I were just doing some GG pvp matches while i just noticed that a TR were dealing so much damage vs me (Tank gear + G. Negation)...
watching combat log, i saw this:
[Combat (Self)] TR-player deals 7060 Physical Damage to you with Shadowy Opportunity.
Was not supposed to hit only up to 75% of weapon damage??? Which is the meaning about this or how is possible that a TR weapon has, in this case, 10k base damage?
Random Quotes: - "perfect vorpal on TR with 100% crit chance is flat 50% dmg increase" - "30% defense reduction does not necessarily mean 30% damage increase" - "Oh!! 'Professions!!' :facepalm: , Good luck!" - "For anyone who wants to change their enchants but wants unbound ones, trading with players/using the auction house is the way to go" - About Barb's Avalanche of Steel: "Basically a perfect daily attack. That's the problem; it is immaculately PERFECT."
I were just doing some GG pvp matches while i just noticed that a TR were dealing so much damage vs me (Tank gear + G. Negation)...
watching combat log, i saw this:
Was not supposed to hit only up to 75% of weapon damage??? Which is the meaning about this or how is possible that a TR weapon has, in this case, 10k base damage?
Whos that TR btw? I want to know his build my shadow opputunity hits for 1k only
Why does any class do the insane damage they do? People die against a TR in PvP and automatically it's the TR that is OP and obviously broken. Maybe you just suck. Hell, maybe I suck. That's not the point. It's a ****ing game. Have fun you are allowed to suck. Just stop with the ****ing excuses and *****ing.
Eum yes its the Tr that are broken since mod 5 and now in mod 6 no change there.
And yes you suck as you been doing the last mod in defending the OPness of Trs and now contiue doing with more and more strange arguments it seems.
This redicules state that somebody from nowhere can come in and more or less 1 shot you and then just vanish has to stop now that you dont even have 2 sec reveal.
Thanks to piercing it dont matter what kind of RI or tena you have the very basis idea of pvp with being defencive buildt is negated by Trs who kills anyhing , but Cws ofc, in seconds due to this redicules ability.
Why does any class do the insane damage they do? People die against a TR in PvP and automatically it's the TR that is OP and obviously broken. Maybe you just suck. Hell, maybe I suck. That's not the point. It's a ****ing game. Have fun you are allowed to suck. Just stop with the ****ing excuses and *****ing.
With all due respect, you cannot deny that the current TR has the best of both worlds right now.
The old Trickster Rogue from modules 1-4 had no stealth reveal, but mediocre damage, its only source of damage was Duelist's Flurry. But the extended stealth and survivability made up for it. It greatly annoyed people that TR's spammed daggers from stealth though, but thankfully the damage wasn't that threatening.
In module 5, they got game breaking amounts of damage (and piercing damage too), but they had the stealth reveal. That stealth reveal made it possible for tactical counter-attacks. So the TR had to be a little bit more careful, especially when facing multiple people.
Now? Best of both worlds. The TR can attack as he pleases from stealth while melting his opponents like they were made of paper. If he screws up. He has 4 dodges, and for Master Infiltrators: Impossible to Catch.
There is no way to defeat a (good) TR right now. Because you're forced to slot AOE's to have a chance to interrupt or see the TR. While he is mocking you from stealth.
You might come up with the arugment that the loss of the 30% Profound bonus and stealth uptime makes up for it... but we both know it makes no difference right now.
If the piercing damage could be gone I wouldn't even mind the loss of the 2 second stealth reveal.
Balancing TR really isn't rocket science:
- Piercing damage into physical
- Impossible to Catch reworked to only break free from CC (So the forgotten WhisperKnives can feel a little bit on-par)
- Shocking Execution from MI's respecting Tenacity.
- Two second reveal back (Optional, I personally don't mind the no-reveal if the piercing damage is gone)
That's it... that's all the TR needs right now to be balanced. If these things happen... then TR would actually become a tactical class for crafty and creative people. Because right now, it is not.
Give me (as destroyer) a feat based on my weapon's damage instead of my power and let it deal piercing damage but using the same mechanic as Shadowy Opportunity. Also, put that "piercing damage" mechanic on Intimidation. Do you agree with this?
You cant your 2 hand isnt for piercing its for chopping so big no
With all due respect, you cannot deny that the current TR has the best of both worlds right now.
