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Came back, ran 2 missions, logged off. This game is not fun

ogariousogarious Member, NW M9 Playtest Posts: 740 Arc User
Whatever changes you've been making in the game. Havent been working, For the first time in probably a month I've spent more then 10 minutes in the game. Came back today, spent about 30 minutes running through the Sharandar weekly and the daily in Dread Spire.

Died 4 times in that solo instance. A Level 70 with all the boons and legendary gear shouldnt die in that instance period. How can you expect people with lower item scores to run that if I cant do it with all legendary items and rank 9s.

Now I've heard all the HAMSTER, Rank 9's are the new rank 4s. I'm not using the right path anymore, I have to go to Damnation, I cant play Fury or Temptation anymore. All that is a load of

ALL paths for ALL classes should be made so that you can do these missions. As a development team you have failed.

I think it's time for you guys to go back to the drawing boat and make some more sweeping changes, because this isnt worked.

I made a earlier post a few weeks to a month back about a guy I found in the low 60s trying to solo in the Well of Dragons because nothing had been put in to tell non new level 60s that after mod 6 went live that the zone was now a level 70 zone and they wouldnt be able to handle mobs there.

Pretty sure that guy has left the game since then because I havent received any emails with questions from him and he's not active on the friends list anymore.

For the elites that felt the game wasnt challenging enough, I get it. But what they've done with the game has just basicly squashed out the casual player from all end content.

And without the casual player your game is dead. I would strongly suggest you start putting development time into a 3rd tier for skirmishes and dungeons, and start working on making 2 tiers of all the high end zones. A stardard tier and legendary tier.

There should be 2 tiers of zones for Well of Dragons, Icewind Dale, Dread Ring, and Sharandar. The legendary tier gives you purple and orange drops, and make that as hard as you want, the stardard tier gives you greens, blues, and some purple drops.

Why our development team hasnt thought of this I dont know, you put it into STO....
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Comments

  • MisfitsMisfits Member Posts: 84 Arc User
    I dunno, if u cant do shar at full legendary's and rank 9's it's kinda your fault (maybe). I see people with blue gear and single/dual artifacts run DR dailies and they can handle it. Some still die if they solo ofc, but many just do it in groups to make it easier.
    Let justice be done, though the heavens fall.
  • lirithiellirithiel Member, NW M9 Playtest Posts: 2,482 Arc User
    Tbh if you are struggling with the gear you have (legendaries and R9's) the fault lies in your playstyle and/or build. If you're not willing to respec and change things up (like taking defensive boons etc) then you should just quit the game and play something else. Sounds harsh perhaps but no less true.
    Our pain is self chosen.

    The most important thing in life is to be yourself. Unless you can be Batman. Always be Batman.
  • edited June 2015
    This content has been removed.
  • myowmyowmyowmyow Member Posts: 1,923 Arc User
    Rank 9 enchantments are the new rank 5.

    You may not be using the right path anymore - you should go Damnation.

    And change your play style. :)
    SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! (repeat indefinitely)


    myles08807 said, "Back in my day, we didn't have any of this fancy Mulhorand gear while we were leveling . . . we walked uphill both ways while dying once every five seconds while leveling, and we liked it fine!" . . . Now, get off my lawn, you kids!"
    pointsman said, "I don't rue the game. In fact I don't feel any regret for the game at all."
    looomis said, "I don't like people changing to alts and then bragging about their mains like schizophrenic role players."
  • myowmyowmyowmyow Member Posts: 1,923 Arc User
    magenubbie wrote: »
    IWD and WoD. Those are hard.

