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DC Debuffing powers

flupperyfluppery Member Posts: 147 Arc User
edited June 2015 in The Temple
Debuffing powers
These are the debuffing spells I use (Divine Oracle, Faithful/Righteous hybrid) in pve or pvp. Although we still heal, this is not a healing setup.


AT-WILL: BRAND OF THE SUN (power points: IV)
Fully specced (5/5) with the feat build Paragon Power gives you 5% reduction of enemies chance to crit. This debuff does not stack with itself. The way to use it is ONE shot per target, NOT spamming a single target over and over. Save your single target spam for your other at-will. I recommend Sacred Flame for your 2nd at-will. At lower levels you will still be using Lance of Faith and Astral Seal, switch to Sacred Flame and Brand of the Sun as soon as you have the abilites.


ENCOUNTER: DIVINE GLOW (power points: IV)
Debuff Without divinity does not stack unless you have some Empowerment. With divinity it stacks. This is why you will see me cast divine glow with divinity 3x in a row and then a 4th time without divinity. The 4th non-divine cast consumes 3 empowerment. Depending on how you do it, the result can be as much as 37.5% reduction of damage from enemies and up to 37.5% increase in allies damage.
PRO TIP: Instead of using Full Empowerment on Divine Glow, I suggest to use the fully empowered stack on Break the Spirit:

ENCOUNTER: BREAK THE SPIRIT (power points: IV)
Reduces enemy damage by 50%. Debuff does not stack on itself.
With divinity it stuns for 3 second and stacks. Each stack only adds 1 more second.
PRO TIP: Empowered (fully) it INCREASES DAMAGE of nearby allies by 30%.


ENCOUNTER: WARDING FLARE (power points: IV)
Replace your astral shield with this. Shields allies up to 500% of your weapon damage capability. NOTE: IT DOES NOT heal. We're not looking for heals, we're looking to reduce damage. Use EMPOWERED warding flares for emergencies on a single teammate.


CLASS FEATURE: BENEFIT OF FORESIGHT (power points: IV)
Fully specced (5/5) with the feat build Paragon Power, it reduces damage by up to 13% to healed allies. If you use the Elemental artifact off-hand feature adds chance to increase deflection by 3% to healed allies. 3% seems small but the artifact offered me no other features that impressed me and here I am talking about Benefit of Foresight, anyway.


DAILY: HALLOWED GROUND (power points: IV)
Allies get up to 20% damage resistance and 20% damage increase.
WIth the right combinations I've estimated a DC can boost damage by as much as 50% or more at times.
Post edited by fluppery on
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Comments

  • schietindebuxschietindebux Member Posts: 4,292 Arc User
    edited May 2015
    ENCOUNTER DIVINE GLOW (power points: IV)
    Debuff Without divinity does not stack unless you have some Empowerment. With divinity it stacks. This is why you will see me cast divine glow with divinity 3x in a row and then a 4th time without divinity. The 4th non-divine cast consumes 3 empowerment. The result is 37.5% reduction of damage to enemies and can last as long as about 25 seconds and 25' radius if you do it right. It also increases allies damage by 37.5%

    hm i can´t confirm that this buff lasts for 25 seconds,
    devine mode just stacks, 3x 5% damage debuff to target and 3x5% damage buff to allies, right?
    so max 15% less damage from enemy and 15% +damage from allie and it only last 6 seconds not more

    the empowered version rank 4 should last for 12 seconds...but it doesn´t is runs out much quicker, ca 8 sec, so its broken?
    17,5% damage debuff from enemy and 17,5% les damage taken, can´t say if it works, but i can say that the aoe effect is not bigger and so i assume that even this effect is broken since no bigger aoe effect , no 12 sec, so i guess no empowered buff, right?
    CLASS FEATURE: BENEFIT OF FORESIGHT (power points: IV)
    Fully specced (5/5) with the feat build Paragon Power, it reduces damage by up to 13% to healed allies. It does not stack

    .. and it does not work at all, from what i read and see, since it does not pop up in my case, i respecced to AC so i can´t test it, but it did not work or show up for the short term I played DO


    so why do u post thing like this? i get confused, are you actively playing DC?
  • suicidalgodotsuicidalgodot Member Posts: 2,465 Arc User
    edited May 2015
    ...your list is a good start, but somewhat incomplete:

    ENCOUNTER: Forgemaster's Flame (single Target attack)
    - DEBUFF: dFF slows the target for 6 sec by ???% (unclear tooltip, "stacks up to 3 times", adding ranks gives "+10% slow", but that might be 10% speed reduction, or 110% R1 effect. so amount is somewhat unclear, but the slow effect is observable)
    - BUFF: eFF buffs nearby allies' damage by +5% per stack of empowerment consumed for 8 sec. Obvious visual effect.

