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  • helpimblindinrlhelpimblindinrl Member Posts: 972 Arc User
    edited April 2015
    Sometimes I forget most of the people in game are totally clueless and probably wasted all the time. For all the mod 6 issues its nice to have a game that you have to sit up and pay attention in. Thanks op.
  • asterotgasterotg Member Posts: 1,742 Arc User
    edited April 2015
    I played since beta. My friends can farm T1 and we would have tactics for T2, if we would bother to do it. We dont. Why? Because it sucks.

    New content, no. New mechanics, no.

    New challange, somehow. THE CHALLANGE IS: if it lags, you die. My graphic memory fills up to 4GB, making this unplayable.

    They delivered a new module without new content and with worse programming then ever before.

    Who in their right mind wonders, if ppl stop playing.

    This is not about adapting. This is a bad product and ppl see it as it is, so they leave.
    Chars: CW, DC, GF, GWF, HR and TR.
  • empalasempalas Member, NW M9 Playtest Posts: 802 Arc User
    edited April 2015
    I think the biggest thing that has got me is that my item level is 2200 so I can do epic dungeons but in Sharandar I get attacked by a group of powries and die in less than 2 seconds...I don't think that is intended. They are going to have to do some tweaks. I think it has to do somewhat with their scaling code and how all that is supposed to work. Right now being scaled down you are god like in those areas...I don't think they intended in the 3 man dungeons for one person to take down the boss in 5 seconds which my SW can do on the first boss in crag.

    Unfortunately I think for some of this stuff they simply had to put it out there for us as there were not enough people to test all areas that got changed. When they said this was the largest Mod they weren't kidding. I also suspect that our gear needs to be a bit different to truly fight in the 70 areas. Need more HP for one thing and none of my gear has any extra added. When I saw the one piece in mid-60's that had 10k hit points for my SW I was a tad surprised. Let's see what they have change wise for the big patch this week. Hopefully the endgame areas are being tweaked.
  • empalasempalas Member, NW M9 Playtest Posts: 802 Arc User
    edited April 2015
    I might also add that thinking back to when Mod 2 first came out. When I first went to Sharandar I died just as easily as I do now only because I only had green equip and rank 5 enchants. So its kind of like that now. Yes my GS was enough for Tier 2 epic dungeons but I was gimp. I just kind of figured that the lvl 60 epic gear wouldn't be so gimp but it looks like it probably is at this point.
  • drkbodhidrkbodhi Member, NW M9 Playtest Posts: 2,378 Arc User
    edited April 2015
    Sometimes I forget most of the people in game are totally clueless and probably wasted all the time. For all the mod 6 issues its nice to have a game that you have to sit up and pay attention in. Thanks op.

    You are welcome. Continue to enjoy the game.

    I am not one to say that I am defeated because something is bigger, badder or scarier than me (hard to do IRL), even after I have failed miserably while challenging my limits.

    My kids have asked me I wasn't afraid to do something... my response was that I never said I was not afraid. My fear should not control what I do, how I do it, but it does dictate why I do it.

    Imagine how silly we will all feel when we start kicking *** in this mod.

    You can come up with a million excuses...
    ez0sf4K.png
    Atwil "At" - Tiefling TR / Saardush - Black Dragonborn GWF / White - Tiefling OP
    Leadership Council of Civil Anarchy
    SYNERGY Alliance
  • azlanfoxazlanfox Member Posts: 436 Arc User
    edited April 2015
    I believe that the first developer to put forth a game that can intelligently adapt to the play style and desires of each player at any given point in time, without adversely impacting the experience of ANY other player will topple the aged giants that dominate the market. This, however, will never be Cryptic or PWE. They are structured to churn out the same old *yay* with a different wrapper. We will have to endure this game, which is sliding into the 'lost cause' area, holding the IP for D&D until Sword Coast Legends can hopefully take the prime spot as far as the IP is concerned. As for an MMO, I can't really say what will replace it, but hopefully something will raise its proverbial hand and take the challenge.
    The fox said, "lock and load"

    glassdoor.com - Cryptic Studios Review
  • suicidalgodotsuicidalgodot Member Posts: 2,465 Arc User
    edited April 2015
    Sometimes I forget most of the people in game are totally clueless and probably wasted all the time. For all the mod 6 issues its nice to have a game that you have to sit up and pay attention in. Thanks op.

    If by "clueless" you mean "not in the memo pipeline for the latest exploits and glitches" you're probably right...
  • klangeddinklangeddin Member, NW M9 Playtest Posts: 882 Arc User
    edited April 2015
    I think they overdid it on purpose to stall progression. The fact is that mod 6 did not really add that much new content to the game, it recycled old content with a difficulty boost. If difficulty did not have this sudden spike the mod would have been "cleared" already by a huge chunk of the player base.

