test content
What is the Arc Client?
Install Arc

Archer in ECC hits for 39K....real ? Please Fix T2's this is absurd...

2»

Comments

  • highlyunstablehighlyunstable Member, NW M9 Playtest Posts: 343 Arc User
    edited May 2015
    matiagronx wrote: »
    Its absurd that you went into an epic dungeon expecting to wipe all adds with a single click. Its absurd that you went there without your shield, since u are a measly CW. But its not entirely your fault, everyone got spoiled from the 2 previous mods where even HE in well of dragons could be soloed. Adapt and accept the new changes cause without them game would be ridiculusly easy.

    EASY?? For whom? There are parts of NW that was NEVER easy to a whole lot of us prior to Mod 6. IWD, WoD Lairs, Tiamat were never easy to me. I was building towards that.. but wasn't quite there even after a year of playing. Dungeons like eLOL and VT even the strongest (GS's of 24k) fell during the game and even failed to complete the dungeon. The game was perfect for most of us, with the hope that NEW areas, Dungeons and storyline would be the only thing that we REALLY needed to upgrade our toons for. But when you enter a Dungeon, or even a map like IWD, and the mobs hit for over 100k... that is just wrong.

    My DC is a pure healer with nearly 100k HP... and I get hit once from a Huntsman...and it's over. That is JUST WRONG and seriously..what fun is it to know you WILL die over and over and over... they need to find a better balance so that it is at least survivable.
  • spideymtspideymt Member, NW M9 Playtest Posts: 710 Arc User
    edited May 2015
    The game was perfect for most of us,

    Kindergarden dungeons is not the meaning of perfect...that was in mod 5: Lame/no skill needed/kindergarden dungeons.
    I dont agree with that. Module 6 is the perfect level in difficulty. Some fixes, but overall its ok.

  • matiagronxmatiagronx Member, NW M9 Playtest Posts: 251 Arc User
    edited May 2015
    lowendus wrote: »

    we had a tank and pally but as soon as I tried to dps, mobs switched aggro and onto me, then insta-gibbed (ok 2 shot) me.


    Peace


    Here you are, a completely wrong approach. If u wanna dps then someone must control. Since you are a friggin CONTROL WIZARD you should CONTROL, let others DPS. Stop this DPS mania, and for god's sake, for sanity's sake and for your party's sake, STOP USING OPPRESIVE FORCE. At some point you have to realize that OF does NO DAMAGE, NO CONTROL and most important IT SPREADS ADDS and usually u take the aggro. Someone must make a sticky thread in our sub-forum for this.

    STOP
    USING
    OPPRESIVE FORCE

    START USING
    MAELSTROM OF CHAOS
    WAKE UP
    START THINKING

    It was good for the kindergarden mode, it is still good ONLY for adds with low HP, like zombies, archers and staff.
    But please, oh please, OH PRETTY PLEASE pay attention...when a CW or an HR manages to gather adds together and tries to freeze/stun/root them YOU DONT GO AND CAST OPPRESIVE FORCE. JUST DONT. What do u expect? To vanish the adds? That have over 1 million HP each? As a CW YOU FORGET DPS ONLY, you control/freeze/stun and dps at the same time as much as you can, but dps ITS NOT your main job.

    And dont pay attention to the countless buggy idiotic CWs with Feytouched or any other idiotic bug this game has, T1s and mostly T2s need CONTROL, any party who destroys T2 with no control use bugs, there is no skill there. Its simply a bug fest coordination of different bugs form different classes. The whining kids who cannot understand basic strategic approaches use the bugs, left deliberately from cryptic, so they dont call it quits soon.
  • userutf8userutf8 Member, NW M9 Playtest Posts: 270 Arc User
    edited May 2015
    EASY?? For whom? There are parts of NW that was NEVER easy to a whole lot of us prior to Mod 6. IWD, WoD Lairs, Tiamat were never easy to me. I was building towards that.. but wasn't quite there even after a year of playing. Dungeons like eLOL and VT even the strongest (GS's of 24k) fell during the game and even failed to complete the dungeon...
    Ye, i met such people when I used to queue for CN last boss in mod5.
    Look, bro, there's only one option to get 24k GS if you are a lamer: P2W. = Donate 3000$, spec toon in the most idiotic possible way, use the most brainless possible rotations (e.g. for CW for clearing trash: icy rays on tab, entangling force, chill strike, ray of enfeeblement, and ofc Maelstorm of Chaos and Ice Storm is a PERFECT possible rotation for a 24k lamer). Then you go for LET'S DO IT!!! And then what? Then you come here to cry rivers about how hard the game is and how perfect it was, while normal 24k players in previous module could solo all dungeons.
    ABSOLUTE
  • zekethesinnerzekethesinner Member, NW M9 Playtest Posts: 805 Arc User
    edited May 2015
    lowendus wrote: »
    Ioun stone...

