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Anyone for turning the difficulty from 11 back down to 10?

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  • suicidalgodotsuicidalgodot Member Posts: 2,465 Arc User
    edited May 2015
    Re. https://www.youtube.com/watch?v=Bo6ldYNvuhw
    He did it with horrible gear, please explain the last sentence.

    It only looks like a new char, but it isn't, he got all the boons and stuff, so you can't compare it to a really fresh char

    ...also a bunch of extra skill points, probably,... ...though that might not even matter that much here. Plus the GWF has come back thanks to unstoppable being a real difference in the current damage environment, and a reliable lifesteal skill, which several classes lack. The discussion then was IIRC "class without dodge is shafted", which is not true for GWF, that I give you.

    Do it with minimal gear HR or SW, even DC (yeah, go Righteous if you want), then I'll revise my opinion.

    Also. Biggrin's had been intended as challenging for players with two or three boons from the Shar and DR campaigns and 12 or 14k GS in Mod 3, when it really was fun and a thrill to do with these.


    Currently, from a meta-viewpoint, the game has been beefed up in difficulty to placate the highly geared old players. This of course is a slap in the face of new players, and a real spoiler even for many well-off alt-o-holics. The excesside grinding cliff even exacerbates this - how shall someone with his/her fresh first 70 toon get their ArtiGear up to decent performance with the current RP drop rates? Heck, even those meek 100-600 points from IDed gear aren't certain, considerning that there's a lot of Lvl 69 stuff dropping from campaign mobs...

    So this new 70 then stands there, thinks "OK, no go for good gear RP, so go for the artifacts!" only to find they're either expensive on AH, can be acquired in e.g. eLOL with a not-so-great chance (and in a DD where you'll probably be kicked anyway if you're coming with only twa artifacts...), or that he/she has to grind another char up to 70 (or maybe 60, IDK) - with the fesh memory of the tedious times in EE...

    Go join a guild? Well, if you're reallly lucky you'll find one that is neither PvP-centered, or a one-man-show staged for cheap bank space, nor so high up that the gear- and capability-gap (boons, skillpoints,...) is larger than all concerned like to live with. Not completely trivial, IMHO the chances for a frustrating experience are greater than those for a happy ending, and that still doesn't pour RP over the new players heads...

    Will they happily fling out their wallets as PWE hopes? I think not. Do they see another realistic chance? I think neither.

    ...and another one decides to cut their losses.

    Cut down difficulty, really. It's killing the game.
  • sangrinesangrine Member, NW M9 Playtest Posts: 575 Arc User
    edited May 2015
    The options in developing/building a character are decided by Cryptic.
    2 paragons. 3 trees. 4 artifacts. 12 equipment/weapon slots. 5 active companions slots. 2 choices per boon except final boon.

    Most players have limited zen/AD and can not build a character exactly as he/she wishes.
    tooltips are often vague and don't indicate numbers or don't explain how calculations are done.

    To build an effective character, you should know what all possible choices are .... which is knowledge.
    And you should know all functionality and math related to all powers,feats,boons,stats, etc .... which is also knowledge. It helps to have some gameplay experience which is a mixture of how you fight (your skill in combat) and knowledge of how enemies fight you.

    In short, substantial knowledge and some gameplay/combat experience and maybe some zen/AD is required to optimize all decisions so that the character is built in a way which is optimized according to your preferred combat style ( which includes actual combat skills such as positioning, timing, ....). I fail to see where skill is involved in developing a character (except for gameplay/combat skills).
  • barginnbarginn Member Posts: 15 Arc User
    edited May 2015
    sangrine wrote: »
    etc..

    /eyeroll

    OK man. Have it your way.

    Take your time, inspect some profiles while you're out and about in neverwinter.
  • edited May 2015
    This content has been removed.
  • twilightwatchmantwilightwatchman Member Posts: 2,007 Arc User
    edited May 2015
    I am a veteran player and i am working on a (as you call it fresh) paladin right now. I don't get the complaints, i'm doing fine.
    Because the Paladin is a class built from the ground up with Mod 6 in mind. I know - I have two, and they cope with the new difficulty far better than my more 'mature' toons. All I had to do when I hit 70 was buy a set of L70 blues from the AH and I'm cruising through Sharandar and DR where other classes struggle.

