Whatever changes you've been making in the game. Havent been working, For the first time in probably a month I've spent more then 10 minutes in the game. Came back today, spent about 30 minutes running through the Sharandar weekly and the daily in Dread Spire.
Died 4 times in that solo instance. A Level 70 with all the boons and legendary gear shouldnt die in that instance period. How can you expect people with lower item scores to run that if I cant do it with all legendary items and rank 9s.
Now I've heard all the HAMSTER, Rank 9's are the new rank 4s. I'm not using the right path anymore, I have to go to Damnation, I cant play Fury or Temptation anymore. All that is a load of
ALL paths for ALL classes should be made so that you can do these missions. As a development team you have failed.
I think it's time for you guys to go back to the drawing boat and make some more sweeping changes, because this isnt worked.
I made a earlier post a few weeks to a month back about a guy I found in the low 60s trying to solo in the Well of Dragons because nothing had been put in to tell non new level 60s that after mod 6 went live that the zone was now a level 70 zone and they wouldnt be able to handle mobs there.
Pretty sure that guy has left the game since then because I havent received any emails with questions from him and he's not active on the friends list anymore.
For the elites that felt the game wasnt challenging enough, I get it. But what they've done with the game has just basicly squashed out the casual player from all end content.
And without the casual player your game is dead. I would strongly suggest you start putting development time into a 3rd tier for skirmishes and dungeons, and start working on making 2 tiers of all the high end zones. A stardard tier and legendary tier.
There should be 2 tiers of zones for Well of Dragons, Icewind Dale, Dread Ring, and Sharandar. The legendary tier gives you purple and orange drops, and make that as hard as you want, the stardard tier gives you greens, blues, and some purple drops.
Why our development team hasnt thought of this I dont know, you put it into STO....
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The most important thing in life is to be yourself. Unless you can be Batman. Always be Batman.
You may not be using the right path anymore - you should go Damnation.
And change your play style.
myles08807 said, "Back in my day, we didn't have any of this fancy Mulhorand gear while we were leveling . . . we walked uphill both ways while dying once every five seconds while leveling, and we liked it fine!" . . . Now, get off my lawn, you kids!"
pointsman said, "I don't rue the game. In fact I don't feel any regret for the game at all."
looomis said, "I don't like people changing to alts and then bragging about their mains like schizophrenic role players."
Now THAT is the truth! My GWF can die pretty frequently in those areas - he even takes pretty heavy damage when in the "Unstoppable" berserker mode . . .
myles08807 said, "Back in my day, we didn't have any of this fancy Mulhorand gear while we were leveling . . . we walked uphill both ways while dying once every five seconds while leveling, and we liked it fine!" . . . Now, get off my lawn, you kids!"
pointsman said, "I don't rue the game. In fact I don't feel any regret for the game at all."
looomis said, "I don't like people changing to alts and then bragging about their mains like schizophrenic role players."
I think the issue may be that you are used to face-rolling all over everything and can't handle the changes... your toon's mortality bothers you... after you thought you were immortal.
It's not that the instances are impossible where I agree with the op , it's that it sucks the fun out of them when you know upon entering an instance that you are going to die multiple times just to get through it.
Ghost stories......this is the ultimate troll for players coming back after a break.
that being said , i do not think they should change the game just because it's not fun for me, i am just letting them know that I am one person who doesn't get the new changes. Dungeons are where the elite go to meet , and open world should be where everyone can play. This is my opinion.
And THERE it is. This is the number one problem with Neverwinter. There should NOT BE A WRONG PATH! If all 3 paths are not viable, then get rid of the choice altogether and just put out 1 path for each class.
And for the record, I had no problems in Sharandar, while I mentioned Sharandar most of the stuff I was complaining about was centered around Icewind, the Well of Dragons, and to a lesser extent, Dread Ring.
Yep, and that's pretty much what I've come to expect from the community here.
In any case, tomorrow's patch is addressing some difficulty concerns.
