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Alternatives for the Sudden Storm Nerf

zickyjackszickyjacks Member Posts: 144 Arc User
edited June 2015 in The Library
So with this in mind, I wonder what would be a good replacement. I've been looking at Arcane Presence or going back to Eye of the Storm.

Anyone else have any feedback?
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  • commanderdata001commanderdata001 Member Posts: 307 Bounty Hunter
    edited June 2015
    What sudden storm nerf?
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    edited June 2015
    CWs have too many things with "storm" in the name.
    Guild Leader - The Lords of Light

    Neverwinter Census 2017

    All posts pending disapproval by Cecilia
  • thefabricantthefabricant Member, NW M9 Playtest Posts: 5,248 Arc User
    edited June 2015
    Think MoF with critical conflagration and chilling presence probably, down the ren tree. If you want to stick with SS, then evocation/arcane presence. I am leaning more towards arcane presence because I find myself relying on arcane powers more and more this module.
  • zickyjackszickyjacks Member Posts: 144 Arc User
    edited June 2015
    Think MoF with critical conflagration and chilling presence probably, down the ren tree. If you want to stick with SS, then evocation/arcane presence. I am leaning more towards arcane presence because I find myself relying on arcane powers more and more this module.

    That's what I'm starting to think with Arcane Presence. Makes more since then Evocation. Not everything is a area spell
  • smulchsmulch Member, NW M9 Playtest Posts: 625 Arc User
    edited June 2015
    the best alternative is to uninstall I think.
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    edited June 2015
    smulch wrote: »
    the best alternative is to uninstall I think.

    I thought your answer to everything was "learn to play"?
    Guild Leader - The Lords of Light

    Neverwinter Census 2017

    All posts pending disapproval by Cecilia
  • smulchsmulch Member, NW M9 Playtest Posts: 625 Arc User
    edited June 2015
    I thought your answer to everything was "learn to play"?

    It's not about "learning to play". It's about not getting random BS nerfs for no reason.
  • potato404potato404 Member Posts: 27 Arc User
    edited June 2015
    What sudden storm nerf?
    Classes and Balance

    General
    • PVP: Armor Penetration Resistance now correctly works as expected against players.
    • Tenacity: Armor Penetration Resistance is now multiplicative. Base Armor penetration resistance is now 20% to compensate.
    • Tenacity: Damage Resistance and Critical Resistance from Tenacity are now correctly multiplicative.
    Control Wizard
    • Repel: This spell should no longer be able to be dodge cancelled infinitely.
    • Storm Spell: This class feature now has a .5 second ICD and can no longer critically strike.
    Great Weapon Fighter
    • Punishing Charge: Rank 4 now correctly increases your number of charges.

    Guardian Fighter
    • Line Breaker Assault: This power will now consistently activate when hitting targets.

    Hunter Ranger
    • Thorned Roots: This damage component of this power is no longer incorrectly resisted by control resist.

    Items and Economy
    • Icewind Dale: Heroic Encounter rewards have been reduced.
    • Trickster Rogue Rare primary weapons level 61+ are not only usable in the main hand.

    User Interface
    • Inspecting a player defaults to the equipment tab again.

    this /10 char
  • matiagronxmatiagronx Member, NW M9 Playtest Posts: 251 Arc User
    edited June 2015
    smulch wrote: »
    It's not about "learning to play". It's about not getting random BS nerfs for no reason.

    But there is a reason, there were always a reason. The PVP whiners club that pay cryptic more money than the PVE club. From the beggining of this game PVP whiners club always changed the game and broke balance every few months. So ye, maybe uninstalling it will be the eventual outcome of these unreasonable changes/nerfs for the majority of the PVE population. A friggin RPG game from WOTC with the Dungeons & Dragons lore became a PVP mini game for kids. Congrats, nothing left to say.
  • helpimblindinrlhelpimblindinrl Member Posts: 972 Arc User
    edited June 2015
    Only the stupidest pvpers complained about current stormspell because the cw has to be doing smooth even damage like rof continuous spray to get a bunch of procs, all you have to do is put them under pressure and the encounters won't be doing much. The rage was generally about shield working too well with perfect+ negation which was probably fair enough but minor compared to the way other things in pvp were broken.
  • dodgododgo Member, NW M9 Playtest Posts: 870 Arc User
    edited June 2015
    go****** our biggest damage spell nerf. were gonna suck as much as sw now. fu craptastic we were already like 3rd down the list after gf tr hr etc HAMSTER
  • ghoulz66ghoulz66 Member, NW M9 Playtest Posts: 3,748 Arc User
    edited June 2015
    The irony in all this is probably was done because of pvp criers, but it will barely affect pvp.
  • ph33rm3ph33rm3 Member Posts: 549 Arc User
    edited June 2015
    teribad15 wrote: »
    +9000 to storm spell changes

    +9001 to teribad choking to death on dinner tonight. Get back under the bridge TROLL.
  • commanderdata001commanderdata001 Member Posts: 307 Bounty Hunter
    edited June 2015
    matiagronx wrote: »
    But there is a reason, there were always a reason. The PVP whiners club that pay cryptic more money than the PVE club. From the beggining of this game PVP whiners club always changed the game and broke balance every few months. So ye, maybe uninstalling it will be the eventual outcome of these unreasonable changes/nerfs for the majority of the PVE population. A friggin RPG game from WOTC with the Dungeons & Dragons lore became a PVP mini game for kids. Congrats, nothing left to say.