    Difficulty is now class dependent as well as gear dependent.
    Jenna Sunsoul - Justice Tankadin
    Aelar Hawkwind - Archer
    Karrin Feywinter - Mistress of Flame
    Errin Duskwalker - Executioner
    Darquess - Soulbinder
  • diogene0diogene0 Member Posts: 2,894 Arc User
    edited May 2015
    burkaanc wrote: »
    it was faster to simply kill everything that moves than to exploit, eToS clear was below 10 min in mod 4, do you really consider that fun ?

    Furthermore, we had lots of legitimate complaints before module 6: tanks were useless, healing was useless, control was useless, nothing to do for veteran players... Now we need tanks, a (fast) healer is mandatory, control is more important than ever, and veteran players can have fun in T2 content if they're up to the task.

    The truth is the game is in a much better state now. It doesn't mean there's no need for more tiers of content (let's say 1200 and 1800 iLevel dungeons), but currently balance in group content is excellent and enforces teamwork.
  • obsiddiaobsiddia Member, NW M9 Playtest Posts: 1,025 Arc User
    edited May 2015
    It is funny to have a dragon survivable, but four acid-spitters kill me from behind.
    Had been stomping adds into the ground, now I have to make wide arcs away.
    I suppose with it being the re-do-over end-game they want it to be tough.

    Can't really do crowd control anymore though. Attracting them is death to me.
    Not a good feeling for a CW.

    That said, Tiamat is now off the rails stupid.
    Did you really think anyone could steal the power of the god of thieves?
  • suicidalgodotsuicidalgodot Member Posts: 2,465 Arc User
    edited May 2015
    I suggest we stop that little excursion now... ...shall we?

    Basic opinion from my side: With all the bugs, exploits, imbalances, boredom, broken farming implements, especially in combination with an even greater need for selfsame farming - I'd never call the game in a better state than before Mod 6. But had I had either the RP pre Mod 6 or the RL moolah to buy them whenever and wherever, I'd be outside at least three of those funkillers. Also if I hadn't had taken a liking two two of the harder-hit classes. Then I'd maybe even like it better. It's less bad as it seemed/was directly post-patch, that is a thing I'm willing to admit, too. After all, I'll finally have a reason to reactivate my GWF...

    And I still advocate toning it down a bit. Because, you know, Cryptic can easily tone it up again when the power creeps... ...after al those new curves where made because they facilitated detailed balancing in every region and aspect of the game, if I remember that press blurb correctly.
  • matthiasthehun76matthiasthehun76 Member, NW M9 Playtest Posts: 1,184 Arc User
    edited May 2015
    It was actually all done, it needed only some minor tweaking, not such a big dose of steroid.

    Before Mod 6 we had a clear learning curve for a fresh char, which was: leveling through story line or pvp, then skirmishes, DR and Sharandar, then IWD, then ToD, then WoD. The dungeons had a clear distinction with lowish T1s, then starter T2, like Pirate King's Lair, than mediocre ones and at the end the t 2.5 ones.

    Now this trend is broken, you get 1 shot trash mob in the learning phase without full boons and better gear to protect you and there is nearly no distinction between a T1 1 shot and a T2 1 shot.

    I think we need the good old system back, currently there is no system.
    The real honest man is honest from conviction of what is right, not from policy.
    Robert E. Lee

    I only believe in statistics that I doctored myself.
    Winston Churchill

    The human race is a herd. Here we are, unique, eternal aspects of consciousness with an infinity of potential, and we have allowed ourselves to become an unthinking, unquestioning blob of conformity and uniformity. A herd. Once we concede to the herd mentality, we can be controlled and directed by a tiny few. And we are.
    David Icke

  • burkaancburkaanc Member Posts: 2,186 Arc User
    edited May 2015
    It was actually all done, it needed only some minor tweaking, not such a big dose of steroid.

    Before Mod 6 we had a clear learning curve for a fresh char, which was: leveling through story line or pvp, then skirmishes, DR and Sharandar, then IWD, then ToD, then WoD. The dungeons had a clear distinction with lowish T1s, then starter T2, like Pirate King's Lair, than mediocre ones and at the end the t 2.5 ones.

    Now this trend is broken, you get 1 shot trash mob in the learning phase without full boons and better gear to protect you and there is nearly no distinction between a T1 1 shot and a T2 1 shot.