    When new content will be added (perhaps with a new campaign or a new progression system entirely), I except the difficulty to be adjusted accordingly.
    I don't have hopes for the 23rd patch to tone down the PvE dungeons absurd damage.
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  • rangoricalrangorical Member, NW M9 Playtest Posts: 3 Arc User
    edited April 2015
    I am sick and tired from hearing from the self righteous numbats who quote Bruce Lee et al, if the majority of comments are in the negative with one or two drongos (this is a derogatory term) praising the change, then guess what its broke. I suspect that those who like the change probably spend far too much time playing games than getting on with life. This game will die soon if no changes are made, then you can enjoy moving to another more playable game along with all the rest of us. Don't pay for Zen don't play the game until they fix the bloody thing.
  • cheesegromitcheesegromit Member Posts: 540 Arc User
    edited April 2015
    hustin1 wrote: »
    Not to mention the fact that not everyone is a power-gamer and not everyone is up to the same level of challenge.

    Games should be inclusive, not exclusive, and everyone is different.

    Valid points. Part of the problem may well be feedback related. I've not kept up to date with every thread but thinking back I only recall threads commenting on how easy the game was. It's the nature of gaming forums, you hear more from those that want change. In that regard I'm not surprised that the difficulty was increased.

    Has it gone too far? Well, considering the number of threads commenting on the new difficulty perhaps so. We're now hearing from a different group that wants change. I wouldn't be surprised to see it.
  • gphxgphxgphxgphx Member Posts: 184 Arc User
    edited April 2015
    I used to hate Icewind Dale because it was crazy hard for me. Then I buckled down and earned the gear and upgrades needed to make it easy. Then I loved it. That's called a challenge and overcoming challenges in a game (or in life) is what makes something worthwhile. While I understand the opinion the 70 'quest line' is boring, repetitive, and even hard to tell where you are in it most of the complaining I see is about difficulty, possibly by the same people who expect to have their artifacts orange the first week they get them.

    Some people will give up and quit but they probably would've done so regardless of the nature of the mod as long as it increased difficulty to the next tier of gear. The rest of us who will remain are glad to have goals to work towards again.

    My suggestion: Quit whining and get to work.
  • tomiotartomiotar Member, NW M9 Playtest Posts: 227 Arc User
    edited April 2015
    gphxgphx wrote: »
    I used to hate Icewind Dale because it was crazy hard for me. Then I buckled down and earned the gear and upgrades needed to make it easy. Then I loved it. That's called a challenge and overcoming challenges in a game (or in life) is what makes something worthwhile. While I understand the opinion the 70 'quest line' is boring, repetitive, and even hard to tell where you are in it most of the complaining I see is about difficulty, possibly by the same people who expect to have their artifacts orange the first week they get them.

    Some people will give up and quit but they probably would've done so regardless of the nature of the mod as long as it increased difficulty to the next tier of gear. The rest of us who will remain are glad to have goals to work towards again.

    My suggestion: Quit whining and get to work.


    The next problem with this game is that (beside the game dificulty) there is also the problem they hadnt add any end-game content, so u talking about goals but I see not a single goal to achieve on NW. U said that at the beginning u found IWD hard, but then u gear up and finnally u was able to do it, but for this module there is not a single to do with the gear that u are supposed to get.

    Basically, there is no goal on playing this game.
  • zyvan1zyvan1 Member Posts: 11 Arc User
    edited April 2015
    Well, despite my promise to stay away, I gave it another run this weekend with a couple of different characters and here is what I found (hopefully it'll be helpful to some of the casual players out there):
    - If your're playing anything under a 60 character, you'll never notice a difference. You continue to pick up gear along the way that helps you adapt to the higher levels.
    - If you were already a 60, think of it as a reboot on your character and gear. Your're 60 sucks and your gear is worthless in Sharandar and the Dread Ring.

    My advice, take a break from those areas, do the intro to Elemental Evil (more than likely one of the two new pieces of equipment you get from that will be recommended over anything you have now), and visit the Harpers and spend some time defeating dragons. You'll find that new equipment drops even from there will occasionally be recommended over your purple items-of-old. Plus, my experience is that the dragon areas still play close to the same (some mines are definitely harder), so my old level "WTF-60" character doesn't frustrate the hell out of me. :)

    After a level up or two past 60 and some new green gear, and some new skills of hitting-and-juking to avoid so many hits from anything that motions towards me, I'm settling in a little more.

