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HR Tab needs CD and double CD for CW Empowered encounters

k9madrushk9madrush Member Posts: 534 Bounty Hunter
edited May 2015 in PvP Discussion
As the the tittle suggest we all know that these two class have a excellent tab mechanic they dont even have to meet any condition like for example GWFs needs to burn hp before he gets a reasonable amount for unstopa while on the other hand a CW gets a 4th encounter with amplifying effects and HR gets a hustle free weapon switching tab that gives the class 9 encounters (dont make me explain) with the above mentioned it is over the wall advantages over melee class that only gets 3 encounters and fragile class mechanics that needs certain conditions.

Moreover CW and HR are range class (I both have them so I know how easy it is to chain cc and burst damage using these two class) they can stream consistent damage and lock cc from distance making melee classes easy target punching bag.
Post edited by k9madrush on
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Comments

  • blackxxwolf3blackxxwolf3 Member Posts: 1,539 Arc User
    edited May 2015
    hr encounters do so much less damage than other classes its a joke. those encounters arent even half encounters. its fair. plus we have to get right in your face to complete a rotation which we have to do and were squishier than cws. nerf request DENIED!!!
  • k9madrushk9madrush Member Posts: 534 Bounty Hunter
    edited May 2015
    hr encounters do so much less damage than other classes its a joke. those encounters arent even half encounters. its fair. plus we have to get right in your face to complete a rotation which we have to do and were squishier than cws. nerf request DENIED!!!

    You mean get in melee range? seriously? Spam root encounter then throw disruptive shot get inside using marauder's rush complete root melee rotation exit via marauder's escape throw disruptive shot then use the newly refreshed root encounters from range. How do I know? I have HR
  • blackxxwolf3blackxxwolf3 Member Posts: 1,539 Arc User
    edited May 2015
    k9madrush wrote: »
    You mean get in melee range? seriously? Spam root encounter then throw disruptive shot get inside using marauder's rush complete root melee rotation exit via marauder's escape throw disruptive shot then use the newly refreshed root encounters from range. How do I know? I have HR

    did you ever count how much damage you do with that setup? so little its laughable in pvp sure your oponents will die... by another person after theyve wiped the floor with you.play against a geared pvper with pvp gear and youll learn what the hr is truly capable of. stop playing low level pvp.
  • k9madrushk9madrush Member Posts: 534 Bounty Hunter
    edited May 2015
    did you ever count how much damage you do with that setup? so little its laughable in pvp sure your oponents will die... by another person after theyve wiped the floor with you.play against a geared pvper with pvp gear and youll learn what the hr is truly capable of. stop playing low level pvp.

    yes I know after my rotation only 10-20% left dont exaggerate I know my HR want my setup?
  • blackxxwolf3blackxxwolf3 Member Posts: 1,539 Arc User
    edited May 2015
    k9madrush wrote: »
    yes I know after my rotation only 10-20% left dont exaggerate I know my HR want my setup?

    nope i do not. cause i know its terrible. sorry. actually face a real opponent. stop facing tiny puglings who arent even wearing rank 7s.actually fight in lvl 70 pvp.
  • k9madrushk9madrush Member Posts: 534 Bounty Hunter
    edited May 2015
    nope i do not. cause i know its terrible. sorry. actually face a real opponent. stop facing tiny puglings who arent even wearing rank 7s.actually fight in lvl 70 pvp.

    nope its you whos asking for steroids
  • edited May 2015
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  • k9madrushk9madrush Member Posts: 534 Bounty Hunter
    edited May 2015
    macjae wrote: »
    Yes, I agree, TR stealth does need a cooldown period after a TR exits stealth.

    you cant turn the tables balance is on its way
  • k9madrushk9madrush Member Posts: 534 Bounty Hunter
    edited May 2015
    [Combat (Self)] CrAzEd PuRiFiEr deals 20163 (20164) Arcane Damage to you with Disintegrate.

    [Queue] Legolas

    was killed by

    CrAzEd PuRiFiEr.
  • blackxxwolf3blackxxwolf3 Member Posts: 1,539 Arc User
    edited May 2015
    k9madrush wrote: »
    [Combat (Self)] CrAzEd PuRiFiEr deals 20163 (20164) Arcane Damage to you with Disintegrate.

