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We will die... period

drkbodhidrkbodhi Member, NW M9 Playtest Posts: 2,378 Arc User
edited April 2015 in Player Feedback (PC)
If we cannot accept the fact that this game is about learning to die, gracefully, AND refining... while having large amounts of fun...

Why do we play then?

Many of the current players are upset that things are not as they were. That is a good thing, for as humans we need stimulation in order to adapt and learn. Without that stimulus we will become blobs of goo on a chair that someone will find in the future.

I may complain about things being too hard, but who's life has not been hard? We survived and learned how to make things work with what we have on the inside.

So, Mod 6 sucks, right now. From what I gather, every Mod sucked after it was released. Then everyone adapted to it.

Complacency has no place in our lives. Cryptic rattled the status quo of NWO and I for one know that we all will rise up and demand harder mobs in the future. For we are suckers for a challenge.
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Atwil "At" - Tiefling TR / Saardush - Black Dragonborn GWF / White - Tiefling OP
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Comments

  • demonmongerdemonmonger Member, NW M9 Playtest Posts: 3,350 Arc User
    edited April 2015
    But I don't want to die!!


    I agree mod 6 is not so good, Tiamat kills everyone with one bite! )fully buffed(

    Too many people are leaving this game to go back to bliz's crappy games.

    Maybe we will get some reverts to mod 5 mechanics, or maybe this is about a grand purge of old players so new players can come in and compete without being donkey punched in the face by top geared bug abusing old players.
    [SIGPIC][/SIGPIC]
    I hate paying taxes! Why must I pay thousands of dollars in taxes when everything I buy is taxed anyways!
  • activebitactivebit Member Posts: 3 Arc User
    edited April 2015
    So this is going to be Dark Souls Online? :p Want to add it to this list http://www.cheatsheet.com/technology/expert-mode-8-incredibly-difficult-games-worth-playing.html/?a=viewall
  • denvalddenvald Member, NW M9 Playtest Posts: 702 Arc User
    edited April 2015
    The real problem is both game styles should be available:

    Dailies should be easy to do
    Dungeons should be better tiered - (Like old difficulty, something in between, and hardcore mode difficulty which is live)

    I want a challenge, but note veryone does. So make the game viable for both i say
    I am the monk, martial skill transcends the battlefield
    It is my my life style, my doctrine and my state of mind,
    You fight well, but without focus and discipline, you will fall.

    More threads by me / Click on it B)
    My Support Warlock/Temptation Thread
  • hustin1hustin1 Member, NW M9 Playtest Posts: 3,462 Arc User
    edited April 2015
    denvald wrote: »
    The real problem is both game styles should be available:

    Dailies should be easy to do
    Dungeons should be better tiered - (Like old difficulty, something in between, and hardcore mode difficulty which is live)

    I want a challenge, but note veryone does. So make the game viable for both i say

    Not to mention the fact that not everyone is a power-gamer and not everyone is up to the same level of challenge. Not too long ago, prior to mod 6, someone was asking repeatedly for help doing Gnarlroot Caves. I had some spare time and helped him through it. He had decent gear, but he also had nerve damage in his hand and couldn't react well, especially in the final fight. I have no idea who he was, but ever since mod 6 hit I've been wondering how he has been faring -- or if he is still even around.

    That's why, when I see some of the really callous posts telling people to gear up, play better, or stop being lazy, they really rub me the wrong way. Games should be inclusive, not exclusive, and everyone is different.
    Harper Chronicles: Cap Snatchers (RELEASED) - NW-DPUTABC6X
    Blood Magic (RELEASED) - NW-DUU2P7HCO
    Children of the Fey (RELEASED) - NW-DKSSAPFPF
    Buried Under Blacklake (WIP) - NW-DEDV2PAEP
    The Redcap Rebels (WIP) - NW-DO23AFHFH
    My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
  • suicidalgodotsuicidalgodot Member Posts: 2,465 Arc User
    edited April 2015
    ...ummm, as opposed to this game here, DS has atmosphere, an erratically told but deep storyline, continuity, and the bloodstains...
  • forsakenmeforsakenme Member Posts: 0 Arc User
    edited April 2015
    Seriously, I have no idea how in the world do developers of the game expect people to keep on playing. Normal players cannot solo ANYTHING, period. Forget Foundry, Forget campaigns, forget dungeons (impossible), skirmishes and any other bloody thing you "could" be doing.

