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Geas and Precedent:

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  • mamalion1234mamalion1234 Member, NW M9 Playtest Posts: 3,415 Arc User
    edited May 2015
    He hasnt. You and most CWs focus yourself on melting everything. All classes have their cc, and cw has most of them in powers. But you wont slot orb, go opressor or unslot sudden storm or oppressive. Its fine, ok, but your complaining about having MORE control as DC (or anybody) isjust childish. As far I know most CWs thinking death is the best cc.

    About Gaes, they fixed slam (into useless) so... But its a shame we are spam opp, smash everything. Things like gaes makes fight more funny, its something new.

    as control wizard i want back my control and i am ok with trade of with some of my damage that way when i will freeze more time in pvp and pve you will not have the right to say something because that will be my job as primary controller.
  • blackxxwolf3blackxxwolf3 Member Posts: 1,539 Arc User
    edited May 2015
    as control wizard i want back my control and i am ok with trade of with some of my damage that way when i will freeze more time in pvp and pve you will not have the right to say something because that will be my job as primary controller.

    if you want back your control go oppressor until you do that stop complaining about not having control.
  • szejhuludpuchaczszejhuludpuchacz Member Posts: 306 Arc User
    edited May 2015
    I can even kite it on my OP, which has 0 dodges, you just can't dps the boss while you doing it.

    But you have your tools to survive attacks. And you are tank. Im striker (2nd role defender) who have to stay in melee to deal damage. Ok, i can sprint around it and hit while scorpio dealing his aoe attack. But i cant take any hit from him, i know im not tank but being 1shotted as fighter in mail is something bad. Should survive at least 1 hit. Things like gaes making my life much mire easier coz while im benny hill'in around 1st scorpio 2nd scorpio can do his aoe as well. And thing is my stamina regenerate way slower than TRs stamina/stealth.



    @CW And like i said, mechanic like slam or gaes make fight more fun. As CW you are able to control CROWD, many mobs at once. Dont be jealous. PvP has tenacity, you still ignore 66% of it, blinking around in shield what makes you tankier than gwf and if trans nega - nearly immortal 1vs1. Tanky, still hard cc pugs witout tenacity gear, dish huge amount of damage. Im playing cw too, bru-bru. Feel free and whine more about your low cc
    200_s.gif
  • thefabricantthefabricant Member, NW M9 Playtest Posts: 5,248 Arc User
    edited May 2015
    But you have your tools to survive attacks. And you are tank. Im striker (2nd role defender) who have to stay in melee to deal damage. Ok, i can sprint around it and hit while scorpio dealing his aoe attack. But i cant take any hit from him, i know im not tank but being 1shotted as fighter in mail is something bad. Should survive at least 1 hit. Things like gaes making my life much mire easier coz while im benny hill'in around 1st scorpio 2nd scorpio can do his aoe as well. And thing is my stamina regenerate way slower than TRs stamina/stealth.



    @CW And like i said, mechanic like slam or gaes make fight more fun. As CW you are able to control CROWD, many mobs at once. Dont be jealous. PvP has tenacity, you still ignore 66% of it, blinking around in shield what makes you tankier than gwf and if trans nega - nearly immortal 1vs1. Tanky, still hard cc pugs witout tenacity gear, dish huge amount of damage. Im playing cw too, bru-bru. Feel free and whine more about your low cc

    No, my OP is devotion not protection, so I am not a tank and I can't survive attacks :p
  • vaelynxvaelynx Member Posts: 182 Arc User
    edited May 2015
    ph33rm3 wrote: »
    I'm a 4k wizard and a healer has more control than me. How dumb is that.

    With 384 Control bonus as my offhand feature, 450 control bonus on an artifact, Will'o'Wisp companion and Cantankerous Mage companion (both @ Epic), I still can't control a single minion for as long as the **** healer can control a boss?? This is working as intended?? This game is broken. So broken.

    If this is the case. Then I think CWs deserve a 100k/sec heal.

    Says the *secondary* striker class that strictly outperforms SW (=primary striker) in terms of damage both single target and mob, with zero effort, and is more survivable on top of that.

