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Pls, Fix Shocking Execution

clonkyo1clonkyo1 Member, NW M9 Playtest Posts: 3,553 Arc User
edited May 2015 in PvP Discussion
[Combat (Self)] Critical Hit! TR-char deals 62967 Physical Damage to you with Shocking Execution.

Nuff said.
Post edited by Unknown User on
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Comments

  • ghoulz66ghoulz66 Member, NW M9 Playtest Posts: 3,748 Arc User
    edited May 2015
    Ha, let em use SE. I'd rather see em use that so people can jump on them than disappear using bloodbath over and over.
  • mjytreszmjytresz Member Posts: 500 Arc User
    edited May 2015
    zvieris wrote: »
    Did you live under the rock this whole time? Do you even realize that SE no longer factors in health remaining? And it's extremely easy to land as much. SE has 100% crit from stealth and does piercing damage.

    As for Paladin's Divine Judgement, it doesn't have 100% crit rate, can be resisted, deflected, you can see and hear it coming and only effective when there's only 1 target in front. So please, at least know the difference.

    Lol, uh
    Divine Judgment is only slightly easier to land because it was a somewhat smaller cast time. However, both have cast time and an audio queue. I don't understand how SE is "easier to land" when it takes longer to cast it and it's ridiculously more audible.

    It's only "easier to land" when the target is already CC'd.
    Which is the equivalent to Entangling Force -> Ice Knife.
    Broken mechanics, broken class designs, lack of actual content, and over zealous, bronze-age moderation?

    Go Cryptic!
    PS - I quit.
  • overdriver13overdriver13 Member Posts: 1,521 Arc User
    edited May 2015
    I hit a better geared tank character last night in dom for a one shot 60k+ SE in a brand name match I probably had no business being in (that darn elo ;) ) but we won anyways. They had at least perfect negation and were at about a third to half health. I thought if that were me and I just got taken out by such a low end (purples) scrub I'd be a little annoyed.

    THAT was a lucky shot though for me, SE is no longer anything like a reliable one shot, and I suspect the target was already well debuffed before I even hit "1" to launch the SE.

    Probably the same case with the OP. Someone got lucky.
  • edited May 2015
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  • overdriver13overdriver13 Member Posts: 1,521 Arc User
    edited May 2015
    clonkyo1 wrote: »
    Well, then, i should say that i got struck by that same TR 3 times with SE... and all 3 times did around the same damage.

    Other factors?? I were exiting from CAMP NODE, and 1 v 1 situation.

    Just to inform you all: while i post this kind of posts/info/whatever you want to call it, is while i am fighting on 1v1 situations.

    Ok, much different circumstances then. SE for me these days is more a part of a burst down rotation than a one shot in its self unless I catch someone less than 1/2 hp.
  • quspivquspiv Member, NW M9 Playtest Posts: 1,087 Arc User
    edited May 2015
    zvieris wrote: »
    Did you live under the rock this whole time? Do you even realize that SE no longer factors in health remaining? And it's extremely easy to land as much. SE has 100% crit from stealth and does piercing damage.

    As for Paladin's Divine Judgement, it doesn't have 100% crit rate, can be resisted, deflected, you can see and hear it coming and only effective when there's only 1 target in front. So please, at least know the difference.

    There are passives which increase dmg done when enemy is below "X" % of max HP or increase your crit dmg / dmg when for few sec when somebody dies within "X" range. Base dmg of SE is pretty low for a daily.
  • blackxxwolf3blackxxwolf3 Member Posts: 1,539 Arc User
    edited May 2015
    quspiv wrote: »
    There are passives which increase dmg done when enemy is below "X" % of max HP or increase your crit dmg / dmg when for few sec when somebody dies within "X" range. Base dmg of SE is pretty low for a daily.
    go play hr and then come say thats low damage. im lucky if i get a 50k crit from my seismic shot and my hr is geared and thats on debuffed mobs and i have to aim and wait and hope they dont move out of the way. which we all know hrs dailies suck. so stop complaining.

    and to the op stop *****ing about shocking execution without a video. its not bad ive never been one shotted this mod.
  • zvieriszvieris Member Posts: 1,261 Arc User
    edited May 2015
    mjytresz wrote: »
    Lol, uh
    Divine Judgment is only slightly easier to land because it was a somewhat smaller cast time. However, both have cast time and an audio queue. I don't understand how SE is "easier to land" when it takes longer to cast it and it's ridiculously more audible.

