I doubt changing to this... thing... was the Neverwinter community team's idea. Changes like this are usually dictated by some other higher-up. The folks that actually USE the systems... I can't image they'd recommend this piece of junk over vB. vB was far from perfect and there are some nice features in this forum, but mostly not really... Naw, no one that has to use this daily could possibly recommend it over vB. This was a decision that came from somewhere outside and above Cryptic's community team. I work in a huge company, I've seen (and been effected by) these sorts of things more than once. Vanilla is bad, but we cannot blame Cryptic for that.
It's not a fix because it was done to under 70 mobs when the real problem was over 70 mobs. The only mobs that really needed adjustment in the run-up to lvl 70 were the giants in Spinward Rise. They basically fixed something that wasn't really broken.
silverkeltMember, NW M9 PlaytestPosts: 4,235Arc User
Its the wrong fix.. they shouldve lowered all mobs by one level from the 61+ zones.. there fixed... highest zones would still take some gear.. but more easily progress-able all around and doable by the generally vast amount of playerbase.
0
instynctiveMember, NW M9 PlaytestPosts: 1,885Arc User
It's not a fix because it was done to under 70 mobs when the real problem was over 70 mobs. The only mobs that really needed adjustment in the run-up to lvl 70 were the giants in Spinward Rise. They basically fixed something that wasn't really broken.
And that's different from the rest of the "fixes" how?
At this point, it's all spit and bailing wire. Maybe some Bondo here and there.
It's not a fix because it was done to under 70 mobs when the real problem was over 70 mobs. The only mobs that really needed adjustment in the run-up to lvl 70 were the giants in Spinward Rise. They basically fixed something that wasn't really broken.
And that's different from the rest of the "fixes" how?
At this point, it's all spit and bailing wire. Maybe some Bondo here and there.
And that's the reason why I started there. To try to get some understanding on the disconnect
wonder why they bother with low level contents that isnt broken or need to be fixed, and not even fix 65-73 lvl mobs, seem they are REALLY avoiding it.
since they upped difficulties for 1-60 level mobs, glad i am beyond playing my alts, will not make any new alts just to suffer that most dreaded "kill them longer than needed", and oh wait, fresh set of mobs just respawned and nowhere to move on or to finish before "actions" on clickables.
1-60 is still basically the same. I level 2 pallies under mod6 -- no problem at all from 1-60. I have 17 alts, and 16 are profession farmers, so I haven't bothered leveling any of my alts past 60 - their XP comes from leadership and prayers only. I know the 61-70 leveling areas are harder than the 1-60 areas, but when I was putting my main through, I didn't find it impossible (was in R7s and HV set solo, pve build thurm CW -- maybe a little better than average, but far and away from BiS - no legendary items either). It was hard, especially the very end of Spinward, but not impossible. The campaign areas though were impossible. That's where the focus needed to be... not sure why they chose to fix the areas that weren't really broken...
As I stated in another post, oneshot is oneshot. Idc, if I die from a 400k hit or a 300k hit. Now mobs have twice the time to kill me and my teammates, great fix.
I would not mind the oneshots announced by red areas, if a) they would be shown all the time and b) it would not lag as hell. I know, that lag is not the technical term for server issues, but connectivity issues, but it is the server, if 5 ppl from all over the world speak in TS and confirm, for example, that the fireballs in ELOL float in midair and dont move at all.
Believe it or not, we're working on a blog where we gather the most pressing questions from players and have the developers answer them
Many thanks for these news. Since few weeks, things are moving. I cant say about this new patch as I cant play last night but some recent changes were good. So thanks to Dev team and about the new policy in communication (more news will be appreciated).
As it seems we are all in good mood today may I ask why hoard enchants are not giving us RP...No they are not giving at least to me, any, nada, rien !
I really would like to understand the reasoning behind lowering damage by 25% and increasing HP by 50%. Mathematically it seems to indicate an approximate increase of 11% damage taken per encounter based on longer time taken to deplete new HP numbers.
drkbodhiMember, NW M9 PlaytestPosts: 2,378Arc User
If there is not a strong team working on fixing the past problems Strongholds will mess things up even more. I think it is in Cryptic's best interest to separate a few strong devs to focus primarily on what is broken... post M6.
M6 is a perfect example of the "Sins of the father returning on the child".
Since the issues from previous mods had not been corrected they created a horrible cumulative effect when M6 came to the table. If the code is messed up at the base... it will be messed up at the top. The house is ONLY as strong as the foundation that it sits upon.
Atwil "At" - Tiefling TR / Saardush - Black Dragonborn GWF / White - Tiefling OP
Comments
Sekhmet@kvetchus_
Guilds: Greycloaks, Blackcloaks, Whitecloaks, Goldcloaks, Browncloaks, Spiritcloaks, Bluecloaks, Silvercloaks, Black Dawn
Tredecim: The Cloak Alliance
Sekhmet@kvetchus_
Guilds: Greycloaks, Blackcloaks, Whitecloaks, Goldcloaks, Browncloaks, Spiritcloaks, Bluecloaks, Silvercloaks, Black Dawn
Tredecim: The Cloak Alliance
And that's different from the rest of the "fixes" how?
At this point, it's all spit and bailing wire. Maybe some Bondo here and there.
"...I grab my wiener and charge!" - ironzerg79
And that's the reason why I started there. To try to get some understanding on the disconnect
since they upped difficulties for 1-60 level mobs, glad i am beyond playing my alts, will not make any new alts just to suffer that most dreaded "kill them longer than needed", and oh wait, fresh set of mobs just respawned and nowhere to move on or to finish before "actions" on clickables.
Sekhmet@kvetchus_
Guilds: Greycloaks, Blackcloaks, Whitecloaks, Goldcloaks, Browncloaks, Spiritcloaks, Bluecloaks, Silvercloaks, Black Dawn
Tredecim: The Cloak Alliance
I would not mind the oneshots announced by red areas, if a) they would be shown all the time and b) it would not lag as hell. I know, that lag is not the technical term for server issues, but connectivity issues, but it is the server, if 5 ppl from all over the world speak in TS and confirm, for example, that the fireballs in ELOL float in midair and dont move at all.
Many thanks for these news. Since few weeks, things are moving. I cant say about this new patch as I cant play last night but some recent changes were good. So thanks to Dev team and about the new policy in communication (more news will be appreciated).
As it seems we are all in good mood today may I ask why hoard enchants are not giving us RP...No they are not giving at least to me, any, nada, rien !
Cu you in pvp
glassdoor.com - Cryptic Studios Review
M6 is a perfect example of the "Sins of the father returning on the child".
Since the issues from previous mods had not been corrected they created a horrible cumulative effect when M6 came to the table. If the code is messed up at the base... it will be messed up at the top. The house is ONLY as strong as the foundation that it sits upon.