    Nah, man, forget this game.

    Bies and good luck playing this frustrating death simulator.
  • mamalion1234mamalion1234 Member, NW M9 Playtest Posts: 3,415 Arc User
    edited April 2015
    forsakenme wrote: »
    Seriously, I have no idea how in the world do developers of the game expect people to keep on playing. Normal players cannot solo ANYTHING, period. Forget Foundry, Forget campaigns, forget dungeons (impossible), skirmishes and any other bloody thing you "could" be doing.

    Nah, man, forget this game.

    Bies and good luck playing this frustrating death simulator.

    Yeah cryptic please i am damage dealer and i need to able with other 4 damage dealers to do a dungeon why to need supports?please cryptic.;p
  • nielsgoriginalnielsgoriginal Member Posts: 9 Arc User
    edited April 2015
    forsakenme wrote: »
    Seriously, I have no idea how in the world do developers of the game expect people to keep on playing. Normal players cannot solo ANYTHING, period. Forget Foundry, Forget campaigns, forget dungeons (impossible), skirmishes and any other bloody thing you "could" be doing.

    Nah, man, forget this game.

    Bies and good luck playing this frustrating death simulator.

    Game is going to die, faster and sooner than intended, because old guard beta solo players like me, no longer find it fun, its frustrating, annoying to insta-die to things we used to solo. I was getting into all the zones, now I cannot go without a group. And don't give me that BS that MMOs are supposed to be grouping games, that's a matter of opinion. What is not opinion is, radical changes that push a large part of the population away = game death. So if you used to love NW, and now hate the death grind, speak up, or expect it to die.
    :cool:

    I've been playing MMOs since the original Neverwinter Nights on AOL in 1991 and from there to Everquest Beta in Feb 1999/March 1999 release (http://en.wikipedia.org/wiki/Neverwi...s_%28MMORPG%29 - http://en.wikipedia.org/wiki/EverQuest) and Everquest 2, WOW, etc...

    :cool:
  • caomhinmcccaomhinmcc Member Posts: 13 Arc User
    edited April 2015
    Game is going to die, faster and sooner than intended, because old guard beta solo players like me, no longer find it fun, its frustrating, annoying to insta-die to things we used to solo. I was getting into all the zones, now I cannot go without a group. And don't give me that BS that MMOs are supposed to be grouping games, that's a matter of opinion. What is not opinion is, radical changes that push a large part of the population away = game death. So if you used to love NW, and now hate the death grind, speak up, or expect it to die.

    used to play this game to unwind after work ..hop into dungeons and enjoy the team effort ...they have all left for other games now..or enjoy the foundry ideas that others had laid out....
    it was an hour or two or 6 on a rainy day ....did the grind for gear ...got it ....did the grind for ad to upgrade companions to max ...took better part of 16 -18 months ...built the character to optimize the companions chose companions to optimize character....now all worthless ...5 million to upgrade companions ....synergy is out of my class feat tree ...potions waste of time. i do not pug ...never liked it ..never will...not a pvper never liked it never will...this game has lost all appeal. endless grinding is not a game ..it is not how my free time will be spent ...many better games out there... its unfortunate because i was a fan of the neverwinter original series. Now i will find a better DnD style game ...good luck
  • drkbodhidrkbodhi Member, NW M9 Playtest Posts: 2,378 Arc User
    edited April 2015
    One of the first things a Shaolin monk learns is how to run. One of the first things taught in Aikido is to fall. If you do not learn how to take a hit or to be tackled while playing American football... you will get hurt.

    There is nothing easy about this game anymore... is that the issue here? Granted, not much in this game is moderately challenging either, but is life?
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    Atwil "At" - Tiefling TR / Saardush - Black Dragonborn GWF / White - Tiefling OP
    Leadership Council of Civil Anarchy
    SYNERGY Alliance
  • hustin1hustin1 Member, NW M9 Playtest Posts: 3,462 Arc User
    edited April 2015
    This game isn't life. Life doesn't have magic, orcs, or dragons. We play games to have fun, not to endure something as unforgiving as real life. This is especially true of the heroic fantasy genre. This is the last place where we should expect to find a "realistic", unforgiving game. It's simply not fun.
    Harper Chronicles: Cap Snatchers (RELEASED) - NW-DPUTABC6X
    Blood Magic (RELEASED) - NW-DUU2P7HCO
    Children of the Fey (RELEASED) - NW-DKSSAPFPF
    Buried Under Blacklake (WIP) - NW-DEDV2PAEP
    The Redcap Rebels (WIP) - NW-DO23AFHFH
    My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
  • drkbodhidrkbodhi Member, NW M9 Playtest Posts: 2,378 Arc User
    edited April 2015
    hustin1 wrote: »
    This game isn't life. Life doesn't have magic, orcs, or dragons. We play games to have fun, not to endure something as unforgiving as real life. This is especially true of the heroic fantasy genre. This is the last place where we should expect to find a "realistic", unforgiving game. It's simply not fun.