    I think we need the good old system back, currently there is no system.

    you mean the old system with no dungeons just some solo lairs that for some unknown reason required party to enter ?
    Paladin Master Race
  • matthiasthehun76matthiasthehun76 Member, NW M9 Playtest Posts: 1,184 Arc User
    edited May 2015
    burkaanc wrote: »
    you mean the old system with no dungeons just some solo lairs that for some unknown reason required party to enter ?

    Solo only for permas and whales! Neither one of them fits in the terms of DnD!

    P.S: Anyone, who advocates Mod 6 should be very quiet about dungeons! Before Mod 6 we at least had them, now only 3-3 dungeons remained and the loss of the game's name giving dungeon itself is rather a shame, than something to be proud of.
    The real honest man is honest from conviction of what is right, not from policy.
    Robert E. Lee

    I only believe in statistics that I doctored myself.
    Winston Churchill

    The human race is a herd. Here we are, unique, eternal aspects of consciousness with an infinity of potential, and we have allowed ourselves to become an unthinking, unquestioning blob of conformity and uniformity. A herd. Once we concede to the herd mentality, we can be controlled and directed by a tiny few. And we are.
    David Icke

  • ashnvfashnvf Member Posts: 294 Arc User
    edited May 2015
    adisonmak wrote: »
    for most area yes, but not in instance i hope. any 1shot mechanic should ONLY stay in:

    - certain boss skill or
    - environment mechanic (not even one is qualified for 1shot as far as i concerned, consider the amount of time the warning sign given factor in min of 400ms)

    that is forseeable and dodge-able and not casting too frequent. what is DoT stay as DoT.. what is 1shot intended stay as 1shot intended... the rest, nerf them to an acceptable level. Mobs should not have them except Elite or the big one like Golem.

    I think the one shot stuff is ok as long as the tank can't be one shot and can provide proper protection for the party (i.e. if you have a decent tank no one gets oneshot).
  • burkaancburkaanc Member Posts: 2,186 Arc User
    edited May 2015
    Solo only for permas and whales! Neither one of them fits in the terms of DnD!

    P.S: Anyone, who advocates Mod 6 should be very quiet about dungeons! Before Mod 6 we at least had them, now only 3-3 dungeons remained and the loss of the game's name giving dungeon itself is rather a shame, than something to be proud of.

    cmon just check youtube for solo CN videos, i doubt 13k gs can be called "whale"

    and in mod 5 there was only one short dungeon and tia, rest was just a waste of space on hdd/ssd
    Paladin Master Race
  • matthiasthehun76matthiasthehun76 Member, NW M9 Playtest Posts: 1,184 Arc User
    edited May 2015
    burkaanc wrote: »
    cmon just check youtube for solo CN videos, i doubt 13k gs can be called "whale"

    and in mod 5 there was only one short dungeon and tia, rest was just a waste of space on hdd/ssd

    While i do agree with you, that it was too easy for most skilled players, we have to take two things in account:

    1. If 99% of the player base is struggling, then it there must be something wrong. Just go and check a simple DR skirmish, half of the entries die on a simple run. Game should be either made doable for the majority or it should have more tiers for more types of skill. But you know, i see rank 12s 1 shot too and let me tell you, they aren't happy either, only thing they don't complain here. Complaining is actually a habit of the little people. (Historical fact)

    2. Those YouTube videos are full of <font color="orange">HAMSTER</font>- sorry-, but i have seen many exploits used on such runs, that can't be a measure for a legit player.
    The real honest man is honest from conviction of what is right, not from policy.
    Robert E. Lee

    I only believe in statistics that I doctored myself.
    Winston Churchill

    The human race is a herd. Here we are, unique, eternal aspects of consciousness with an infinity of potential, and we have allowed ourselves to become an unthinking, unquestioning blob of conformity and uniformity. A herd. Once we concede to the herd mentality, we can be controlled and directed by a tiny few. And we are.
    David Icke

  • vasdamasvasdamas Member Posts: 2,461 Arc User
    edited May 2015
    All I can say there was only one hard thing about pve before m6 - RNG. People get used to easy mode so fast, and it overwhelms me how that claimed to be casual players want to have any content to be passable with their attitude, even if that part of content is not supposed to be a walk in a park.
    WoD's difficulty needs to be tonned down, however.
  • fusionawesomefusionawesome Member, NW M9 Playtest Posts: 121 Arc User
    edited May 2015
    1. If 99% of the player base is struggling, then it there must be something wrong. Just go and check a simple DR skirmish, half of the entries die on a simple run. Game should be either made doable for the majority or it should have more tiers for more types of skill. But you know, i see rank 12s 1 shot too and let me tell you, they aren't happy either, only thing they don't complain here. Complaining is actually a habit of the little people. (Historical fact)
    As hard as tier 2 is there is also a tier 1 and don't tell me people can't finish those even pugs are successful in those.
    2. Those YouTube videos are full of <font color="orange">HAMSTER</font>- sorry-, but i have seen many exploits used on such runs, that can't be a measure for a legit player.

