I know it's a dream in itself. And I'm pretty sure I won't get an answer from the devs through the forum mods, but I do have this question: Why does it seem like the Devs blatantly ignore the player base? I mean I understand there is some stipulation between what the players want and what needs to be done to make money...fine I can understand that.
But with this new update and the increase of health with a slight minor reduction in damage just says things in volumes. We as the player base asked for a reduction in damage. But we get a buff in HP and a small reduction instead? Why? Why make the over all grind harder? In my perspective longer grinding does not lead to a more fun playing experience when the grinding is out right boring, annoying, time consuming beyond the scope of an MMORPG, and out right hard. This is even more so true for people doing support classes.
Also this hinders new players. After (if they stick around this long) they decide to level up to 60, then they would have to look forward to not only how hard the mobs hit, but also how painstakingly long it will take just to get to 70, then deal with everything else that's questionable (at best) about the end game?
So just to ask again what gives? An update like this should (I would seem to think) be a direct answer to the outcry, doesn't seem like it is a money making type strategy, but more so experience.
If anyone else could chime with ideas that would be awesome.
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The only difficult parts of the game are endgame, and well it should be difficult. You cannot release content for level 70s and make it extremely easy the first mod, because with new mods comes new gear (that is suppose to be an upgrade). If it is already easy, imagine how easy it would be with even better gear. People of all gear levels need a challenge.
If each new module had advanced the level cap by one level then gear inflation wouldn't be as much of an issue. Sharandar could have been a level 61 zone, DR a level 62 zone, and so on. Players would advance at the same rate as the content. As long as there is enough content to keep players engaged, it works out.
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Most of us understand it takes time to actually build/fix functionality, but we can't accept being ignored and censored. That's the reason we, as a community, are upset.
Sekhmet@kvetchus_
Guilds: Greycloaks, Blackcloaks, Whitecloaks, Goldcloaks, Browncloaks, Spiritcloaks, Bluecloaks, Silvercloaks, Black Dawn
Tredecim: The Cloak Alliance
This is a sign of you not understanding how things actually work. The ratio of Neverwinter levels to 4th edition DnD was a ratio of 3 to 1. In short, every 3 levels you gained in Neverwinter is the equivalent to gaining 1 level in 4th edition DnD. So in short, level 60 was the equivalent of having level 20 characters, and now at level 70 it is the equivalent of having level 23.3 characters. Basically, we've broken into the epic destiny levels as they would be referred to in 4th edition.
Increasing the level by 1 won't fix the gear issue as you claim, as gear is designed around the intended strength values the devs are balancing around. Whether it's by 1 level or 100 levels, the gear situation would still be based around what the devs would think would be adequate for the content. And since the systems are designed around the a psychological one as well (players love seeing huge numbers for instance) it isn't changing anytime soon.
Even in the table top games, players love throwing large handfuls of dice. The more dice you give them the happier they are. This psychological design is baked into 5th edition and is quite evident.
Sekhmet@kvetchus_
Guilds: Greycloaks, Blackcloaks, Whitecloaks, Goldcloaks, Browncloaks, Spiritcloaks, Bluecloaks, Silvercloaks, Black Dawn
Tredecim: The Cloak Alliance
Now coding wise I can understand that. Believe me sometimes it can take hours in making thousands of lines of code just to find a semicolon is out of place lol.
But the communication is really what I'm hitting on. Like it just doesn't make sense. I can understand that mods (being humans) have their own personal feelings. But aren't they more or less the messengers from one side to the next? Seems like there is a judge dread effect.
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That's.....ok. I'm not so much having a having an issue, but just want to know more or less why. Like is it just trying to compile everything into a list? Is the list too long? Does it need to be laid out with an actual action plan behind it?
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Thanks for seeing where I'm trying to get at. Like I said it's really just why, the process, what can even we do to make it easier if it comes down to that?
Sekhmet@kvetchus_
Guilds: Greycloaks, Blackcloaks, Whitecloaks, Goldcloaks, Browncloaks, Spiritcloaks, Bluecloaks, Silvercloaks, Black Dawn
Tredecim: The Cloak Alliance
Call me Andy (or Strum, or Spider-Man)!
Follow Neverwinter on Twitter: NeverwinterGame
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But...
1: You're developing a Q&A blog that will show our questions and dev answers. it's not done, but you're working on it (and presumably will keep us informed as to progress as best you can??)
2: They listened to us and changed the difficulty. Yup.. well sorta.
3: And yes, the dev blogs are great.
#1 though - that's news. Good news, I look forward to hearing more about that. See, progress
Sekhmet@kvetchus_
Guilds: Greycloaks, Blackcloaks, Whitecloaks, Goldcloaks, Browncloaks, Spiritcloaks, Bluecloaks, Silvercloaks, Black Dawn
Tredecim: The Cloak Alliance
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They don't seem to know either
That I can totally understand. You get bogged down in one thing and you sometimes forget another. Happens everyone with everyone.
Hopefully this does come out and something good comes of it. At least it's a step in the right direction it seems.
There's this thing called "Project Management". It's available either on clipboards with nifty graphs and boxes and words, or as software.
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I guess. Then again I'm not really of this world of management lol.
I'm not either... but I had to put up an intranet project management system onto a company's computers, figure out how to use it and teach the managers how to use it.
herpaderp
"...I grab my wiener and charge!" - ironzerg79
Project management isn't there problem. They DO need to find time to respond to questions. I'm more than a little heartened to hear it's even in the works. We can't expect instant turnaround on anything, but we CAN expect some, even small, measure of feedback on progress. Doesn't have to be some huge glossy production either. Just a quick note like "Hey players, just wanted you to know we're making progress on X issue, it's proving tricky to nail down, but we're still knocking on it"
I have to put updates in tickets like that for stakeholders all the time (I have stale ticket rules in JIRA that nag me when a ticket hasn't been updated in a while), I think it would be good for cryptic to consider players as stakeholders in the game and should keep us informed as best you can. I mean, I get it - you don't want to make promises - but letting us know in a general sense that something we consider a priority is also a priority for you guys, and is therefore still being worked on actively would be HUGE step in the right direction.
Sekhmet@kvetchus_
Guilds: Greycloaks, Blackcloaks, Whitecloaks, Goldcloaks, Browncloaks, Spiritcloaks, Bluecloaks, Silvercloaks, Black Dawn
Tredecim: The Cloak Alliance
Much appreciated for the update Strum, definitely good to see that things are progressing forward. I understand the difficulty in turnaround time, particularly with rabid gaming fans wanting instant satisfaction. It's the nature of the beast, though your above statement is quite reassuring!
I'd like to point back to kvet's statement I quoted above, open lines of communication and maintaining them, are paramount in keeping the fans content.
And NW team changed forums... really, who was complaining about the old ones?