    It's only "easier to land" when the target is already CC'd.
    Which is the equivalent to Entangling Force -> Ice Knife.

    How is it easier to land? Maybe because it can be used straight from stealth when you're not aware that there's a TR nearby? Maybe because TRs have a plenty of reliable dazes that don't get reduced by tenacity and CC resist? Shadow strike > SE, ftw. Not to mention that GWFs and SWs cannot dodge nor in any way mitigate SE damage.

    Whereas Paladin doesn't have any reliable CC. Templar's Wrath has an short stun which gets reduced further by tenacity, cc resist and deflect. Burning Light emits a load of interrupts for 4s but you can still hit dodge. Aura of Truth off-hand feature that dazes by a chance doesn't give any animation cue for the Paladin to know when an enemy is dazed. And no-one in the right mind uses banish (4s stun against players with 30s+ cooldown). And that's it. Paladin doesn't have any reliable CC to land Divine Punishment.
  • mjytreszmjytresz Member Posts: 500 Arc User
    edited May 2015
    zvieris wrote: »
    How is it easier to land? Maybe because it can be used straight from stealth when you're not aware that there's a TR nearby? Maybe because TRs have a plenty of reliable dazes that don't get reduced by tenacity and CC resist? Shadow strike > SE, ftw. Not to mention that GWFs and SWs cannot dodge nor in any way mitigate SE damage.

    Whereas Paladin doesn't have any reliable CC. Templar's Wrath has an short stun which gets reduced further by tenacity, cc resist and deflect. Burning Light emits a load of interrupts for 4s but you can still hit dodge. Aura of Truth off-hand feature that dazes by a chance doesn't give any animation cue for the Paladin to know when an enemy is dazed. And no-one in the right mind uses banish (4s stun against players with 30s+ cooldown). And that's it. Paladin doesn't have any reliable CC to land Divine Punishment.

    Maybe I'm just different.
    Shocking Execution is probably the loudest audio queue for a daily next to Ice Knife. Being stealthed doesn't mean you also stop emitting sound. It's pretty noticeable.
    Also, I'm curious, what's the difference between...

    TR: Dazing Strike + Shocking Execution
    CW: Entangling Force + Ice Knife
    GWF: Takedown + Crescendo

    ?

    EDIT: Also, SWs gain DR while SSing. Not too sure on GWF.
    Broken mechanics, broken class designs, lack of actual content, and over zealous, bronze-age moderation?

    Go Cryptic!
    PS - I quit.
  • rolandfediucrolandfediuc Member Posts: 13 Arc User
    edited May 2015
    As a GWF with 87k HP...i recived many times 70k dmg from SE...at full health....with 2.4k tenacity...25%DR
  • foxxy#4211 foxxy Member, NW M9 Playtest Posts: 563 Arc User
    edited May 2015
    Hi to OP. If u're warlock or figther, im sorry really. SE will get u not matter how far u run.
    Its a skill that is dodgeable and u can know because u hear it coming. If u build enough defensive stats followed by the great HP right now, u will survive.
    Have u not seen divine judgement from paladins? This hits x3 better than a SE. it doesnt have piercing damage, it is dodgeable but not all of the time (low cast and long range). that will hit more than 100k. i was once hit by 200k (off guard)
  • zvieriszvieris Member Posts: 1,261 Arc User
    edited May 2015
    mjytresz wrote: »
    Maybe I'm just different.
    Shocking Execution is probably the loudest audio queue for a daily next to Ice Knife. Being stealthed doesn't mean you also stop emitting sound. It's pretty noticeable.
    Also, I'm curious, what's the difference between...