    Now THAT is the truth! My GWF can die pretty frequently in those areas - he even takes pretty heavy damage when in the "Unstoppable" berserker mode . . .
    SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! (repeat indefinitely)


    myles08807 said, "Back in my day, we didn't have any of this fancy Mulhorand gear while we were leveling . . . we walked uphill both ways while dying once every five seconds while leveling, and we liked it fine!" . . . Now, get off my lawn, you kids!"
    pointsman said, "I don't rue the game. In fact I don't feel any regret for the game at all."
    looomis said, "I don't like people changing to alts and then bragging about their mains like schizophrenic role players."
  • drkbodhidrkbodhi Member, NW M9 Playtest Posts: 2,378 Arc User
    edited June 2015
    Dude... I solo WoD, Shar and DR... IWD I need help with... I have nothing Legendary and I rock r7's and r8's with a 2.3iL.

    I think the issue may be that you are used to face-rolling all over everything and can't handle the changes... your toon's mortality bothers you... after you thought you were immortal.
    ez0sf4K.png
    Atwil "At" - Tiefling TR / Saardush - Black Dragonborn GWF / White - Tiefling OP
    Leadership Council of Civil Anarchy
    SYNERGY Alliance
  • skalt112skalt112 Member Posts: 1,089 Arc User
    I have come back after leaving during iwd mod. I had all 60 t2 gear with r8 and 9. i went to sharandar and got freaking steamrolled. took a look at the forums to see what was up , and said ok , level to 70 and come back. Did elemental evil storyline , and bought a set of blues and some jewelry and such from the ah. went back to sharandar and it was doable, but as a mage with 60k hp i was getting swarmed and destroyed quite often. fire a spell and mobbed by redcaps that take your hp down to 0 in 1 second. Now it doesnt happen every time , but often enough to make "HAMSTER" the most used word in my vocabulary during dailies.

    It's not that the instances are impossible where I agree with the op , it's that it sucks the fun out of them when you know upon entering an instance that you are going to die multiple times just to get through it.

    Ghost stories......this is the ultimate troll for players coming back after a break.

    that being said , i do not think they should change the game just because it's not fun for me, i am just letting them know that I am one person who doesn't get the new changes. Dungeons are where the elite go to meet , and open world should be where everyone can play. This is my opinion.
  • ogariousogarious Member, NW M9 Playtest Posts: 740 Arc User
    myowmyow wrote: »
    Rank 9 enchantments are the new rank 5.

    You may not be using the right path anymore - you should go Damnation.

    And change your play style. :)

    And THERE it is. This is the number one problem with Neverwinter. There should NOT BE A WRONG PATH! If all 3 paths are not viable, then get rid of the choice altogether and just put out 1 path for each class.

    And for the record, I had no problems in Sharandar, while I mentioned Sharandar most of the stuff I was complaining about was centered around Icewind, the Well of Dragons, and to a lesser extent, Dread Ring.


    lirithiel wrote: »
    Tbh if you are struggling with the gear you have (legendaries and R9's) the fault lies in your playstyle and/or build. If you're not willing to respec and change things up (like taking defensive boons etc) then you should just quit the game and play something else. Sounds harsh perhaps but no less true.

    Yep, and that's pretty much what I've come to expect from the community here.

  • edited June 2015
    This content has been removed.
  • zebularzebular Member, Neverwinter Moderator, NW M9 Playtest Posts: 15,270 Community Moderator
    edited June 2015
    I have been able to keep my playstyle by simply sacrificing a few choices to instead choose all feats and boons that give me more HP, Heal me, affect incoming Healing, or otherwise protect me. I'm not doing any damage if I am dead, so in order to do damage, I must first stay alive. Makes sense.

    In any case, tomorrow's patch is addressing some difficulty concerns.
  • urlord283urlord283 Member, NW M9 Playtest Posts: 1,084 Arc User
    My build is not perfect and I can do most everything but Epic DDs and the mini dungeons in the "Well"