    *Face palm*

    Its just liek with utility enchants like fey blessing or hoard, % do not affect u by augment, in anyway, same goes to +10% from those rings/belts etc, coz augments (and bonding stones) give u ONLY stats. Do. U. UNDERSTAND?

    U reading skills r just like observing ones i guess. But that was not the point of this topic.


    For u further comments, first im always willing to take newbies to dungs, as long as they r aware of they skills and r willing to lisen, that said, 2k il is like going with 10k into tiamat in mod5, that was a great idea, was it not? legit, zone, tiamt channel, whoever, evry1 was pissed off by those guys. Thats what u r by going with 2k to 2k dung. It minimal, nobody said it optimal.

    Do i need to state here definition of optimal? T2 r END GAME. its not meant for skilless ppl, newbies, weak geared ones. I still prefer to farm elol all day long than go t2, even if i trust my skills, my 2.5k gf dont feels god enought for it.

    Another thing, a bit of math (just to prove):

    Lets say max gs in mod5 was 25k (yes yes, 27k gwfs with 2x 2/2 sets and stuff, poor souls with small prics) now max is around 5k (stated by lazaroth) so current 2k is like 10k gs in mod5, kapiszi? Did u saw party of 10k doing any t2 dung (expect some rly expierenced players, acctualy i was in party like that in mod5 couple of times, just for challenge), but i mean quite random here, not 2y vets with perfect weap/armor enchants, which dont counted into gs?

    What do u needed with 10k gs party in t2? Incredible skill and no lag at all (hardly happens now). That was only way to succes.

    U may want to tap ur head, and tap again and again, till its start working again.

    I rly like when ppl liek u OP get cold water on face.

    And no, u cant do it with u 10k gs friends. Just to make this clean.

    (Sin)cerely
    Kain


  • userutf8userutf8 Member, NW M9 Playtest Posts: 270 Arc User
    edited May 2015
    matiagronx wrote: »
    OF does NO DAMAGE, NO CONTROL and most important IT SPREADS ADDS and usually u take the aggro.
    sorry, but it's bullsh1t. Stop trolling people, please. (yes there are people who brainlessly and lamely use OF when it's not nessesary but it doesn't mean that normal cws should stop using it)
    ABSOLUTE
  • jaegernljaegernl Member, NW M9 Playtest Posts: 455 Arc User
    edited May 2015
    *Face palm*

    Its just liek with utility enchants like fey blessing or hoard, % do not affect u by augment, in anyway, same goes to +10% from those rings/belts etc, coz augments (and bonding stones) give u ONLY stats. Do. U. UNDERSTAND?

    Just confirming here: The extra Threat/Control/Whatever on the companion gear does *not* transfer over via a Ioun Stone. Zeke is right.
    Isaac the Adequate - Level 70 Oath of Protection Paladin
    Aurelius the Awkward - Level 70 Pathfinder Ranger
    We have looked into reports of players experiencing connection problems and have been unable to identify any server, data center, or client-side issues. We believe this may be ISP related.
  • str8slayerstr8slayer Member, Neverwinter Beta Users Posts: 715 Bounty Hunter
    edited May 2015
    matiagronx wrote: »
    Here you are, a completely wrong approach. If u wanna dps then someone must control. Since you are a friggin CONTROL WIZARD you should CONTROL, let others DPS. Stop this DPS mania, and for god's sake, for sanity's sake and for your party's sake, STOP USING OPPRESIVE FORCE. At some point you have to realize that OF does NO DAMAGE, NO CONTROL and most important IT SPREADS ADDS and usually u take the aggro. Someone must make a sticky thread in our sub-forum for this.

