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buff all classes to hr damage?

blackxxwolf3blackxxwolf3 Member Posts: 1,539 Arc User
edited May 2015 in PvP Discussion
since hrs are "so op" lets buff then to all hrs damage and give them the arm pen and control bonus bug.
Post edited by blackxxwolf3 on
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Comments

  • k9madrushk9madrush Member Posts: 534 Bounty Hunter
    edited May 2015
    since hrs are "so op" lets buff then to all hrs damage and give them the arm pen and control bonus bug.

    for a range class? nah not going to happen
  • blackxxwolf3blackxxwolf3 Member Posts: 1,539 Arc User
    edited May 2015
    k9madrush wrote: »
    for a range class? nah not going to happen

    but but but i wanna see cws and trs running around 12k shotting everyone.
  • k9madrushk9madrush Member Posts: 534 Bounty Hunter
    edited May 2015
    but but but i wanna see cws and trs running around 12k shotting everyone.

    but but but HR got 6 encounters and 9 for trappers and perma perma perma root/daze everyone and and and and uses bleeds for insane damage.
  • k9madrushk9madrush Member Posts: 534 Bounty Hunter
    edited May 2015
    im calling your bs right now.swiftness of the fox reduces your cooldowns by 15% thats not extra encounters dumb****. thats cd reduction.do you understand? are you mentally challenged and cant read? actually play a hr first

    With that feat you can have another 3 set of newly refreshed encounters coz you have 6 encounters peanut :) I did not say you have 9 encounters on your bar. And yes I do know HR I have one and I masterfully perfected 9 encounter rotation s2pid dog. arf arf?
  • blackxxwolf3blackxxwolf3 Member Posts: 1,539 Arc User
    edited May 2015
    k9madrush wrote: »
    no you will not get damage buff for you HR *throws bone get that chewy for me will ya? go boy get it for me boy I will give you threats if you can find that bone boy

    still i want you to show me those 9 encounters. i didnt ask for damage buff can you read? i asked to "buff" every other class to hr status.so every other class has hr damage.
  • jaotutjaotut Member, NW M9 Playtest Posts: 576 Arc User
    edited May 2015
    My TR has 9 encounters as well, even though there's only 3 showing on my bar. I can use all these encounters uninterrupted and unseen, and I can get it whichever paragon path I take as the cooldown reduction feats are in the first 2 tiers, unlike swiftness of the fox that forces my HR to go Trapper only.
    Merlin - CW Merlyn - HR Psylocke - TR Black Widow - GWF


    Have the gear and skills, but lack the friends to play with? Come and apply for Essence of Aggression. We have been here and strong since beta. (Immature, rude, and arrogant people will not be accepted)
  • mirrorballsmirrorballs Member Posts: 877 Bounty Hunter
    edited May 2015
    since hrs are "so op" lets buff then to all hrs damage and give them the arm pen and control bonus bug.

    No thanks.

    Us Scoundrel TRs are already lower damage than trappers, incomparably worse CC than trappers, less stealth than trappers. Since us Scoundrels were so OP, according to you guys, and thus received a total destruction to the path mod6, it's actually you trapper HRs that should be brought down to our level.
  • piejalpiejal Member, NW M9 Playtest Posts: 403 Arc User
    edited May 2015
    No thanks.

    Us Scoundrel TRs are already lower damage than trappers, incomparably worse CC than trappers, less stealth than trappers. Since us Scoundrels were so OP, according to you guys, and thus received a total destruction to the path mod6, it's actually you trapper HRs that should be brought down to our level.

    if TR Scoundrel have lower damage than HR Trapper then this is buff for TR right? why don't you support this and give away 100% crit change+combat adv in stealth will be a good start
    such a troll clown you are
  • marnivalmarnival Member Posts: 1,432 Arc User
    edited May 2015
    No thanks.

    Us Scoundrel TRs are already lower damage than trappers, incomparably worse CC than trappers, less stealth than trappers. Since us Scoundrels were so OP, according to you guys, and thus received a total destruction to the path mod6, it's actually you trapper HRs that should be brought down to our level.

    ok so now your comparing the according to you worst tr path with the best and ONLY hr path and say its should be brought into line with the WORST tr path leaving the BEST hr in line with the WORST tr path for pvp.

    Your logic as usal as well as your ability to think before you write non existant..................
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  • marnivalmarnival Member Posts: 1,432 Arc User
    edited May 2015
    clonkyo1 wrote: »
    Oks, give me the "perma daze" build as HR class has right now and you have your deal. :) . But not takebacks or complains here, eh??? do not be that, after you find that "oh, i get 100 damage per hit... but i cant attack back at all!!" you regret your claiming and start crying all over the forum that "GWF-class" is broken.