    ENCOUNTER: Prophecy of Doom (single Target attack)
    - DEBUFF: -5% (R1) to -12.5% target DR on vanilla or empowered cast.

    FEAT (Righteous): Bear your Sins
    - BUFF/DEBUFF: Targets under effect of a DoT-effect (originating from the DC) take 2-10% more damage from all sorces

    FEAT (Righteous): Condemning Gaze
    - BUFF/DEBUFF: Targets taking damage from the DC's ENCOUNTER effects 5 times (this includes separate DoT ticks) take 3-15% more damage from all sources for 15 sec
  • flupperyfluppery Member Posts: 147 Arc User
    edited May 2015
    so why do u post thing like this?

    Because someone asked which debuff stack and which ones do not. And at the same time I was looking at how dc guides are effecting how players build their DCs. It's just a coincidence. No I am not trolling. o.O
  • schietindebuxschietindebux Member Posts: 4,292 Arc User
    edited May 2015
    but its really hard to filter informations in this forum, since 40% of the written is obviously wrong, making it hard to pull benefit from these threads
    too much unconfirmed , never tested powers, the tooltip is not the way to go imo and i don´t have the time to run act for hours to get aware if DG and others works as it should
    but only spamming 2 min at the dummy I can say it doesn´t in two out of three points empowerded no 12 sec, aoe effect doesn not feel any bigger, so do these ranks work at all?
    so when i open a thread I would apreciate if ppl write things they know or tested, otherwise its worthless
  • flupperyfluppery Member Posts: 147 Arc User
    edited May 2015
    too much unconfirmed , never tested powers, the tooltip is not the way to go imo and i don´t have the time to run act for hours to get aware if DG and others works as it should
    but only spamming 2 min at the dummy I can say it doesn´t

    I have 125hours of playtime on my DC alone. I'll let you do the documentation and bug reporting and you can handle all the spam.
  • flupperyfluppery Member Posts: 147 Arc User
    edited May 2015
    ...your list is a good start, but somewhat incomplete:

    ENCOUNTER: Forgemaster's Flame (single Target attack)
    - DEBUFF: dFF slows the target for 6 sec by ???% (unclear tooltip, "stacks up to 3 times", adding ranks gives "+10% slow", but that might be 10% speed reduction, or 110% R1 effect. so amount is somewhat unclear, but the slow effect is observable)
    - BUFF: eFF buffs nearby allies' damage by +5% per stack of empowerment consumed for 8 sec. Obvious visual effect.

    ENCOUNTER: Prophecy of Doom (single Target attack)
    - DEBUFF: -5% (R1) to -12.5% target DR on vanilla or empowered cast.

    FEAT (Righteous): Bear your Sins
    - BUFF/DEBUFF: Targets under effect of a DoT-effect (originating from the DC) take 2-10% more damage from all sorces

    FEAT (Righteous): Condemning Gaze
    - BUFF/DEBUFF: Targets taking damage from the DC's ENCOUNTER effects 5 times (this includes separate DoT ticks) take 3-15% more damage from all sources for 15 sec

    This is the right stuff!

    Forgemasters is great even in PVP.

    I used Prophecy of Doom only for a short while then I switched to
    Break the Spirit for the empowered +30% damage buff.
    It seems to work pretty well now if it ever was bprked.
    Personally, I only know the Faithful build. Actually I'm faithful/righteous.
    I'll edit my OP as I get more info if that's cool.
  • schietindebuxschietindebux Member Posts: 4,292 Arc User
    edited May 2015
    but u write stuff and spread things among the players in this forum, so I would (again) be very thankfull if these would be correct, confirmed things, btw 125h of playtime doesn´t prve anything in case the person onl copies tooltips in this forum
  • flupperyfluppery Member Posts: 147 Arc User
    edited May 2015
    but u write stuff and spread things among the players in this forum, so I would (again) be very thankfull if these would be correct, confirmed things,

    And you think I'm trying to spread wrong information. What are you some kinda propaganda expert?
    btw 125h of playtime doesn´t prve anything in case the person onl copies tooltips in this forum

    Sure... As if I spent 125 hours just copying tooltips.