    STOP
    USING
    OPPRESIVE FORCE

    START USING
    MAELSTROM OF CHAOS
    WAKE UP
    START THINKING

    It was good for the kindergarden mode, it is still good ONLY for adds with low HP, like zombies, archers and staff.
    But please, oh please, OH PRETTY PLEASE pay attention...when a CW or an HR manages to gather adds together and tries to freeze/stun/root them YOU DONT GO AND CAST OPPRESIVE FORCE. JUST DONT. What do u expect? To vanish the adds? That have over 1 million HP each? As a CW YOU FORGET DPS ONLY, you control/freeze/stun and dps at the same time as much as you can, but dps ITS NOT your main job.

    And dont pay attention to the countless buggy idiotic CWs with Feytouched or any other idiotic bug this game has, T1s and mostly T2s need CONTROL, any party who destroys T2 with no control use bugs, there is no skill there. Its simply a bug fest coordination of different bugs form different classes. The whining kids who cannot understand basic strategic approaches use the bugs, left deliberately from cryptic, so they dont call it quits soon.



    HAHA, you say control is all important and yet you slot MoC over OF??? Your credibility just flies out the window when you say stuff like that...
    [SIGPIC][/SIGPIC]
  • lowenduslowendus Member, NW M9 Playtest Posts: 322 Arc User
    edited May 2015
    matiagronx wrote: »
    Here you are, a completely wrong approach. If u wanna dps then someone must control. Since you are a friggin CONTROL WIZARD you should CONTROL, let others DPS. Stop this DPS mania, and for god's sake, for sanity's sake and for your party's sake, STOP USING OPPRESIVE FORCE. At some point you have to realize that OF does NO DAMAGE, NO CONTROL and most important IT SPREADS ADDS and usually u take the aggro. Someone must make a sticky thread in our sub-forum for this.

    STOP
    USING
    OPPRESIVE FORCE

    START USING
    MAELSTROM OF CHAOS
    WAKE UP
    START THINKING

    It was good for the kindergarden mode, it is still good ONLY for adds with low HP, like zombies, archers and staff.
    But please, oh please, OH PRETTY PLEASE pay attention...when a CW or an HR manages to gather adds together and tries to freeze/stun/root them YOU DONT GO AND CAST OPPRESIVE FORCE. JUST DONT. What do u expect? To vanish the adds? That have over 1 million HP each? As a CW YOU FORGET DPS ONLY, you control/freeze/stun and dps at the same time as much as you can, but dps ITS NOT your main job.

    And dont pay attention to the countless buggy idiotic CWs with Feytouched or any other idiotic bug this game has, T1s and mostly T2s need CONTROL, any party who destroys T2 with no control use bugs, there is no skill there. Its simply a bug fest coordination of different bugs form different classes. The whining kids who cannot understand basic strategic approaches use the bugs, left deliberately from cryptic, so they dont call it quits soon.

    Dude. What you're doing is really annoying

    Once more you assume I'm doing stuff the way you have them in your mind and continue to elaborate on your assumptions as if they are confirmed.

    Yes I'm one of those CW who use OF but I know WHEN and HOW to pop it.
    I and many other CW who know HOW to use will continue to do so, Deal with it.

    You assumed I'm one of those CW that jumps right in and casts the **** thing kicking mobs out and away of everybody else.
    NO...I know when to NOT break someone else's aoe spell/controls or mobs being gathered and when to cast it.

    And btw....your ignorance is also too annoying. A properly specced CW can deal heaps of damage (+ a considerable ammount of control ) with that daily....but...really

    First you rave about a CW using control spells and not going full dps.....

    and then you suggest using maelstrom of chaos....for real ?
  • lowenduslowendus Member, NW M9 Playtest Posts: 322 Arc User
    edited May 2015
    str8slayer wrote: »
    HAHA, you say control is all important and yet you slot MoC over OF??? Your credibility just flies out the window when you say stuff like that...

    I was writing my response to this dude while you wrote this...and yes....

    Really ?
  • lowenduslowendus Member, NW M9 Playtest Posts: 322 Arc User
    edited May 2015
    *Face palm*

    Its just liek with utility enchants like fey blessing or hoard, % do not affect u by augment, in anyway, same goes to +10% from those rings/belts etc, coz augments (and bonding stones) give u ONLY stats. Do. U. UNDERSTAND?