    TR: Dazing Strike + Shocking Execution
    CW: Entangling Force + Ice Knife
    GWF: Takedown + Crescendo

    ?

    EDIT: Also, SWs gain DR while SSing. Not too sure on GWF.

    You still don't get it do you? The difference is that SE crits at 100% chance when used from stealth and it ignores ALL DR and tenacity. Unstoppable, sprint, shadow slip, sanctuary are no exceptions to that. Only GF and CW shields are able to mitigate the damage as they work differently.
  • sentineltitaniasentineltitania Member Posts: 63 Arc User
    edited May 2015
    mjytresz wrote: »
    Maybe I'm just different.
    Shocking Execution is probably the loudest audio queue for a daily next to Ice Knife. Being stealthed doesn't mean you also stop emitting sound. It's pretty noticeable.
    Also, I'm curious, what's the difference between...

    TR: Dazing Strike + Shocking Execution
    CW: Entangling Force + Ice Knife
    GWF: Takedown + Crescendo

    ?

    EDIT: Also, SWs gain DR while SSing. Not too sure on GWF.

    Did you seriously compare Dazing Strike + SE to Takedown and Crescendo ? I believe you have a lot to learn.

    First of all, Dazing Strike lasts longer than Takedown. It's this way until Takedown gets the buff it was promised. Second, Crescendo doesn't even compare to Shocking Exeuction. SE ignores everything: When your (own class) and mine are spinting, DR, tenacity, deflect... Does Crescendo do that? No.

    As for Ice Knife, it can still be deflected. It is similar to SE, but SE still has an edge because it ignores anything a person could use to defend him/herself.
  • rversantrversant Member Posts: 896 Arc User
    edited May 2015
    mjytresz wrote: »
    Maybe I'm just different.
    Shocking Execution is probably the loudest audio queue for a daily next to Ice Knife. Being stealthed doesn't mean you also stop emitting sound. It's pretty noticeable.
    Also, I'm curious, what's the difference between...

    TR: Dazing Strike + Shocking Execution
    CW: Entangling Force + Ice Knife
    GWF: Takedown + Crescendo

    ?

    EDIT: Also, SWs gain DR while SSing. Not too sure on GWF.

    TR : Dazing strike from stealth is an aoe daze (Though its pretty easy to land even out of stealth), easy to hit as has fast animation and you can "surprise the enemy" Shocking Execution is a MI Paragon only High damage nuke that ignores/pierces DR and (correct me if i'm wrong) DEFLECT, cannot be dodged by SW/GWF other than running OUT of range. extremely easy to roll in and daze, then stealth + SE for a 70-100% life crit.


    CW : Entangling force is a targeted, ranged CC, that does not require the enemy to be near you, Ice knife is a Ranged, HIGH damage nuke that also prones.

    GWF : Takedown is a MELEE, close range, targeted stun that can be dodged by walking out of range, or dodging when you see them run up with sprint, it also can still be deflected so it lasts under 1 second. Crescendo is a mid-high damage, long cast Stun/prone That the less common PvP paragon has access too (SM is less used still than IV as IV has gap closer at-will and FLS, although low damage, is an aoe stun.)

    We can see the difference here, Tr can daze you then SE you, unable to dodge due to daze. CW can hold you and ice knife, you can potentially dodge this if you get lucky on their hold and spam shift though as you are not dazed. GWF requires you to catch up to the enemy, and land a skill that can be dodged easily for any reasonably skilled player with half-decent connection, and follow up with a Mid damage prone with low (but still decent) range. They can then of course follow up with IBS if they want, but unless they spent a good 15-30 seconds prior to combo building stacks the damage will be laughable. HOWEVER. GWF does have the benefit of being able to naturally take more punishment that the other two classes.