    Yes. This is exactly the pvpers doing.
  • denvalddenvald Member, NW M9 Playtest Posts: 702 Arc User
    edited June 2015
    dodgo wrote: »
    go****** our biggest damage spell nerf. were gonna suck as much as sw now. fu craptastic we were already like 3rd down the list after gf tr hr etc HAMSTER

    omg as bad as SW? This sounds so sad!

    lol

    This was deserved IMO. Storm spell was absurd, I would be fine with replacing the DPS elsewhere though, but it was too much for a single feat.

    I'm kinda surprised the Storm Spell nerf came alone and nothing came to replace it.

    I guess now you know how us warlocks have felt for a while, its not fair for neither of us really
    I am the monk, martial skill transcends the battlefield
    It is my my life style, my doctrine and my state of mind,
    You fight well, but without focus and discipline, you will fall.

    More threads by me / Click on it B)
    My Support Warlock/Temptation Thread
  • mirrorballsmirrorballs Member Posts: 877 Bounty Hunter
    edited June 2015
    denvald wrote: »
    omg as bad as SW? This sounds so sad!

    lol

    This was deserved IMO. Storm spell was absurd, I would be fine with replacing the DPS elsewhere though, but it was too much for a single feat.

    I'm kinda surprised the Storm Spell nerf came alone and nothing came to replace it.

    I guess now you know how us warlocks have felt for a while, its not fair for neither of us really

    Don't bother with PvErs. Their concept of "balance" doesn't include anything that actually balances themselves. Be it a bug or a craptastical phailure of a damage output design, they don't care if anything gives them goodies.

    Even if the devs accidentally gave them a one-button auto-win function, and then would retract its implementation at a latter date admitting it was a mistake, the PvErs would still complain that it was a legit mechanic they were making good use of, and the only reason it is being removed is because of PvPers.

    You can use one power and have subsequent mega-damage auto proc 3~4 times in a row to kill something in under seconds, and yet, this is supposedly fine. It's not "unbalanced" at all. I mean hey, the NPC/mobs never vocally complain about anything, right? So that must mean anything that exists in the current form which gives us better performance is OK, right? :rolleyes: LOL
  • str8slayerstr8slayer Member, Neverwinter Beta Users Posts: 715 Bounty Hunter
    edited June 2015
    He means spell storm nerf and it's still better than any alternative class feature, the ICD is per-target. It is a big nerf though (putting ICD OR removing crit would've been more reasonable), DPS oriented CW's will see a good 20% dmg nerf.
    [SIGPIC][/SIGPIC]
  • kieranmtornkieranmtorn Member, NW M9 Playtest Posts: 382 Arc User
    edited June 2015
    denvald wrote: »
    omg as bad as SW? This sounds so sad!

    lol

    This was deserved IMO. Storm spell was absurd, I would be fine with replacing the DPS elsewhere though, but it was too much for a single feat.

    I'm kinda surprised the Storm Spell nerf came alone and nothing came to replace it.

    I guess now you know how us warlocks have felt for a while, its not fair for neither of us really

    No, it's just a problem with ignorance of how the absurd damage of storm spell came about back in the beta for mod4. It was the compensation for the huge nerf to shard and some of the other direct damage spells (which actually like had to be aimed..). So, CW's became proc effect engines. At the time Crush was warned it was absurd.

    SW has other issues, mainly the huge nerf to LS, and the fact that so many of the skills are absolute HAMSTER.
  • denvalddenvald Member, NW M9 Playtest Posts: 702 Arc User
    edited June 2015
    No, it's just a problem with ignorance of how the absurd damage of storm spell came about back in the beta for mod3. It was the compensation for the huge nerf to shard and some of the other direct damage spells (which actually like had to be aimed..). So, CW's became proc effect engines. At the time Crush was warned it was absurd.

    SW has other issues, mainly the huge nerf to LS, and the fact that so many of the skills are absolute HAMSTER.

    Yeah I'm aware of that, most CWs will likely migrate to MoF now
    I am the monk, martial skill transcends the battlefield
    It is my my life style, my doctrine and my state of mind,
    You fight well, but without focus and discipline, you will fall.

    More threads by me / Click on it B)
    My Support Warlock/Temptation Thread
  • kieranmtornkieranmtorn Member, NW M9 Playtest Posts: 382 Arc User
    edited June 2015
    denvald wrote: »
    Yeah I'm aware of that, most CWs will likely migrate to MoF now

    Considered it, just despise the play style. Though if I wanted to abuse the new LS mechanics, Thaum MoF is the right answer. My quick ACT parse of the Storm Spell changes for me looks like a 20% overall reduction in overall DPS (no Lostmouth, non-bis, r8's & a legendary mainhand, otherwise mainly just epic). In, my normal Renegade build Storm Spell was 30-45% of my DPS, and this looks like an effective 40% reduction in Storm Spell (ie I'm now seeing Storm Spell as 15-25% of my build's damage).

