thefabricantMember, NW M9 PlaytestPosts: 5,248Arc User
edited June 2015
Think MoF with critical conflagration and chilling presence probably, down the ren tree. If you want to stick with SS, then evocation/arcane presence. I am leaning more towards arcane presence because I find myself relying on arcane powers more and more this module.
Think MoF with critical conflagration and chilling presence probably, down the ren tree. If you want to stick with SS, then evocation/arcane presence. I am leaning more towards arcane presence because I find myself relying on arcane powers more and more this module.
That's what I'm starting to think with Arcane Presence. Makes more since then Evocation. Not everything is a area spell
It's not about "learning to play". It's about not getting random BS nerfs for no reason.
But there is a reason, there were always a reason. The PVP whiners club that pay cryptic more money than the PVE club. From the beggining of this game PVP whiners club always changed the game and broke balance every few months. So ye, maybe uninstalling it will be the eventual outcome of these unreasonable changes/nerfs for the majority of the PVE population. A friggin RPG game from WOTC with the Dungeons & Dragons lore became a PVP mini game for kids. Congrats, nothing left to say.
Only the stupidest pvpers complained about current stormspell because the cw has to be doing smooth even damage like rof continuous spray to get a bunch of procs, all you have to do is put them under pressure and the encounters won't be doing much. The rage was generally about shield working too well with perfect+ negation which was probably fair enough but minor compared to the way other things in pvp were broken.
go****** our biggest damage spell nerf. were gonna suck as much as sw now. fu craptastic we were already like 3rd down the list after gf tr hr etc HAMSTER
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ghoulz66Member, NW M9 PlaytestPosts: 3,748Arc User
edited June 2015
The irony in all this is probably was done because of pvp criers, but it will barely affect pvp.
But there is a reason, there were always a reason. The PVP whiners club that pay cryptic more money than the PVE club. From the beggining of this game PVP whiners club always changed the game and broke balance every few months. So ye, maybe uninstalling it will be the eventual outcome of these unreasonable changes/nerfs for the majority of the PVE population. A friggin RPG game from WOTC with the Dungeons & Dragons lore became a PVP mini game for kids. Congrats, nothing left to say.
go****** our biggest damage spell nerf. were gonna suck as much as sw now. fu craptastic we were already like 3rd down the list after gf tr hr etc HAMSTER
omg as bad as SW? This sounds so sad!
lol
This was deserved IMO. Storm spell was absurd, I would be fine with replacing the DPS elsewhere though, but it was too much for a single feat.
I'm kinda surprised the Storm Spell nerf came alone and nothing came to replace it.
I guess now you know how us warlocks have felt for a while, its not fair for neither of us really
I am the monk, martial skill transcends the battlefield
It is my my life style, my doctrine and my state of mind,
You fight well, but without focus and discipline, you will fall.
This was deserved IMO. Storm spell was absurd, I would be fine with replacing the DPS elsewhere though, but it was too much for a single feat.
I'm kinda surprised the Storm Spell nerf came alone and nothing came to replace it.
I guess now you know how us warlocks have felt for a while, its not fair for neither of us really
Don't bother with PvErs. Their concept of "balance" doesn't include anything that actually balances themselves. Be it a bug or a craptastical phailure of a damage output design, they don't care if anything gives them goodies.
Even if the devs accidentally gave them a one-button auto-win function, and then would retract its implementation at a latter date admitting it was a mistake, the PvErs would still complain that it was a legit mechanic they were making good use of, and the only reason it is being removed is because of PvPers.
You can use one power and have subsequent mega-damage auto proc 3~4 times in a row to kill something in under seconds, and yet, this is supposedly fine. It's not "unbalanced" at all. I mean hey, the NPC/mobs never vocally complain about anything, right? So that must mean anything that exists in the current form which gives us better performance is OK, right? :rolleyes: LOL
He means spell storm nerf and it's still better than any alternative class feature, the ICD is per-target. It is a big nerf though (putting ICD OR removing crit would've been more reasonable), DPS oriented CW's will see a good 20% dmg nerf.
[SIGPIC][/SIGPIC]
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kieranmtornMember, NW M9 PlaytestPosts: 382Arc User
This was deserved IMO. Storm spell was absurd, I would be fine with replacing the DPS elsewhere though, but it was too much for a single feat.
I'm kinda surprised the Storm Spell nerf came alone and nothing came to replace it.
I guess now you know how us warlocks have felt for a while, its not fair for neither of us really
No, it's just a problem with ignorance of how the absurd damage of storm spell came about back in the beta for mod4. It was the compensation for the huge nerf to shard and some of the other direct damage spells (which actually like had to be aimed..). So, CW's became proc effect engines. At the time Crush was warned it was absurd.
SW has other issues, mainly the huge nerf to LS, and the fact that so many of the skills are absolute HAMSTER.