    Whether or not they could be done solo you have to admit that pre mod 6 the only thing that mattered was dps.
    I main a DC and was forced to go righteousness. GF was in the same boat they went dps, walked around with big heavy shield and saw the CW run past them head first into the enemy's and killing everything. there were no rolls anymore just who killed everything the fastest.

    We are back to opinions again but for me it was not fun anymore most people agree that for an mmorpg this game has good game-play, classes are different and unique action is fast and skill based that was a huge draw for me of the game and exactly that was destroyed by power creep so i am glad they fixed it.

    Although content lacks a bit i think the changes are good and made the game better. Things matter again people talk and discuss tactics. A win of a difficult dungeon is actually an event in stead of a grind.

    BUT that's for dungeons, if the 70+ area's and skirmisches are too hard for the majority they need to be toned down.
    As you say it the little people need there wins too ;)
  • matthiasthehun76matthiasthehun76 Member, NW M9 Playtest Posts: 1,184 Arc User
    edited May 2015
    As hard as tier 2 is there is also a tier 1 and don't tell me people can't finish those even pugs are successful in those.



    Whether or not they could be done solo you have to admit that pre mod 6 the only thing that mattered was dps.
    I main a DC and was forced to go righteousness. GF was in the same boat they went dps, walked around with big heavy shield and saw the CW run past them head first into the enemy's and killing everything. there were no rolls anymore just who killed everything the fastest.

    We are back to opinions again but for me it was not fun anymore most people agree that for an mmorpg this game has good game-play, classes are different and unique action is fast and skill based that was a huge draw for me of the game and exactly that was destroyed by power creep so i am glad they fixed it.

    Although content lacks a bit i think the changes are good and made the game better. Things matter again people talk and discuss tactics. A win of a difficult dungeon is actually an event in stead of a grind.

    BUT that's for dungeons, if the 70+ area's and skirmisches are too hard for the majority they need to be toned down.
    As you say it the little people need there wins too ;)

    Yes, but this is the other side of the horse as we say here in Europe, T2s are only doable with tricks or exploits, is this fooling around good either, i think not. Cryptic should find some sweet spot in adjusting the difficulty for those T2s or is this Mod only about injury kits lol.
    The real honest man is honest from conviction of what is right, not from policy.
    Robert E. Lee

    I only believe in statistics that I doctored myself.
    Winston Churchill

    The human race is a herd. Here we are, unique, eternal aspects of consciousness with an infinity of potential, and we have allowed ourselves to become an unthinking, unquestioning blob of conformity and uniformity. A herd. Once we concede to the herd mentality, we can be controlled and directed by a tiny few. And we are.
    David Icke

  • dionchidionchi Member Posts: 919 Arc User
    edited May 2015
    sockmunkey wrote: »
    Personally, id be happy to see it tuned back to a more reasonable 9. I play games to stomp mobs. I don't need to feel challenged, and I don't want to be forced to pick the strongest Min/Max builds just to have a chance to succeed.

    That kind of echo's my opinion also...

    If people feel they need a more challenging area then PWE should construct a more challenging area instead of taking areas that used to be at one level and capable of being soloed with the character and gear we have and making it more difficult so that the characters and gear our characters have are almost worthless. Then players who want more of a challenge can visit those areas, do those campaigns and those of us who keep our experiences casual but still challenging for the characters we have can avoid those areas.

    I had just made it to Sharandar and the Dread Ring with one of my characters, bought ZEN to outfit my character with the best available weapons and armor to quest these areas and found the experience challenging - but not impossible...

    Now however even with the purchased EPIC level 60 gear, I find myself getting killed at the first encounter in both of these areas.