    So the rules of the game change... we adapt to those rules and the coding. So they made it INCREDIBLY challenging. From what I have read that is the same thing people wrote about concerning every other Mod that was delivered.
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    Atwil "At" - Tiefling TR / Saardush - Black Dragonborn GWF / White - Tiefling OP
    Leadership Council of Civil Anarchy
    SYNERGY Alliance
  • dewwhiskersdewwhiskers Member Posts: 45
    edited April 2015
    Game is going to die, faster and sooner than intended, because old guard beta solo players like me, no longer find it fun, its frustrating, annoying to insta-die to things we used to solo. I was getting into all the zones, now I cannot go without a group. And don't give me that BS that MMOs are supposed to be grouping games, that's a matter of opinion. What is not opinion is, radical changes that push a large part of the population away = game death. So if you used to love NW, and now hate the death grind, speak up, or expect it to die.

    I absolutely hate this mod 6 too. I loved most of mod 5 but mod 6 is mostly terrible. There were some good features back before mod 5 from what I can understand and looking for the things people liked back then and reinstating some of those features with future mods isn't a bad idea as well. I have posted laundry lists worth of more detailed explanations as to why I hate this mod 6 and what they did wrong but my hands are sore so I'll talk a little more vaguely here. If we gamers don't raise an uproar over mod 6 and really put the pressure on the designers to change it, it won't change, either that or they will make it even worse. Hopefully this game will do what it should and what will get them the most money long term, fix this game the way the players want it. If they fix this game and do a really good job making it good again, they will attract more players and won't lose their best players(a lot of the best players this game ever saw abandoned this game a long time ago.). I am concerned that the company will turn to squeezing as much as they can from this game and then abandoning it's withered broken husk, mod 6 being the death rattle. We need to get our voices heard and listened to if we want any shot at turning the slow death of this game around.

    This company's biggest mistakes with this mod 6 seem to be that they think we don't ever want them to backtrack and restore old features from older mods when in reality many are begging for them to and have been for a long time. They seem to think we want nothing but new, bigger, harder, and orderliness when what we really want is quality and fun. they boasted about mod 6 being the biggest mod they have ever released, did it ever occur to them that bigger was not necessarily better? They also seem to think they have to release new mods as quickly as they can get away with to make money. they rush released mod 6 before it was properly written, patched, or debugged and expected us to like it. they should have delayed release for another year at least until they refined the mod and released some quality work that we would flock to put our money into.
  • dewwhiskersdewwhiskers Member Posts: 45
    edited April 2015
    hustin1 wrote: »
    This game isn't life. Life doesn't have magic, orcs, or dragons. We play games to have fun, not to endure something as unforgiving as real life. This is especially true of the heroic fantasy genre. This is the last place where we should expect to find a "realistic", unforgiving game. It's simply not fun.

    100% agree. Fun is not pure orderliness or work. Work, effort, and challenge should of course be a part of all games otherwise they won't be fun but mod 6 has crossed the line with this. Mod 5 for the most part, respected the balance. When a game becomes about nothing but work with little reward and no longer about fun, skill, community, and quality, you have failed as a game designer. Mod 6 designers have failed on an EPIC scale. I'm a super ambitious gamer who wants to become a top notch pvp master rogue, so you know I'm not looking for an easy mode. But mod 6 is insane and broken.
  • suicidalgodotsuicidalgodot Member Posts: 2,465 Arc User
    edited April 2015
    Mod 5 already was borderline. Not in terms of difficulty, of course, but regarding monotony. "Blood, toil, sweat, and Tia's". Stopped after I had my Main through that. No fun - assembly line work. Instead I did what had lain on the side due to extended RL interference - I completed the campaigns with my adds...