The old Trickster Rogue from modules 1-4 had no stealth reveal, but mediocre damage, its only source of damage was Duelist's Flurry. But the extended stealth and survivability made up for it. It greatly annoyed people that TR's spammed daggers from stealth though, but thankfully the damage wasn't that threatening.
In module 5, they got game breaking amounts of damage (and piercing damage too), but they had the stealth reveal. That stealth reveal made it possible for tactical counter-attacks. So the TR had to be a little bit more careful, especially when facing multiple people.
Now? Best of both worlds. The TR can attack as he pleases from stealth while melting his opponents like they were made of paper. If he screws up. He has 4 dodges, and for Master Infiltrators: Impossible to Catch.
There is no way to defeat a (good) TR right now. Because you're forced to slot AOE's to have a chance to interrupt or see the TR. While he is mocking you from stealth.
You might come up with the arugment that the loss of the 30% Profound bonus and stealth uptime makes up for it... but we both know it makes no difference right now.
If the piercing damage could be gone I wouldn't even mind the loss of the 2 second stealth reveal.
Balancing TR really isn't rocket science:
- Piercing damage into physical
- Impossible to Catch reworked to only break free from CC (So the forgotten WhisperKnives can feel a little bit on-par)
- Shocking Execution from MI's respecting Tenacity.
- Two second reveal back (Optional, I personally don't mind the no-reveal if the piercing damage is gone)
That's it... that's all the TR needs right now to be balanced. If these things happen... then TR would actually become a tactical class for crafty and creative people. Because right now, it is not.
lol its the "I want exactly this to happen to this class" there is a ticket that allows you to do that in item mall
get it now its on promo
I don't use ItC. You can have it. I don't use SE. You can have it.
The world doesn't revolve around you
Take our Piercing? Fine, take all piercing and horse**** procs out of the game.
That is what I'm saying. You're acting like I'm only targetting your beloved little class.
The 2 sec reveal was always a load of junk that never should have been implemented considering the general changes made to stealth.
Oh I see, you're one of these people who want to attack without being attacked back, gotcha.
The two second stealth reveal allowed counter-attacks like I said, instead of the average player running around like a headless chicken trying to fight the TR
Learn to find TRs in stealth! Good players do it everyday. This really is getting pathetic.
Already do, been fighting decent TR's since beta. But can everyone do that? Absolutely not, most can't.
My post was for those who aren't used/are new/are casual. It is simply not fun for them trying to find the TR in stealth while he's killing them rapidly.
Next time get yourself a nice Iced Tea and cool off, don't be so aggressive.
Already do, been fighting decent TR's since beta. But can everyone do that? Absolutely not, most can't.
My post was for those who aren't used/are new/are casual. It is simply not fun for them trying to find the TR in stealth while he's killing them rapidly.
Next time get yourself a nice Iced Tea and cool off, don't be so aggressive.
Ok.
Sucky players find it difficult to fight against CW <font color="orange">HAMSTER</font>-procs, too. Nerf please.
Sucky players also find it difficult to fight against unkillable enemy teams with DCs around. Nerf DCs please.
Sucky players don't enjoy being rooted/dazed 99% of the time while fighting HRs. Nerf HRs please.
Sucky players find it extremely difficult to fight against 1-shot GFs and their defensive capabilities. Nerf please.
Sucky players can't do a thing against the mega DoTs SWs put up. Nerf please.
Sucky players can't cope with the bullshi* IBS chops the GWFs put up. Nerf please.
Sucky players find OPs OP. Nerf please.
...
Since when did people with L2P issues become a standard for balancing?
I can absolutely annihilate your bull**** easily. I don't use ItC. You can have it. I don't use SE. You can have it. I've campaigned against both of those. Take our Piercing? Fine, take all piercing and horse**** procs out of the game. The 2 sec reveal was always a load of junk that never should have been implemented considering the general changes made to stealth . Learn to find TRs in stealth! Good players do it everyday. This really is getting pathetic.
Then Mod3 TR issues with Roar were L2P issues.
Cause Roar was a cone AoE. Good TRs just could "leanr to predict" (you love this statement) when and where the GWF would fire the cone AoE root and move out of it 0.1s before it was shot. That way you could fight back and avoid CC chain.