    Why did they have to fiddle with already established areas instead of making different maps with new areas where those who wanted more of a challenge could find the difficulty they desired?

    The introduction of the tree of ballance and the associated elemental quests would have been perfect for those more challenging areas leaving Sharandar, the Dread Ring and those areas running prior to the Elemental quests the way they were, that way we would all have a choice now we have no choice it is either quest in those area where gameplay has been jacked up or... well there is no "or" is there?
    DD~
  • burkaancburkaanc Member Posts: 2,186 Arc User
    edited May 2015
    a) scaring away new players
    it can also bring new players who are sick of the trend in mmorpgs to make everything easy, there is nothing that could be called hard in mmorpgs, everything is bland and family friendly, if smth is scaring away new players imho its RP, and lack of ways to get items and farm AD by playing the game, its mostly zen/leadership
    b) driving longtime, more casual players out of this game
    casual gets thrown a round a lot like it means something, most gamers are casual, that doesnt meant they cant deal with difficult content, yes some arent suited for action mmorpgs, but i think almost any player can do smth like t1 if they want to, the "want" part is lacking and t2 is for more hardcore players
    c) together with a) and b) the steep refinement cliff, and the wrecking of the standard legit way to climb this does add to that.
    as i said its more lack of ways to earn enchants/artifacts/equipment by playing than difficulty
    d) the middle ground between end-of-EE and campaigns/dungeon runs is missing.
    middle ground is sharandar>DR>IWD/WoD though there might be need of more gear progression while doing that
    e) the campaigns, while well doable with some classes, are serious tedium and somewhat frustrating with some others, even more so without help from "friends in high places"
    some classes have problems, but its more of a balance issue
    f) especiall hurtful: there are no middle ground dungeons - it's "less challenging" = cheesy easy, "epic" = brutal and unforgiving* - which is somewhat hurtful to learning
    3mans are waaay to easy, but i dont see t1 as smth too challenging, its just that ppl are used to facetank everything, even ppl from guild who arent as good are doing fine there, it is harder for some classes but in every mmorpg there are some classes/roles that do have higher skill requirements
    g) by setting up that high time and investment demands (not necessarily monetary), the game's bandwidth gets lost - wanna play more than two or maybe three chars? nah.
    again i see this more as a problem with refinement and gear progression(enchant/RP based gear progression instead of one thats based on actually getting better gear or improving said gear)
    * I can appreciate that people like the high difficulty as challenge, I can also appreciate it myself every now and then. The current state (since mod 5!!!) that it's all about running the same-ole-same-ole over and over and over again, and being ablolutely and unavoidably forced to do this for character progression - I cannot really bring myself to like.

    "Yes" to tough endgame content. "Yes" to challenging difficulty. "No" to needing e.g. 2-500 Tiamat runs to get your campaign boons topped up. In Mod 5 I didn't speak up as it was already announced there'd be changes. Didn't expect which changes that were. So meh. The tedium-toughness-high-repetition combo is somewhat killing the game.

    for me its more lack of challenge in solo content and just same old boring facetank everything thats killing it, if monster damage was moved from basic attacks to special attacks and the number of special attacks increased the game would be much more dynamic. as it is now what you do doesnt matter as much, u anyway will get hit by basic attacks that is more than half of damage the mob deals(100% for some mobs), and rest depends on if your class mechanics/build allows you to mitigate enough damage - just like the old tab targeting trash

    and i also hate that 43879623846 linus favor grind for boons, with dragon hoards daily quests arent as bad, u still want to kill some stuff to get the RP and its easier to do it for quest instead of just simply grinding like in the old times
    Paladin Master Race
  • magqccommagqccom Member Posts: 1 Arc User
    edited May 2015
    Well, not sure even Cryptic would go pretend that the increase in difficulty is to allow skilled players to surpass themselves. If it was about skill, those players would actually attempt harder content with the less gear possible. It is those that need to be more heavily geared to accomplish the same content that should be considered "casual". Those who want to compete should strive to go through all content solo or try to do that fastest "full clear" of an instance.

    Regarding tuning the difficulty, there is no need to up the difficulty of content to challenge players and the devs know that. All toons have a built-in difficulty slider. Want a more challenging experience? Remove some of your gear. If you are still finding epic dungeons boring when you solo them naked, then yes, you may be in your own right to ask for more challenging content. Otherwise, really, just use level 20 gear and brag about that.

