test content
What is the Arc Client?
Install Arc

TR deflect chance, deflect severity!

metalldjtmetalldjt Member, NW M9 Playtest Posts: 2,310 Arc User
edited June 2015 in Player Feedback (PC)
welp this is hard to put it in words
-please fix ITC to grant a better CC Immune that doesn't bugs out, and fix the HR roots to not ignore itc anymore.
-please fix the deflect multiplier:for example a TR has 29% deflect chance, when he uses itc, the deflect chance multiplies with 1000 = 29.000%, thats stupid. Make it whenever you go in ITC you get doable the amount of deflect chance you have: for example you have 50% deflect chance and you use ITC you get 100% deflect chance.
- decrease deflect severity, down to 50% from 75% , because they can use the foe hammer elixir and get 10% deflect severity, thats 85%.
Post edited by metalldjt on
«1

Comments

  • zvieriszvieris Member Posts: 1,261 Arc User
    edited June 2015
    metalldjt wrote: »
    - decrease deflect severity, down to 50% from 75% , because they can use the foe hammer elixir and get 10% deflect severity, thats 85%.

    +100000000
  • edited June 2015
    This content has been removed.
  • alisi1alisi1 Member Posts: 366 Arc User
    edited June 2015
    I wonder how many people will miss the sarcasm?
  • rayrdanrayrdan Member Posts: 5,410 Arc User
    edited June 2015
    can i add i bit of sarcasm too?
    reduce gwf critical severity from 100 to 75 cause they can pot up


    on a serious note if armor pen stay like now on preview we will need some changes to tr and probably a whole rebalance work for every class.
  • shrewguyshrewguy Member Posts: 150 Arc User
    edited June 2015
    greyloche wrote: »
    I agree. we should make TRs even harder to hit. right now they are the weakest characters in the game. They can't dodge for anything. it seems like i can always hit them. and their damage..... the rest of my characters just laugh it all off. They seem to do barely any damage.

    so yes. lets give them a larger arsenal. more deflect, better ITC and lets buff their damage. because they are SO bad right now.

    Actually, they are mediocre at best.

    in PvE the TR's DPS is outclassed by GWFs, warlocks and CWs.

    In PvP, the current game play is all about being unkillable and unmovable from points. the hierachy of classes in pvp is currently... from best to worst..

    Paladins
    Cerics
    Guardian Fighters
    GWFs/Rogues
    CWs/Rangers
    Warlocks

    TRs are in the middle, the loss of regen in battle and reliability on lifesteal crippled their survivability heavilly.

    They definitly arn't bad atall, but they are no way 'the best' and have not been for a very long time now, the top dog title has been passed on several times since they were, yet people still complain as if TRs were holding it.
  • rebellionstuffrebellionstuff Member Posts: 237 Bounty Hunter
    edited June 2015
    shrewguy wrote: »
    Actually, they are mediocre at best.

    in PvE the TR's DPS is outclassed by GWFs, warlocks and CWs.

    In PvP, the current game play is all about being unkillable and unmovable from points. the hierachy of classes in pvp is currently... from best to worst..

    Paladins
    Cerics
    Guardian Fighters
    GWFs/Rogues
    CWs/Rangers
    Warlocks

    TRs are in the middle, the loss of regen in battle and reliability on lifesteal crippled their survivability heavilly.

    They definitly arn't bad at all, but they are no way 'the best' and have not been for a very long time now, the top dog title has been passed on several times since they were, yet people still complain as if TRs were holding it.

    i would actually be fine if they got rid of perma stealthing. itc is fine on its own but when the only time you can hit them is when itc is up theres a problem.
  • edited June 2015
    This content has been removed.
  • shrewguyshrewguy Member Posts: 150 Arc User
    edited June 2015
    Didn't I just tell you they lack survivability? taking away their deflect severity would require rebalancing the whole class. If you think TR's survivability needs nerfing then what about the compleatly unkillable clerics and paladins?
  • edited June 2015
    This content has been removed.
  • rebellionstuffrebellionstuff Member Posts: 237 Bounty Hunter
    edited June 2015
    shrewguy wrote: »
    Didn't I just tell you they lack survivability? taking away their deflect severity would require rebalancing the whole class. If you think TR's survivability needs nerfing then what about the compleatly unkillable clerics and paladins?
    well... you can actually hit a pally and dc and they cant damage you. tr cant be hit and can damage you. you see the difference?
  • edited June 2015
    This content has been removed.
  • norcaine1990norcaine1990 Member Posts: 93
    edited June 2015
    shrewguy wrote: »
    Didn't I just tell you they lack survivability? taking away their deflect severity would require rebalancing the whole class. If you think TR's survivability needs nerfing then what about the compleatly unkillable clerics and paladins?