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So IMO the fix list is getting smaller.... but
The Epic DDs needs to be addressed
normal" content even with my archery HR or my temptation SW. If they did not want the paths and builds to be able to run content, then those builds and paths should not be available in the game.
Yeah... my Rank 5's level 60 Combat HR with Castle never weapons and some random t1 set Can still manage to survive sharandar and complete its dailies . albeit it is harder than pre mod 6.
that being said. Doesnt the game tell you with a warning box when entering the areas that they are higher level content and may be too difficult???? I swear I've seen that popup when doing them on my paladin.
Drunken Goose of MidNight Express. - 3.3k Paladin , 3.6k GWF , 3.1k GF,
And about the difficulty, module 6 was tailored to the Oathbound Paladin, and therefore it is pretty much easy to run campaign lairs solo... even in green gear.
Try the same with a fresh SW, and regular rare gear with rare enchantments in it, and it will open your eyes.
More and more players are leaving the game, just take a look at the Steam charts... i know, that those don't show the full numbers of players, but it should concern the Devs, and they should start to take actions to bring players back into the game, and not to drive even more away from it!
All PvE leveling content (maps, quests, instanced leveling dungeons, skirmishes) from 1-70 should be doable solo with any combination of class, race, paragon path, and feat trees with gear obtained from drops or quests. This is without taxing the currency obtained doing said content (excessive use of potions and kits) and with basic, reasonable strategy. It shall also not be a world renowned grind fest.
Epic dungeon content, Epic level skirmishes, and other end-game content should be difficult. It should require teams of players that know what they are doing, have excellent gear (but not require absolute BiS), and require well-thought out strategies. It should still be achievable with any class and any paragon path.
Players need to have some commitment level to the game, but it should not require no-life dedication or a couple of thousand in real money to succeed.
glassdoor.com - Cryptic Studios Review
Sharandar is lvl 70 content now. There is a pop up (red color) that indicates it, as soon as you enter such area.
Ah nevermind, i didn't read that you levelled to 70. At lvl 70 you should have no troubles with Ghost stories, though. Stack some lifesteal, would be the best advice i can give you. 10% is well enough for AOE oriented classes and 15-25% does the job for single target classes. It can be stacked beyond 30% but i had such a build and it severly lacked other attributes.
>and other end-game content should be difficult. It should require teams of players that know what they are doing
afaik, campaigns are end-game content and NOT considered "PVE leveling content"
Ghost stories is listed as a level 60 quest. I know there are exceptional players that can do it at 60, but for the vast majority of people, I am going to go out on a limb and say it's not doable at 60. You simply do not have enough hitpoints.
Ghost stories is part of the ToD campaign. iirc mobs there are lvl 73. hence it's a lvl 70 quest given that, for some reason, is given out at lvl 60.
Did I stutter? I don't remember typing campaign at all. I suppose it is my fault for not being specific. So...
addendum:
The campaign zones of Sharandar, Dread Ring, Well of Dragons, and Icewind Dale are not leveling PvE content.
The Tyranny of Dragons campaign content, which is accessible during leveling (and de-levels characters to the highest level they expect players to be in that Zone) should be doable by any character that can survive the map it is in. Ghost Stories and such should also be doable while leveling with three scaling rates (up to the outside Tyranny zone level for less than 60, 60 for those at 50-60, and 70 for those 61 to 70). Since this kind of scaling is way too difficult for Cryptic programmers, I'll settle for them scaling equal to the Tyranny zone. This of course will make those that think the difficulty is too easy cry for the old ways and buffs for mobs, but hey the company is called Cryptic, so it isn't one of their products if people aren't crying about something.
glassdoor.com - Cryptic Studios Review
Main thread is about a "BiS" SW not being able to do Shar/DR daily instances. You came and said
"All PvE leveling content (maps, quests, instanced leveling dungeons, skirmishes) from 1-70 should be doable solo with any combination of class, race, paragon path, and feat trees with gear obtained from drops or quests."
then said
"and other end-game content should be difficult. It should require teams of players that know what they are doing"
that's why i said
"afaik, campaigns are end-game content and NOT considered "PVE leveling content" so it should be difficult.
iirc ToD mob lvls are at 70-73 and levels non-70 toons to 70 although i might be wrong.