    ...now you redesign the game so that it's nigh impossible to keep two chars in up to par fighting trim (and that's IMHO way below 7x orange, or, as we'll eventually have now, 4x orange, 4x teal), and even these will get randomly OSKed in solo zones. Meh. Also you kill about 90% of the gear variety. Ungh. And you mostly fail on designing really new content - which expxlicitly includes all those reskin jobs of monsters that even keep the props from the original (Storm Shaman => Skyweaver e.g.). Doh.

    Dear Cryptic, change it - not "roll it back", but do something to make this game fun again. Your deadline for convincing me is a week after Module 8's release date.
  • baloqbaloq Member Posts: 9 Arc User
    edited April 2015
    While it may be tabletop, I'm still a game designer and writer. There are several things that I need to keep in mind when I make a product or design a system, and the main thing is functionality and playability.

    This new paradigm of play is, in nearly every sense of the word, broken. It's one thing to increase the difficulty level of certain foes or even across the board in certain areas. However, when combined with the general nerfing that every class has been given, it adds up to an impossible game now.

    Case in point; my dwarven great weapon fighter. With the update, all of a sudden my prime (purple) gear that I spent months acquiring is now overshadowed by the (green) gear that I get in treasure drops. The devs have now made it so that only a single buffing potion can be in play at a time, and so now a good deal of my offensive and defensive buffing is removed. They altered how life steal works; we no longer get additional hit points as we cause damage to our foes.....our foes who are now bigger, stronger, more numerous, and do so much more damage. All of this has turned what was a fairly good and balanced character build into something that well and truly is underpowered and almost useless.

    My schedule for the game used to be fairly set. I would work my campaigns one evening; going through all of three of them (still trying to get this character to Icewind Dale) before setting the computer aside. True, it's a grind, but I could get all of them done, and while it wasn't really difficult, it wasn't too easy to make it boring, especially when you consider that my character is now a HERO and things like this shouldn't tax her all that much. The next evening, I'd work on PVP and work on building up my gear. Next evening back to the campaigns.

    I just spent four hours trying to get through my campaign missions in the Dread Ring, and I spent more time dead than doing anything else. I can't even finish one of the dungeon missions now, because while I can cause similar damage to the end-stage boss, I can't recover fast enough to survive. I can't buff up before the fight, and I can't regenerate hit points fast enough. I spent half an hour trying to kill the knight commander before I finally just gave up and quit the game.

    In the time I played tonight, I should have been able to finish all of my campaigns. Instead, I didn't finish one, and I'm frustrated and fairly well pissed off right now.

    My first MMO was Star Trek Online,but I've been playing Neverwinter because it moves a bit faster and there's always something to do. STO seems to get bogged down and I'm sorry to say I'm getting bored with it. Neverwinter has been a far more attractive game for me. And now, I can't do jack-squat anymore.

    The game is free-to-play, and I can see from a business standpoint the desire to tryto make players spend real money in the stores, and I can see the desire to have more players, and so perhaps some of these adjustments were made with that in mind (get 'em to buy stuff and force 'em to play in parties and quit that solo <font color="orange">HAMSTER</font>...), but this has been a total disaster.

    Gameplay has suffered greatly, survivability has been cut drastically, and the enjoyment/frustration quotient is now heavily weighted toward the bad end of the scale.

    I am truly disappointed and immensely frustrated. I fell like I just got hammered and beaten and used, and, just like that long ago evening at summer camp, they never even got me ice-cream afterwards. I'm getting real tired of trying to play the game and instead finding myself just standing there holding my ankles.
    The reputation system got nerfed to prevent "power creep"; it's called an investment in time and money, and I think I should get a little something for my time and money like being able to stomp the HAMSTER out of a new guy since I've been playing for three years now! :D
  • wylonuswylonus Member, NW M9 Playtest Posts: 2,376 Arc User
    edited April 2015
    LOL, Death Simulator sound about right. one-shotted isnt funny, and expensive with healing kits totalling up.
    cant find one of my feedback, must have been deleted, as i was saying...
    i am not happy with my purple mound became useless, been trying hard to avoid getting knock-off when running to targeted locations, what is see in my opinion, mod 6 were almost like "bait-n-switch" and burn so many players who invested.
    that not very nice, i agreed with other posts saying the game will die faster with fresh exodus of players leaving NW for other games that dont run by Cryptic/PWE.
    many will now may refuse buying zen, since they are now wary of new bait and switch might happen again, it means that they will lose players and income will be dry, we dont like to be squeezed, we know that now and can move on to other non-pwe games, and STO's players already knew and heard it very loudly with NW's players protestings. they can leave as well and worried about health of STO, time they invested, and trust would become nonexist.
    Even Hasbro may have heard it and may revoke the liscense rights at anytime.