    So the question is not even do you want some cheese with that whine, but should it be cheddar or brie.
  • szejhuludpuchaczszejhuludpuchacz Member Posts: 306 Arc User
    edited May 2015
    Okie, so sorry, i dont know much about devotion path yet. Thing is you are healer/have strong heals and all your job is avoid his attacks. My job is avoid attacks AND deal damage. Hard to do when sprint cant give me same protection as dodge. Have only secs to deal my damage. When i fil my stacks, unstop, throw daggers. Its not easy, im way less effective there than i was before. Ofc with tank on my scorpio i can deal damage, but who will take 2nd scorpio? People often dying while kiting him legit way.
    200_s.gif
  • ph33rm3ph33rm3 Member Posts: 549 Arc User
    edited May 2015
    vaelynx wrote: »
    Says the *secondary* striker class that strictly outperforms SW (=primary striker) in terms of damage both single target and mob, with zero effort, and is more survivable on top of that.

    So the question is not even do you want some cheese with that whine, but should it be cheddar or brie.

    Are you cognitively impaired? I'm not asking for DPS. I'm a CONTROL wizard looking for CONTROL. English not your 1st language?
  • thefabricantthefabricant Member, NW M9 Playtest Posts: 5,248 Arc User
    edited May 2015
    Please lets get back OT, that is, the issue of geas.
  • diogene0diogene0 Member Posts: 2,894 Arc User
    edited May 2015
    But you have your tools to survive attacks. And you are tank. Im striker (2nd role defender) who have to stay in melee to deal damage. Ok, i can sprint around it and hit while scorpio dealing his aoe attack. But i cant take any hit from him, i know im not tank but being 1shotted as fighter in mail is something bad. Should survive at least 1 hit. Things like gaes making my life much mire easier coz while im benny hill'in around 1st scorpio 2nd scorpio can do his aoe as well. And thing is my stamina regenerate way slower than TRs stamina/stealth.



    @CW And like i said, mechanic like slam or gaes make fight more fun. As CW you are able to control CROWD, many mobs at once. Dont be jealous. PvP has tenacity, you still ignore 66% of it, blinking around in shield what makes you tankier than gwf and if trans nega - nearly immortal 1vs1. Tanky, still hard cc pugs witout tenacity gear, dish huge amount of damage. Im playing cw too, bru-bru. Feel free and whine more about your low cc

    That's why tanks can kite the second scoprion. The thing is geas makes several roles obsolete, like tanks in some cases. That wasn't the purpose of mod 6, which is intended to bring back support, ie at the very least, tanks and healers. Geas just negates the need for a tank in that fight. And that sucks.

    No class should be able to disable a boss. That's ridiculous. An interrupt, maybe, but anything else pretty much breaks class balance.
  • kangkeokkangkeok Member Posts: 1,123 Arc User
    edited May 2015
    cmon guys..gea is a fragile spell..yeah..it work on everything... but anything that touch it breaks the spell (if its unbreakable, yes i would admit it is overpowered)...its single target and its not easy to land on mob..especially when they are mingle together..it also doesn't do dmg... most importantly, DC use it to protect the party which is their role..

    So Cw that complain bout DC having more CC than them bcoz they got geas, how bout we give u a similar CC with aoe effect but does no dmg at all...How bout that?
  • arakk00arakk00 Member Posts: 166 Arc User
    edited May 2015
    maegmaag wrote: »
    What and if any at all player class should or should not have access to anything geis(geas)-like (or even just the name) aside, we already had two similar cases in the past: Slam and Maelstrom of Chaos, whose strike interrupted (shock effect) any mob and any boss. Whilst nobody in charge ever said if it was or was not WAI, after those skills being used during Val and Fulmi fight for a while, the effect was removed (fixed) for the very reason it was used on a control-immune boss.

    Thus, i expect geas being fixed. And if not i expect other skills at this level ignoring immunity as well (never tried imprisonment, will do tho). Anyway for the aforementioned precedent, i consider this geas effect malfunctioning and could even go as far as to call it cheating (eventually a cheat on other classes as it may lead to being it the requirement for some dungeon runs).