    So IMO the fix list is getting smaller.... but

    The Epic DDs needs to be addressed
  • rickcase276rickcase276 Member, NW M9 Playtest Posts: 1,404 Arc User
    edited June 2015
    I do agree with the op, any path, any build should be able to run "normal" game content without much problems. I consider the main quest areas and the campaign areas to be "normal" game content. No I do not expect any build to be able to compete in dungeons, that is unrealistic. Everyone should be able to play the game the way they want to play, not the way guides, the devs, other players want them to play. And no, I do not have any problems running the
    normal" content even with my archery HR or my temptation SW. If they did not want the paths and builds to be able to run content, then those builds and paths should not be available in the game.
  • rversantrversant Member Posts: 896 Arc User
    Misfits wrote: »
    I dunno, if u cant do shar at full legendary's and rank 9's it's kinda your fault (maybe). I see people with blue gear and single/dual artifacts run DR dailies and they can handle it. Some still die if they solo ofc, but many just do it in groups to make it easier.


    Yeah... my Rank 5's level 60 Combat HR with Castle never weapons and some random t1 set Can still manage to survive sharandar and complete its dailies . albeit it is harder than pre mod 6.

    that being said. Doesnt the game tell you with a warning box when entering the areas that they are higher level content and may be too difficult???? I swear I've seen that popup when doing them on my paladin.

    People are way too negative, Why cant we just all get along.


    Drunken Goose of MidNight Express. - 3.3k Paladin , 3.6k GWF , 3.1k GF,
  • regenerderegenerde Member Posts: 3,050 Arc User
    edited June 2015
    The patch will not change a thing in the campaign areas... just read it!

    And about the difficulty, module 6 was tailored to the Oathbound Paladin, and therefore it is pretty much easy to run campaign lairs solo... even in green gear.
    Try the same with a fresh SW, and regular rare gear with rare enchantments in it, and it will open your eyes.

    More and more players are leaving the game, just take a look at the Steam charts... i know, that those don't show the full numbers of players, but it should concern the Devs, and they should start to take actions to bring players back into the game, and not to drive even more away from it!
    I do believe in killing the messenger...
    Want to know why?
    Because it sends a message!
  • hoofithoofit Member, NW M9 Playtest Posts: 122 Arc User
    I do agree with one thing you say and that's why is it that every character be it hr, tr, cw, gf ect ect only seems to have 1 way to set it up to be any good ie effective surely all paths should be equally effective in different ways obviously or whats the point of different paths? that's more a question for a dev i susspect
  • azlanfoxazlanfox Member Posts: 436 Arc User
    I stand by my statements made many posts ago, in threads long buried:

    All PvE leveling content (maps, quests, instanced leveling dungeons, skirmishes) from 1-70 should be doable solo with any combination of class, race, paragon path, and feat trees with gear obtained from drops or quests. This is without taxing the currency obtained doing said content (excessive use of potions and kits) and with basic, reasonable strategy. It shall also not be a world renowned grind fest.

    Epic dungeon content, Epic level skirmishes, and other end-game content should be difficult. It should require teams of players that know what they are doing, have excellent gear (but not require absolute BiS), and require well-thought out strategies. It should still be achievable with any class and any paragon path.

    Players need to have some commitment level to the game, but it should not require no-life dedication or a couple of thousand in real money to succeed.
    The fox said, "lock and load"

    glassdoor.com - Cryptic Studios Review
  • colonelwingcolonelwing Member Posts: 1,448 Arc User
    edited June 2015
    skalt112 wrote: »
    I have come back after leaving during iwd mod. I had all 60 t2 gear with r8 and 9. i went to sharandar and got freaking steamrolled. took a look at the forums to see what was up , and said ok , level to 70 and come back. Did elemental evil storyline , and bought a set of blues and some jewelry and such from the ah. went back to sharandar and it was doable, but as a mage with 60k hp i was getting swarmed and destroyed quite often. fire a spell and mobbed by redcaps that take your hp down to 0 in 1 second. Now it doesnt happen every time , but often enough to make "HAMSTER" the most used word in my vocabulary during dailies.

    It's not that the instances are impossible where I agree with the op , it's that it sucks the fun out of them when you know upon entering an instance that you are going to die multiple times just to get through it.