But TRs whined the whole module about "spammable Roar"
Was it a L2P issue then going by your logic.
You just got to Learn2Predict, but GWF got nerfed instead. May be cause "learn2predict" is not a mechanic or a way to balance a game.
Eum yes its the Tr that are broken since mod 5 and now in mod 6 no change there.
And yes you suck as you been doing the last mod in defending the OPness of Trs and now contiue doing with more and more strange arguments it seems.
This redicules state that somebody from nowhere can come in and more or less 1 shot you and then just vanish has to stop now that you dont even have 2 sec reveal.
Thanks to piercing it dont matter what kind of RI or tena you have the very basis idea of pvp with being defencive buildt is negated by Trs who kills anyhing , but Cws ofc, in seconds due to this redicules ability.
TRs aren't broken in Mod 6.
Between immortal DCs, infinite temp HP OPs, troll reflect GFs who roll everything in 1 rotation, and, of course, CWs, the only thing you can find to whine about are TRs who are actually in a decent spot?
For ****'s sake you people whine about everything.
Broken mechanics, broken class designs, lack of actual content, and over zealous, bronze-age moderation?
It's not like this guy is one-sidedly attacking from stealth and spamming long immunity rolls.
No no.
Posting a video showing opponents not knowing how to deal with TRs is no way to prove your point. I mean come on, CW entangling a TR dummy?? lol. Enemy team also had a TR which failed horribly.
It's not like this guy is one-sidedly attacking from stealth and spamming long immunity rolls.
No no.
This is L2p issue, enemy CW and TR didnt use any aoe attacks. Enemy TR could at least drop smoke bomb, but if you play against monkeys even banana moves can defeat them.
You guys miss the point. It's not the result i pointed out. It's the mechanic.
The other player are not experienced PvPers but the TR isn't either.
What does the TR do?
Spam attacks, stay invisible, spamm long dodge rolls.
It's same old story.
TR:
- reach level cap
- use the latest permatroll build
- go invisible
- spam attacks
- pop immunity/ smoke bomb
- spam long dodge rolls
PROFIT
ENEMY:
- Learn to predict where the invisible TR will be
or
DIE
In that video is shown exactly the gameplay me and others described:
- me stealth
- me zapzapzap DPS you
- me rollrollrollroll
The mechanic i contest is "class is semi-squishy (TRs usually don't go down that easily), then allow them to be invisible all the time or almost all the time and spam long immunity rolls with immunities/ smoke bomb here and there"
What i think the devs should do and always thought they should've done, is to move away from the brainless stealthstealthstealthrollrollroll gameplay and make it more tactical.
You know, the difference there is between a module 3 roar-spamming-braindead GWF gameplay and current time-your-sprit-carefully time your unstoppable-carefully build your stacks-flawlessly land your CC-nuke-profit.
0
onegaki101Member, NW M9 PlaytestPosts: 327Arc User
edited April 2015
He didn't spam attacks, if he did, he would have died because his main damage is glooming cut. With glooming cut, you have to roll after attack otherwise you get CC/killed as you are detectable in melee.
So the TR was a little bit experience to understand this. It is not simply stealth, attack attack attack.
You do not have to predict where the TR will be. For permas, they have to come close to you. So you have spells ready for when they are close. Any small damage will screw up their stealth unless they slot tenacious concealment, but they lose speed or stealth on daily.
yes, stealth is quite powerful in lower level pvp where no one knows what to do, but not that strong in mid/high tier pvp. I play a TR and I do not use this build because the output damage is way too low. If the TR tries that in mid/higher tier matches, he will get shut down fast as you saw when the rogue messed up and got insta killed. All that CW had to do was switch to IT and punish him when he got close.
You guys miss the point. It's not the result i pointed out. It's the mechanic.
The other player are not experienced PvPers but the TR isn't either.
What does the TR do?
Spam attacks, stay invisible, spamm long dodge rolls.
It's same old story.
TR:
- reach level cap
- use the latest permatroll build
- go invisible
- spam attacks
- pop immunity/ smoke bomb
- spam long dodge rolls
PROFIT
ENEMY:
- Learn to predict where the invisible TR will be
or
DIE
In that video is shown exactly the gameplay me and others described:
- me stealth
- me zapzapzap DPS you
- me rollrollrollroll
The mechanic i contest is "class is semi-squishy (TRs usually don't go down that easily), then allow them to be invisible all the time or almost all the time and spam long immunity rolls with immunities/ smoke bomb here and there"
What i think the devs should do and always thought they should've done, is to move away from the brainless stealthstealthstealthrollrollroll gameplay and make it more tactical.