As for PvE content:
1) Introduce separated ultra-hard instancies for high geared players - the low geared casual crowd would start bi...crying about how unfair that is for them not being able to farm those instancies without investing hard in their gear. %)
2) reroll changes back to the state of m5, make everything simply BORING. Would cause a loss of both "elite" and casua data base.
I like it the way it is now and feeling that PvE finally becomes similar to what I heard it is in the other games. "Not really hard but takes some brain cells to learn.
+ get green gear from the auction house, don't use any enchantments or companions.
Have fun!
lol, this is the worst "solution" i've ever read today, good job.
Doing the same dungeons again on crappier gear won't give players a sense of achievement, they've already finished it a hundred times in the past, what makes finishing it again any more different? To make games fun, players need to accomplish something they haven't done before, killing a boss that always killed them, getting new gear, etc. Your "solution" is to throw away the things they worked for and act like they are new players when in fact they already went through that process in the past.
The campaign areas and/or other open areas should be eays for everyone. And if someone with very good gear thinks that those areas are too easy for him, then yes, the solution is to get into green gear and have it difficult for him again.
Mod 5 was boring? Uh... When mod 5 was up there was visibly more people online... don't you remember the hordes of people who had just hit level 60 for the first time and were charging into WoD to fight Tiamat???? It was awesome!! except that they ruined all dungeon delving incentive by raining t1/t2 gear in the Dragon derby Heroic encounter every hour... which was a HUGE mistake, making all that gear that was rare and hard to get available for super-cheap on the auction house... vizier sets went from like 100k to like 15k in a matter of weeks! How can that be good...
Then they dropped mod 6... took all the endgame content that we had already beat and made it way harder... added a couple new weapons, but no content... (except Elemental Evil storyline which turned questing into a monotonous grind) ...and the population plummeted. Cryptic acted like it was "oh, you don't have enough packs" or "that one feat on that one branch for that one class doesn't work exactly how it is supposed too" was somehow the reason for the decline... and from reading their news posts they are still clueless...
Until they announced "Strongholds" and Underdark, Protectors Enclave was a ghost town...
I used to think the content was way too difficult but as I started replacing some items (elemental weapons, a character leveled to 70, post r100 artifacts... all r10 enchants or higher, and the like) I started doing a lot better.
But if you breeze through all the new content with HAMSTER gear and low enchants and then spout out on message boards about how easy the endgame campaigns are for you, then you are not part of the general population... nothing wrong with that.
but I am item lvl 3500 and 95% of endgame players i run into are lower than that, if they are not paying for AD then what is their gaming experience like right about now?? Repeating old content with gear you worked your butt off to get only to find that it no longer cuts it? That is REALLY frustrating... but can't fix that now, we are all lvl 70 now with new gear...
But we still can't hack it in IWD... I see some stupid zerg mob doing minor heroic events in IWD and avoiding and major Heroic encounters... why?? cause even with 50 players killing a Remorhaz is IMPOSSIBLE... just like that really cool looking scorpion in Gantlgrym....
Yes... Cryptic is blowing it. And yes, I will keep playing cause I have so much time (and some money) invested in this.
But for for cryin out loud why change content that was already working or everyone had already beaten???? Just make new stuff and stop breaking stuff that worked fine in the past... !!!!!!!!@!@!#!!!
and I'm not even gonna get started on "epic" dungeons/skirmish I meter'd Barakas at nearly 300k max-hits and 133k min-hits last night and was like... really?!@ what... are there like 0.01% of hardcore players who can que as a party and beat that???!!!!??? (even though elol was kinda easy...)
-Liela Selonas (the table top D&D geek gone MMO)
I have managed to save up enough tokens prior to the mod 6 launch to be able to buy the new PvP burning armor day 1.
Gear is not the problem here. As I also stated with my original post my item score was close to 3k. Not anywhere near max, but I am FAR from being under geared.