    Side effects will be interesting.
  • rebellionstuffrebellionstuff Member Posts: 237 Bounty Hunter
    edited June 2015
    Don't bother with PvErs. Their concept of "balance" doesn't include anything that actually balances themselves. Be it a bug or a craptastical phailure of a damage output design, they don't care if anything gives them goodies.

    Even if the devs accidentally gave them a one-button auto-win function, and then would retract its implementation at a latter date admitting it was a mistake, the PvErs would still complain that it was a legit mechanic they were making good use of, and the only reason it is being removed is because of PvPers.

    You can use one power and have subsequent mega-damage auto proc 3~4 times in a row to kill something in under seconds, and yet, this is supposedly fine. It's not "unbalanced" at all. I mean hey, the NPC/mobs never vocally complain about anything, right? So that must mean anything that exists in the current form which gives us better performance is OK, right? :rolleyes: LOL

    im calling the hyperbole police on you cause thats all your doing dude. so your gonna defend tr's to your grave and then bash cw's? give me a break dude.
  • smulchsmulch Member, NW M9 Playtest Posts: 625 Arc User
    edited June 2015
    Don't bother with PvErs. Their concept of "balance" doesn't include anything that actually balances themselves. Be it a bug or a craptastical phailure of a damage output design, they don't care if anything gives them goodies.

    Even if the devs accidentally gave them a one-button auto-win function, and then would retract its implementation at a latter date admitting it was a mistake, the PvErs would still complain that it was a legit mechanic they were making good use of, and the only reason it is being removed is because of PvPers.

    You can use one power and have subsequent mega-damage auto proc 3~4 times in a row to kill something in under seconds, and yet, this is supposedly fine. It's not "unbalanced" at all. I mean hey, the NPC/mobs never vocally complain about anything, right? So that must mean anything that exists in the current form which gives us better performance is OK, right? :rolleyes: LOL

    And yet, GWF were doing better damage and SW had comparable damage. Now, we are just gonna be the lowest single target class with HAMSTER aoe damage.
  • commanderdata001commanderdata001 Member Posts: 307 Bounty Hunter
    edited June 2015
    denvald wrote: »
    I guess now you know how us warlocks have felt for a while, its not fair for neither of us really

    Idk. How felt a Warlock? I never rolled a character just for the paingiver in the first place...
  • zickyjackszickyjacks Member Posts: 144 Arc User
    edited June 2015
    After doing some slight testing with Arcane Pres, I think it might actually be worth it if it's at Rank 4. Saw some pretty good results.
  • quspivquspiv Member, NW M9 Playtest Posts: 1,087 Arc User
    edited June 2015
    As long as CC dont get nerfed i could care less.
  • ezedozezedoz Member Posts: 26 Arc User
    edited June 2015
    chilling presence with oppressor/thaum and also the artifact powers
  • spqwnspqwn Member, NW M9 Playtest Posts: 43 Arc User
    edited June 2015
    I'm leaning towards MoF with Critical Conflagration and Chilling Presence.
    I have't play MoF in a long time, and never in PvP.
    The question is, can Smolder be deflected? If it can be deflected, this can become very dangerous against high deflect classes with Fey Thistle...
  • zickyjackszickyjacks Member Posts: 144 Arc User
    edited June 2015
    ezedoz wrote: »
    chilling presence with oppressor/thaum and also the artifact powers

    THis is what I've been running actually since the start of Mod6.
    It seems like it's more versatile. It doesn't leave you in this gap of not having moves or damage.
  • snoborder101snoborder101 Member Posts: 145 Arc User
    edited July 2015
    This is disheartening. I obviously don't have to worry about it yet being on xbox, but it's a nerf incoming.

    I don't see much better control as a control wizard than I do on my HR or TR. Most classes have some form of control. Yeah, I can knock a group off an edge or group them up, but that's no excuse for a nerf this size.

    I rolled a CW for dps. Every rpg I've played, mages/wizards were always high dps. I usually played priests/clerics and tanks, but wanted to change it up. Our single target dps has never been fantastic, but storm spell really helped in a lot of non aoe dungeons. Aoe dungeons, HR and CW always topped the charts which seems fair. TR and warlocks tend to, at least in my experience, do fantastic single target dps. GWF just need a serious buff (on xbox), I'm still learning the differences between the mods.

    Nerfing storm spell is nerfing our main source of dps. A nerf of a proc is fine with me, but our other spells should have been brought up to a point.

    I'll see how it affects xbox when it rolls around. I spend more time learning about classes than most, so I'll be able to compensate to some extent there.
    Ankou - CW
    Xerxes - GWF
    Eazy - DC
    Tyrian - TR
  • ironzerg79ironzerg79 Member, Neverwinter Moderator, NW M9 Playtest Posts: 4,942 Arc User
    At this point, if the changes are the same, don't worry about it. Spellstorm is still the top class feature choice for DPS.
    "Meanwhile in the moderator's lounge..."
    i7TZDZK.gif?1
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