You know, the difference there is between a module 3 roar-spamming-braindead GWF gameplay and current time-your-sprit-carefully time your unstoppable-carefully build your stacks-flawlessly land your CC-nuke-profit.
How do you want to make this class more tactical where the only real burst is melee range with 20s cd that can be dodged? or you meant tactical reroll to CW for 5s desintegrate and
- me shield
- me cc you
- me 3 shot you from high range
Even if i'd have throw 3 most dmging TR encounters + 2x SE i wouldn't kill CW with a shield, since shield itself will block 90%+ dmg of LB, while in order to proc double SE target needs to be under 35% hp. (if you've SE at rank 4)
Comments
Whos that TR btw? I want to know his build my shadow opputunity hits for 1k only
Eum yes its the Tr that are broken since mod 5 and now in mod 6 no change there.
And yes you suck as you been doing the last mod in defending the OPness of Trs and now contiue doing with more and more strange arguments it seems.
This redicules state that somebody from nowhere can come in and more or less 1 shot you and then just vanish has to stop now that you dont even have 2 sec reveal.
Thanks to piercing it dont matter what kind of RI or tena you have the very basis idea of pvp with being defencive buildt is negated by Trs who kills anyhing , but Cws ofc, in seconds due to this redicules ability.
With all due respect, you cannot deny that the current TR has the best of both worlds right now.
The old Trickster Rogue from modules 1-4 had no stealth reveal, but mediocre damage, its only source of damage was Duelist's Flurry. But the extended stealth and survivability made up for it. It greatly annoyed people that TR's spammed daggers from stealth though, but thankfully the damage wasn't that threatening.
In module 5, they got game breaking amounts of damage (and piercing damage too), but they had the stealth reveal. That stealth reveal made it possible for tactical counter-attacks. So the TR had to be a little bit more careful, especially when facing multiple people.
Now? Best of both worlds. The TR can attack as he pleases from stealth while melting his opponents like they were made of paper. If he screws up. He has 4 dodges, and for Master Infiltrators: Impossible to Catch.
There is no way to defeat a (good) TR right now. Because you're forced to slot AOE's to have a chance to interrupt or see the TR. While he is mocking you from stealth.
You might come up with the arugment that the loss of the 30% Profound bonus and stealth uptime makes up for it... but we both know it makes no difference right now.
If the piercing damage could be gone I wouldn't even mind the loss of the 2 second stealth reveal.
Balancing TR really isn't rocket science:
- Piercing damage into physical
- Impossible to Catch reworked to only break free from CC (So the forgotten WhisperKnives can feel a little bit on-par)
- Shocking Execution from MI's respecting Tenacity.
- Two second reveal back (Optional, I personally don't mind the no-reveal if the piercing damage is gone)
That's it... that's all the TR needs right now to be balanced. If these things happen... then TR would actually become a tactical class for crafty and creative people. Because right now, it is not.
You cant your 2 hand isnt for piercing its for chopping so big no
lol its the "I want exactly this to happen to this class" there is a ticket that allows you to do that in item mall
get it now its on promo
No, you don't. Trust me on that.
The world doesn't revolve around you
That is what I'm saying. You're acting like I'm only targetting your beloved little class.
Oh I see, you're one of these people who want to attack without being attacked back, gotcha.
The two second stealth reveal allowed counter-attacks like I said, instead of the average player running around like a headless chicken trying to fight the TR
Already do, been fighting decent TR's since beta. But can everyone do that? Absolutely not, most can't.
My post was for those who aren't used/are new/are casual. It is simply not fun for them trying to find the TR in stealth while he's killing them rapidly.
Next time get yourself a nice Iced Tea and cool off, don't be so aggressive.
Ok.
Sucky players find it difficult to fight against CW <font color="orange">HAMSTER</font>-procs, too. Nerf please.
Sucky players also find it difficult to fight against unkillable enemy teams with DCs around. Nerf DCs please.
Sucky players don't enjoy being rooted/dazed 99% of the time while fighting HRs. Nerf HRs please.