    The increase in difficulty is really nothing more than a gear check and the bet PWE/Cryptic is making is that this will bring more revenue in. Heck, there are explicit gear checks to enter some content. Its not like they are subtle about it. The game engine is designed to force players to invest time (and they hope money) to progress.

    Personally, I am more of a minimalist so am not motivated by gear. I play the game for the content. I still take the time to look at the zone layouts and visual effects and enjoy the lore and gameplay (stealth is such a cool mechanics). Unfortunately, even with this kind of play-style, you will level up, and I did. When my TR got to level 60 and was being one-shot by trash in what I understand is considered trivial content (tried Ghost Stories in Neverdeath), it became obvious that gearing-up had become a requirement.

    It's not just a game, it's a business first and foremost. It just does not make sense to allow a super skilled player to dominate the game with just the starting gear he got on the beach if you want to make money. I get that. The balance they must strike is to not make it boring or annoying to gear yourself up. Unfortunately, for those who feel like gearing up is meaningless like me, I think the balance is off and there is way to much focus on that aspect.
  • gromm1tgromm1t Member, NW M9 Playtest Posts: 71 Arc User
    edited May 2015
    I need go preview and test if gear perfecting make content playable, current state on IWD is team only, WOD I dont bother done enough it allready(maybe Tiamat if requirements are fixed).

    Overall, IWD/WoD + "old" dungeons are ridiculous if we speak difficulty, you may strip gear if want feel heat on fight, but raise difficulty to all will just cause...
  • silence1xsilence1x Member Posts: 1,503 Arc User
    edited May 2015
    My suggestion would be to keep the difficulty as is but add at least two more slots for parties (really should be one slot per class). The T2 runs would be much easier for certain classes to get in via the Queue that way.

    The AD-heavy builds required to run T2s that have resulted from Mod 6 changes have caused an even greater schism between the have-lots-of-AD and the regular working-9-to-5 players. Adding some slots to the party may help alleviate this a bit.

    While the difficulty can sometimes be aggravating, it is refreshing to see players have to actually "play" and not mash buttons. Having said that, I think Cryptic needs to realize that the player base has been shrinking substantially over the course of the past few months, if not longer. Our guild has seen a large number of players not logging in for over two months. These were people that played hours a day every day of the week; they never missed a CTA or DD.

    Time to add some playability back to the game for everyone, not just the whales. It's not all about selling Zen (or is it?)
    I aim to misbehave
  • dingoballzdingoballz Member Posts: 148 Arc User
    edited May 2015
    While i do agree with you, that it was too easy for most skilled players, we have to take two things in account:

    1. If 99% of the player base is struggling, then it there must be something wrong. Just go and check a simple DR skirmish, half of the entries die on a simple run. Game should be either made doable for the majority or it should have more tiers for more types of skill. But you know, i see rank 12s 1 shot too and let me tell you, they aren't happy either, only thing they don't complain here. Complaining is actually a habit of the little people. (Historical fact)

    2. Those YouTube videos are full of <font color="orange">HAMSTER</font>- sorry-, but i have seen many exploits used on such runs, that can't be a measure for a legit player.

    So true ,and not everyone spends 24/7 on the game to get to top as fast as they can. Many players are casual types that only have limited amount of time per day/week to spend in game. When every thing is ripped out from them like this release has done they get lost as to why and how come. Some players just want to be able to sit down after a stressful day and unwind and "enjoy" them selves. With this release game has become more of a chore than enjoyable for this group.
    And yes I understand a large portion of the players seems to have unlimited time and money to spend on this game. So because of this they become god like over nite then cry foul on how easy the game is and they have nothing left to do. Sorry but I think most players had no problems with the way mod 5 was,but seems like a lot are finding issues with this release.

    burkaanc wrote: »
    cmon just check youtube for solo CN videos

    LOL yup bet I could show you all how to kill Tia solo and naked in a you tube video. So any one making said video's can produce anything they want others to see.
    "What is the sense of living the life you're given if all you ever do is stand in one place?" Lord Huron
  • arakk00arakk00 Member Posts: 166 Arc User
    edited May 2015
    dingoballz wrote: »
    LOL yup bet I could show you all how to kill Tia solo and naked in a you tube video. So any one making said video's can produce anything they want others to see.