    Sorry Clonkyo1 but what are you trying to say tbh I am a bit confused to what end your message was written ?
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  • marnivalmarnival Member Posts: 1,432 Arc User
    edited May 2015
    clonkyo1 wrote: »
    If GWF-class has the same "nerf" that HR class (this is, perma rooting a target), it will be the broken class of the moment due:

    - Unstoppable (constant damage and CC breaker)
    - Sprint ( obvious too)
    - 8 secs of almost double attack speed, which will turn all the encounters used (takedown and Flourish/frontline surge) to almost get 3 secs of CD...

    While other classes like SW will be real beasts due DoTs proccing CDR on encounters, the lack of a CC breaker will limit them at all to "if i can strike first, i will kill the target" . This is while any class will deal "100 damage" per tick or hit due ArP not being applied, the fact that a target will not counter attack will help it a lot.

    Trust me you DO NOT want to put yourself in Hr shoes.
    IF you would remove:
    - Unstoppable (constant damage and CC breaker)
    - Sprint ( obvious too)
    - 8 secs of almost double attack speed, which will turn all the encounters used (takedown and Flourish/frontline surge) to almost get 3 secs of CD...

    and give gwf the same damage Hr has + the root and daze ability the cry from the gwf community would never end.

    You do have to realize its not a 100% kill no other Hr can lock me down and kill me it has never happend and will never happen because its not 100 % daze it is at its best a veriation of 100% root+daze+stun(from dissrupptive arrrow daily once every 15 sec).

    In theory your argument are solid but in practic is leads to the LEAST PLAYED DIEING most bug riddle class NW has ever seen.

    From its hight in mod 4 when Hr in PVP not PVE had a very good place as almost immortal 1-1 the endless nerfs has turned it to a pure support class in pvp anable to really shine alone.

    NO class wants to be in Hr position as it takes HUGE HUGE HUGE investment in time and gear to actually matter at all in pvp, only the most geared most skilled vererans can pose any threat what so ever in pvp no other class suffer as much as Hrs in this even if gwf has a simular problem imho.

    I do NOT like CC in PVP unless they are of pure interuptive nature as it PREVENTS SKILL FROM helping you play.

    However if this system we now have with instand cc chain death from gf, daily fronline ibs takedown chain from gwf, frezee ice ray daily from cw, daze so exe from tr etc exist removing daze from Hr might not make for a more balanced and even playground among classes.
  • icyphishicyphish Member, NW M9 Playtest Posts: 1,255 Arc User
    edited May 2015
    I can imagine this long stun/root thingie can be a pain to other classes, but being a GWF all I can give is condolences...

    During the stun I have personally tried using my Wheel of Elements for over 5~10 seconds, and my cast would keep getting interrupted half way casting the artifact (not sure if it has something to do with me connecting from Australia, which means if it takes 0.5 second to cast the artifact, and I have 0.5 second lag, even if there is a 0.5sec gap in the stun/root, the lag factor would take that 0.5 second away from me and I would need at least 1 second gap to be able to cast the artifact, I am sure lag is a factor for most other players too)

    Being a GWF with Unstoppable I have no problem dealing with 99% of the HRs, however someone earlier on pointed out this is a bug and not a legit combo, and if this is the case, then I believe dev should really look into this. This is not a balancing issue, this is a glitch/bug.
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    Author of GWF Speed Demon PvP Build (Mod 11) <- Click to reveal the Speedy Beast! >:)
  • blackxxwolf3blackxxwolf3 Member Posts: 1,539 Arc User
    edited May 2015
    clonkyo1 wrote: »
    If GWF-class has the same "nerf" that HR class (this is, perma rooting a target), it will be the broken class of the moment due:

    - Unstoppable (constant damage and CC breaker)
    - Sprint ( obvious too)
    - 8 secs of almost double attack speed, which will turn all the encounters used (takedown and Flourish/frontline surge) to almost get 3 secs of CD...

    While other classes like SW will be real beasts due DoTs proccing CDR on encounters, the lack of a CC breaker will limit them at all to "if i can strike first, i will kill the target" . This is while any class will deal "100 damage" per tick or hit due ArP not being applied, the fact that a target will not counter attack will help it a lot.
    on top of what the guys above me said gwf has never been stun locked its not possible unless you dont proc unstoppable.
  • icyphishicyphish Member, NW M9 Playtest Posts: 1,255 Arc User
    edited May 2015
    on top of what the guys above me said gwf has never been stun locked its not possible unless you dont proc unstoppable.