Sucky players find it extremely difficult to fight against 1-shot GFs and their defensive capabilities. Nerf please.
Sucky players can't do a thing against the mega DoTs SWs put up. Nerf please.
Sucky players can't cope with the bullshi* IBS chops the GWFs put up. Nerf please.
Sucky players find OPs OP. Nerf please.
...
Since when did people with L2P issues become a standard for balancing?
Then Mod3 TR issues with Roar were L2P issues.
Cause Roar was a cone AoE. Good TRs just could "leanr to predict" (you love this statement) when and where the GWF would fire the cone AoE root and move out of it 0.1s before it was shot. That way you could fight back and avoid CC chain.
But TRs whined the whole module about "spammable Roar"
Was it a L2P issue then going by your logic.
You just got to Learn2Predict, but GWF got nerfed instead. May be cause "learn2predict" is not a mechanic or a way to balance a game.
TRs aren't broken in Mod 6.
Between immortal DCs, infinite temp HP OPs, troll reflect GFs who roll everything in 1 rotation, and, of course, CWs, the only thing you can find to whine about are TRs who are actually in a decent spot?
For ****'s sake you people whine about everything.
Go Cryptic!
PS - I quit.
It's not like this guy is one-sidedly attacking from stealth and spamming long immunity rolls.
No no.
Posting a video showing opponents not knowing how to deal with TRs is no way to prove your point. I mean come on, CW entangling a TR dummy?? lol. Enemy team also had a TR which failed horribly.
That TR die in seconds from CW and HR
This is L2p issue, enemy CW and TR didnt use any aoe attacks. Enemy TR could at least drop smoke bomb, but if you play against monkeys even banana moves can defeat them.
Because this is what a char is supposed to do fighting 1v3?
yes 1v3 there is also enemy TR but mantisa's HP melt down from CW encounter not from 4 of them
The other player are not experienced PvPers but the TR isn't either.
What does the TR do?
Spam attacks, stay invisible, spamm long dodge rolls.
It's same old story.
TR:
- reach level cap
- use the latest permatroll build
- go invisible
- spam attacks
- pop immunity/ smoke bomb
- spam long dodge rolls
PROFIT
ENEMY:
- Learn to predict where the invisible TR will be
or
DIE
In that video is shown exactly the gameplay me and others described:
- me stealth
- me zapzapzap DPS you
- me rollrollrollroll
The mechanic i contest is "class is semi-squishy (TRs usually don't go down that easily), then allow them to be invisible all the time or almost all the time and spam long immunity rolls with immunities/ smoke bomb here and there"
What i think the devs should do and always thought they should've done, is to move away from the brainless stealthstealthstealthrollrollroll gameplay and make it more tactical.
You know, the difference there is between a module 3 roar-spamming-braindead GWF gameplay and current time-your-sprit-carefully time your unstoppable-carefully build your stacks-flawlessly land your CC-nuke-profit.
So the TR was a little bit experience to understand this. It is not simply stealth, attack attack attack.
You do not have to predict where the TR will be. For permas, they have to come close to you. So you have spells ready for when they are close. Any small damage will screw up their stealth unless they slot tenacious concealment, but they lose speed or stealth on daily.
yes, stealth is quite powerful in lower level pvp where no one knows what to do, but not that strong in mid/high tier pvp. I play a TR and I do not use this build because the output damage is way too low. If the TR tries that in mid/higher tier matches, he will get shut down fast as you saw when the rogue messed up and got insta killed. All that CW had to do was switch to IT and punish him when he got close.
How do you want to make this class more tactical where the only real burst is melee range with 20s cd that can be dodged? or you meant tactical reroll to CW for 5s desintegrate and
- me shield
- me cc you
- me 3 shot you from high range
Even if i'd have throw 3 most dmging TR encounters + 2x SE i wouldn't kill CW with a shield, since shield itself will block 90%+ dmg of LB, while in order to proc double SE target needs to be under 35% hp. (if you've SE at rank 4)
Check the video in: http://nw-forum.perfectworld.com/showthread.php?907751-Shadow-of-Demise-bug&p=10720981#post10720981
Where i reported potential bug with SoD (some abilties still interupt the stealth regen) you can see the dmg logs (even though quality is bad)