and a complete waste of a stacked stat.
  • sangrinesangrine Member, NW M9 Playtest Posts: 575 Arc User
    When I had zero regen, I thought the same thing ... Regen is useless.
    After I got some regen, I changed my mind.
    The healing outside combat is very nice. Get a little regen and try it.
  • quspivquspiv Member, NW M9 Playtest Posts: 1,087 Arc User
    I either kill everything without dying or i dont. Any stat which doesnt help me directly in combat is useless. I'll take 3 power or critical strike over 3k regeneration any day.
  • lirithiellirithiel Member, NW M9 Playtest Posts: 2,482 Arc User
    jugger71 wrote: »
    Pando, you clarify the point that its useless. 3-4k equates to 10% incoming healing?? Thats pathetic and a complete waste of a stacked stat.

    It's not only 10% incoming healing but also extra healing from all sources as I understand it, including Lifesteal.
    Our pain is self chosen.

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  • quspivquspiv Member, NW M9 Playtest Posts: 1,087 Arc User
    LOL @Life steal. With current life steal chance it would make no difference even if it would boost the healing from it by 1000%.

    Life steal is second most useless stat, right after Regeneration, but at least it has a slim chance to proc during the combat.
  • rayrdanrayrdan Member Posts: 5,410 Arc User
    quspiv wrote: »
    LOL @Life steal. With current life steal chance it would make no difference even if it would boost the healing from it by 1000%.

    Life steal is second most useless stat, right after Regeneration, but at least it has a slim chance to proc during the combat.

    let me lol can i?
    lifesteal is like 3 times more op now that in the past
  • dsn1118dsn1118 Member, NW M9 Playtest Posts: 682 Arc User
    edited July 2015
    %10 incoming healing is bad you say.I have 120k HP in my GF which is still a little bit low because I stacked azure enchantments in my defense slots while we were getting one shotted in T2s but I normally got healed 60-70k even 100k sometimes if DC is good.10% of that amount makes nearly 60-70% of that potions which have cooldowns in fights.I am not even talking about how much tiamat hits and how much we got healed by Paladins or DCs while we were fighing

    In pvp I barely have time to go for that potions because of being the slowest class in the game so regening(is this the proper term?) on the node after the fight is the only option for me and my fellow turtle build GFs

    If one stat doesnt make sense in your build it doesnt mean it is useless for everybody.What will be your answer if I say I dont have any use for control bonus and clearly most of hrs are now better controlllers then CWS so lets remove it and I can stack another stat
  • group5egroup5e Member Posts: 294 Arc User
    quspiv wrote: »
    LOL @Life steal. With current life steal chance it would make no difference even if it would boost the healing from it by 1000%.

    Life steal is second most useless stat, right after Regeneration, but at least it has a slim chance to proc during the combat.

    You must be joking right? I'm going to assume you are. If you aren't... you must be doing something wrong.
  • deathbeezdeathbeez Member, NW M9 Playtest Posts: 789 Arc User
    Another vote for useless. Remove it from ward armors. From the game entirely, would be ideal.
    Don't kill something then pretend it's still alive to fill some void.
  • plasticbatplasticbat Member, NW M9 Playtest Posts: 12,456 Arc User
    edited July 2015
    Hmmm! Life steal is one of the important attribute for my build. That keeps me alive. I cannot depend on healing potion to heal me but I do depend on LS to heal me. It works for me and well. However, this may be class dependent. As a GWF, I cannot even depend on Restoring Strike to heal me anymore because of the nerf. LS fills my health bar although my GWF only has 8% LS chance.
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  • jugger71jugger71 Member, NW M9 Playtest Posts: 252 Arc User
    Please, give me Lifesteal instead of Regen. Anyday, all day, everyday. Pretty please.
  • umcjdkingumcjdking Member Posts: 276 Arc User
    Life-steal wasn't really nerfed, they just flipped the values between severity and chance.

    I'd prefer to see life steal further nerfed with regeneration getting returned back to normal and doubling up the incoming healing bonus #'s ala recovery and recharge time.