    I think Geas may be WAI as it only works on the scorpions in eLoL. Not the dragon.
    A <Friendly Dragon>!
  • kangkeokkangkeok Member Posts: 1,123 Arc User
    edited May 2015
    diogene0 wrote: »
    That's why tanks can kite the second scoprion. The thing is geas makes several roles obsolete, like tanks in some cases. That wasn't the purpose of mod 6, which is intended to bring back support, ie at the very least, tanks and healers. Geas just negates the need for a tank in that fight. And that sucks.

    No class should be able to disable a boss. That's ridiculous. An interrupt, maybe, but anything else pretty much breaks class balance.

    Why would u say that? tank still fill their role tanking another scorpion, gea just help to make the life easier...we till need tank to tank lostmauth..not that DC could geas lostmauth while the party dps it without breaking the gea..if thats the case, then i say it gamebreaking...
  • diogene0diogene0 Member Posts: 2,894 Arc User
    edited May 2015
    kangkeok wrote: »
    cmon guys..gea is a fragile spell..yeah..it work on everything... but anything that touch it breaks the spell (if its unbreakable, yes i would admit it is overpowered)...its single target and its not easy to land on mob..especially when they are mingle together..it also doesn't do dmg... most importantly, DC use it to protect the party which is their role..

    So Cw that complain bout DC having more CC than them bcoz they got geas, how bout we give u a similar CC with aoe effect but does no dmg at all...How bout that?

    My main is a DC and I find the current things geas do complete BS. Your suggestion is even worse.
    arakk00 wrote: »
    I think Geas may be WAI as it only works on the scorpions in eLoL. Not the dragon.

    It works on every single boss. But if you hit them it breaks. It's useful to cheese fights, ie take a break to clear adds quietly. Which means that half of the mechanics are missing in that fight. I don't see how removing mechanics can be intended.
  • thefabricantthefabricant Member, NW M9 Playtest Posts: 5,248 Arc User
    edited May 2015
    kangkeok wrote: »
    cmon guys..gea is a fragile spell..yeah..it work on everything... but anything that touch it breaks the spell (if its unbreakable, yes i would admit it is overpowered)...its single target and its not easy to land on mob..especially when they are mingle together..it also doesn't do dmg... most importantly, DC use it to protect the party which is their role..

    So Cw that complain bout DC having more CC than them bcoz they got geas, how bout we give u a similar CC with aoe effect but does no dmg at all...How bout that?
    I would rather have geas respect CC immunity then give CW an AoE geas... Why? Because if geas is OP then an AoE version of it would be gamebreaking. Every single intelligent CW would slot it and the game would become a farce. The fact that diogene0, a dc/cw, doesn't support geas tells you it is broken.
  • vaelynxvaelynx Member Posts: 182 Arc User
    edited May 2015
    ph33rm3 wrote: »
    Are you cognitively impaired? I'm not asking for DPS. I'm a CONTROL wizard looking for CONTROL. English not your 1st language?

    Incidentally, English really isn't my first language, that'd be Slovak, thankyouverymuch.

    And... of course you aren't asking for DPS as you already have that in piles upon piles. I just find it incredibly hypocritical that we have a primary controller complaining that one ability of one class can outperform his class on control in some ways sometimes, when the class
    he plays grossly outperforms other classes in what should primarily be their bailiwick.

    It's as ridiculous as when a millionaire complains about having to pay high taxes.
  • kangkeokkangkeok Member Posts: 1,123 Arc User
    edited May 2015
    I would rather have geas respect CC immunity then give CW an AoE geas... Why? Because if geas is OP then an AoE version of it would be gamebreaking. Every single intelligent CW would slot it and the game would become a farce. The fact that diogene0, a dc/cw, doesn't support geas tells you it is broken.