    Obviously since I main paladin and GWF mostly, I am a little bias towards their combo's strength and weakness, but I also play TR (probably done more PvP on my TR than my GWF) , and landing Daze/SE is childs play. my old CW before I deleted him was a little harder than TR, as if the enemy see's you theyll probably dodge so unless you anticipate the dodge you'll waste your hold.
    People are way too negative, Why cant we just all get along.


    Drunken Goose of MidNight Express. - 3.3k Paladin , 3.6k GWF , 3.1k GF,
  • quspivquspiv Member, NW M9 Playtest Posts: 1,087 Arc User
    edited May 2015
    Looks like so mod is deleting our posts for w/e reason. Anyway, here's the link to SE dmg in PvP https://www.youtube.com/watch?v=xFw3715Dz08&feature=youtu.be (pretty much the same dmg as in the previous video) Now get a clue and realize that gear is the main source of imbalance.
  • overdriver13overdriver13 Member Posts: 1,521 Arc User
    edited May 2015
    quspiv wrote: »
    Looks like so mod is deleting our posts for w/e reason. Anyway, here's the link to SE dmg in PvP https://www.youtube.com/watch?v=xFw3715Dz08&feature=youtu.be (pretty much the same dmg as in the previous video) Now get a clue and realize that gear is the main source of imbalance.

    This. Almost every call for a nerf is based on someone being hit with a extremely strong power used by someone who is really well geared.
  • lwedarlwedar Member, NW M9 Playtest Posts: 790 Arc User
    edited May 2015
    clonkyo1 wrote: »
    [Combat (Self)] Critical Hit! TR-char deals 62967 Physical Damage to you with Shocking Execution.

    Nuff said.

    lol should we be posting all of our big hits by dailies here? Cuz I don't think you are going to like what you see...
    "we all love this game and want it to thrive"
  • khimera906khimera906 Member, NW M9 Playtest Posts: 898 Arc User
    edited May 2015
    After avoiding PvP like the plague for months I finally did a GG like a week ago. What I've noticed as an all out burst damage pve TR, with a bit over average gear, is that I'm harder to kill in PvP than I used to be before M5. That's it - no one-shoting pepole left and right like the forum had me believe. SE has been nerfed and even with first strike slotted, couldn't one shot, or two shot anyone. Secondly, in this module players have A TONE more HP. If they "fix" SE now it's gonna be useless. There are other problems with TRs and with PvP in general that need to be addressed.
    One last thing , SWs look like they're pretty much screwed in PvP, and DCs are immortals. Holy HAMSTER!
    I hate dancing with Lady Luck. She always steps on my toes.
  • mirrorballsmirrorballs Member Posts: 877 Bounty Hunter
    edited May 2015
    khimera906 wrote: »
    After avoiding PvP like the plague for months I finally did a GG like a week ago. What I've noticed as an all out burst damage pve TR, with a bit over average gear, is that I'm harder to kill in PvP than I used to be before M5. That's it - no one-shoting pepole left and right like the forum had me believe. SE has been nerfed and even with first strike slotted, couldn't one shot, or two shot anyone. Secondly, in this module players have A TONE more HP. If they "fix" SE now it's gonna be useless. There are other problems with TRs and with PvP in general that need to be addressed.
    One last thing , SWs look like they're pretty much screwed in PvP, and DCs are immortals. Holy HAMSTER!

    Then you'll love try a non-MI, non-Sabo TR and feel the despair engripping you where you have;

    (1) no permastealth
    (2) not even regular (pre-mod6 standard) stealth duration
    (3) barely able to use 3 at-wills before stealth expires
    (4) not enough time to even chase/set-up encounter attacks from stealth
    (5) spend most of the time out of stealth in the first place
    (6) do not have any kind of threatening damage
    (7) gimped and useless 'burst damage' traits if Executioner
    (8) effectively non-functional CC-traits if Scoundrel

    Frankly, with a pinch of exaggeration, supposing similar gear state, anyone who loses to the non Sabo/non MI TR has essenitally proven himself that he is in need of a heckuva "L2P." No excuses at all. That's how much the rest of the TRs have fallen.