    so, the devs and the management team, let me ask you, this is seriously. are you trying to burn it down? if not, do you really love this job? then why mess it up for small niche group and give rude wake up call for rest of other players.
    i have seen so many games that went wrong way and they never recover the "glory days" back, and then withered away to shut down, and company went broke.
    trusts get destroyed and reputations ruined beyond the point of getting repair.
  • fastrean3fastrean3 Member Posts: 281 Arc User
    edited April 2015
    It feels like they already
    switch to xbox and we are doing alpha test for they!

    Mod 6 won't be a issue for any new server, but for all exist server, it just turn every player's investment and efforts into nothing, for example, the black ice glove and mainhand that you farmed hourly each day for a few months
  • twilightwatchmantwilightwatchman Member Posts: 2,007 Arc User
    edited April 2015
    drkbodhi wrote: »
    One of the first things a Shaolin monk learns is how to run. One of the first things taught in Aikido is to fall. If you do not learn how to take a hit or to be tackled while playing American football... you will get hurt.

    There is nothing easy about this game anymore... is that the issue here? Granted, not much in this game is moderately challenging either, but is life?
    I'm fairly sure that you're just trolling, but anyway...

    Games are fun pastime, not a martial art or professional sport. Your analogy fails.

    Nobody complained about excessive difficulty in previous mods, with the possible exception of IWD when first introduced. Even then it was nothing compared to Mod 6. And for the first time we've seen a drop in the number of active players right after a Mod goes live - usually there's an increase as people rush to play the new content.
    Jenna Sunsoul - Justice Tankadin
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    This content has been removed.
  • drkbodhidrkbodhi Member, NW M9 Playtest Posts: 2,378 Arc User
    edited April 2015
    I'm fairly sure that you're just trolling, but anyway...

    Games are fun pastime, not a martial art or professional sport. Your analogy fails.

    Nobody complained about excessive difficulty in previous mods, with the possible exception of IWD when first introduced. Even then it was nothing compared to Mod 6. And for the first time we've seen a drop in the number of active players right after a Mod goes live - usually there's an increase as people rush to play the new content.

    Not trolling and the idea remains the same... WE MUST ACCEPT the fundamentals of FAILURE before we can LEARN HOW TO SUCCEED.

    Is that trolling?

    I have fun playing the game and much of everything, but I was not part of the Elite class of toon before the Mod took over. It sucks to see everything you worked for, over time, fall apart in front of you. When that happens we have 2 choices... fail and learn from it... or just quit and runaway because "my mortality is showing".

    Or maybe we just opened a fresh bottle of milk and the fat needs to be skimmed off before the milk can be enjoyed. Some of you may not understand that... some will.

    I was in a GG last night with quite a few exceptional players... one of them said over voice chat that she was contemplating "rage-quitting" because it was going to be her first loss since the new mod took effect.

    THERE WILL be bumps in the road... but why turn around and go home when we have driven so far we are beyond the point of no return?

    I think everyone needs to read Oh The Places You Will Go by Dr. Seuss
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    Atwil "At" - Tiefling TR / Saardush - Black Dragonborn GWF / White - Tiefling OP
    Leadership Council of Civil Anarchy
    SYNERGY Alliance
  • drkbodhidrkbodhi Member, NW M9 Playtest Posts: 2,378 Arc User
    edited April 2015
    vasdamas wrote: »
    M6 is like - everyone dies, everyone learns or cries. m5 "I SHOULD BOOST MY DPS SO I CAN RUN THROUGH SP IN 10 MINUTES MAX OMG"

    Do you have fun killing a brainless NPCs in epic dungeon one could solo? And what's the point of being a hero if the villains are as weak as if they were some street hooligans that robbed some freak circus for fancy tricks and costumes. Oh and if he is a sheep asking for a game to be challenging, then you're a lazy consumer-hamster with no sense of the game at all, sir.