    It wasn't a problem to take away reliable lifesteal from SWs (which was their only mean of defence) and leave the class to decay in sunlight. We're yet to see any compensation/balancing as of 2 months into mod 6. So if devs will actually listen to 'nurf TR deflect severity' pleas then there's nothing that stops them doing so. There's no common sense in balancing team, no voice of reason.

    Just a reminder that there's nothing that's impossible for Cryptics balacing team :D
  • rayrdanrayrdan Member Posts: 5,410 Arc User
    edited June 2015
    tr problem is not the survivability, its the piercing.
    double-triple the damage of all those feats/daily and remove the piercing thing.
    pretty much same damage in pve.
    much more counterable in pvp.
  • edited June 2015
    This content has been removed.
  • edited June 2015
    This content has been removed.
  • edited June 2015
    This content has been removed.
  • exgardianexgardian Member Posts: 255 Arc User
    edited June 2015
    greyloche wrote: »
    I agree. we should make TRs even harder to hit. right now they are the weakest characters in the game. They can't dodge for anything. .

    I disagree. Are u played as HR before ? ;)
    2fv72Fw.png
  • rr87118rr87118 Member Posts: 30
    edited June 2015
    dont always complainT about TRs please :cool:
  • lilhamletlilhamlet Member Posts: 260 Arc User
    edited June 2015
    shrewguy wrote: »
    Didn't I just tell you they lack survivability? taking away their deflect severity would require rebalancing the whole class. If you think TR's survivability needs nerfing then what about the compleatly unkillable clerics and paladins?

    They are the only class that can safely disengage from a fight. Can't target them when they restealth and they can walk away without getting attacked. No other class can do that. Even the HR forest ghost still allows you to target it.

    CW and HR in on the same level? LOL. CW teleport can move them a fair distance away, HR dodge moves them still within melee range. CW can 1-2 rotation kill. HR can 4-5 rotation kill. Far from equal.

    That said, make ALL damage/cc respect tenacity and deflection, then I think you end up far closer to balance. Piercing right now is silly. ITC should be looked at, and I think it could be resolved just by increasing the cooldown. The uptime right now is high enough to always be active when a sabo is out of stealth.

    Given that the TR does already gain Deflection at 1% per point of DEX or CHA, base severity might need examination. Deflection severity might be better if equal among all classes, but I don't think that this is the main culprit to balance issues.
  • shrewguyshrewguy Member Posts: 150 Arc User
    edited June 2015
    They lack survivability because they have no real way to regain lost hp, they have no temporary hp sheilds, all they really have is the stealth (Which btw isn't permastealth anymore, its psudo-perma stealth. There are windows of oportunity) Even with stealth, the amount of return damage going on from boons and feats is actually making a lot of TRs effectivly kill themselves before they can kill the enemy (Again, since Clerics/Paladins are just unkillable). I'm not saying TR's are bad, not atall, they are decent, but they are firmly below Clerics, paladins and GF. Arguably below GWFs too. that puts them right in the middle of class balace.

    well... you can actually hit a pally and dc and they cant damage you. tr cant be hit and can damage you. you see the difference?

    See, theres the problem. YOU can't hit TRs because you lack skill, you're being out played and can't predict movment or adapt. It very much is possible to hit a stealthed TR, there is counter play to it. Notice how top level PvPers don't complain about TRs? Paladin's/Clerics however, theres no skill factor involved after a certain gear threshold, they simply are unkillable, they can shrug off a 5 man focus and not die. Not only are they fraustrating to deal with they drag out pvp matches for a painfully long duration, sometimes ti can go on for hours because they can't be moved from points.

