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Feytouched Enchantment problems

jaotutjaotut Member, NW M9 Playtest Posts: 576 Arc User
edited May 2015 in Player Feedback (PC)
I couldn't find the thread where Panderus was asking for players to let him know about the causes that can cause really massive damage buffs, so I thought I'd post one again and hope this enchantment gets looked at to work properly.

From my experience, it seems that the enchantment is doing both buffs and debuffs wrong.

The buff seems to stack, so encounters that ticks, especially AOE, gives a massive damage buff even when casted on a single target. Not sure if it's due the Transcendent version having a 3 target AOE, which applies to single target as well. But that's probably one thing to check. Once you get the damage buff, that buff should be constant, but right now it changes.

The debuff is definitely working totally opposite most of the time. It makes the enemy hit so much more instead of less. Which I guess is good right now as parties that choose run Feytouched will only do it for fun, they'll see some big numbers but also get 1 shotted by mobs due to the buff on enemies.

Fox cunning seems to make enemies take 0 damage when they have the feytouched 'debuff' on them. This could be due to the same problem of the debuff working the opposite way on enemies. This fox cunning seems to stay on them as long as I also have fox cunning for the dodge, not 100% sure on this yet, will do some more testings.
Merlin - CW Merlyn - HR Psylocke - TR Black Widow - GWF


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Post edited by jaotut on

Comments

  • b3llist0rb3llist0r Member, NW M9 Playtest Posts: 191 Arc User
    edited May 2015
    The 2 biggest problems ATM:

    1) Feytouched
    2) Cragmire Glitch/Exploit

    These two have to be fixed before there is even a possibility to play mod6 as it should be/could be/was intended(?).

    Cmon guys!

    //Bellistor
  • zebularzebular Member, Neverwinter Moderator, NW M9 Playtest Posts: 15,270 Community Moderator
    edited May 2015
    Cleaned this thread up of the "exploit" chatter. Folks, please don't discuss exploiting behavior, at all. Thanks!


    Anyway, it has been stated that they have a solution in the works:
    panderus wrote: »
    metalldjt wrote: »
    this is really a good patch for the content, it would've been awesome if we had this from the beginin of the mod, but eh, better now than never.

    i'm lookin forward for the next patch notes.
    and hope feytouch is fixed:p

    btw: i want the redcap armor and bracers, if there is a way to make them for Great Weapon Fighter, that would be great.


    are the new sets from Dread ring and Sharandar different from what we had? they look different or the same?

    Feytouched we have a solution in the works.

    DR/SHA armor is the same cosmetically as the previous ones.
    Safe travels,
    Archmage Zebular of Mystryl

    PWE Community Moderator
    [ RoC | ToS | Support ]
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