    Ghost stories......this is the ultimate troll for players coming back after a break.

    that being said , i do not think they should change the game just because it's not fun for me, i am just letting them know that I am one person who doesn't get the new changes. Dungeons are where the elite go to meet , and open world should be where everyone can play. This is my opinion.

    Sharandar is lvl 70 content now. There is a pop up (red color) that indicates it, as soon as you enter such area.

    Ah nevermind, i didn't read that you levelled to 70. At lvl 70 you should have no troubles with Ghost stories, though. Stack some lifesteal, would be the best advice i can give you. 10% is well enough for AOE oriented classes and 15-25% does the job for single target classes. It can be stacked beyond 30% but i had such a build and it severly lacked other attributes.

  • shinshoryuukenshinshoryuuken Member Posts: 28 Arc User
    I agree that every path should be viable and useful at least from a group point of view. And while I am mostly a solo player (I dont bother my friends with my own agenda unless I really need to use them. The word use is important here...), I have to say that making a cake walk for solo players is not something I agree with. Solo content should be as hard as it can be, as long as it is doable.
  • MisfitsMisfits Member Posts: 84 Arc User
    edited June 2015
    azlanfox wrote: »
    I stand by my statements made many posts ago, in threads long buried:

    All PvE leveling content (maps, quests, instanced leveling dungeons, skirmishes) from 1-70 should be doable solo with any combination of class, race, paragon path, and feat trees with gear obtained from drops or quests. This is without taxing the currency obtained doing said content (excessive use of potions and kits) and with basic, reasonable strategy. It shall also not be a world renowned grind fest.

    Epic dungeon content, Epic level skirmishes, and other end-game content should be difficult. It should require teams of players that know what they are doing, have excellent gear (but not require absolute BiS), and require well-thought out strategies. It should still be achievable with any class and any paragon path.

    Players need to have some commitment level to the game, but it should not require no-life dedication or a couple of thousand in real money to succeed.


    >and other end-game content should be difficult. It should require teams of players that know what they are doing

    afaik, campaigns are end-game content and NOT considered "PVE leveling content"
    Let justice be done, though the heavens fall.
  • skalt112skalt112 Member Posts: 1,089 Arc User
    skalt112 wrote: »
    I have come back after leaving during iwd mod. I had all 60 t2 gear with r8 and 9. i went to sharandar and got freaking steamrolled. took a look at the forums to see what was up , and said ok , level to 70 and come back. Did elemental evil storyline , and bought a set of blues and some jewelry and such from the ah. went back to sharandar and it was doable, but as a mage with 60k hp i was getting swarmed and destroyed quite often. fire a spell and mobbed by redcaps that take your hp down to 0 in 1 second. Now it doesnt happen every time , but often enough to make "HAMSTER" the most used word in my vocabulary during dailies.

    It's not that the instances are impossible where I agree with the op , it's that it sucks the fun out of them when you know upon entering an instance that you are going to die multiple times just to get through it.

    Ghost stories......this is the ultimate troll for players coming back after a break.

    that being said , i do not think they should change the game just because it's not fun for me, i am just letting them know that I am one person who doesn't get the new changes. Dungeons are where the elite go to meet , and open world should be where everyone can play. This is my opinion.

    Sharandar is lvl 70 content now. There is a pop up (red color) that indicates it, as soon as you enter such area.

    Ah nevermind, i didn't read that you levelled to 70. At lvl 70 you should have no troubles with Ghost stories, though. Stack some lifesteal, would be the best advice i can give you. 10% is well enough for AOE oriented classes and 15-25% does the job for single target classes. It can be stacked beyond 30% but i had such a build and it severly lacked other attributes.

    Ghost stories is listed as a level 60 quest. I know there are exceptional players that can do it at 60, but for the vast majority of people, I am going to go out on a limb and say it's not doable at 60. You simply do not have enough hitpoints.