    [Queue] Legolas

    was killed by

    CrAzEd PuRiFiEr.

    oh god a cw does 20k damage we should totally nerf hrs. psh go away troll.
  • k9madrushk9madrush Member Posts: 534 Bounty Hunter
    edited May 2015
    oh god a cw does 20k damage we should totally nerf hrs. psh go away troll.

    lol CW not only getting balance HR too needs CD on tab dont be selfish this 2 OP class needs CD on tab
  • blackxxwolf3blackxxwolf3 Member Posts: 1,539 Arc User
    edited May 2015
    k9madrush wrote: »
    lol CW not only getting balance HR too needs CD on tab dont be selfish this 2 OP class needs CD on tab

    no they dont. and the devs know it which is why it will never happen.
  • kaedennnkaedennn Member, NW M9 Playtest Posts: 361 Arc User
    edited May 2015
    no they dont. and the devs know it which is why it will never happen.

    nerf TAB LOL , live a lot you'll se a lot , each day a new joke , why do you people bother and answer these people ?
  • k9madrushk9madrush Member Posts: 534 Bounty Hunter
    edited May 2015
    kaedennn wrote: »
    nerf TAB LOL , live a lot you'll se a lot , each day a new joke , why do you people bother and answer these people ?

    says the HR/CW? what do you expect from those who gets the hammer?
  • kaedennnkaedennn Member, NW M9 Playtest Posts: 361 Arc User
    edited May 2015
    k9madrush wrote: »
    says the HR/CW? what do you expect from those who gets the hammer?

    learn to play , i bet that you are so undergeared and have no clue how to counter other classes , so you come here and cry about them .

    i saw many nerf threads but this one is way ridiculous . if i were you i'll be ashamed !!!
  • mirrorballsmirrorballs Member Posts: 877 Bounty Hunter
    edited May 2015
    macjae wrote: »
    Yes, I agree, TR stealth does need a cooldown period after a TR exits stealth.

    It does have a cooldown. It's called "stealth regeneration period".

    Not only does stealth have this cooldown, but also it is (in all practicaltiy) one-time use, since once you are out of stealth, every attack depletes the regenerating stealth bar and then puts the regeneration to a halt for like what, five seconds? Without any of the supporting stealth refillers and stealth-bar related features, our [TAB] functions works only once, and then we're never able to use it again while in combat.

    Out of all the [TAB] functions in the game, us TRs are the only ones in this game that needs to;

    (a) allocate and waste our encounter slot to a puny damaging encounter power just for the purpose of restealthing
    (b) need to waste a separate class feature and then waste the off-hand artifact power augment to support the function
    (c) and then need to use a specific build path to take a specific capstone

    Can you make it so that other classes' [TAB] function also stops working and gets prevented if we attack them?
  • kaedennnkaedennn Member, NW M9 Playtest Posts: 361 Arc User
    edited May 2015
    It does have a cooldown. It's called "stealth regeneration period".

    Not only does stealth have this cooldown, but also it is (in all practicaltiy) one-time use, since once you are out of stealth, every attack depletes the regenerating stealth bar and then puts the regeneration to a halt for like what, five seconds? Without any of the supporting stealth refillers and stealth-bar related features, our [TAB] functions works only once, and then we're never able to use it again while in combat.

    Out of all the [TAB] functions in the game, us TRs are the only ones in this game that needs to;

    (a) allocate and waste our encounter slot to a puny damaging encounter power just for the purpose of restealthing
    (b) need to waste a separate class feature and then waste the off-hand artifact power augment to support the function
    (c) and then need to use a specific build path to take a specific capstone

    Can you make it so that other classes' [TAB] function also stops working and gets prevented if we attack them?

    TR tab is "INVISIBILITY" how do you want it to be permanent ? you want to be a ghost ?
    your stupidity never ends , pfff im out .
  • destinyknightdestinyknight Member Posts: 962 Arc User
    edited May 2015
    put a cooldown on HR tab will outright wreck the class as a whole. Thats absolutely stupid.
  • obsydian666obsydian666 Member Posts: 329 Arc User
    edited May 2015
    k9madrush wrote: »
    As the the tittle suggest we all know that these two class have a excellent tab mechanic .

    Excellent TAB mechanic has got your TR, maybe also some Stealth mechanic changes?:)
  • mirrorballsmirrorballs Member Posts: 877 Bounty Hunter
    edited May 2015
    kaedennn wrote: »
    TR tab is "INVISIBILITY" how do you want it to be permanent ? you want to be a ghost ?
    your stupidity never ends , pfff im out .

    Ever heard of "toggle", fartbrain?
  • djoffer1djoffer1 Member Posts: 404 Arc User
    edited May 2015
    Jesus ****ing christ, how many different nerf topics to cw are the same moron allowed to make??

