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Preferred Artifacts

zerothreetwozerothreetwo Member Posts: 14 Arc User
edited May 2015 in The Wilds
As the title suggest - What are your 4 preferred artifacts?

If you could state your build and path so as we can understand your reasoning.

I'm trying to figure out what are the most efficient artifacts I could use as a HR trapper PF. But I'm also interested in other builds. Feel free to share :)

Thanks!
Post edited by zerothreetwo on

Comments

  • lirithiellirithiel Member, NW M9 Playtest Posts: 2,482 Arc User
    edited May 2015
    SW Archer: Combat Advantage focus

    Lantern of Revelation
    Heart of the Blue Dragon
    Vanguard's Banner
    Sigil of the Hunter

    In an ideal world I'd like to replace the Sigil with Kessel's Spheres of Annihilation but due to the current neck/waist combo set I have and due to the ability scores on some of the belts changing in Mod 6 I am going for Eye of Lathander. If by some miracle I get the Spheres I may drop the Blue Dragon. This all depends on how quickly I get the Eye of course (had it - refined it away a while back :().

    To me Vanguard's Banner is one of the best on-use artifacts to buff group and debuff mobs. If someone can convince me otherwise I will consider dropping this as well.

    Oh and I am only using the Sigil as it's the one spare I had from when I acquired it before I got the Blue Dragon artifact. Not ideal to have I know ;)
    Our pain is self chosen.

    The most important thing in life is to be yourself. Unless you can be Batman. Always be Batman.
  • piejalpiejal Member, NW M9 Playtest Posts: 403 Arc User
    edited May 2015
    I am pathfinder trapper with pvp build
    Water of elz at mythic heal 32k hp every 60s is a great thing and since HR don't have an issue about action point gain and use ghost + dstrup i don't think DC sigil was suitable for HR
    horn of lost for bonus set pow,arp, and cc bonus
    trikster sigil crit,deflc,comb adv
    i don't take gwf sigil since HR got no issue about arp stat and in mod 6 DR are more favorable than hp due to arp resist on tenacity
    CW sigil pow,crit,cc resist
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    edited May 2015
    My HR was a combat advantage archer and artifacts are still tailored around that even though I've recently been playing with a trapper build that doesn't need recovery or much help with AP gain. I use a dire wolf as an active companion so I keep Aspect of the Pack slotted full-time and the CA artifacts are still beneficial. Dire wolf with 100% CA is a thing of beauty.

    DC Sigil, Heart of the Blue Dragon, Lantern of Revelation

    4th slot is Heart of the Red Dragon just at the level it comes out of the pack, because I have it. Totally open to change.

    I could switch in any class sigil except the paladin so far.
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  • vinceent1vinceent1 Member, NW M9 Playtest Posts: 1,264 Arc User
    edited May 2015
    agree with vanguard banner, water and sigil hunter. as i try to be pvp focused i still value raven skull as 4th art, defense, regene, recovery al has value there
  • thedemienthedemien Member Posts: 830 Arc User
    edited May 2015
    vinceent1 wrote: »
    agree with vanguard banner, water and sigil hunter. as i try to be pvp focused i still value raven skull as 4th art, defense, regene, recovery al has value there

    not for trapper. regen is a waist really, recovery is minor need and in fact if you are full trapper -unnecessary. defense maybe. There are better artifacts atm
  • lirithiellirithiel Member, NW M9 Playtest Posts: 2,482 Arc User
    edited May 2015
    If money/ADs wasn't an issue I'd go for Forgehammer of Gond and Oghma's Token of Free Movement along with Emblem of Seldarine (for set) and Vanguard's Banner, the two of which I already have, for my PF Combat pvp fembot.
    Our pain is self chosen.

    The most important thing in life is to be yourself. Unless you can be Batman. Always be Batman.
  • discoricediscorice Member Posts: 371 Arc User
    edited May 2015
    I have Emblem of the Seldarine slotted as my primary artifact. Stacking heals-on-hit with a bit of lifesteal, decent deflect, and perfect barkshield is sort of working for now, as long as nothing particularly strong hits me. The other three are Lantern of Revelation, and the Guardian and Hunter Sigils. I'm not a great PvP'er, and Stormwarden Archer isn't exactly the most effective PvP build anyway, so I doubt I'll be getting any raven skulls or vanguard banners any time soon.
    Fear Of A Disco Planet
  • vadimt83vadimt83 Member Posts: 259 Arc User
    edited May 2015
    I'm more of a scavenger when it comes to artifacts.
    Waters because of the heal.
    Lostmouth horn for the set.
    Lantern.
    and Tiamats orb.
    Currently only the horn and the lantern are part of my "end game" plan. I'm drooling on kessells spheres to replace the orb, and maybe wheel of elements to replace the active. I don't pvp and have only one char, which limits my options.
  • zerothreetwozerothreetwo Member Posts: 14 Arc User
    edited May 2015
    Interesting stuff. Vanguard's Banner seems popular for survivability (HP+LS) and Emblem of the Seldarine for the Set effect and it's attributes (Decent deflect + LS).

    Here are my current artifacts:

    Lantern of Revelation ("end game" plan)
    Emblem of the Seldarine
    Sigil of the Trickster (Subject to change - prolly Eye of Lathander if the RNG Gods smiles at me)
    Sigil of the Hunter (Want to change it to Vanguard's Banner but too lazy to PVP)

    I'm leaning more on CC,HP,Deflect,LS because it's fun for a trapper to just go in there and CC mobs to death without worrying for your life :)
  • thedemienthedemien Member Posts: 830 Arc User
    edited May 2015
    My set
    Oghma - deflect, defense, Control Resist . Main defense stat artifact plus Control resists and CC immune for 5 sec
    Sigil of GWF, - HP, Arm Pen, Power.
    Lostm Horn - Power, Arm Pen, Control Bonus - for set and Control Bonus
    Belial Portal Stone - Power ,LS, Control Bonus - mainly for LS and control bonus

    my HR is control focused atm. Just wish they finally fix Control with hand growing from right place so that all of that control could finally work. Anyway CB works well enough for pvp against high tenancy/ control resist people on dazes.