    I appreciate the reiteration by someone who is usually opposing my side of things.
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    Atwil "At" - Tiefling TR / Saardush - Black Dragonborn GWF / White - Tiefling OP
    Leadership Council of Civil Anarchy
    SYNERGY Alliance
  • drkbodhidrkbodhi Member, NW M9 Playtest Posts: 2,378 Arc User
    edited April 2015
    I have a question after I noticed something that ALL OF YOU HAVE used as the basis for you opposition... the game is supposed to be fun... NOT WORK.

    How long did it take you to collect your "pile of purple stuff"? Toiling endlessly for stuff is WORK. To earn this stuff you most certainly died during the initial attempts. Spending hours, days, weeks and months gearing yourself up... IS WORK You may have seen it as a fun time, but trust me it was work. You had to figure out how to win.

    You are upset that it all fell apart. That I can understand. Walking away when it is hardest is something "sheep" do... because the status quo has been upset. You have no concept of what kind of temper tantrum you are having.

    You want a mod that you like?

    Nope... you want the challenge to your normal routine to end. Without challenges... how can we find out what we are made of.

    By the fact that we are all HERE... I know one thing... WE ARE SURVIVORS.

    How do I know that? We look for anything that will make us feel better about our journey. Trust me... that is why I am here. WE are all in the same boat. We can either help fix it... or jump and let the rest of the players enjoy the "spoils of war".

    I have read that many of the people who have won the t2's have been using exploits... awesome. That is the beginning of adaptation. It will also allows us the ability to go further.

    Grumble all you want... but it is only causing you more suffering. I for one have suffered enough in life, to make a choice of adding even more to the pile.

    As Manntis once said

    "Is the glass half full or is it half empty?"
    "It is full. It is half full of water and half full of air"

    I personally see it as a glass of water and I am ****ing thirsty... what do I care how full it is?
    ez0sf4K.png
    Atwil "At" - Tiefling TR / Saardush - Black Dragonborn GWF / White - Tiefling OP
    Leadership Council of Civil Anarchy
    SYNERGY Alliance
  • drkbodhidrkbodhi Member, NW M9 Playtest Posts: 2,378 Arc User
    edited April 2015
    I can do this all day people.

    Zen is about understanding that things are as they are... accept them and live or fight against them and suffer. It is seeing life as one thing... life.

    Bruce Lee once said,

    "Be water my friend, BE WATER."

    No matter what, water always changes to it's environment. When in a teapot it takes the shape of the teapot. When it is faced with a an immovable object... it goes around it. Water never stays still.

    As the Water element guy said during one of the first quests of the new mod... "Even the tallest mountain can be ground down by water."

    Let us all gather and grind down this mountain... or we can leave. Then come back after the people who stayed killed everything.
    ez0sf4K.png
    Atwil "At" - Tiefling TR / Saardush - Black Dragonborn GWF / White - Tiefling OP
    Leadership Council of Civil Anarchy
    SYNERGY Alliance
  • zyvan1zyvan1 Member Posts: 11 Arc User
    edited April 2015
    I'm not a regular poster on the forum, I enjoy playing the game and do so 80% of the time solo. I'll admit, I've bought zen and even AD online, because I honestly enjoyed playing the game and thought it was worth the investment, not only in my time but in a few $. That said, I'll be taking a break from Neverwinter for a while (both time and $) because with the release of this mod, it's no longer fun to play. Period. The question was raised if the developers knew what they were doing, well, if they play it like some of the recent videos that I've seen on Twitch, I can say "no", they really didn't. Creating a "test" character that is maxed out to the point that they defeat a boss in 30 seconds does not test anything or prove anything about the playability of a game, other than saving the clock cycles for a video.

    I took my level 60 wizard that I've had since the days before Arc. I thought that the game was broke when I watched 4 basic thayans throw some hatchet-like weapons at me and kill me in 4 hits. A few tries later, several med kits and a troll through the forums, I see that it was indeed broke...on purpose.

    I too am frustrated and immensely disappointed with this release. The good news for the out-of-touch development staff, blindly coding away on Neverwinter, I'm not leaving forever.

    But I will if I come back and it's still the same waste of time that it is currently.
  • diogene0diogene0 Member Posts: 2,894 Arc User
    edited April 2015
    Repetitiveness sucks, and the lack of new content (as in new, not recycled) really sucks but so far I'm enjoying the challenge and dying a lot less than a week ago. People I play with during dungeon runs too. So I guess we're adapting and learning. If it means losing the 15% of the playerbase that needed help to do Celadaine, well I can't say I'm sorry. Tetris and Solitaire are far more interesting for a casual, easy, experience.