No, it's just a problem with ignorance of how the absurd damage of storm spell came about back in the beta for mod3. It was the compensation for the huge nerf to shard and some of the other direct damage spells (which actually like had to be aimed..). So, CW's became proc effect engines. At the time Crush was warned it was absurd.
SW has other issues, mainly the huge nerf to LS, and the fact that so many of the skills are absolute HAMSTER.
Yeah I'm aware of that, most CWs will likely migrate to MoF now
I am the monk, martial skill transcends the battlefield
It is my my life style, my doctrine and my state of mind,
You fight well, but without focus and discipline, you will fall.
Yeah I'm aware of that, most CWs will likely migrate to MoF now
Considered it, just despise the play style. Though if I wanted to abuse the new LS mechanics, Thaum MoF is the right answer. My quick ACT parse of the Storm Spell changes for me looks like a 20% overall reduction in overall DPS (no Lostmouth, non-bis, r8's & a legendary mainhand, otherwise mainly just epic). In, my normal Renegade build Storm Spell was 30-45% of my DPS, and this looks like an effective 40% reduction in Storm Spell (ie I'm now seeing Storm Spell as 15-25% of my build's damage).
Don't bother with PvErs. Their concept of "balance" doesn't include anything that actually balances themselves. Be it a bug or a craptastical phailure of a damage output design, they don't care if anything gives them goodies.
Even if the devs accidentally gave them a one-button auto-win function, and then would retract its implementation at a latter date admitting it was a mistake, the PvErs would still complain that it was a legit mechanic they were making good use of, and the only reason it is being removed is because of PvPers.
You can use one power and have subsequent mega-damage auto proc 3~4 times in a row to kill something in under seconds, and yet, this is supposedly fine. It's not "unbalanced" at all. I mean hey, the NPC/mobs never vocally complain about anything, right? So that must mean anything that exists in the current form which gives us better performance is OK, right? :rolleyes: LOL
im calling the hyperbole police on you cause thats all your doing dude. so your gonna defend tr's to your grave and then bash cw's? give me a break dude.
Don't bother with PvErs. Their concept of "balance" doesn't include anything that actually balances themselves. Be it a bug or a craptastical phailure of a damage output design, they don't care if anything gives them goodies.
Even if the devs accidentally gave them a one-button auto-win function, and then would retract its implementation at a latter date admitting it was a mistake, the PvErs would still complain that it was a legit mechanic they were making good use of, and the only reason it is being removed is because of PvPers.
You can use one power and have subsequent mega-damage auto proc 3~4 times in a row to kill something in under seconds, and yet, this is supposedly fine. It's not "unbalanced" at all. I mean hey, the NPC/mobs never vocally complain about anything, right? So that must mean anything that exists in the current form which gives us better performance is OK, right? :rolleyes: LOL
And yet, GWF were doing better damage and SW had comparable damage. Now, we are just gonna be the lowest single target class with HAMSTER aoe damage.
I'm leaning towards MoF with Critical Conflagration and Chilling Presence.
I have't play MoF in a long time, and never in PvP.
The question is, can Smolder be deflected? If it can be deflected, this can become very dangerous against high deflect classes with Fey Thistle...
chilling presence with oppressor/thaum and also the artifact powers
THis is what I've been running actually since the start of Mod6.
It seems like it's more versatile. It doesn't leave you in this gap of not having moves or damage.
This is disheartening. I obviously don't have to worry about it yet being on xbox, but it's a nerf incoming.
I don't see much better control as a control wizard than I do on my HR or TR. Most classes have some form of control. Yeah, I can knock a group off an edge or group them up, but that's no excuse for a nerf this size.
I rolled a CW for dps. Every rpg I've played, mages/wizards were always high dps. I usually played priests/clerics and tanks, but wanted to change it up. Our single target dps has never been fantastic, but storm spell really helped in a lot of non aoe dungeons. Aoe dungeons, HR and CW always topped the charts which seems fair. TR and warlocks tend to, at least in my experience, do fantastic single target dps. GWF just need a serious buff (on xbox), I'm still learning the differences between the mods.
Nerfing storm spell is nerfing our main source of dps. A nerf of a proc is fine with me, but our other spells should have been brought up to a point.
I'll see how it affects xbox when it rolls around. I spend more time learning about classes than most, so I'll be able to compensate to some extent there.
Ankou - CW Xerxes - GWF Eazy - DC Tyrian - TR
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ironzerg79Member, Neverwinter Moderator, NW M9 PlaytestPosts: 4,942Arc User
At this point, if the changes are the same, don't worry about it. Spellstorm is still the top class feature choice for DPS.
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All posts pending disapproval by Cecilia
That's what I'm starting to think with Arcane Presence. Makes more since then Evocation. Not everything is a area spell
I thought your answer to everything was "learn to play"?