  • MisfitsMisfits Member Posts: 84 Arc User
    skalt112 wrote: »
    skalt112 wrote: »
    I have come back after leaving during iwd mod. I had all 60 t2 gear with r8 and 9. i went to sharandar and got freaking steamrolled. took a look at the forums to see what was up , and said ok , level to 70 and come back. Did elemental evil storyline , and bought a set of blues and some jewelry and such from the ah. went back to sharandar and it was doable, but as a mage with 60k hp i was getting swarmed and destroyed quite often. fire a spell and mobbed by redcaps that take your hp down to 0 in 1 second. Now it doesnt happen every time , but often enough to make "HAMSTER" the most used word in my vocabulary during dailies.

    It's not that the instances are impossible where I agree with the op , it's that it sucks the fun out of them when you know upon entering an instance that you are going to die multiple times just to get through it.

    Ghost stories......this is the ultimate troll for players coming back after a break.

    that being said , i do not think they should change the game just because it's not fun for me, i am just letting them know that I am one person who doesn't get the new changes. Dungeons are where the elite go to meet , and open world should be where everyone can play. This is my opinion.

    Sharandar is lvl 70 content now. There is a pop up (red color) that indicates it, as soon as you enter such area.

    Ah nevermind, i didn't read that you levelled to 70. At lvl 70 you should have no troubles with Ghost stories, though. Stack some lifesteal, would be the best advice i can give you. 10% is well enough for AOE oriented classes and 15-25% does the job for single target classes. It can be stacked beyond 30% but i had such a build and it severly lacked other attributes.

    Ghost stories is listed as a level 60 quest. I know there are exceptional players that can do it at 60, but for the vast majority of people, I am going to go out on a limb and say it's not doable at 60. You simply do not have enough hitpoints.

    Ghost stories is part of the ToD campaign. iirc mobs there are lvl 73. hence it's a lvl 70 quest given that, for some reason, is given out at lvl 60.
    Let justice be done, though the heavens fall.
  • judgeerjudgeer Member, NW M9 Playtest Posts: 6 Arc User
    Hello, I am trully amazed of what I have just read. I am a GWF lvl70 and i was soloing Sharandar area since mod6 hit and i was lvl60 with avatar gear. However I have to admit it was hard then and died maybe a few times but i like a challenge (I had to do it coz it was the only campaign left besides IWD which i did at lvl70 after getting 70gear aswell.) U could say i almost lvled there to 70, only did few quests in new zones and bought my 70 weapon from TYR campaign(doesnt even take 100k ad btw). Now, the only reason it was hard is becoz i did not have coresponding gear to match the content that was 70. Most important tho, i did not have gear wiht HP on it. So if u really have rank9 enchants and legends (as i had full blues btw then and rank7 enchants at lvl60!) maybe u still do not have lvl70 gear? Or maybe your hp is lower then 80k even? Anyone should have between 80-130k hp depending on class. Otherwise I just cannot explain how u cant solo stuff, as now myself with rank7-8 enchants and an augment companion legend and my artifacts only purple! (and 90k hp only) i can basically solo anything including most Icewindale Heroics lol! I suggest u get some lvl130 blues at least or pvp gear burning 135 or elemental 137 with tokens. OK so... cheers :)
  • azlanfoxazlanfox Member Posts: 436 Arc User
    edited June 2015
    Misfits wrote: »
    >and other end-game content should be difficult. It should require teams of players that know what they are doing

    afaik, campaigns are end-game content and NOT considered "PVE leveling content"

    Did I stutter? I don't remember typing campaign at all. I suppose it is my fault for not being specific. So...

    addendum:
    The campaign zones of Sharandar, Dread Ring, Well of Dragons, and Icewind Dale are not leveling PvE content.