    Well thats just diogene0 opinion..it doesnt represent the whole DC community...
  • vaelynxvaelynx Member Posts: 182 Arc User
    edited May 2015
    diogene0 wrote: »
    It works on every single boss. But if you hit them it breaks. It's useful to cheese fights, ie take a break to clear adds quietly. Which means that half of the mechanics are missing in that fight. I don't see how removing mechanics can be intended.
    Um, yeah, no.
    Freezing up a boss to deal with the mobs is not "removing" a mechanic, it's dealing with it in game terms i.e. WAI. Hell, if you prioritize and kill the mobs it's "removing" a mechanic by this definition.
  • thefabricantthefabricant Member, NW M9 Playtest Posts: 5,248 Arc User
    edited May 2015
    kangkeok wrote: »
    Well thats just diogene0 opinion..it doesnt represent the whole DC community...
    Most of the time I see people defending/overlooking geas and calling it WAI/legit is when they are too bad a player to manage without it. They willing to defend geas because they can't play without it, showing a lack of skill more then anything else. I would still take a dc in a group without geas because of astral shield, gift of faith and divine glow. I know the benefits of having a good dc like any other decent team organiser does, the same as I kmow the benefits of bringing along any other class. The only way to beat t2's is when forming groups to know who can bring what and to be able to come up with strategies for beating things that rely on class strengths and weaknesses. Geas is setting a bad precedent because of its ability to cc bosses and it needs to be fixed.
  • kangkeokkangkeok Member Posts: 1,123 Arc User
    edited May 2015
    diogene0 wrote: »
    My main is a DC and I find the current things geas do complete BS. Your suggestion is even worse.



    It works on every single boss. But if you hit them it breaks. It's useful to cheese fights, ie take a break to clear adds quietly. Which means that half of the mechanics are missing in that fight. I don't see how removing mechanics can be intended.

    it works on every boss but problem is can ur party coordinate it so it is executed well?..if u are able to then another question..are u guys gonna stare at the boss the whole time doing nothing? no..u guys gonna hit the boss at some point to finish the dungeon...and no DC gonna slot geas when facing lostmauth FYI..

    Edit: and thats not a suggestion..its sarcasm if u havent got it....no cw will ever slot an aoe gea...its useless...
  • kangkeokkangkeok Member Posts: 1,123 Arc User
    edited May 2015
    Most of the time I see people defending/overlooking geas and calling it WAI/legit is when they are too bad a player to manage without it. They willing to defend geas because they can't play without it, showing a lack of skill more then anything else. I would still take a dc in a group without geas because of astral shield, gift of faith and divine glow. I know the benefits of having a good dc like any other decent team organiser does, the same as I kmow the benefits of bringing along any other class. The only way to beat t2's is when forming groups to know who can bring what and to be able to come up with strategies for beating things that rely on class strengths and weaknesses. Geas is setting a bad precedent because of its ability to cc bosses and it needs to be fixed.

    Using Geas on boss require good team coordination..just remember..geas will break if any dmg is done (espeacialy DoT effect & ur CW stormspell)..its something hard to pull especially in boss fight..and ofcourse i defend it..its useful and i give DC more option to play other than heal and dropping shield..it gives Dc something that actually require skill to pull off..its not as easy as dropping icy terrain or using entanglements.. and most importantly, i find no reason it is OP..even if u are able to CC the boss..u still need to hit the boss at some given point..if with good team coordination, gea just makes the party life easier to deal with adds..thats all..
  • thefabricantthefabricant Member, NW M9 Playtest Posts: 5,248 Arc User
    edited May 2015
    kangkeok wrote: »
    it works on every boss but problem is can ur party coordinate it so it is executed well?..if u are able to then another question..are u guys gonna stare at the boss the whole time doing nothing? no..u guys gonna hit the boss at some point to finish the dungeon...and no DC gonna slot geas when facing lostmauth FYI..

    Edit: and thats not a suggestion..its sarcasm if u havent got it....no cw will ever slot an aoe gea...its useless...
    I would slot an AoE geas if it existed, the rest of the party could go full single target on boss. Guess what, as I said, its OP. Would immediately reduce all boss fights to single target, an AoE geas would be so overpowered it isn't even funny. As for it requiring team coordination, well, any team thats got half a brain can make the ability OP and that shows that it needs to be changed. You just need to not hit the one target that is geased.
  • diogene0diogene0 Member Posts: 2,894 Arc User
    edited May 2015
    kangkeok wrote: »
    Using Geas on boss require good team coordination..just remember..geas will break if any dmg is done (espeacialy DoT effect & ur CW stormspell)..its something hard to pull especially in boss fight..and ofcourse i defend it..its useful and i give DC more option to play other than heal and dropping shield..it gives Dc something that actually require skill to pull off..its not as easy as dropping icy terrain or using entanglements.. and most importantly, i find no reason it is OP..even if u are able to CC the boss..u still need to hit the boss at some given point..if with good team coordination, gea just makes the party life easier to deal with adds..thats all..