Neverwinter Census 2017
All posts pending disapproval by Cecilia
It's not about "learning to play". It's about not getting random BS nerfs for no reason.
this /10 char
But there is a reason, there were always a reason. The PVP whiners club that pay cryptic more money than the PVE club. From the beggining of this game PVP whiners club always changed the game and broke balance every few months. So ye, maybe uninstalling it will be the eventual outcome of these unreasonable changes/nerfs for the majority of the PVE population. A friggin RPG game from WOTC with the Dungeons & Dragons lore became a PVP mini game for kids. Congrats, nothing left to say.
+9001 to teribad choking to death on dinner tonight. Get back under the bridge TROLL.
Yes. This is exactly the pvpers doing.
omg as bad as SW? This sounds so sad!
lol
This was deserved IMO. Storm spell was absurd, I would be fine with replacing the DPS elsewhere though, but it was too much for a single feat.
I'm kinda surprised the Storm Spell nerf came alone and nothing came to replace it.
I guess now you know how us warlocks have felt for a while, its not fair for neither of us really
It is my my life style, my doctrine and my state of mind,
You fight well, but without focus and discipline, you will fall.
More threads by me / Click on it
My Support Warlock/Temptation Thread
Don't bother with PvErs. Their concept of "balance" doesn't include anything that actually balances themselves. Be it a bug or a craptastical phailure of a damage output design, they don't care if anything gives them goodies.
Even if the devs accidentally gave them a one-button auto-win function, and then would retract its implementation at a latter date admitting it was a mistake, the PvErs would still complain that it was a legit mechanic they were making good use of, and the only reason it is being removed is because of PvPers.
You can use one power and have subsequent mega-damage auto proc 3~4 times in a row to kill something in under seconds, and yet, this is supposedly fine. It's not "unbalanced" at all. I mean hey, the NPC/mobs never vocally complain about anything, right? So that must mean anything that exists in the current form which gives us better performance is OK, right? :rolleyes: LOL
No, it's just a problem with ignorance of how the absurd damage of storm spell came about back in the beta for mod4. It was the compensation for the huge nerf to shard and some of the other direct damage spells (which actually like had to be aimed..). So, CW's became proc effect engines. At the time Crush was warned it was absurd.
SW has other issues, mainly the huge nerf to LS, and the fact that so many of the skills are absolute HAMSTER.
Yeah I'm aware of that, most CWs will likely migrate to MoF now
It is my my life style, my doctrine and my state of mind,
You fight well, but without focus and discipline, you will fall.
More threads by me / Click on it
My Support Warlock/Temptation Thread
Considered it, just despise the play style. Though if I wanted to abuse the new LS mechanics, Thaum MoF is the right answer. My quick ACT parse of the Storm Spell changes for me looks like a 20% overall reduction in overall DPS (no Lostmouth, non-bis, r8's & a legendary mainhand, otherwise mainly just epic). In, my normal Renegade build Storm Spell was 30-45% of my DPS, and this looks like an effective 40% reduction in Storm Spell (ie I'm now seeing Storm Spell as 15-25% of my build's damage).
Side effects will be interesting.
im calling the hyperbole police on you cause thats all your doing dude. so your gonna defend tr's to your grave and then bash cw's? give me a break dude.
And yet, GWF were doing better damage and SW had comparable damage. Now, we are just gonna be the lowest single target class with HAMSTER aoe damage.
Idk. How felt a Warlock? I never rolled a character just for the paingiver in the first place...
I have't play MoF in a long time, and never in PvP.
The question is, can Smolder be deflected? If it can be deflected, this can become very dangerous against high deflect classes with Fey Thistle...
THis is what I've been running actually since the start of Mod6.
It seems like it's more versatile. It doesn't leave you in this gap of not having moves or damage.
I don't see much better control as a control wizard than I do on my HR or TR. Most classes have some form of control. Yeah, I can knock a group off an edge or group them up, but that's no excuse for a nerf this size.
I rolled a CW for dps. Every rpg I've played, mages/wizards were always high dps. I usually played priests/clerics and tanks, but wanted to change it up. Our single target dps has never been fantastic, but storm spell really helped in a lot of non aoe dungeons. Aoe dungeons, HR and CW always topped the charts which seems fair. TR and warlocks tend to, at least in my experience, do fantastic single target dps. GWF just need a serious buff (on xbox), I'm still learning the differences between the mods.
Nerfing storm spell is nerfing our main source of dps. A nerf of a proc is fine with me, but our other spells should have been brought up to a point.
I'll see how it affects xbox when it rolls around. I spend more time learning about classes than most, so I'll be able to compensate to some extent there.
Xerxes - GWF
Eazy - DC
Tyrian - TR