    The Tyranny of Dragons campaign content, which is accessible during leveling (and de-levels characters to the highest level they expect players to be in that Zone) should be doable by any character that can survive the map it is in. Ghost Stories and such should also be doable while leveling with three scaling rates (up to the outside Tyranny zone level for less than 60, 60 for those at 50-60, and 70 for those 61 to 70). Since this kind of scaling is way too difficult for Cryptic programmers, I'll settle for them scaling equal to the Tyranny zone. This of course will make those that think the difficulty is too easy cry for the old ways and buffs for mobs, but hey the company is called Cryptic, so it isn't one of their products if people aren't crying about something.
    The fox said, "lock and load"

    glassdoor.com - Cryptic Studios Review
  • MisfitsMisfits Member Posts: 84 Arc User
    azlanfox wrote: »
    Misfits wrote: »
    >and other end-game content should be difficult. It should require teams of players that know what they are doing

    afaik, campaigns are end-game content and NOT considered "PVE leveling content"

    Did I stutter? I don't remember typing campaign at all. I suppose it is my fault for not being specific. So...

    addendum:
    The campaign zones of Sharandar, Dread Ring, Well of Dragons, and Icewind Dale are not leveling PvE content.

    The Tyranny of Dragons campaign content, which is accessible during leveling (and de-levels characters to the highest level they expect players to be in that Zone) should be doable by any character that can survive the map it is in. Ghost Stories and such should also be doable while leveling with three scaling rates (up to the outside Tyranny zone level for less than 60, 60 for those at 50-60, and 70 for those 61 to 70). Since this kind of scaling is way too difficult for Cryptic programmers, I'll settle for them scaling equal to the Tyranny zone. This of course will make those that think the difficulty is too easy cry for the old ways and buffs for mobs, but hey the company is called Cryptic, so it isn't one of their products if people aren't crying about something.

    Main thread is about a "BiS" SW not being able to do Shar/DR daily instances. You came and said
    "All PvE leveling content (maps, quests, instanced leveling dungeons, skirmishes) from 1-70 should be doable solo with any combination of class, race, paragon path, and feat trees with gear obtained from drops or quests."
    then said
    "and other end-game content should be difficult. It should require teams of players that know what they are doing"
    that's why i said
    "afaik, campaigns are end-game content and NOT considered "PVE leveling content" so it should be difficult.

    iirc ToD mob lvls are at 70-73 and levels non-70 toons to 70 although i might be wrong.

    Let justice be done, though the heavens fall.
  • MiseryMisery Member Posts: 146 Arc User
    Well in PvP I have to abuse lostmauth set + fire element of the wheel of elements just to get close to CWs burst without fire wheel. Got angry because of that recently and threw away NWO for like a week and didn't even do professions which I usually never let myself to pass on lol They promissed some improvements for SWs soon though

    As for PvE content:
    1) Introduce separated ultra-hard instancies for high geared players - the low geared casual crowd would start bi...crying about how unfair that is for them not being able to farm those instancies without investing hard in their gear. %)
    2) reroll changes back to the state of m5, make everything simply BORING. Would cause a loss of both "elite" and casua data base.
    I like it the way it is now and feeling that PvE finally becomes similar to what I heard it is in the other games. "Not really hard but takes some brain cells to learn.
    3.8k PvP SW.
  • regenerderegenerde Member Posts: 3,050 Arc User
    If you think the content is not difficult enough for you, here is the solution for that problem:
    + get green gear from the auction house, don't use any enchantments or companions.
    Have fun!
    I do believe in killing the messenger...
    Want to know why?
    Because it sends a message!
  • MisfitsMisfits Member Posts: 84 Arc User
    regenerde wrote: »
    If you think the content is not difficult enough for you, here is the solution for that problem:
    + get green gear from the auction house, don't use any enchantments or companions.
    Have fun!

    lol, this is the worst "solution" i've ever read today, good job.

    Doing the same dungeons again on crappier gear won't give players a sense of achievement, they've already finished it a hundred times in the past, what makes finishing it again any more different? To make games fun, players need to accomplish something they haven't done before, killing a boss that always killed them, getting new gear, etc. Your "solution" is to throw away the things they worked for and act like they are new players when in fact they already went through that process in the past.
    Let justice be done, though the heavens fall.
  • regenerderegenerde Member Posts: 3,050 Arc User
    edited June 2015
    The point is, that some content should be much easier then other to help new players gear up, get boons and so on, and to play forward to the parts of the game that should be difficult like epic dungeons and skirmishes.