    By the way, I only have 125 hours with the DC. I don't play any other toons.
  • aulduronaulduron Member, NW M9 Playtest Posts: 1,351 Arc User
    edited May 2015
    Which powers stack with each other? For instance, I've been told not to use FF and DG together, because one overwrites the other. I always use DG and I'm wondering which, if any, other powers with debuffs I can use with it.
  • suicidalgodotsuicidalgodot Member Posts: 2,465 Arc User
    edited May 2015
    ....I admit I never kept PoD in my rota for long. When I used it it seemed to work well enough. I only ditched it because the damage proc in the end is rarely happening in solo, and the AP gain might or might not be borked - I just can't remember. Will put it to the ACThammer one of these next days...

    FF works hilariously, as does Condemning Gaze (proc message) - which is why I'm in solo mainly using FF and dSB (opener - debuff all with WeapEnch and apply DoT, which procs CG, also sometimes want vanilla SB as emergency clearer). Normally I have DG as third, both DG and FF being dual-use and sufficient healing. Situationally Chains. In party ASh and/or BoH have to be slotted, depending on the circumstances, and hence PoD is for me again less useful than the alternatives. DL? ...too many misses with my ping - and in bossfights the damage buff from dFF more than makes up for the slightly lower damage vs. FF, IMHO&Xp.
  • flupperyfluppery Member Posts: 147 Arc User
    edited May 2015
    and it does not work at all, from what i read and see

    It works fine. I tested it just now http://nw-forum.perfectworld.com/showthread.php?937891-Cannot-confirm-that-Foresight-is-working&p=11072081#post11072081
  • flupperyfluppery Member Posts: 147 Arc User
    edited May 2015
    aulduron wrote: »
    Which powers stack with each other? For instance, I've been told not to use FF and DG together, because one overwrites the other. I always use DG and I'm wondering which, if any, other powers with debuffs I can use with it.

    I used FF for a long time, until I "upgraded" to Break the Spirit even though its not quite the same as FF. Break seems to work fine with DG. I could replace Break with Geas, but I dont really like the way Geas works. Maybe in solo it is good, but in groups, once another player or pet hits the target they are no longer stunned and you wasted your encounter.
  • plaviaplavia Member Posts: 540 Arc User
    edited May 2015
    fluppery wrote: »

    if the icon doesn't pop, and you cant see damage reduction in your stat
    how do you know it works?
  • flupperyfluppery Member Posts: 147 Arc User
    edited May 2015
    plavia wrote: »
    if the icon doesn't pop, and you cant see damage reduction in your stat
    how do you know it works?

    Did you bother to click on the link http://nw-forum.perfectworld.com/showthread.php?937891-Cannot-confirm-that-Foresight-is-working&p=11072081#post11072081

    Or do you just assume it doesn't work just because someone else could NOT verify that it DID NOT work.
  • tyrtallowtyrtallow Member, NW M9 Playtest Posts: 747 Arc User
    edited May 2015
    Prophecy works. It even got buffed in mod6 (cooldown begins as soon as you finish casting, pre-mod6 you needed to wait for the damage proc/for the mob to die).
    It's definitely worth considering depending on party composition (ie, if the party has 2 DCs) otherwise there are too many better alternatives.
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  • flupperyfluppery Member Posts: 147 Arc User
    edited May 2015
    tyrtallow wrote: »
    Prophecy works. It even got buffed in mod6 (cooldown begins as soon as you finish casting, pre-mod6 you needed to wait for the damage proc/for the mob to die).
    It's definitely worth considering depending on party composition (ie, if the party has 2 DCs) otherwise there are too many better alternatives.

    I didn't know that because I stopped paying attention to prophecy. I did not like the wait, and that is the main reason I stopped using it. So, I will slot this encounter again and give it a good workout before I can really say anything about it. All I know at this point, is that it is considered by many DC as one of the main debuffing abilities.
  • lerapiso818lerapiso818 Member, NW M9 Playtest Posts: 92 Arc User
    edited May 2015
    fluppery wrote: »
    ENCOUNTER: DIVINE GLOW (power points: IV)
    Debuff Without divinity does not stack unless you have some Empowerment. With divinity it stacks. This is why you will see me cast divine glow with divinity 3x in a row and then a 4th time without divinity. The 4th non-divine cast consumes 3 empowerment. The result is 37.5% reduction of damage from enemies. It also increases allies damage by 37.5%


    DAILY: HALLOWED GROUND (power points: IV)
    Allies get up to 20% damage resistance and 20% damage increase.
    WIth the right combinations I've estimated a DC can boost damage by as much as 50% or more at times.