    Im a little bit over cap for Arm Pen. But gonna stay so for pvp (depends on 'fixes' since now as stated by marnival Arm Pen resistance does not work).
    So probably gonna switch to something else then plague fire enchant due to latest ' nerf fixes' for dots or not. Again depends on state of game when (if) ill come back.

    I don't feel like I need to run for more deflect ~2.6k atm + lone wolf ~ 45% or ls ~ 3.2 + boons ~ 20% i think.

    One change I might do is switch for trickster artifact for crit instead of GWF or Belial. But Im just refined those on 2 RP so kinda lazy and cheap to do it now.
  • lirithiellirithiel Member, NW M9 Playtest Posts: 2,482 Arc User
    edited May 2015
    Yeah Control Bonus makes sense for Trapper in pvp but with Combat lacking control I'm looking to go the Control Resist route to limit the CC on me.
    Our pain is self chosen.

    The most important thing in life is to be yourself. Unless you can be Batman. Always be Batman.
  • thedemienthedemien Member Posts: 830 Arc User
    edited May 2015
    lirithiel wrote: »
    Yeah Control Bonus makes sense for Trapper in pvp but with Combat lacking control I'm looking to go the Control Resist route to limit the CC on me.

    try get Oghma. it was life savior for me in mod 4 against CWs when was running combat.

    Half of CWs still cry like a baby and don't know what to do if they you break their rotation by unfreezing yourself (needs practice for timing). they still often try to control you again even if you use oghma. Does not work with good ones thought )

    I don't feel like I do need more control resist now. 2k tenancy plus 600 control resists + 23 wis.
    But I also run sometimes with pvp rings. give you extra toughness against heavy CC play.
    Control resist if good but tenancy is better.
  • lirithiellirithiel Member, NW M9 Playtest Posts: 2,482 Arc User
    edited May 2015
    thedemien wrote: »
    try get Oghma. it was life savior for me in mod 4 against CWs when was running combat.

    Half of CWs still cry like a baby and don't know what to do if they you break their rotation by unfreezing yourself (needs practice for timing). they still often try to control you again even if you use oghma. Does not work with good ones thought )

    I don't feel like I do need more control resist now. 2k tenancy plus 600 control resists + 23 wis.
    But I also run sometimes with pvp rings. give you extra toughness against heavy CC play.
    Control resist if good but tenancy is better.

    Yeah well besides the 2k Tenacity I get from Burning gear and my 18-odd Wisdom, I haven't got any other Control Resist so every little bit helps I guess. Oghma's will be hard to obtain though as will Forgehammer -.-
    Our pain is self chosen.

    The most important thing in life is to be yourself. Unless you can be Batman. Always be Batman.
  • stah01stah01 Member Posts: 540 Arc User
    edited May 2015
    Wheel of Elements
    Forgehammer of Gond
    Sigil of the Controller
    Lostmauth's Horn of Blasting

    For Trapper I Usually Run this and swap out Oghma's, Thayan Book or Sigil of the Devoted as needed.
    GShBCGl.jpg
  • lirithiellirithiel Member, NW M9 Playtest Posts: 2,482 Arc User
    edited May 2015
    Is there a chance to get Forgehammer of Gond (prolly like 0.01%) from either of the two Profession Packs on zen store? The current price-tag on AH is just too rich for my blood. Also I noticed there are uncommon and epic ones available.
    Our pain is self chosen.

    The most important thing in life is to be yourself. Unless you can be Batman. Always be Batman.
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    edited May 2015
    You can only get an epic one from profession packs when they're running a promotion for it to have a chance to drop, which they haven't done for a while. I think the one you can get in the Wonders of Gond event (the same gamble pack as a the mount) is also epic.

    The uncommon ones were dropping from Simril gifts in one of the higher reward tiers.
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  • lirithiellirithiel Member, NW M9 Playtest Posts: 2,482 Arc User
    edited May 2015
    You can only get an epic one from profession packs when they're running a promotion for it to have a chance to drop, which they haven't done for a while. I think the one you can get in the Wonders of Gond event (the same gamble pack as a the mount) is also epic.

    The uncommon ones were dropping from Simril gifts in one of the higher reward tiers.

    Awwww drat! No Forgehammer for me then :(
    Our pain is self chosen.

    The most important thing in life is to be yourself. Unless you can be Batman. Always be Batman.
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    edited May 2015
    Unless they completely re-do the Simril loot tables, there seems a good chance that the uncommon ones will be cheap again at Christmas.

    Gearing up in NW while trying to keep to a strict budget is an exercise in patience and opportunism. ;)
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  • iandarkswordiandarksword Member Posts: 978 Arc User
    edited May 2015
    I run a 90% combat 10% trapper mix. On a very skin-flint budget. (I know, I'm strange, but I'm usually the odd-ball)

    Primary: Blood Crystal Raven Skull -Quick health, more effective than 10 Superior Potions
    Secondaries: Guardian Fighter Sigil (Defense, Deflect, AoE Resist, all good for Mod 6), Waters, Lathander (set)
    "I don't know, I'm making it up as I go..."
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  • ghoulz66ghoulz66 Member, NW M9 Playtest Posts: 3,748 Arc User
    edited May 2015
    Got lathanders and the vanguard banner to help with my trapper's LS. Staying out of danger with lathanders as primary for parties and Sigil of the GWF as the main while solo to get a small buff while pouncing on a mob. Last is the lantern.
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