    The campaign areas and/or other open areas should be eays for everyone. And if someone with very good gear thinks that those areas are too easy for him, then yes, the solution is to get into green gear and have it difficult for him again.
    Post edited by regenerde on
    I do believe in killing the messenger...
    Want to know why?
    Because it sends a message!
  • xreverusxxreverusx Member Posts: 72 Arc User
    2) reroll changes back to the state of m5, make everything simply BORING. Would cause a loss of both "elite" and casua data base.

    Mod 5 was boring? Uh... When mod 5 was up there was visibly more people online... don't you remember the hordes of people who had just hit level 60 for the first time and were charging into WoD to fight Tiamat???? It was awesome!! except that they ruined all dungeon delving incentive by raining t1/t2 gear in the Dragon derby Heroic encounter every hour... which was a HUGE mistake, making all that gear that was rare and hard to get available for super-cheap on the auction house... vizier sets went from like 100k to like 15k in a matter of weeks! How can that be good...

    Then they dropped mod 6... took all the endgame content that we had already beat and made it way harder... added a couple new weapons, but no content... (except Elemental Evil storyline which turned questing into a monotonous grind) ...and the population plummeted. Cryptic acted like it was "oh, you don't have enough packs" or "that one feat on that one branch for that one class doesn't work exactly how it is supposed too" was somehow the reason for the decline... and from reading their news posts they are still clueless...
    Until they announced "Strongholds" and Underdark, Protectors Enclave was a ghost town...

    I used to think the content was way too difficult but as I started replacing some items (elemental weapons, a character leveled to 70, post r100 artifacts... all r10 enchants or higher, and the like) I started doing a lot better.

    But if you breeze through all the new content with HAMSTER gear and low enchants and then spout out on message boards about how easy the endgame campaigns are for you, then you are not part of the general population... nothing wrong with that.

    but I am item lvl 3500 and 95% of endgame players i run into are lower than that, if they are not paying for AD then what is their gaming experience like right about now?? Repeating old content with gear you worked your butt off to get only to find that it no longer cuts it? That is REALLY frustrating... but can't fix that now, we are all lvl 70 now with new gear...

    But we still can't hack it in IWD... I see some stupid zerg mob doing minor heroic events in IWD and avoiding and major Heroic encounters... why?? cause even with 50 players killing a Remorhaz is IMPOSSIBLE... just like that really cool looking scorpion in Gantlgrym....

    Yes... Cryptic is blowing it. And yes, I will keep playing cause I have so much time (and some money) invested in this.
    But for for cryin out loud why change content that was already working or everyone had already beaten???? Just make new stuff and stop breaking stuff that worked fine in the past... !!!!!!!!@!@!#!!!

    and I'm not even gonna get started on "epic" dungeons/skirmish I meter'd Barakas at nearly 300k max-hits and 133k min-hits last night and was like... really?!@ what... are there like 0.01% of hardcore players who can que as a party and beat that???!!!!??? (even though elol was kinda easy...)

    -Liela Selonas (the table top D&D geek gone MMO)
  • ogariousogarious Member, NW M9 Playtest Posts: 740 Arc User
    edited June 2015
    The truth is that r9s and oranges are not going to help you. You need gear with lots of HP, best to get first is a combo of Grim or burning pvp gear or the new purple IWD gear and move up from there. Bummer going from Neverwinter Hero to Neverwinter scrub. But that is Mod 6.

    I have managed to save up enough tokens prior to the mod 6 launch to be able to buy the new PvP burning armor day 1.

    Gear is not the problem here. As I also stated with my original post my item score was close to 3k. Not anywhere near max, but I am FAR from being under geared.

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