    Hopefully between some patching this week and this advice, I've helped some of the more disheartened players.
  • drkbodhidrkbodhi Member, NW M9 Playtest Posts: 2,378 Arc User
    edited April 2015
    rangorical wrote: »
    I am sick and tired from hearing from the self righteous numbats who quote Bruce Lee et al, if the majority of comments are in the negative with one or two drongos (this is a derogatory term) praising the change, then guess what its broke. I suspect that those who like the change probably spend far too much time playing games than getting on with life. This game will die soon if no changes are made, then you can enjoy moving to another more playable game along with all the rest of us. Don't pay for Zen don't play the game until they fix the bloody thing.


    Did I ever say that I liked everything the way it is?

    I did nothing of the sort. I did, if you read things properly, that is essentially a waste of time to whinge about <font color="orange">HAMSTER</font> that we cannot change. We have 2 choices at that point... LEAVE... or take it like the rest of us. The complaining is starting to sound like the temper tantrums of a 2 year-old.

    We are not in control of ****... except how we choose to play the game.

    The Bruce Lee quote was a statement that you can either adapt or become irrelevant.

    This is a post about accepting the reality of the game.

    If you don't like it... QUIT... like everyone else who has left because it was "toooo hard for me".

    I am a casual player who has a great outlook on just about everything... I play for the camaraderie and the release.
    ez0sf4K.png
    Atwil "At" - Tiefling TR / Saardush - Black Dragonborn GWF / White - Tiefling OP
    Leadership Council of Civil Anarchy
    SYNERGY Alliance
  • drkbodhidrkbodhi Member, NW M9 Playtest Posts: 2,378 Arc User
    edited April 2015
    klangeddin wrote: »
    I think they overdid it on purpose to stall progression. The fact is that mod 6 did not really add that much new content to the game, it recycled old content with a difficulty boost. If difficulty did not have this sudden spike the mod would have been "cleared" already by a huge chunk of the player base.

    When new content will be added (perhaps with a new campaign or a new progression system entirely), I except the difficulty to be adjusted accordingly.
    I don't have hopes for the 23rd patch to tone down the PvE dungeons absurd damage.

    Wouldn't that be something?

    Honestly I believe this to be the case.
    The next problem with this game is that (beside the game dificulty) there is also the problem they hadnt add any end-game content, so u talking about goals but I see not a single goal to achieve on NW. U said that at the beginning u found IWD hard, but then u gear up and finnally u was able to do it, but for this module there is not a single to do with the gear that u are supposed to get.

    Basically, there is no goal on playing this game.

    Ummm... what is keeping anyone from rediscovering the fun of wandering around and doing what you want? Well, as long as you are geared for it. There is a goal to playing this game... as many others have stated... enjoy the release. A casual player does not need the end-game to be written in stone right now, because they are not there yet.
    ez0sf4K.png
    Atwil "At" - Tiefling TR / Saardush - Black Dragonborn GWF / White - Tiefling OP
    Leadership Council of Civil Anarchy
    SYNERGY Alliance
  • drkbodhidrkbodhi Member, NW M9 Playtest Posts: 2,378 Arc User
    edited April 2015
    Why is this guy ranting on about his man-crush so much? I can't understand half the Chinese jibberish quotes/philosophies he's trying to convey. Running monk, and water in a toilet takes the form of a toilet? kerflush!

    Hurts your head does it? I could really bake your noodle and make it hurt some more. Tossing disparaging barbs at me will not get you what you want, so I will give you a virtual hug instead.

    Yes, water does take the shape of the toilet, the sewer, your body and your brain... until you die... then it returns to the Earth.

    The concept is simple, folks, accept things as they are... or suffer and whinge endlessly until you rage quit this and move on to another game... and continue the cycle of "rage quits = New Game for me".

    I have seen it a million times in life and in gaming.

    Because RL is so hard I don't want my altered reality to be difficult, too.

    Life isn't fair... that goes for every reality created by man or drugs. We can either deal with it... or quit.
    ez0sf4K.png
    Atwil "At" - Tiefling TR / Saardush - Black Dragonborn GWF / White - Tiefling OP
    Leadership Council of Civil Anarchy
    SYNERGY Alliance
  • twilightwatchmantwilightwatchman Member Posts: 2,007 Arc User
    edited April 2015
    drkbodhi wrote: »
    The concept is simple, folks, accept things as they are... or suffer and whinge endlessly until you rage quit this and move on to another game... and continue the cycle of "rage quits = New Game for me".
    Or - and here's a thought - make your displeasure known to the developers in the hope that they may take notice and change things for the better.