    I think that Ogami artifact or something would break the stun/root too, unfortunately its kinda expensive and is beyond reach for a good portion of the players...
    icydrake%20avatar2_zpsg7rp0xti.jpg

    Author of GWF Speed Demon PvP Build (Mod 11) <- Click to reveal the Speedy Beast! >:)
  • piejalpiejal Member, NW M9 Playtest Posts: 403 Arc User
    edited May 2015
    clonkyo1 wrote: »
    oks, seems like you still do not get how to use "perma root" build, nice to know. :)

    Permaroot yes i don't denied it and this is not a bug.. this work WAI
    permadaze? Stunlocking? Sorry you point out wrong class
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  • blackxxwolf3blackxxwolf3 Member Posts: 1,539 Arc User
    edited May 2015
    clonkyo1 wrote: »
    oks, seems like you still do not get how to use "perma root" build, nice to know. :)




    Sorry?? From where did you got this wrong idea of yours? What i said was:

    prove that hrs dont respect cc immunities because they do. gwf tr pally and gf all have cc immunities roots and dazes do not work on. sure pally has a issue with shift and roots but thats a pally bug not a hr bug.
  • rayrdanrayrdan Member Posts: 5,410 Arc User
    edited May 2015
    prove that hrs dont respect cc immunities because they do. gwf tr pally and gf all have cc immunities roots and dazes do not work on. sure pally has a issue with shift and roots but thats a pally bug not a hr bug.

    They can be deflected too and with an elven battle they dony even work for 1/4 sec
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  • piejalpiejal Member, NW M9 Playtest Posts: 403 Arc User
    edited May 2015
    clonkyo1 wrote: »
    Well, i were playing GG with my HR make some dailies... yet i still saw Ancient Roots piercing trough Dodges... so, mind if you all why are just avoiding that subject???? THAT would be really interesting. ;)
    so you talking about Root piercing through dodge
    ok let's start a discussion
    please answer some of my question
    tell me when CW uses entangling force and being dodge did the CC still work?
    tell me when CW uses conduit of ice and being dodge did the DOT still tick?
    tell me when CW uses Repel and being dodge did the knockback still work?
    tell me when TR uses smoke bomb and being dodge did the cc still work?
    double standard you got there..
    you wanna root don't pierce dodge? fine but make every class CC skill and DOT not pierce dodge
    clonkyo1 wrote: »
    As i knew, this was just a "cry cry I WANT MY OWN CLASS TO BE OP cry cry" Post. :)
    so who actually want his class to be OP with nerf other class?
    you enter a battle of intellegence yet you coming unarmed?
    a funny guy you are
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  • piejalpiejal Member, NW M9 Playtest Posts: 403 Arc User
    edited May 2015
    clonkyo1 wrote: »
    Be honest, what do you really want? Have ArP working on roots, dealing around 6k damage per tick instead of 300 damage per tick (and pray to not get a crit on it, which is a bug too, BTW. :) but lets keep this as a secret, dont be that most HR's brains blown up)AND perma rooting most targets??? because that is what are you asking for...

    so we all want a balance right?
    here a solution..
    make all cc and dot not pierce dodge
    give icd on all cc skill
    make all class damage at HR lv
    erase all 100% crit change mekanic
    give same quality of shifting dodge to each class equal
    erase shield CW, dodge buff HR, and ITC TR mekanic
    any other idea??
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  • piejalpiejal Member, NW M9 Playtest Posts: 403 Arc User
    edited May 2015
    clonkyo1 wrote: »
    One more that i am pretty sure you will love: Remove the "movement" mechanic from all classes. Everyone standing still on campnode, that will bring real balance to the game for sure. :)

    i love doing PVP and get some action..
    you are the one complain, so you love standing still on campfire then?
    why you not answer my question? is it really that hard to tell about your own class capability?
    i suggest you to stop typing and not embarrassed yourself any further
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  • stah01stah01 Member Posts: 540 Arc User
    edited May 2015
    Your posts are really bizarre. HR is close to the weakest class this mod and not many people playing them. But you are trolling HR's? I dont get it.

    Or are you saying HR's need a buff.. honestly I dont understand what you type. Its all sorts of jibber jabber.
    GShBCGl.jpg
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  • marnivalmarnival Member Posts: 1,432 Arc User
    edited May 2015
    clonkyo1 wrote: »
    Is a "sarcastic" post to expose that HR class has a bug were Roots are not affected by ArP, which means that any "root" deals really low damage . The "problem" with this is that, Trapper HR can perma lock a target thanks to certain build which if devs fix ArP on roots, then, this will turn into a new "problem" due things like "Ancient roots" piercing through some CC inmunities and allowing HRs to "lock to dead" any target in PvP. But, as you can read, most HR players here do not care about "having a new balance issue", they just want to be OP.

    IT IS NOT ROOT THAT LOCKS DOWN PLAYERS CLONKICLONKI IT IS DAZE FROM CRITS TURNED INTO WEAK ROOTS.

    Roots do not prevent or interupt with spellcasting or abilitys that dont require movement, example Gf block works between roots so if a gf is rooted the raise his shield he will then prevent further roots same goes for tr and itc or oghma artifact activation etc etc.


    What you need to do is to put a IDC on DAZE after you fixed other HR BUGGS.

    Now you are clueless about the game mechanics and the class you are writing in threads about plz at least do some research before you ask for nerf jeeeeeeeeeeeeeeez..............
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