    In a manner of speaking, the current status of the non MI/non Sabo TR is EXACTLY at where the "nerf TRs" wants.

    ■ Still the autocrits from stealth, but now stealth is so darn short that there's rarely any number of attacks to be made
    ■ Impossible perma -- stealth is too short to even manage a standard semi-perma ==> defense/survival nerf
    ■ Through increased HP, essentially the 1-shot tactic from Executioners are gone ==> no 1-shots
    ■ The only direct, active nerf made to the TRs was against us Scoundrels ==> no CCs to make use of now
    ■ KE nerf --> no more "panic button BB" to use

    So now, every non-Sabo TR has to spend a significant time out of stealth, which have done wonders in cutting down our damage and survival capacity. We're now perfectly "balanced"... and the end result is, now we're totally unviable for anything. Remember how the GWF crowd used to whine the GWF is worthless? The non-Sabo TRs are even worse.

    All of the prior role we played is now gone. We're no longer a burst/main DPS class. We can't contest nodes. We can't pick out crucical targets end kill them fast. We're now support characters who fire off Smokebomb -- which is the largest role we have.

    All thanks to these wonderful, lovely, opinionated people and how much they have been barking up the wrong tree. In essence they've now pushed every TR player to give up on their builds, and then move to the worst balance-busting build of them all -- Sabos.
  • overdriver13overdriver13 Member Posts: 1,521 Arc User
    edited May 2015
    Then you'll love try a non-MI, non-Sabo TR and feel the despair engripping you where you have;

    (1) no permastealth
    (2) not even regular (pre-mod6 standard) stealth duration
    (3) barely able to use 3 at-wills before stealth expires
    (4) not enough time to even chase/set-up encounter attacks from stealth
    (5) spend most of the time out of stealth in the first place
    (6) do not have any kind of threatening damage
    (7) gimped and useless 'burst damage' traits if Executioner
    (8) effectively non-functional CC-traits if Scoundrel

    Frankly, with a pinch of exaggeration, supposing similar gear state, anyone who loses to the non Sabo/non MI TR has essenitally proven himself that he is in need of a heckuva "L2P." No excuses at all. That's how much the rest of the TRs have fallen.

    In a manner of speaking, the current status of the non MI/non Sabo TR is EXACTLY at where the "nerf TRs" wants.

    ■ Still the autocrits from stealth, but now stealth is so darn short that there's rarely any number of attacks to be made
    ■ Impossible perma -- stealth is too short to even manage a standard semi-perma ==> defense/survival nerf
    ■ Through increased HP, essentially the 1-shot tactic from Executioners are gone ==> no 1-shots
    ■ The only direct, active nerf made to the TRs was against us Scoundrels ==> no CCs to make use of now
    ■ KE nerf --> no more "panic button BB" to use

    So now, every non-Sabo TR has to spend a significant time out of stealth, which have done wonders in cutting down our damage and survival capacity. We're now perfectly "balanced"... and the end result is, now we're totally unviable for anything. Remember how the GWF crowd used to whine the GWF is worthless? The non-Sabo TRs are even worse.

    All of the prior role we played is now gone. We're no longer a burst/main DPS class. We can't contest nodes. We can't pick out crucical targets end kill them fast. We're now support characters who fire off Smokebomb -- which is the largest role we have.

    All thanks to these wonderful, lovely, opinionated people and how much they have been barking up the wrong tree. In essence they've now pushed every TR player to give up on their builds, and then move to the worst balance-busting build of them all -- Sabos.

    I think MI Exec is still very viable (though not in the way it used to be) and I know this isn't the thrust of your point, but my thoughts are that TRs in general are still viable relative to the other classes, but lack a diversity of viable builds within the class. That is a common problem with most classes at the moment, imo.
  • blackxxwolf3blackxxwolf3 Member Posts: 1,539 Arc User
    edited May 2015
    I think MI Exec is still very viable (though not in the way it used to be) and I know this isn't the thrust of your point, but my thoughts are that TRs in general are still viable relative to the other classes, but lack a diversity of viable builds within the class. That is a common problem with most classes at the moment, imo.

    you cant replace impossible to catch man you just cant.
  • graynotegraynote Member Posts: 29 Arc User
    edited May 2015
    clonkyo1 wrote: »
    [Combat (Self)] Critical Hit! TR-char deals 62967 Physical Damage to you with Shocking Execution.