    And no OP, as long as 50 %+ players in EVERY pvp match is a TR(you know the class you main) i think we are doing just fine...
  • blackxxwolf3blackxxwolf3 Member Posts: 1,539 Arc User
    edited May 2015
    put a cooldown on hr tab will outright wreck the class as a whole. Thats absolutely stupid.
    thats what im saying!!!
  • erpuma91erpuma91 Member Posts: 21 Arc User
    edited May 2015
    Should be forbidden to do a post to ppls that dont know what are talking about.
    Cooldwond on Tab?? dont make us laugh.We have 6 7 8 9 ecounters?? so what?? when only 2 cw skills, gf skills, tr skills, gfw skills do the same amount of damage. When we are in melee stance we are alwas rdy to die, cuz we have the worst tank class of the game.
    So try to learn what and HR rly can do in a pvp, and stop talking no sense. U think u are play it?? From what u write WE dont think so, come IW i ll teach u.
    Titania@erpuma91
  • kaedennnkaedennn Member, NW M9 Playtest Posts: 361 Arc User
    edited May 2015
    erpuma91 wrote: »
    Should be forbidden to do a post to ppls that dont know what are talking about.
    Cooldwond on Tab?? dont make us laugh.We have 6 7 8 9 ecounters?? so what?? when only 2 cw skills, gf skills, tr skills, gfw skills do the same amount of damage. When we are in melee stance we are alwas rdy to die, cuz we have the worst tank class of the game.
    So try to learn what and HR rly can do in a pvp, and stop talking no sense. U think u are play it?? From what u write WE dont think so, come IW i ll teach u.
    ***.....@e.....

    no please , when you'll beat him he'll say i was right they are OP , while im 100% he has a cartoon character .
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  • k9madrushk9madrush Member Posts: 534 Bounty Hunter
    edited May 2015
    You have the right to defend yourselves I have HR and CW I know how imbalance my own class is. GWF tab doesnt refill unless they get melted first so unfair to them SW and TR (self explanatory). Im asking for this changes! CW getting 4 encounter (1 empowered) HR gets 6 encounters (9 for trappers) no way! thats not fair for the rest of us :) If you want to put a fight bring it on hypocrites range class dominating damage utility mobility and gets chunky just with one encounter (Shield & Bark) wow it makes sense! A mage class can tank and can snipe like a ranger? and a long range class with 9 encounters! wow amazing! that makes sense to all of you? Its all of you hypocrites who loves cookie cutter long range class. You want to make melee class a joke just wanna spam from distance with more damage than they are? make sense huh?
  • graynotegraynote Member Posts: 29 Arc User
    edited May 2015
    djoffer1 wrote: »
    Jesus ****ing christ, how many different nerf topics to cw are the same moron allowed to make??

    And no OP, as long as 50 %+ players in EVERY pvp match is a TR(you know the class you main) i think we are doing just fine...

    you kidding me? most of my match there is 2 CW 2 OP or 2 DC those very rare do 2 TR win now
  • djoffer1djoffer1 Member Posts: 404 Arc User
    edited May 2015
    graynote wrote: »
    you kidding me? most of my match there is 2 CW 2 OP or 2 DC those very rare do 2 TR win now

    Yeah and then 8 Tr's? I was in a gg party yesterday where it was me and 4 Tr's... Almost vomited a bit in my mouth when I saw that... Half the moronic pvp'ers in this game is only playing FOTM classes, and yes that has been TR's for the last 3 mods or so...
  • djoffer1djoffer1 Member Posts: 404 Arc User
    edited May 2015
    k9madrush wrote: »
    You have the right to defend yourselves I have HR and CW I know how imbalance my own class is. GWF tab doesnt refill unless they get melted first so unfair to them SW and TR (self explanatory). Im asking for this changes! CW getting 4 encounter (1 empowered) HR gets 6 encounters (9 for trappers) no way! thats not fair for the rest of us :) If you want to put a fight bring it on hypocrites range class dominating damage utility mobility and gets chunky just with one encounter (Shield & Bark) wow it makes sense! A mage class can tank and can snipe like a ranger? and a long range class with 9 encounters! wow amazing! that makes sense to all of you? Its all of you hypocrites who loves cookie cutter long range class. You want to make melee class a joke just wanna spam from distance with more damage than they are? make sense huh?

    Since you have been whining up and down about how OP shield is, even a moron like you should realize that the tab for a cw is a mandatory shield spot if we want to stay alive for more than 3 seconds... So yeah in reality we only have 3 encounters and no tab skill what so ever...
  • graynotegraynote Member Posts: 29 Arc User
    edited May 2015
    djoffer1 wrote: »
    Yeah and then 8 Tr's? I was in a gg party yesterday where it was me and 4 Tr's... Almost vomited a bit in my mouth when I saw that... Half the moronic pvp'ers in this game is only playing FOTM classes, and yes that has been TR's for the last 3 mods or so...

    your story is nice but we dont need it nor believe it.
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