    U reading skills r just like observing ones i guess. But that was not the point of this topic.


    For u further comments, first im always willing to take newbies to dungs, as long as they r aware of they skills and r willing to lisen, that said, 2k il is like going with 10k into tiamat in mod5, that was a great idea, was it not? legit, zone, tiamt channel, whoever, evry1 was pissed off by those guys. Thats what u r by going with 2k to 2k dung. It minimal, nobody said it optimal.

    Do i need to state here definition of optimal? T2 r END GAME. its not meant for skilless ppl, newbies, weak geared ones. I still prefer to farm elol all day long than go t2, even if i trust my skills, my 2.5k gf dont feels god enought for it.

    Another thing, a bit of math (just to prove):

    Lets say max gs in mod5 was 25k (yes yes, 27k gwfs with 2x 2/2 sets and stuff, poor souls with small prics) now max is around 5k (stated by lazaroth) so current 2k is like 10k gs in mod5, kapiszi? Did u saw party of 10k doing any t2 dung (expect some rly expierenced players, acctualy i was in party like that in mod5 couple of times, just for challenge), but i mean quite random here, not 2y vets with perfect weap/armor enchants, which dont counted into gs?

    What do u needed with 10k gs party in t2? Incredible skill and no lag at all (hardly happens now). That was only way to succes.

    U may want to tap ur head, and tap again and again, till its start working again.

    I rly like when ppl liek u OP get cold water on face.

    And no, u cant do it with u 10k gs friends. Just to make this clean.

    (Sin)cerely
    Kain

    You and some other people in here, got some crazy Idea that I said T2's should be hella easy.

    Get that out of your heads and start reading and not making stuff up just so you can justify your ideas.

    You're getting this through your head ? I said it's not BALANCED, especially when the IL requirements suggest it is possible...get it ?

    Fiy

    I've done ECC legit all the way to the final boss. Killed all bosses in between. With a moderate 2.1 to 2.5 team.
    2.2 K IL is legit and doable but what's going on with mobs in T2 is Just not balanced and that's my opinion whether you like it or not.

    10% Control bonus is a STAT unless you don't understand the definition of it, and I may have indeed not noticed but I guess that too should transfer from the Ioun to the wearer. Because IT IS A STAT. A CONTROL STAT....get it ?

    What's "10% Control Bonus" if not a stat...a Honorable Mention ?!?! lol.

    Jesus, you people astonish me.

    As soon as someone says "this is too much" you immediately assume he wants stuff nerfed to the ground and be made a walk in the park.

    Get your HAMSTER together when reading and read what people are writing. Not what you want to rant and rave about.
  • zekethesinnerzekethesinner Member, NW M9 Playtest Posts: 805 Arc User
    edited May 2015
    OK, i will put this another way (well acctualy i said it, but looks like i like unproductive work) Augment in any way DONT transfer PERCENTAGE BOOSTS from ur companion, only clear number statistics!. 15000 power is a stat, in augment-work-like understanding, 36% DPS BOOST is not a stat, its what comes after. 1000 CA dmg boost is a stat, 9% to ur dmg boost is a freaking RESULT of it.

    PERCENTAGE NUMERS itself r BOOSTS to ur EFFECTIVNES. And AUGMENT dont see this as a stat to pass forward to u. ITS HOW IT IS, im not making here stuff up, im just telling u, again, how augment works.

    Stat means many things in mmorpg, abilities, powers, attributes, etc. Thats true, also means %, but not for those **** augments. COZ augments NEVER transfered %. NEVER. PPL were crying about that since fey blessing came out.

    IN augment-like-understanding, anything that is NOT a raw number is not a stat. Sorry.

    Jesus ****ing Christ.

    And now, runs to bosses r not umbalanced itself, what is unbalanced r last bosses fights in t2s. Period.
    Runs r not unbalanced, as long as u dont want to be yolo rider.