    The last time I checked, divinity Divine glow buff wasn't stackong properly
    And hallowed ground is 35% at rank 44
  • flupperyfluppery Member Posts: 147 Arc User
    edited May 2015
    The last time I checked, divinity Divine glow buff wasn't stackong properly
    And hallowed ground is 35% at rank 44

    I haven't heard of this divine glow not stacking properly. I assume things work unless I hear otherwise or I notice something is obviously wrong. I hope they fix it if it isn't working because I'm depending on it working.

    Has anyone else noticed divinity divine glow not stacking?
  • diogene0diogene0 Member Posts: 2,894 Arc User
    edited May 2015
    DG doesn't last 25s even if it's empowered.
  • flupperyfluppery Member Posts: 147 Arc User
    edited June 2015
    aulduron wrote: »
    Which powers stack with each other? For instance, I've been told not to use FF and DG together, because one overwrites the other. I always use DG and I'm wondering which, if any, other powers with debuffs I can use with it.

    Divine Glow is my most used encounter. My other dbuffs work fine with it.

    I don't use Forgemasters Flame past level 45, its a lower level spell in my opinion. Break the Spirit is much more effective at higher levels.
  • benistvanbenistvan Member Posts: 159 Arc User
    edited June 2015
    ....I admit I never kept PoD in my rota for long.
    Me neither. I prefer break the spirit over PoD.
    The other two are divine glow and bastion of health. And occasionally Astral shield.
  • flupperyfluppery Member Posts: 147 Arc User
    edited June 2015
    And hallowed ground is 35% at rank 44

    No it isn't.

    The maximum *was* 15%, now with Mod6 it's 20% if you rank it up to 4, not 44.
  • flupperyfluppery Member Posts: 147 Arc User
    edited June 2015
    diogene0 wrote: »
    DG doesn't last 25s even if it's empowered.

    Correct. I fixed my mistake.

    It's duration varies, depending on what you do. Somewhere between 6 and 12 seconds.
  • ghoulz66ghoulz66 Member, NW M9 Playtest Posts: 3,748 Arc User
    edited June 2015
    I don't think empowered DG works. The duration lasts the exact same for me.
  • kacsaneverkacsanever Member, NW M9 Playtest Posts: 167 Arc User
    edited June 2015
    fluppery wrote: »
    No it isn't.

    The maximum *was* 15%, now with Mod6 it's 20% if you rank it up to 4, not 44.
    HG at rank 3 gives 30% increased damage and 30% DR. At rank 4 it is 35% for both. Just tested.
  • lerapiso818lerapiso818 Member, NW M9 Playtest Posts: 92 Arc User
    edited June 2015
    kacsanever wrote: »
    HG at rank 3 gives 30% increased damage and 30% DR. At rank 4 it is 35% for both. Just tested.

    I can confirm
  • suicidalgodotsuicidalgodot Member Posts: 2,465 Arc User
    edited June 2015
    fluppery wrote: »
    Divine Glow is my most used encounter. My other dbuffs work fine with it.

    I don't use Forgemasters Flame past level 45, its a lower level spell in my opinion. Break the Spirit is much more effective at higher levels.

    dFF has the 6 sec duration slow effect for which I use it. Makes their attacks easier to dodge. But BtS Damage Debuff is worthwhile, too.

    Party buff is better with BtS, sure. IIRC max 5 ppl buffed, proximity to me needed. Can be somewhat helpful when you're keeping close to the DPS block.
  • flupperyfluppery Member Posts: 147 Arc User
    edited June 2015
    kacsanever wrote: »
    HG at rank 3 gives 30% increased damage and 30% DR. At rank 4 it is 35% for both. Just tested.

    I read a long time ago that it was max 15%.
  • flupperyfluppery Member Posts: 147 Arc User
    edited June 2015
    I can confirm

    Did you test it also?

    I'm going to test it...
  • flupperyfluppery Member Posts: 147 Arc User
    edited June 2015
    dFF has the 6 sec duration slow effect for which I use it. Makes their attacks easier to dodge. But BtS Damage Debuff is worthwhile, too.

    Party buff is better with BtS, sure. IIRC max 5 ppl buffed, proximity to me needed. Can be somewhat helpful when you're keeping close to the DPS block.

    Now you reminded me. FF actually was very effective in PVP. Maybe I'll slot FF whenever I join PVP.
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