    Nope, geas is lazy. Now, fighting both scoprions at the same time does require teamwork and coordination, ie the tank kiting one, and the top damage dealer kiting the other while still doing damage to it. It may be done by another dps wich isn't top damage but it's harder to achieve.

    A good tank can also tank and kite both at once, i've seen that many times in mod 6, it's only an issue if the tank refuses to get out of red because getting out of red is for the weak or isn't his idea of tanking...

    There are many options not involving negating boss mechanics even in this fight.
  • kangkeokkangkeok Member Posts: 1,123 Arc User
    edited May 2015
    I would slot an AoE geas if it existed, the rest of the party could go full single target on boss. Guess what, as I said, its OP. Would immediately reduce all boss fights to single target, an AoE geas would be so overpowered it isn't even funny. As for it requiring team coordination, well, any team thats got half a brain can make the ability OP and that shows that it needs to be changed. You just need to not hit the one target that is geased.

    yea sure go slot it...if u take it that serious..
  • kangkeokkangkeok Member Posts: 1,123 Arc User
    edited May 2015
    diogene0 wrote: »
    Nope, geas is lazy. Now, fighting both scoprions at the same time does require teamwork and coordination, ie the tank kiting one, and the top damage dealer kiting the other while still doing damage to it. It may be done by another dps wich isn't top damage but it's harder to achieve.

    A good tank can also tank and kite both at once, i've seen that many times in mod 6, it's only an issue if the tank refuses to get out of red because getting out of red is for the weak or isn't his idea of tanking...

    There are many options not involving negating boss mechanics even in this fight.

    I dun deny the fact that those two scorpion can be done without gea..gea just makes it easier thats all..lazy? if u mean by putting down Astral shield is lazy too... i say its just another alternaltive way to do it..a tool to make party life easier..like astral shield does...else u will be rely on HW/BoH without AS..like u say, it can be done but harder...
  • grogthemagnifgrogthemagnif Member, NW M9 Playtest Posts: 1,651 Arc User
    edited May 2015
    Let me get this straight. Traven Black Dagger has 30 000 000 hp (Thirty Million Hit Points), and you want to stop his recieveing about 100 000 (one hundred thousand) hp in a minute or less or rhw chance to deal with only his minions for one minute then a 15 seconds cool down where he can whale on you and your party for 100 000+ dps - seems reasonable to me. Based on a 17 000+ max standard daily damage and 750% weapon damage I see no problem with Traven soaking up 0.33% (1/3 of 1%) damage over a minute [Oooh wow, barely moves the bar]. If the Cragmire Crypts is set to play at 30 minutes and 100 000 damage dealt over 1 minute on Traven several times during the, more then 30 minute, dungeon.

    Give it a rest.
  • diogene0diogene0 Member Posts: 2,894 Arc User
    edited May 2015
    kangkeok wrote: »
    I dun deny the fact that those two scorpion can be done without gea..gea just makes it easier thats all..lazy? if u mean by putting down Astral shield is lazy too... i say its just another alternaltive way to do it..a tool to make party life easier..like astral shield does...else u will be rely on HW/BoH without AS..like u say, it can be done but harder...

    Astral shield doesn't disable boss mechanics. It's not making my party invulnerable to attacks from the boss, because that's what geas is about after all.

    Let's talk about real content, like GWD or eCC. In GWD, geas may be used on the final boss to deal with stormcallers. When it's done, the tank is useless. You don't need anyone to take care of it, you don't have to dodge red areas from the boss (hands swpawning from the ground, hand in your face, jump onto another player). That's at the very least 70% of the challenge in that fight, because the boss holds 70% of the damage and mechanics. Astral shield doesn't do that. With AS up you can't mindlessly facetank the boss, it doesn't make the boss a floating piece of meat waiting for the slaughterhouse while we're dealing with his minions. The boss is still active and running amok while astral shield is up, so that analogy is really bad and inaccurate.