    Example? My cw is 1.8k IL, never needed to use shield in t1 beside kiting one of scorps, and thats only coz of "may-happen-and-prolly-will-do" lag, im usualy last man standing on bosses fights, with 80k hp and no shield on tab. U know what i often see? ~3k cw with shield on tab crying that elol is way too hard and unbalanced. U get it? cw having double dung IL, still dying like wreck, and crying content is too hard, while for me its just passing by, and my cw is not my main, and i dont consider myself as good cw (opressor, lets not even speak about my dmg) im, imo, much better gf and a averge gwf, and seeing all those cw twice as better geared that mine, dying for unresonable causes or stupid mistakes just makes me sick. Ofc i dont say i dont make stupid mistakes, it happens for all of us, but one have no right to call contest unalanced, when he is 1km ahead of party and engaging solo a pull, starting with OF ofc...

    Do u understand my point? they r dying in t1 dungs and cry about unbalanced content... With all that nice gear they have on them... only time when im dying in t1 is in vt, when i "chargeeeeeeeeeee!" on pulls, thats only way to make t1 content funny, charge and see how long can u survive.


    (Sin)cerely
    Kain


  • matiagronxmatiagronx Member, NW M9 Playtest Posts: 251 Arc User
    edited May 2015
    userutf8 wrote: »
    sorry, but it's bullsh1t. Stop trolling people, please. (yes there are people who brainlessly and lamely use OF when it's not nessesary but it doesn't mean that normal cws should stop using it)
    str8slayer wrote: »
    HAHA, you say control is all important and yet you slot MoC over OF??? Your credibility just flies out the window when you say stuff like that...
    lowendus wrote: »
    Dude. What you're doing is really annoying

    Once more you assume I'm doing stuff the way you have them in your mind and continue to elaborate on your assumptions as if they are confirmed.

    Yes I'm one of those CW who use OF but I know WHEN and HOW to pop it.
    I and many other CW who know HOW to use will continue to do so, Deal with it.

    You assumed I'm one of those CW that jumps right in and casts the **** thing kicking mobs out and away of everybody else.
    NO...I know when to NOT break someone else's aoe spell/controls or mobs being gathered and when to cast it.

    And btw....your ignorance is also too annoying. A properly specced CW can deal heaps of damage (+ a considerable ammount of control ) with that daily....but...really

    First you rave about a CW using control spells and not going full dps.....

    and then you suggest using maelstrom of chaos....for real ?
    lowendus wrote: »
    I was writing my response to this dude while you wrote this...and yes....

    Really ?

    Here we have 4 cws who DONT friggin know how their most powerfull daily works. OK lets do some CW 101 class.

    But first of all let me clarify. OF should still be in slot, its the swiss knife of CW. I was just saying to stop using it ALL THE TIME. It ONLY works for adds with small HP in T2s. Also lowendus sry for assuming you are one of the CWs that create chaos with OF by spreading the adds, over 80% of the cws do that so i guessed ur one of the same. But you still think u are the DPS class, well no you are not, at least in T2s.

    Now, it would be nice to have the MoC feat from rene which adds an extra freeze chance, it helps a lot.
    So now imagine you are in ecc for example, in the fights where there are at least 2 or 3 elite adds cause thats where it mostly shines, with strong elite adds since it also has a 5 adds limit. You cast MoC while you are near them but after u have positioned the circle in a way so they are pushed/proned TO the circle position, that way you can manipulate adds positions by a few feet but with a rounding/gathering tendency.So gather adds together, prone/freeze them and also do huge damage since your party has good buffers. With a good gf/dc i do 5x 400k crits in a group of mobs gathered together and adds stay where they are. Without crazy buffs you can easily do over 100k hits to adds around you. Also the resistance while casting MoC is high enough to protect you sometimes from the crazy 1-shot hits. Its obvious you guys dont have a clue of the multi-uses of MoC. I understand that cause there is no indication while you cast of the area it will do damage. And no, it doesnt do damage where the circle is only. Cast the circle ON you or very near you, while you jump close to adds and watch them get proned/frozen and get hard hits with precision.

    MoC has a lot of uses. For example in Tiamat, priest phase can be done very very quickly with MoC since adds there dont have crazy CC resistance. You can throw a group of 5 deadly adds towards the gaps and push them with tabbed repel by pointing the circle at the edge of the gap while you cast MoC very close to adds.