    It wasn't a problem to take away reliable lifesteal from SWs (which was their only mean of defence) and leave the class to decay in sunlight. We're yet to see any compensation/balancing as of 2 months into mod 6. So if devs will actually listen to 'nurf TR deflect severity' pleas then there's nothing that stops them doing so. There's no common sense in balancing team, no voice of reason.

    Just a reminder that there's nothing that's impossible for Cryptics balacing team :D

    Yeah I did mention that warlocks were the weakest class right now.. Worst part for me is I went Temptation and don't -want- to change paths. But Temptation is now just beyond worthless that its painfull to even try and play. So basically we are all forced to go damnation path and abuse puppets to even be able to play the game's content.

    :/
  • shrewguyshrewguy Member Posts: 150 Arc User
    edited June 2015
    lilhamlet wrote: »
    They are the only class that can safely disengage from a fight. Can't target them when they restealth and they can walk away without getting attacked. No other class can do that. Even the HR forest ghost still allows you to target it.

    CW and HR in on the same level? LOL. CW teleport can move them a fair distance away, HR dodge moves them still within melee range. CW can 1-2 rotation kill. HR can 4-5 rotation kill. Far from equal.

    That said, make ALL damage/cc respect tenacity and deflection, then I think you end up far closer to balance. Piercing right now is silly. ITC should be looked at, and I think it could be resolved just by increasing the cooldown. The uptime right now is high enough to always be active when a sabo is out of stealth.

    Thats nice to point out a CWs strength and compleatly ignore the obserd stunlock Rangers have going on right now. They have different strengths and different weaknesses, but overall fall around the same place in how useful they are in a pvp match. IT could be argued either way as to which is better, which is why I put them in the same place.

    Both classes are low down on the list because neither can really play the "don't be shifted from this point" game very well, which is what PvP currently is all about.
  • edited June 2015
    This content has been removed.
  • crusherbeastcrusherbeast Member Posts: 426 Arc User
    edited June 2015
    TR deflection won't be made useless. Now kids go to your rooms and make homework.
    Tairev-TR(All kind of killing tools)
    Asha-DC(Faithful-Anointed Champion)
    Vilgefortz-CW(Thaumaturge-balance)
  • edited June 2015
    This content has been removed.
  • shrewguyshrewguy Member Posts: 150 Arc User
    edited June 2015
    metalldjt wrote: »
    exactly!!!!!! finally :D

    I think you misinterpreted what he's saying... Or perhaps I am, either way. Sounds more "deflection's not getting nerfed."

    Anyway to point it out in more depth..

    The deflection severity is the major survivability tool for TR's outside of stealth. IT has synergy with their skills, their feats and with their key stats. A drastic nerf like lowering severity by 25% would have a knock on effect, like dominos all falling down.

    Stealth would become the only defencive option, and would make sabatour the only use tree. Psudo-permastealth would become the only used playstyle.

    Master Infiltrator paragon path would be heavilly weakened, and whisperknife would become the only one picked.

    You would still be getting destroyed by permastealth TRs in PvP, all that would have been acheived would be less versitility in playstyle. On a class that curently, is not that much of an issue compared to other more dominating classes.
  • vasdamasvasdamas Member Posts: 2,461 Arc User
    edited June 2015
    Maybe I'd be somewhat ok with deflection severity if it didn't reduce CC duration by a ridiculous ammount too....
  • edited June 2015
    This content has been removed.
  • shrewguyshrewguy Member Posts: 150 Arc User
    edited June 2015
    metalldjt wrote: »
    i can beat all TRs from the server, especially the decent ones with my GWFs? you dont belive me?

    read your stupid posts again and again. so get away from this thread, you aren't constructive at all.

    +1 for main post.

    If you can "beat them all" then whats the problem? Clearly they are balnced just fine in that case, or if anything need buffed to compeate with GWFs, right?

    You're basically trying to argue that because I disagree I shouldn't be aloud to comment. Nice try but it dosen't work that way.
  • edited June 2015
    This content has been removed.
  • edited June 2015
    This content has been removed.
Sign In or Register to comment.