    Actually, no. People legitimately could solo the LAST BOSS of Castle Never. These were mostly 20k GS people, but my understanding is the soulbinder/fury SW could manage not only that, but most of the dungeon without a big problem. It was just the tight grouping of adds + overgearing. Meanwhile, mid-geared (10k-14k) parties found it every bit as challenging as current t2 content.
    A <Friendly Dragon>!
  • thefabricantthefabricant Member, NW M9 Playtest Posts: 5,248 Arc User
    edited May 2015
    arakk00 wrote: »
    Actually, no. People legitimately could solo the LAST BOSS of Castle Never. These were mostly 20k GS people, but my understanding is the soulbinder/fury SW could manage not only that, but most of the dungeon without a big problem. It was just the tight grouping of adds + overgearing. Meanwhile, mid-geared (10k-14k) parties found it every bit as challenging as current t2 content.

    15k GS CW could solo CN, I did it with 16k so I know, check my sig. Also did it on perma tr with 10.7k gs, but perma stealth with gc+itc is cheating so not worth as much as beating it on CW. A 14k gs CW could do the rest of the dungeon. The only thing that was really required to solo CN last mod on CW was 35k+ HP (Survive roar), 2k def and enough damage for sustained lifesteal. That was all last mod and done legit, not so easy this mod though. Also, to that person talking about producing pictures of naked people doing tiamat.... check out a jagged dancing blade+trans fey :p

    The difficulty is fine this mod, there is easymode t1's which can be done with 5x dps, the harder t2's which require a proper group composition and epic CC which requires really skilled players. If you upset because you not stomping stuff then ask yourself the question of should you be. If any random player can kill everything with 0 active effort, regardless of skill, then where is the challenge. Last mod, the only challenges I ever had were self imposed. To get a challenge, I had to do crazy stuff like solo CN or solo Edv with the worst gear I could manage it with.If I put on purified black ice gear and shield on tab, I could run door to door solo in CN last mod and clear everything on the other side, stuff like that is in no way intentional. I had to deliberately gimp down my character to make the game have any challenge. In this mod, I don't have to do that. There is a reason for me to gear up my toon again and that is very good.
  • dingoballzdingoballz Member Posts: 148 Arc User
    edited May 2015
    arakk00 wrote: »
    Actually, no. People legitimately could solo the LAST BOSS of Castle Never. These were mostly 20k GS people, but my understanding is the soulbinder/fury SW could manage not only that, but most of the dungeon without a big problem. It was just the tight grouping of adds + overgearing. Meanwhile, mid-geared (10k-14k) parties found it every bit as challenging as current t2 content.

    You missed my point ,which is you can make a video show what ever you want it to. Does not make the video real does it? So any TROLLS saying oh go watch my video of me .... , is moot.
    "What is the sense of living the life you're given if all you ever do is stand in one place?" Lord Huron
  • burkaancburkaanc Member Posts: 2,186 Arc User
    edited May 2015
    dingoballz wrote: »
    You missed my point ,which is you can make a video show what ever you want it to. Does not make the video real does it? So any TROLLS saying oh go watch my video of me .... , is moot.

    arent you afraid of using internet, NSA and aliens might be spying on you, also they may be using games to make you a slave and somehow use your gaming actions to create a supervirus that would turn humans into zombies. so better log off, disconnect internet and electricity and wrap your home in tinfoil
    Paladin Master Race
  • linaduinlinaduin Member Posts: 187 Arc User
    edited May 2015
    burkaanc wrote: »
    arent you afraid of using internet, NSA and aliens might be spying on you, also they may be using games to make you a slave and somehow use your gaming actions to create a supervirus that would turn humans into zombies. so better log off, disconnect internet and electricity and wrap your home in tinfoil

    I tried that - doesn't work. They still follow me everywhere. Wait - how do you know all this? Are you one of them?
  • dingoballzdingoballz Member Posts: 148 Arc User
    edited May 2015
    burkaanc wrote: »
    arent you afraid of using internet, NSA and aliens might be spying on you, also they may be using games to make you a slave and somehow use your gaming actions to create a supervirus that would turn humans into zombies. so better log off, disconnect internet and electricity and wrap your home in tinfoil
    It's not paranoia if you know they are after you. Just saying I know how easy it is to make a video and alter it how ever you want with todays programs,so just because you see it don't make it true.
    "What is the sense of living the life you're given if all you ever do is stand in one place?" Lord Huron
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