    For huge control boost its essential that u must have at least the companion with the 25% control bonus and the Tiamat boon 10% control. For added control, of course Valindra set would help with another 15% or the will o wisp companion with another 15% and dispose of Eye of the storm or chilling control and switch to orb of imposition temporarily for some tough fights and get a good boost from there also. Add all these percentages together and your freezes/stuns will be much more significant that the half second you see because u are a DPS CW....this CW DPS joke must end.
  • jaegernljaegernl Member, NW M9 Playtest Posts: 455 Arc User
    edited May 2015
    lowendus wrote: »
    10% Control bonus is a STAT unless you don't understand the definition of it, and I may have indeed not noticed but I guess that too should transfer from the Ioun to the wearer. Because IT IS A STAT. A CONTROL STAT....get it ?

    No, that bonus is applied to your companion, but does *not*, I repeat *not* transfer over via an Augment. It's meant for controller/tank/other summoned companions to help *them* control, tank, heal, whatever. It does *not* apply to the user via an augment. This has been tested and confirmed. It does *not*.
    What's "10% Control Bonus" if not a stat...a Honorable Mention ?!?! lol.

    It's not meant for you. It's meant for your companion. See above.
    Jesus, you people astonish me.

    Look, I'm sorry you shelled out cash to buy it, but it just doesn't work that way. You could've just tested it yourself, of course. You would've found the same thing.
    Isaac the Adequate - Level 70 Oath of Protection Paladin
    Aurelius the Awkward - Level 70 Pathfinder Ranger
    We have looked into reports of players experiencing connection problems and have been unable to identify any server, data center, or client-side issues. We believe this may be ISP related.
  • spideymtspideymt Member, NW M9 Playtest Posts: 710 Arc User
    edited May 2015
    matiagronx wrote: »
    ....this CW DPS joke must end.

    Wise words....really good post.

  • micky1p00micky1p00 Member, NW M9 Playtest Posts: 3,594 Arc User
    edited May 2015
    w7SMG1X.jpg

    The stats that listed are transferred, what is not listed will not be transferred, simple.
    For example: CA,AP gain not listed and will not transfer, LS,Regen listed and will transfer.

    some side notes:
    TR dazing has less reliable cone than smoke, so for spread groups I believe smoke is better, for tight grouped dazing is better due to the more immediate effect and CA bonus it grants.

    In mod0+ the main issue in FH for example was the archer that killed the kiting person and the DPS that was on boss, usually there was someone dedicated to hunting them. Those archers could kill gearing person in 2-3 hits. As was mentioned they are then and now have low HP relative to the players attacks (one rotation or less) and not CC immune.

    I do not main CW but played one enough that to me it looks like some mentions of rotations here are more 'pick what looks nice on the tooltip' and not a synergy with the stat build, capstone and feats, nor the group.

    A CW that specced as controller shouldn't take aggro that easily from a Tank.

    There is only one risky part when aggroying a mob group and it's the initial arrow salvo, either you let a TR to control it (or HR afaik),
    or let the Tank to aggro and take it if he can, much slower process and not everyone can and no shame in it.
    Or there are some CW that can dodge in and control in the 2 seconds immunity frames.
    No matter what if the group has some sense the archers will be focused and after the first rotation all you have left are some melee stuff that perhaps hits hard but hits slow and can be tanked, kited, controlled or just killed.

    What is not balanced is the gear progress, the sets for the protector seals and the BI infused that comes from it has to low difference to make the t2 worth the hassle.
    At mod0+ the t2 set bonuses were worth it, now there is no real reason to put in the effort, and it is an effort.
  • userutf8userutf8 Member, NW M9 Playtest Posts: 270 Arc User
    edited May 2015
    matiagronx wrote: »
    Here we have 4 cws who DONT friggin know how their most powerfull daily works. OK lets do some CW 101 class.

    But first of all let me clarify. OF should still be in slot, its the swiss knife of CW. I was just saying to stop using it ALL THE TIME.

    1. Dude, you obviously have amnesia. What you said before was that OF has no damage and control
    matiagronx wrote: »
    At some point you have to realize that OF does NO DAMAGE, NO CONTROL.

    2. I don't play CW since mod 6 has popped, and I care not what CWs are using at the moment. All I care about is safe and fast runs of T2. And it works just nicely with OF. Maybe because I don't run with lame CWs who spread mobs=)
    matiagronx wrote: »
    MoC has a lot of uses. For example in Tiamat, priest phase can be done very very quickly with MoC since adds there dont have crazy CC resistance...