    Life isn't a binary choice between being a doormat or having an aneurysm.
    Jenna Sunsoul - Justice Tankadin
    Aelar Hawkwind - Archer
    Karrin Feywinter - Mistress of Flame
    Errin Duskwalker - Executioner
    Darquess - Soulbinder
  • drkbodhidrkbodhi Member, NW M9 Playtest Posts: 2,378 Arc User
    edited April 2015
    Or - and here's a thought - make your displeasure known to the developers in the hope that they may take notice and change things for the better.

    Life isn't a binary choice between being a doormat or having an aneurysm.

    That is one of the first logical things said in here.

    In fact I was waiting for someone to come forward and say this... it only took 5 pages.

    I apologize for my playing Diogenes...
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    Atwil "At" - Tiefling TR / Saardush - Black Dragonborn GWF / White - Tiefling OP
    Leadership Council of Civil Anarchy
    SYNERGY Alliance
  • ishilitishilit Member Posts: 1 Arc User
    edited April 2015
    I personally have been playing Neverwinter only for two to three moths now, after the MMO I have been playing up to then has finally placed its last straw of endless grinding on the camel's back. Seriously, you had to play through every available quest and several of the repleatable ones over and over again, just to not die when fighting enemies hardly a level above your own. It was tedious, frustrating, and desperately repetitive. How fortunate for me to have found Neverwinter, did I think. (Although the fact, you will gain XP literally for every time your characted so much as breathed is seriously overdone.)

    Now the unfortunate feature, which claims that you are "playing at lvl 70" in most of the campaign areas has killed most of the fun for me. The downscaling of character levels for the Tyrany of Dragons campaing areas works well and makes them much more playable, than they have been before. The upscaling to lvl 70 on the other hand is simply not doable. Either you are level 70 and have the gear for it - in which case the scaling up artificially to 70 is superfluous -, or you are a lower level and you die. There is no middle ground. And the cherry on top of the cake: the Tyrany of the Dragon quest the Icespire Peak, where you should clean up some mine is scaled for lvl 70. Why?! It's in an area, with a much lower level and should be therefore downscaled accordingly. It is not. I have tried to play through it in a two pleople team (both of us lvl 63-64) and we have been slaughtered.

    Most of the campaigns are now impossible to play before you grind up to lvl 70. I would have preffered for the campaigns to either be closed before you gain the proper level, or highly preferably to give the campaigns a bit more variety in difficulty levels. Seriously, there are several campaigns, why can't some of them be scaled for lvl 63 or 65?

    That being said, I hope for some patch in the near time, which would make the game about fun and not grind once more. I don't mind playing a game for long hours, I do mind playing the same thing over and over again for hours. If you want to grind in your spare time, buy yourself a grinding stone. Sharpened knifes in a kitchen are always appreciated.
  • hustin1hustin1 Member, NW M9 Playtest Posts: 3,462 Arc User
    edited April 2015
    Most of the campaigns are now impossible to play before you grind up to lvl 70.

    I hate to break it to you, but they're mostly impossible even after you hit 70. The damage that enemies do is that lopsided. We're all (well, sort of) holding our breath for any sign of life from Cali and hopefully some patch notes signaling a return to sanity.
    Harper Chronicles: Cap Snatchers (RELEASED) - NW-DPUTABC6X
    Blood Magic (RELEASED) - NW-DUU2P7HCO
    Children of the Fey (RELEASED) - NW-DKSSAPFPF
    Buried Under Blacklake (WIP) - NW-DEDV2PAEP
    The Redcap Rebels (WIP) - NW-DO23AFHFH
    My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
  • qutsemniequtsemnie Member Posts: 419 Arc User
    edited April 2015
    I think most of all this (many threads) is a reaction to deleting content. If they had left old content alone none of this would be discussed this heavily. Many people just are reacting to their old game being gone.
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    This content has been removed.
  • drkbodhidrkbodhi Member, NW M9 Playtest Posts: 2,378 Arc User
    edited April 2015
    The 60 content should have remained viable and usable for leveling, but it did not. What they did was to reduce the XP rewards that remain even after you hit 70. they did not however, reduce the quest rewards for the Dragon fight and the Common Cause areas of ToD.
    ez0sf4K.png
    Atwil "At" - Tiefling TR / Saardush - Black Dragonborn GWF / White - Tiefling OP
    Leadership Council of Civil Anarchy
    SYNERGY Alliance
  • linaduinlinaduin Member Posts: 187 Arc User
    edited April 2015
    drkbodhi wrote: »
    I can do this all day people.