    Since there are a few people complaining about the difficulty, I might as well add something. I don't mind about solo content, they may make it easier, for what I care, as long as dungeons and skirmishes don't change.
  • drkbodhidrkbodhi Member, NW M9 Playtest Posts: 2,378 Arc User
    edited April 2015
    diogene0 wrote: »
    Repetitiveness sucks, and the lack of new content (as in new, not recycled) really sucks but so far I'm enjoying the challenge and dying a lot less than a week ago. People I play with during dungeon runs too. So I guess we're adapting and learning. If it means losing the 15% of the playerbase that needed help to do Celadaine, well I can't say I'm sorry. Tetris and Solitaire are far more interesting for a casual, easy, experience.

    Since there are a few people complaining about the difficulty, I might as well add something. I don't mind about solo content, they may make it easier, for what I care, as long as dungeons and skirmishes don't change.

    I have found that to be the case too. I got used to the run back to the "farm" in the Fiery Pits... damned Emberclaw... you will die by my hand. Yes, I spent 100g on healing pots and on Injury kits... but I died 2 times yesterday because my skill has improved.
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  • twilightwatchmantwilightwatchman Member Posts: 2,007 Arc User
    edited April 2015
    drkbodhi wrote: »
    Not trolling and the idea remains the same... WE MUST ACCEPT the fundamentals of FAILURE before we can LEARN HOW TO SUCCEED.

    Is that trolling?
    Not necessarily. It is however somewhat pompous and condescending.

    And you still seem to be missing the point that games are a leisure pastime. Not everyone is driven to excel at them as they already have RL jobs that provide sufficient challenge. NWO thrived on the 'casual' player - someone who spent a couple of hours here and there playing the game to relax at the end of a hard day. These are the people that Mod 6 is in the process of driving away, and NWO will suffer financially as a result.
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  • wovenmidnightwovenmidnight Member Posts: 11 Arc User
    edited April 2015
    I disagree. More to the point, I agree with what you said, but not in the context of video games. Every day of out lives are challenging, and I for one play video games to get away from that. I understand there are people who take it seriously and consider it a hobby they want to improve at by challenging themselves. I am not one of those people, and in consequence, the entirety of mod 6 has been nothing but unpleasant for me.
    denvald wrote: »
    The real problem is both game styles should be available:

    Dailies should be easy to do
    Dungeons should be better tiered - (Like old difficulty, something in between, and hardcore mode difficulty which is live)

    I want a challenge, but note veryone does. So make the game viable for both i say

    Exactly how I feel. I don;t see why either group has to be completely alienated.
  • jiinksjiinks Member Posts: 0 Arc User
    edited April 2015
    drkbodhi wrote: »
    I have a question after I noticed something that ALL OF YOU HAVE used as the basis for you opposition... the game is supposed to be fun... NOT WORK.

    How long did it take you to collect your "pile of purple stuff"? Toiling endlessly for stuff is WORK. To earn this stuff you most certainly died during the initial attempts. Spending hours, days, weeks and months gearing yourself up... IS WORK You may have seen it as a fun time, but trust me it was work. You had to figure out how to win.

    Yes, for me the game is supposed to be fun. I enjoy gaming as a form of entertainment. When a game is no longer fun, I choose to move on to one that is. And you're right, challenge is a part of the fun for me.

    But just because something is challenging, that doesn't mean its automatically fun. And I personally don't want challenge every second, all the time. There are legitimate issues with mod 6 that make it not fun. It's not just that my pile of purples are useless. My previous pile of purples came to me as a side effect of the fun I was having while playing the game. It was not work precisely because it did not (for the most part) feel like work. It felt like fun.

    You say that I was "toiling endlessly"--no, I wasn't. I "may have seen it as a fun time, but...it was work"--well that's the whole point of many who are being critical of mod 6. If a game feels more like work than like fun, it's not doing its job of being a good game. Again, challenge definitely has a place in fun. The problem is not that the game is more challenging. The problem is sometimes the type of challenge (grind, grind, grind, repeat), and sometimes the degree of challenge. And yes, some will choose to stick around. And some won't. Players have no obligation to adjust. We choose to, or we choose not to. And either of these choices are perfectly valid and shameless--it's just a game!
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