    Good luck doing Tiamat, I hope that MoC helps you to kill it=)
    ABSOLUTE
  • beatannierbeatannier Member, NW M9 Playtest Posts: 692 Arc User
    edited May 2015
    The topic is that Archers hits too hard in eCC.

    So one said that he gets augmented control bonus.
    Second adviced to use Opressive Force to control.

    Is Zake the only thinking/not-trolling in this forum?
    For the god sake, speak about HV 30% or 90% CC, don`t make new myths yet.


    btw. I also think that many ranged NPC deals a way too much damage.
    I bet accidentially two zeroes too much in the spreadsheets.
  • userutf8userutf8 Member, NW M9 Playtest Posts: 270 Arc User
    edited May 2015
    beatannier wrote: »
    The topic is that Archers hits too hard in eCC.
    ...
    Is Zake the only thinking/not-trolling in this forum?
    ...
    They obviously don't...:p Why? - Because there are still people lurking around and starting trollish topics like this one...
    My point is: archers must hit as hard as needed to make bad players to donate as much money as they can, following the useless hope of beating DAT **** ARCHERZ! Then happens the following: those players rage quit the game and both cryptic and normal players get wot???... Right, PROFIT!!!
    Something tells me that archers obviously need more love in this case...
    ABSOLUTE
  • angrymanagementangrymanagement Member Posts: 487 Arc User
    edited May 2015
    I have seen sniper hits on me in eCC for over 180K damage through shield (diminished).....where did 39k come from?
    Did someone give the archers sleeping pills & one of their arrows fell over out of the quiver and only did 39k damage?
  • matiagronxmatiagronx Member, NW M9 Playtest Posts: 251 Arc User
    edited May 2015
    userutf8 wrote: »
    1. Dude, you obviously have amnesia. What you said before was that OF has no damage and control


    2. I don't play CW since mod 6 has popped, and I care not what CWs are using at the moment. All I care about is safe and fast runs of T2. And it works just nicely with OF. Maybe because I don't run with lame CWs who spread mobs=)



    Good luck doing Tiamat, I hope that MoC helps you to kill it=)

    Repeating is mother of knowledge.So lets go again, OF has no damage or control for T1 or T2 elite adds, it helps with the small ones cause they have low HP and OF may reduce them below half health or even more if enough SS procs. Its a swiss knife daily but it destroys any effort of effective CC. You can have 2-3 elite adds so close to each other that EVERYONE hits them all at the same time, or you can have the sam elite adds scattered around party is dead in a matter of seconds. Safe and fast doesnt go with OF. Maybe you run with lame Cws who use bugs so they melt everything.

    Also MoC is the ONLY effective way to finish priest phase FAST so u have more time for the heads.

    Ignorance is bliss they say..
  • schietindebuxschietindebux Member Posts: 4,292 Arc User
    edited May 2015
    I can´t see any thing wrong in this thread, its a fact that these dungeons are bad concipated, eLOL GS 1600 ...did you try this with GS 1600, or Kessel or VT? I guess no, and I don´t talk about beeing pulled with 1600 GS through the instance
    first boss onehits random near every class
    these fights have never been tested accurately before live, it just went live, as its written, after one delay for mod 6
    there is no "adapt" , only adapt is soulforge and get revived
    why do some ppl think cryptic might have planed the dungeons like this knowing that 90% of casual player won´t succeed?
    no, they just messed it up thats all...
    i don´t complain about that: grouping for VT and in the end , after long time, leaving the group at the endboss because its so hopeless in some cases,
    playing mmorpg is wasting time, so I can live with experiences like that-its wasted time anyway
    but just think about all thes player who are chain-kicked from instance, never saw such kind of kicking frequence in any other game
    I am sure this will be very frustrating for lots of player not even beeing able to run T1 dungeons, and after that you are stuck anyway, the gap is too big to close, so if you want to go T2 you have to spend money in most cases
  • userutf8userutf8 Member, NW M9 Playtest Posts: 270 Arc User
    edited May 2015
    matiagronx wrote: »
    Repeating is mother of knowledge.So lets go again, OF has no damage or control for T1 or T2 elite adds, it helps with the small ones cause they have low HP and OF may reduce them below half health or even more if enough SS procs. Its a swiss knife daily but it destroys any effort of effective CC. You can have 2-3 elite adds so close to each other that EVERYONE hits them all at the same time, or you can have the sam elite adds scattered around party is dead in a matter of seconds. Safe and fast doesnt go with OF. Maybe you run with lame Cws who use bugs so they melt everything.