    Nuff said.

    Do you know how to pvp? If not I can give you speakers for you computer they can help you.
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  • xgrandz02xgrandz02 Member Posts: 702 Arc User
    edited May 2015
    Piercingdamage

    as long the Dev's do anything against this,
    they can enjoying their DR Ignoring Skills.
    <::::::[]==0 GwF 0==[]::::::> ● Still waiting for the promised Improvement ●
  • mirrorballsmirrorballs Member Posts: 877 Bounty Hunter
    edited May 2015
    clonkyo1 wrote: »
    Another TR/CW player whose will tell me that Shocking Execution can be out runned by GWF??? Hope you do not suggest to slot "Mighty Leap" to dodge it... (but you would not be the first one on doing so... so...)


    EDIT: Seems like some players still do not get a "basic" about some classes (2, in fact): Some classes just CANT avoid SE, even if it has a LOUSY FX!!!!

    That's why I argued once upon a time that SE needs to be like one of those "power cancelled if bothered" type of thingies we used to have in CoH, like Assasin's Strike.

    So even if an invisible power is incoming, it can theoretically stopped if;

    (a) target-placed persistent AoE like icy terrain
    (b) PBAoE AoE with a large enough radius like CAGI
    (c) somebody keeps on putting DoTs upon the TR whenever he is in sight

    ...with the only exception being one of those auto-damage coming in from boons-induced damage ticks or enchantment induced DoTs. Basically just like how HR aimed shot is like. A lot of "very powerful attack/spells" should be handled this way. Ice Knife, SE... you name it.



    ...but I still think the easiest and best way is to frickin' reduce the goddarn range so quick reflexes from the player actually can save him if he reacts fast enough. Why the hell does it have 30' range in the first place?
  • pando83pando83 Member Posts: 2,564 Arc User
    edited May 2015
    Tenacity is there for a reason and SE should respect it like any other daily-power in this game.
    You TRs are not a special blessed class that must have the "nuke him" button on GWFs/SWs.

    Still remember a TR i was facing in PvP, he hit the "execute" button, i sprinted in time just for the lulz but somehow (bug probably) SE didn't fully hit me and caused "only" like 10-15% of my HP as a damage. He then died and raged "how the fk did you dodge that!!!" AKA "i pressed button X, why are you still alive?".

    This gives you the idea about how HAMSTER up that daily is vs GWFs/SWs, when a TR feels entitled to deal you monster damage with no chance for you to avoid that, and when that does not happen he feels "robbed" of his precious toy.

    I lol'ed
  • zvieriszvieris Member Posts: 1,261 Arc User
    edited May 2015
    quspiv wrote: »
    Looks like so mod is deleting our posts for w/e reason. Anyway, here's the link to SE dmg in PvP https://www.youtube.com/watch?v=xFw3715Dz08&feature=youtu.be (pretty much the same dmg as in the previous video) Now get a clue and realize that gear is the main source of imbalance.

    Lol. Using SE on CW with shield on tab. How convenient.
  • mehguy138mehguy138 Member Posts: 1,803 Arc User
    edited May 2015
    zvieris wrote: »
    Lol. Using SE on CW with shield on tab. How convenient.

    As a TR in green gear with no weap enchant.

    https://www.youtube.com/watch?v=YZXzYISam14
    M6 almost drains your soul given how boring it is. (c) joocycuzzzzzz
  • zvieriszvieris Member Posts: 1,261 Arc User
    edited May 2015
    mehguy138 wrote: »
    As a TR in green gear with no weap enchant.

    https://www.youtube.com/watch?v=YZXzYISam14

    That's more like it.
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