    Zen is about understanding that things are as they are... accept them and live or fight against them and suffer. It is seeing life as one thing... life.

    Bruce Lee once said,

    "Be water my friend, BE WATER."

    No matter what, water always changes to it's environment. When in a teapot it takes the shape of the teapot. When it is faced with a an immovable object... it goes around it. Water never stays still.

    As the Water element guy said during one of the first quests of the new mod... "Even the tallest mountain can be ground down by water."

    Let us all gather and grind down this mountain... or we can leave. Then come back after the people who stayed killed everything.

    Dear Dr. K. Bodhi,

    U R a wierd dude and for that I salute you. But can you drop the sig? Wastes way too much of my screen.

    "Mistakes are always forgivable, if one has the courage to admit them." - Bruce Lee

    Best regards,
    L.
  • santralafaxsantralafax Member, NW M9 Playtest Posts: 2,896 Arc User
    edited April 2015
    Reposting from what I put in the patch notes forum:

    Currently the only thing I care about is playability--the game has become much too difficult to be fun. I see no notes addressing this. Since Elemental Evil I have sold off gear I spent months acquiring, made level 70, bought Eternal Gear (we'll all be wearing this soon), and still get clobbered by wolves in IceWind Dale.

    If they had wanted to make the game more difficult, they could have implemented over time and allowed adjustment--over time. Wrecking our characters was a bad move. I drive the game solo, so I don't have incoming healing spells or someone to revive me the numerous times I die per day. I won't pay for Scrolls of Life forever, and that's the only way to get unbroken play out of the game.

    Has anyone noticed the Draconic Heralds are hardly even challenged anymore? I have only seen the Black one killed successfully once. There are too few players left, and now no one even goes after the White one.

    A roll back of half the difficulty would probably save the game. I have only been reading the forums since Mod 6, because I just like playing the game. I don't have time to argue every flip and switch in the mechanics, but have become seriously perturbed by the current experience.
  • drkbodhidrkbodhi Member, NW M9 Playtest Posts: 2,378 Arc User
    edited April 2015
    linaduin wrote: »
    Dear Dr. K. Bodhi,

    U R a wierd dude and for that I salute you. But can you drop the sig? Wastes way too much of my screen.

    "Mistakes are always forgivable, if one has the courage to admit them." - Bruce Lee

    Best regards,
    L.

    _/\_ I am happy that you appreciate the weirdness.

    I will look into the suggestion.
    ez0sf4K.png
    Atwil "At" - Tiefling TR / Saardush - Black Dragonborn GWF / White - Tiefling OP
    Leadership Council of Civil Anarchy
    SYNERGY Alliance
  • drkbodhidrkbodhi Member, NW M9 Playtest Posts: 2,378 Arc User
    edited April 2015
    Has anyone noticed the Draconic Heralds are hardly even challenged anymore? I have only seen the Black one killed successfully once. There are too few players left, and now no one even goes after the White one.

    A roll back of half the difficulty would probably save the game. I have only been reading the forums since Mod 6, because I just like playing the game. I don't have time to argue every flip and switch in the mechanics, but have become seriously perturbed by the current experience.

    Ummm... people run the Heralds every hour and have not stopped. I have been part of 3 such jaunts in the WoD. They were much harder than before and require about 30 toons to kill them... we now start at Green or Black.
    ez0sf4K.png
    Atwil "At" - Tiefling TR / Saardush - Black Dragonborn GWF / White - Tiefling OP
    Leadership Council of Civil Anarchy
    SYNERGY Alliance
  • santralafaxsantralafax Member, NW M9 Playtest Posts: 2,896 Arc User
    edited April 2015
    drkbodhi wrote: »
    Ummm... people run the Heralds every hour and have not stopped. I have been part of 3 such jaunts in the WoD. They were much harder than before and require about 30 toons to kill them... we now start at Green or Black.

    Good to know. I drive up to the white, and usually see 5-10 others roll up and then ride away as well, if I wait around a little.
  • santralafaxsantralafax Member, NW M9 Playtest Posts: 2,896 Arc User
    edited April 2015
    hxeny wrote: »
    Module 6 ruined neverwinter, is now expected game fai because this ridiculous update and PW dismiss this useless moron producer and these bums useless amateurs developers, and hire a new group to undo all that junk useless, module 7 coming soon along with burn in mass of bums staff is only sit and waiting to see

    Just tried it. I was late getting there and a number of people were fighting white. The timer ran out and white flew away. If there was another group also running the dragons, they never made it all the way to join in.
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