    My GF has 8% lifesteal and guarded assault is the only survivability I need vs. all content.
  • dsn1118dsn1118 Member, NW M9 Playtest Posts: 682 Arc User
    edited July 2015
    umcjdking wrote: »
    Life-steal wasn't really nerfed, they just flipped the values between severity and chance.

    I'd prefer to see life steal further nerfed with regeneration getting returned back to normal and doubling up the incoming healing bonus #'s ala recovery and recharge time.

    My GF has 8% lifesteal and guarded assault is the only survivability I need vs. all content.

    Lol I dont know what kind of build you have but the best damage you can hit with guarded assault is 22.5k if you have 150k HP and with the current damage you get from your party is far outweighs that gain unless all of your party is overgeared beasts who runs dungeons for fun and burst through everything with brute force.And that lifesteal is more needless if you use Fighters Recovery on your build since it gives %100 lifesteal with %100 severity and sometimes I activate it second or third time until first ones buff ends with crazy AP gain we get from the damages we sustain

  • umcjdkingumcjdking Member Posts: 276 Arc User
    dsn1118 wrote: »
    umcjdking wrote: »
    Life-steal wasn't really nerfed, they just flipped the values between severity and chance.

    I'd prefer to see life steal further nerfed with regeneration getting returned back to normal and doubling up the incoming healing bonus #'s ala recovery and recharge time.

    My GF has 8% lifesteal and guarded assault is the only survivability I need vs. all content.

    Lol I dont know what kind of build you have but the best damage you can hit with guarded assault is 22.5k if you have 150k HP and with the current damage you get from your party is far outweighs that gain unless all of your party is overgeared beasts who runs dungeons for fun and burst through everything with brute force.And that lifesteal is more needless if you use Fighters Recovery on your build since it gives %100 lifesteal with %100 severity and sometimes I activate it second or third time until first ones buff ends with crazy AP gain we get from the damages we sustain

    I typically just use Supremacy of Steel, VM or Terrifying Impact in PVE. I only use Fighters Recovery on the first go of a boss fight because of its bugged damage.
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  • umcjdkingumcjdking Member Posts: 276 Arc User
    It's not useless, but the incoming heal bonus should be doubled. Helmite Paladin's seal when you have INC healing bonus stacked to the gills is STRONK. For my Sentinel, it is almost ranging on cheese level.
  • dsn1118dsn1118 Member, NW M9 Playtest Posts: 682 Arc User
    edited July 2015
    People still come and say it is useless even after people try to explain regeneration is important for some builds and classes.Are you trolling us or maybe you do not read posts before writing your own
  • quspivquspiv Member, NW M9 Playtest Posts: 1,087 Arc User
    dsn1118 wrote: »
    People still come and say it is useless even after people try to explain regeneration is important for some builds and classes.Are you trolling us or maybe you do not read posts before writing your own

    Actually, it's the other way around. People come here and explain that all the content can be easily done without single point in Regeneration and even if you had a milion of it there would be no difference due to mob dmg.

    I hope they will at least remove this stat from end game items, cause there's 0 need for this stat with mobs hiting for over 100k.
  • jugger71jugger71 Member, NW M9 Playtest Posts: 252 Arc User
    I have one of each class and I dont want regen on any of them thank you very much. Seeing regen on "BiS" armor is very annoying.
  • forthegamerforthegamer Member Posts: 109 Arc User
    If they are so worried about it in combat, why not just slice it in half? So you only get half the benefits from in combat, but at least you'd still get some benefit from having it. Having a stat that does you nothing in combat does feel wasteful.
  • rayrdanrayrdan Member Posts: 5,410 Arc User
    gear with regen isnt just bis even if they propose you as that.

  • jugger71jugger71 Member, NW M9 Playtest Posts: 252 Arc User
    edited July 2015
    rayrdan wrote: »
    gear with regen isnt just bis even if they propose you as that.

    Would you please clarify this statement? I have no idea what that means. Perhaps I should clarify my statement. Seeing ANY gear with regen on it is annoying because it is gear that I immediately dismiss as useless. Therefore my gear choices become limited.

    If it doesnt work in combat then I dont want it. Remove it from the game. And healing? When has anyone ever needed healing in this game?
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