    Also MoC is the ONLY effective way to finish priest phase FAST so u have more time for the heads.

    Ignorance is bliss they say..
    Tired of arguing with you. You may use MoC, Ice Storm, whatever you want, I don't care as I don't run with you.
    BR
    ABSOLUTE
  • query523query523 Member Posts: 1,515 Arc User
    edited May 2015
    My last run at eCC I was dropping cordon onthe archers on the flank then closing with fox and finishing them off while keeping them CCed. It's just sequence. Folks charge in and over-aggro. They hit really had but are also pretty squishy. Yes we went in without a CW. Yes it can be done. Just stop fo a few and discuss the engement before you go runing in like Leroy Jenkins......
  • elimin3elimin3 Member Posts: 45 Arc User
    edited May 2015
    "Once more you assume I'm doing stuff the way you have them in your mind and continue to elaborate on your assumptions as if they are confirmed."

    This may be the most well constructed insult I have read to date. Well done sir, I have often thought the same myself reading much of this.

    I leveled a paladin tank, because I assumed my CW control agro, was something being caused by the tanks lack of agro... you know what I found out? 120k, (12k Def, 7k Deflect) Bulwark tank gets one shot as well (doesn't really matter the mob type, and no, I am not standing in the red...or surrounded by mobs) . If you guys do not see the problems with this game in it's current state, then you are not being honest with yourself.

    Was Mod 5 dungeons too easy? Yes, far too easy.

    But we have went from one extreme, to another. T2, should be unforgiving, but there should be some measure of being able to manage the damage better, currently there is not. You can over stack your group with specific classes, but how is that balanced for other classes?

    I have stopped playing, however my anger over the issue has subsided. So I will continue to craft through the gateway and watch the patch notes, and wait for updates such as rank 4 skill fixes, and balancing to dungeons is done. But there is little doubt that the difficulty is close to what it needs to be... we just need to see some correction to uncontrollable damage and fixes to the skills that should be helping us.
    "It is our responsibilities, not ourselves, that we should take seriously." Peter Ustinov
  • schietindebuxschietindebux Member Posts: 4,292 Arc User
    edited May 2015
    I leveled a paladin tank, because I assumed my CW control agro, was something being caused by the tanks lack of agro... you know what I found out? 120k, (12k Def, 7k Deflect) Bulwark tank gets one shot as well (doesn't really matter the mob type, and no, I am not standing in the red...or surrounded by mobs) . If you guys do not see the problems with this game in it's current state, then you are not being honest with yourself.
    I aggree about the fact that lots of fights, in case of going random and not having 2 mob controler in the party are unpredictable, beside some fancy dudes that can handle the dungeon more or less solo (but these ppl normally are forum warriors)
    I like the challenge but in that point the dungeons and the conception is HAMSTER ....never tested nor fixed in some points--> its cryptic, don´t forget
    how often did I die, more or less 2-3 times onehittet, in elol by dragonstun inside a red area, getting hit by some big stone on top of my head
    none of these crazy dude in this forum can tell me that this is a L2P issue, no its a "crappy dungeon issue"
    so i have to compare this to another game, WOW hardmodes, all these fights were designed and in some form predictable, wiping was normally a result of personal mistakes or underperfomance or crappy gear or poor damage, there were allways points you could say: yes thats the reason for wiping: "go kick the dumb crappy shaman"

    a tank that has to kite more than tank the mobs?
    trash mobs that onehit the tank?
    redzones that stack 4 times being stunned inside?
    lags that last forever, bugs in every corner of the dungeon
    on the other hand scorps that can be gaesed, or broken feats that, if abused makes you immortal in some case, hunter that kills a boss in 5 seconds
    in my world thats called missconcepted HAMSTER ,nothing else
    i run elol Vt, kessel , with good teammember its fun somtimes, i live with this HAMSTER, but i can´t defend it
Sign In or Register to comment.