    We're talking about disabling mechanics, not about stacking layers of defences to deal with the said mechanics.
  • grogthemagnifgrogthemagnif Member, NW M9 Playtest Posts: 1,651 Arc User
    edited May 2015
    With that answer, you sound like a guy who has a whole toolbox of powers and feats, but uses his hammerfor exclusively.

    What's a hammerfor you ask - to pound things with.

    Use ALL the tools at hand.

    diogene0 wrote: »
    Nope, geas is lazy. Now, fighting both scoprions at the same time does require teamwork and coordination, ie the tank kiting one, and the top damage dealer kiting the other while still doing damage to it. It may be done by another dps wich isn't top damage but it's harder to achieve.

    A good tank can also tank and kite both at once, i've seen that many times in mod 6, it's only an issue if the tank refuses to get out of red because getting out of red is for the weak or isn't his idea of tanking...

    There are many options not involving negating boss mechanics even in this fight.
  • blackxxwolf3blackxxwolf3 Member Posts: 1,539 Arc User
    edited May 2015
    Let me get this straight. Traven Black Dagger has 30 000 000 hp (Thirty Million Hit Points), and you want to stop his recieveing about 100 000 (one hundred thousand) hp in a minute or less or rhw chance to deal with only his minions for one minute then a 15 seconds cool down where he can whale on you and your party for 100 000+ dps - seems reasonable to me. Based on a 17 000+ max standard daily damage and 750% weapon damage I see no problem with Traven soaking up 0.33% (1/3 of 1%) damage over a minute [Oooh wow, barely moves the bar]. If the Cragmire Crypts is set to play at 30 minutes and 100 000 damage dealt over 1 minute on Traven several times during the, more then 30 minute, dungeon.

    Give it a rest.
    but it isnt there whole point being you can kill them their whole point is that you can slot geas and go grab a smoke while the boss jsut stands there. i personally have no problem with it it provides no real advantage on any boss but 1. but others aparently have a problem with making the game a little easier.
  • thefabricantthefabricant Member, NW M9 Playtest Posts: 5,248 Arc User
    edited May 2015
    but it isnt there whole point being you can kill them their whole point is that you can slot geas and go grab a smoke while the boss jsut stands there. i personally have no problem with it it provides no real advantage on any boss but 1. but others aparently have a problem with making the game a little easier.

    It is also used for cheesing 2/3 of the t2 last bosses.
  • kangkeokkangkeok Member Posts: 1,123 Arc User
    edited May 2015
    diogene0 wrote: »
    Astral shield doesn't disable boss mechanics. It's not making my party invulnerable to attacks from the boss, because that's what geas is about after all.

    Let's talk about real content, like GWD or eCC. In GWD, geas may be used on the final boss to deal with stormcallers. When it's done, the tank is useless. You don't need anyone to take care of it, you don't have to dodge red areas from the boss (hands swpawning from the ground, hand in your face, jump onto another player). That's at the very least 70% of the challenge in that fight, because the boss holds 70% of the damage and mechanics. Astral shield doesn't do that. With AS up you can't mindlessly facetank the boss, it doesn't make the boss a floating piece of meat waiting for the slaughterhouse while we're dealing with his minions. The boss is still active and running amok while astral shield is up, so that analogy is really bad and inaccurate.

    We're talking about disabling mechanics, not about stacking layers of defences to deal with the said mechanics.

    Yes..thats because astral shield function differently..its use to absorbed dmg so u have a better time healing...its a tool to make ur life easier and save ur party..same goes to gea..if it stop red spot from emerging, it decrease the risk of dmg done to ur party...all in all..they are both just a tool for DC to use to ease their life..and remember..using geas on boss doesnt mean u can dps him without breaking the spell..also..its not easy to use..everytime u going to use..the party have to stop dps to allow the geas to work( not mention those DoT that keeps ticking)...if pally encounter synergize with it..then so be it..its done not solely with DC but other class involved...i wouldnt call it OP..
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